[hider=Angela Degrasse] [h2]Personal Information[/h2] [b]Name: [/b] Angela Degrasse [b]Nickname: [/b] Angi, Angel [b]Alias:[/b] Lady Firestarter [b]Gender: [/b] F [b]Age: [/b] 20 [b]Species: [/b] Human [b]Job Class: [/b] Valkyrie, First Class [b]Hometown: [/b]Agartha [b]Theme: [/b] [youtube]https://www.youtube.com/watch?v=BER5ugMOArg[/youtube] [h2]Body Information[/h2] [hider][img]https://static.wikia.nocookie.net/the-wandering-inn/images/c/cb/Maviola_by_Bobo_Plushie.png/revision/latest?cb=20200530162029[/img][/hider] [h2]Personality[/h2] [b]Usual: [/b] If Angela is anything, she is prideful. She is quite certain she is among the best of the best and that she is destined for greatness. Despite this arrogance she is something of a social butterfly, outgoing, assertive but also kind in her own twisted way. She might be a legend in the making while others are mere bit players in her story, but that is simply how things are. No need to be rude about it, or push people already beneath her down any further. It should also be noted that this arrogance does not result in endless clashes with authority, such things can create a hindrance to gaining power and influence, but it certainly can cause friction, especially if she views the leader as undeserving of their position for whatever reason. [b]In Battle: [/b] Angela is something of a show off. Not enough to compromise her effectiveness (at least on a regular basis), but if she sees the opportunity to impress others she will leap at the opportunity. Otherwise she fights with a degree of righteous fervor, her self assurance in her greatness in herself extending to all of humanity, of which she is a champion. [b]Speech: [/b] Tends to be a bit flowery and long-winded, putting on the airs of nobility. Expect to hear the word darling a lot. [b]Habits: [/b] She cares a lot about her appearance. A savior of humanity should look the part, as far as she is concerned, and so she puts effort into presentation and considers herself something of a fashion leader, as much as that is a thing in these dark times. [b]Making Friends: [/b] Friends are just connections waiting to be exploited, or that is what Angela has been taught. As a result she values competence, reliability, rank and strength highly, as these are things that make good allies. On a more personal level she appreciates good presentation, responds well to flattery but is also more likely to resonate with people who are confident and self assured rather than mere toadies who she sees as wishing to simply to ride her coat tails. [b]Sexuality: [/b] Bi as fuck [b]Likes: [/b] Herself, sugar, beautiful people, being adored, parties, crushing her foes, theatrics, passion, the smell you get after rain [b]Dislikes: [/b] Being perceived as weak, onions and fresh tomatoes, manual labor, being embarrassed, cowardice and those who shirk their duties . [b]Hobbies: [/b] The pressure she is/puts herself under leaves little time for solo hobbies, but as of late she has taken to painting in her spare time, when she isn't training, learning or socializing. A hobby that she has never let go however is reading the archives and tales of heroes of old who's footsteps she intends to follow. [b]Issues: [/b] Angela does not handle repeated failure well, and is liable to rapidly become frustrated and then angry as she throws herself at whatever obstacle has stood in her way again and again till she masters it. In a similar vein, she also doesn't like being shown up by her peers. [h2]History[/h2] [b]Childhood: [/b] Angela's extended family, or clan, have a long and prestigious history (at least in their opinion), a core part of which is that they have both birth an unusually large number of Mediums and that several of those rose to be great heroes worthy of history, things they are both very proud of and have taken every advantage of. Children in the family are almost expected to become Mediums despite the still very low odds of this occurring. Those who do not are considered to have disappointed the family, and are expected to chase mortal power to make up for this fact or risk being disowned. Such was the fate of Angela’s father, who had married for love and worked a common skill he was passionate about, till his daughter was born. Her family were brought back into the fold of the clan, somewhat against their wishes, and they proceeded to heap every effort into preparing