[hider=Shei Vivem] [center] [img]https://img.nickpic.host/c5H6VX.jpg[/img] [h1][b]Shei Vivem[/b][/h1] [b]Informal or Preferred Name[/b] Shei [b]Age[/b] 16 [b]Birth Place[/b] Republic of Rokario [b]Birth Date [/b] 7th of November [b]Gender or Preferred Pronouns[/b] she/her [b]Height & Weight[/b] 163 cm and 52 kg [b]Notable Physical Attributes[/b] [i][b]Focus.[/b][/i] Compared to others, Shei finds it easier to get ‘in the zone’ for any given activity. She’s capable of incredible concentration, which helps her with everything from learning to hyper-analyzing enemy weaknesses to escaping in a pinch. When in danger or under great pressure, she will instinctively begin processing information so quickly, that time will slow down for her. She is so familiar with this focused state of mind that she can slip into it on command – though for very brief periods. When it happens spontaneously, it tends to last longer. The more intense and longer her periods of concentration, the more tired will she be afterwards. It is because of this that meditating to develop Nen has come to her with ease. Related to her inborn ability, Shei has learned to fall asleep in under a minute, and always wakes up clearheaded. She also has her senses attuned to danger when asleep, and will be up the moment something is off. She’s also pretty great at faking being asleep or unconscious. [hider=Nen] [b]Discovery of Nen[/b] Though she did not yet know what she was doing, she was one of those potential geniuses who instinctively and due to extensive practice imbued nen into her creations. However, she truly realized what she was doing years later, after her mentor revealed nen to her when she passed the hunter’s exam. [b]Nen Type[/b] Emission [b]General Ability[/b] Shei is capable of performing all of the Nen techniques. She is best at Ten, Shu, and Ken. She is currently focused on developing a better sense and control of Ryu, and is making decent progress. [b]Hatsu[/b] [i][b]Gremlins’ Revelry.[/b][/i] The user emits nen and shapes it into small humanoids. Their appearance is reminiscent of goblins; with odd proportions, various skin tones (green, blue, red etc.), mildly grotesque faces, and features such as claws, sharp teeth, and pointed ears. They wear simple clothing (sometimes armor) and wield basic weaponry (sometimes none). Though small, they are surprisingly strong and vicious. Self-imposed restrictions:[list] [*]Before emitting the nen constructs (dolls), the user must first envelop a physical mask with their nen and put it on their face. [*]The mask the user wears must have some special significance to them.[/list] Shei can currently summon three nen dolls. If given no other commands upon being summoned, the dolls will act autonomously with the condition of ‘help me fight against my opponents’. Otherwise, Shei can give them other commands or even take over control of them manually at any other time. The user can also summon one doll at a time; when that is done, each doll will have a more specialized role. The dolls are described below. [i][b]Nen doll 1: Fawn.[/b][/i] A simian goblin of a light brownish orange color, wearing an outfit reminiscent of a pirate. Fights hand-to-hand, seamlessly weaving in attacks with its tail. Good at coordinating with others, but becomes more focused when on its own. In general, it is a decent climber and acrobat. [i][b]Nen doll 2: Soot.[/b][/i] A nervy dark grey goblin wearing ratty bandages, a cloak, and some minor jewelry. Fights either using its claws or with a knife, using its allies for cover. When summoned on its own, it will focus even more so on stealth, scouting, and ambushes. Functions better at night or in dark environments. [i][b]Nen doll 3: Glacier.[/b][/i] A fuzzy blue goblin dressed in furs. A hybrid combatant who uses a bow for long-ranged combat and a dagger when up close. Prefers to keep its distance, evading its enemies. Acts as a support for allies. It has a higher rate of fire when no other dolls are present. [/hider] [b]Weapons or Equipment[/b][list] [*]A pair of tonfas. She uses this to fight, enveloping them with nen if necessary. [*]A straight-flying boomerang. Her option for range combat, enveloping it with nen if needed. [*]A utility knife. Sheathed in her belt, which has some empty pouches hanging from it. [*]A mask. The last mask she made under the apprenticeship of a master crafter. Carved out of wood and painted over. This is what she wears as a condition for her Hatsu. [*]A backpack. This is what she uses to store things acquired on the road. Currently contains a spool of rope, a bottle of water, a first-aid kit, and a small amount of physical money (little enough that she won’t mind it getting stolen). [*]Her hunter’s license. Worn in an inner pocket of her shirt.[/list] [b]Trained Skills or Knowledge[/b] [i][b]Mask making.[/b][/i] Shei has spent the earlier parts of her life apprenticing under a master crafter, and if a hunter (her master) hadn’t happened to meet her, she would have likely continued on the path of handcrafting. In general, this makes her quite dexterous. She is also an expert when it comes to evaluating the quality and make of masks, and to a lesser extent, of other similar items as well. [i][b]Combat.[/b][/i] From a young age, she has learned a ritualized variant of hand-to-hand combat that was performed in the form of a slow-moving exercise (similar to tai-chi), which she refined under her master’s guidance. She is also proficient with her tonfas and boomerang. [i][b]Scouting and Information management.