their gift from god for greatness. Strings were pulled to move clan members into positions where they could exert influence over their latest medium, while her actual parents were gradually pushed to the side once more. Growing up then, Angela was often at risk of being crushed by expectations, something the clan had learned to counter by swelling her with pride. Every failure was a sin, but in contrast every achievement proof of her greatness. Expected, yes, but praiseworthy nonetheless. She was given every advantage while also being pushed to never be complacent, to always seek to further her position, standing and power. The clan would argue that their time honored traditions produce bold, confident and inspiring mediums. Others whisper behind their backs that they primarily breed arrogance. Angela has grown up strong, proud and determined but also someone who craves adoration, praise and attention. She was a model student, putting everything into training while weaving a wide reaching web of social connections within and above her peer group. When the time came she stepped into the void without fear, ready to start her legend. [b]Family: [/b] A history of nepotism and a dash of actual competence without which they would have been ousted has allowed the Degrasse clan to worm its way into government positions of relatively high importance. This has allowed them to keep in contact with the family's prodigal child in-order to pull strings for her and whisper tutelage and instructions into her ear. The current matriarch of the family, Madam Esmarel Degrasse, is the cousin of Angela’s grandmother, and rules over her clan with a hand of iron and a hand of silk both, weaving a spiderwebbing tapestry of commitment and obligation while crushing any who step out of line. Angela’s parents, victims of the clan’s wrath, were (and still are) both engineers, a position of vital importance to the maintenance of the city but one seen beneath the clan’s station. Angela does not see them much anymore, and they have grown distant to them as a result of embracing the clan’s teachings. Despite this distance, she has more respect for the ‘common people’ than her extended family do as a result of their interactions, even if it is in a ‘everyone has their place’ kind of way. [b]Adulthood:[/b] After a great deal of debate and analysis of where Angela’s rather diverse abilities would most fit, the woman eventually wound up as a Valkyrie, somewhat to her distaste due to her considering many of their ilk to be cowards who hide behind their betters and it being a position that does not often shine on its own. Despite this distaste, she has made a name for herself in several ways. Firstly, by being among the rare breed of Valkyrie who attain first class ranking, predominantly due to her ability to lay utter waste to hordes of enemies. She has also earned a fair share of favors and fame from her bravery, pushing into the heart of battle where many a Valkyrie would not dare to tread in order to directly administer healing to wounded allies, or to draw those attacking them away so they can regain their footing or retreat. Her daring, sheer versatility (and family connections) have put her on a number of radars as someone you very much want as part of your operations. [b]Religion: [/b] Angela has been thoroughly indoctrinated into her clan's belief that no miraculous rescue is coming from the heavens, because their help is already here. God has chosen them (and maybe some others) to be his instruments upon this earth, champions who will claw it back from demon-kind by tooth and nail. Why else would they have been blessed with so many mediums? Why else had they managed to acquire power and status within their community? Effort must be put in, of course, as it has been for generations to achieve all they have wrought because, in the end, God will only save those who will save themselves. [h2]Combat Information[/h2] [h3]Armaments[/h3] [b]Weapons: [/b] [b][url=https://cdna.artstation.com/p/assets/images/images/023/624/068/large/ryan-fernandes-screenshot022.jpg?1579804585]Short sword[/url] and [url=https://cdnb.artstation.com/p/assets/images/images/007/294/873/large/kris-thaler-rmoryabresnayashotgun.jpg?1505135705]shotgun[/url][/b]: A pair of sidearms, one antiquated and one modern. Angela has a high degree of skill with both due to years of training, but only at a purely mortal level. She won't be toppling any giants with either, but sometimes you just need to pop a goblin’s brains out without worrying about burning yourself alive. [b]Angel Bone Corset[/b]: A rather unconventional design, the corset is a solid mass of angel bone tied around her waist, which is there primarily to boost her evasiveness. The bone will lift its user off of the ground, allowing them to float just above the terrain. She still moves about under her own power, effectively walking on air, but the lack of worrying about the ground means she can move as gracefully as she likes (literally dancing if she feels like it) no matter the state of the ground below her. It also keeps her waist nice and slim, and looks rather fetching to boot, which are both pluses in Angela’s book. [b]Fire Retardant Combat Armor[/b] Light but tough clothing who’s most important attribute is that it refuses to catch fire. Various pouches and holsters are also fireproofed, keeping ammo, weapons and support items safe and sound [b]Burnscar salve[/b] An elixir used explicitly to undo the possibilities of long term harm inflicted by Angela’s rather drastic healing method and is used out of combat to remove cauterization stacks. Can be used in place of salve in combat. [b]Medicin[/b] Supplied to all valkyries as standard. Used to treat certain satus effects, as well as actual illnesses. [b]Antidotes[/b] Also part of a valkyries’ standard loadout. Used to neutralize poisons and venoms. [h3]Parameters[/h3] Strength: ☆☆☆☆☆☆+☆☆☆☆ Resonance: ★★★★★★+★★☆☆ Defense: ★★★☆☆☆+☆☆☆☆ Resilience: ★★★★★☆+☆☆☆☆ Reaction: ☆☆☆☆☆☆+☆☆☆☆ Perception: ★★★★★★+★★★☆ [b]Wish: [/b]"I want to live up to my family name- no, to live up to the legacy of my ancestors, who were strong and noble and true. I have the will and ambition to grasp greatness, to enact the will of god and humanity. All I need, dearest Sinclair, is your power, your strength and cunning, and together we will shine so brightly as we shape history!" [b]Curse: [/b] “Then it shall be so. I shall lend you my strength and together we will shine brightly, as you wish it to be so. But beware, my shining star, that you are human and not a star. We may shine together, but you cannot join with my light and not feel it’s burn. For as long as you call upon my strength, the heat that comes from light will our enemy and our friend. Fire will hurt you more than others, and your burns will not be healed so easily. In this world many shiny bright, some even more than you, and others will have a will of iron same as you. Are you willing to accept this price so that you may be tempered and shaped to illuminate the word. To blazingly shout that you are here and that nothing will stop you, not even the sun?” “And if someone is dishonorable to your family or ancestors, I expect you to respond in a blaze of glory.” [b]Aura Color: [/b] Burning bright with flames as red as her hair. [b]Fighting Style: [/b] Angela has two fighting styles. Either she stands back and rains fiery destruction on her foes from afar in a classic mage style, generally supporting and supported by other mages or ranged fighters (Angela can if given time make even conventional weapons pack a heavy punch and increase the suitability of her more nimble peers, making her surprisingly effective when paired with a squad of regular gun wielding humans). If not holding a firing line she moves in close to dance among her foes, blasting them with short range gout of fire while evading their own attacks with impossible grace and laughing at their ineptitude. Generally done to draw attention away from a mage line, as Angela baits foes into chasing her, leading them away from more vulnerable allies while also blasting them with area spells. [h3]Attack Skills[/h3] [b]Burning Sword:[/b] Quite simply, Angela ignites the length of her sword with her flames. If she deals damage, she inflicts a stack of Cauterized on her foe, which reduces the effectiveness of any healing they receive. (see Cauterize spell for details) [b][url=https://youtu.be/t8fmhpy0z1U?t=38]Dragon’s Breath Rounds[/url][/b]: Special ammunition made from magnesium pellets and shards of fire element magic stones which causes her shotgun to shoot a tight blast of fire rather than just bullets. If it hits it inflicts a stack of the Burned status effect [b]Rush Skills - give em both/three/four/five barrels[/b] an unrelenting