[/b][/i] Expanding upon her natural focus, she has become excellent at noticing minor signs, environmental changes, and other oddities, and as such, is great at tracking, information gathering, and analyzing that information. [i][b]Basic survival.[/b][/i] She knows enough to survive in the wilderness, even if it’s a largely unfamiliar territory to her. Under the guidance of her master, she has been exposed to a variety of landscapes, such as forests, mountains, the desert et cetera. So, she knows how to build shelter, find food and water, and navigate the environment. She can find her way around an unfamiliar cityscape as well. [i][b]Basic first aid.[/b][/i] She knows how to treat wounds, burns, hypothermia, frostbite, dehydration, bandage various appendages, and stabilize broken bones. She could probably provide a very basic, emergency suture. [b]Notable Scars or Physical Appearance Traits[/b] Shei has rough, worn hands, with many little cuts on them. Her nails are clipped short, as she doesn’t want them getting snagged on things. A few scars here and there from her training and life as a hunter, but nothing major. [b]Personality[/b] A lively, adventurous girl, who’s opened up a lot since becoming a hunter. Shei’s curious, with many things catching her interest, so can be a bit whimsical and sometimes noncommittal. Though for the few things (or people) that she deeply cares for, she will show her serious, dedicated, meticulous side. She smiles often, and enjoys meeting new people, but despite her generally pleasant attitude, she doesn’t trust easily. She tends to hide her wariness beneath a carefree mask, because she’s learned that if people misjudge her as naïve, they tend to show their true colours. [b]Past Affiliations or Experience[/b] Republic of Rokario Crafters' Association Heaven's Arena [b]Notable Relations[/b] [i][b]Tiay Vivem.[/b][/i] Her grandfather and the mask crafter she apprenticed under before beginning her hunter training. [i][b]Lam Nu.[/b][/i] Her non-biological mother, whom she loves dearly. [i][b]Hushed.[/b][/i] Her master, a two-star hunter. An oddly named, mysterious hunter with who was willing to take on an unknown girl as their apprentice, simply because they recognized that she was subconsciously beginning to use nen when crafting masks – so did her grandfather, in fact, but obviously, the old man wouldn’t benefit from their training. Shei believes they allowed her to travel with them and learn under them mainly as a curiosity and an experiment. Since teaching her about Nen, they've gone off on their own, who knows where. [i][b]Zena Vivem.[/b][/i] Her biological mother, deceased. [i][b]Qin Vivem.[/b][/i] Her father, deceased. [b]General History[/b] Shei was born in a small, rural town, which bordered on a vast patch of forest which ascended into a nearby mountain range. She was raised by her parents until she was about four, and has a scant few memories of them. As far as she knows, they’ve both died in an accident while on a business trip. Afterwards, she was raised by a friend of her mothers, Lam Nu, whom she eventually came to consider as her mother as well. She was also taken under the care of her grandparent, under the influence of whom she learned the art of mask making from a young age. In fact, she’d begun helping him with small tasks as soon as she could wield a knife – under his careful supervision and instructions, of course. Even when young, she was an active girl, enjoying exploring the forest and the mountains. She begged for trips to other places often, though she never did get to leave the Republic in those few years. She joined a group of performers, from whom she learned the basics of combat – though she did not quite grasp initially that the moves she practiced had such applications. She was told that their art descended from a militant practice, of course, but she fully learned how true this was only later on. Her life until she was about 13 years of age continued normally, being schooled, learning from her grandfather, and enjoying her hobbies. Then, one day, a hunter arrived to their town, and came into her grandfather’s shop while they were there. They seemed terribly intent on some of their masks, though their tastes didn’t seem to have anything to do with aesthetics. They insisted on inspecting all their wares themselves, and asked if they could observe the crafting process. Reluctant, but honored by the respect showed, her grandfather allowed it. This was when the stranger proclaimed to Shei that she could become a hunter. Naturally, she’d been aware of the existence of hunters, but she’d never before considered it as a profession. But those words were enough to change the world for her. She immediately insisted that she wanted to become this hunter’s apprentice. Of course, her mother and grandfather opposed initially. It took perhaps a month of dedicated effort on her part, and various reassurances and such on the hunter’s part, before she was allowed to leave. From then on, she accompanied Hushed for the following two years, whom tutored her on the remainders of her elementary schooling. But more importantly, they taught her how to fight, hunt, and survive. After two years, they deemed her ready to take the hunter’s exam; she was, and she passed. Then, they told her of Nen, and explained that seeing her imbue her aura subconsciously while apprenticing under her grandfather made them intrigued enough to agree to take her on as an apprentice when she showed the determination to become one. She accompanied Hushed a year more, to learn all the basics of Nen that they deemed necessary. It was not long after they parted ways that she received the letter from The White Tiger, and decided to accept the mission. [/center] [/hider]