bombardment of shotgun shells. [b]Finest Arts- Suffer/Burn[/b] inflicts either 5 stacks of Cauterized or Burned depending on if she stabs or shoots her foe. [h3]Resonant Power[/h3] [b]Ignition (Fire)[/b] Angela’s bread and butter is fire and flames. T1 creates a short ranged flame thrower, t2 sets an area on fire (damaging anyone who starts their turn in or enters the fire field), and t3 sets every enemy on fire. Targets who are hit gain a stack of burned [b]Illumination (Light/Fire) [/b] Another straightforward set of magics, Angela uses it to fire burningly bright beams of light at her target, either shooting at them from her location at tier 1, or bombarding down from the heavens at t2 and 3. Beams inflict blindness, making them harder to dodge and reducing the accuracy and dodging ability of the target until the next round. [b]Desiccate (Light/Fire) [/b] Those within the circle experience the heat and dehydration of being trapped beneath a desert sun four hours in mere seconds, withering them and leaving them baked and thirsting. Inflicts dehydration, which reduces the target’s best stat by 2 (if two stats are the best, picks the one higher up the list of stats (so strength first, Perception last, etc.) Stacks up to 3 times, and can be cured by drinking water or receiving a water blessing. T1 spell cannot be used at range, t2 desertifies an entire area till dispelled, t3 bakes all enemies. [b]Cauterize (Fire) [/b] Heals the target by rather brutally burning their wounds shut. As a result of her methodology, targets are left with burn scars, resulting in each heal adding a stack of Cauterized. Each stack of cauterize (up till a maximum of 6) reduces the effectiveness of the healing received by subsequent cautarises. Cautarises are 110%/98%/84%/68%/50%/30%/10% as effective at 0/1/2/3/4/5/6 stacks. If an enemy is targeted/stuck, they take fire damage instead of healing, and also receive a stack of cauterized which for them reduces all healing received. These stacks can instead be removed in the same manner as burned stacks. [b]Cloak of Flames (fire)[/b] Angela covers a person in flames which form into the shape of a dress and cause them to trail fire as they move. Causes any melee attacker to take 1/2 a star of fire damage on a successful dodge, as they run head first into the fire trail as their target dances away from their strike. [b]Burn Bright (fire)[/b] Engulfs an ally in a flaming aura, adding a stack of Cauterize (see Cauterize spell), and then imbuing their weaponry with burning power. Successful physical attacks now deal an extra ¼ star of fire damage for every Cauterize stack (for a max of 1.5 stars bonus damage). Casting on an ally who is already buffed this way instead adds two Cauterize stacks. [b]Steal the Spotlight (light)[/b] Causes Angela to be lit up by a beam of eye-catching and dazzling light, generally accompanied by a taunt to her foe, which draws the attention of her enemies towards her. Can be as a Rescue in place of an attack (while still gaining attack rp), which will force the attacker to instead switch their focus to attack Angela instead, who will generally try and dodge the subsequent strike. Used on its own it will simply aggros foes struck by it to come and attack her on their next turn instead of her allies. [b]Reshoot (time)[/b] A small gear like sun symbol forms on the chest of the target/targets or on the ground of an area of a field spell. If an ally under the effect of the spell fails a dodge, or an enemy affected by it succeeds one, then the sun-gear rotates counterclockwise and rewinds time for the target and the attack/attacker, allowing/forcing the attack to play out again. The way this occurs is either the melee attacker and their target will both be rewound to just before the attacker begins their swing, or projectile and the person it struck will be rewound a few moments, causing the shot to come at the target once again. If the spell is buffing/debuffing single target, either via 1t or t3 magic, the gear-sun symbol will partially “set” with each rewind, completely setting and dissipating on the 4th rewind (spell allows 4 rerolls and then stops taking effect). What this means effectively is that an ally who failed a dodge can reroll said dodge (or potentially guard or retreat instead) while an enemy will be forced to dodge again (or, again, they may decide not to try their luck a second time). For the sake of perception reduction and rp, the prior dodge still counts as going off, so rp for successful hits or dodges from the first attempt are still earned, and the dodger’s perception also goes down by one as if they are receiving a follow up attack, making the second dodge more difficult. The effect can only trigger once per turn per person. If a person is in the field effect and has a personal buff/debuff, the field takes priority and prevents the buff/debuff from degrading. Recasting the buff/debuff resorts it back to the max of allowing 4 rerolls before dissipating. [b]Legacy (transformation) (fire/time)[/b] Angela calls on the memory of one of her famous ancestors, becoming surrounded by a titanic burning effigy of their armor and angel bone equipment. She gains +2 Resonance, + 1 Perception (maxing out both) and +2 Defense and the Ancestral Might passive, who’s effects vary depending on the ancestor who she is channeling Scalia Degrass aka The Queen of Winter: Angela becomes cloaked in a ballgown and wears a sapphire encrusted circlet upon her brow. Her fire now burns cold, changing all her fire abilities into ice ones (though for the sake of her Iccarus passive they still count as fire attacks), and now inflicts a Frostburned status whenever an ability deals ice damage. Frostburn combines burned and chilled’s effects and trigger instances, but only has burned’s removal method. Changes all abilities that apply burned to apply Frostburned instead (resulting in them adding 2 stacks). Inflicting frostburn on a burned target also converts burned stacks to frostburn stacks. Jonathan Degrass aka The Raven: Angela gains a doctor’s cloak and a beaked mask. Her cauterize spell now both ignores cauterisation stacks and does not apply new ones. Guthy Degrass aka Galant Guthy: Angela becomes encased in a knight’s plate mail, and gains a heavy [url=https://cdna.artstation.com/p/assets/images/images/033/926/526/large/tory-tan-gun-axe-sprex.jpg?1610943671]gun-axe as a weapon[/url]. She can no longer cast magic or dodge due to the platemail inhibiting such actions, but as a trade can use her resonance in place of power and perception as reaction for the duration of the transformation. [h3]Personal Skills[/h3] [b]Kumari’s footsteps[/b]: Angela’s Angel bone corset allows her to levitate, lifting her just above the ground (or water) and allowing her to avoid terrain effects (such as rough ground or mud), ground based magic attacks/field spells (such as earthquakes, acid pools, grease etc), some traps (such as tripwires and landmines) and removes the risk of tripping. [b]Centre of Attention (unique)[/b] Angela gains an additional rp from dodging attacks from more than one enemy per turn. Each successful dodge against each additional enemy grands an additional rp, up to a maximum of 2. [b]Desolation[/b] Angela also gains 1 rp from casting field spells [b]A Lady is Always Prepared[/b] Angela starts combat affected by a buff of her choice (generally cloak of flames or Reshoot) [b]Iccarus: [/b] Whenever Angela uses a fire spell, or starts her turn with a fire buff on her, she takes ¼ star worth of fire damage. [/hider] [hider=patch notes] 11/08/2021 new dawn removed and replaced with Desiccate, an offensive time/fire move Illuminate now applies the blind status effect by default, which still forces dodge re-rolling while also debuffing the target for a turn 10/09/2021 Burning! status effect replaced across the board with the stock burned status effect. Frostburn renamed to Frostburned, and now combines the effects of burned and chilled (damage,debuffs, trigger instances), but is treated as a burn for the sake of removal. A new dawn now applies Blinded to those fighting towards the artificial sun. Time effect remains, meaning that those beneath the sun can potentially roll their dodges 3 times when avoiding incoming fire. Anti-burn cream renamed Burnscar salve, and can be used as a regular salve in combat. Gained antidote and medicine as part of Valkyrie class related gear. Cautarisis are now 110%/98%/84%/68%/50%/30%/10% as effective at 0/1/2/3/4/5/6 stacks and cap at 6 stacks. Cautarise now deals damage to enemies instead of healing them. Cautarisis sacks only reduce healing from subsequent Cautarisis for allies, while reducing all healing for enemies. However enemies can remove Cautarisis stacks in the same way they would remove burns. [/hider]