[@Lugubrious] You already knew I was thinking about this, but I might put the Pathfinder CS on the backburner for this instead. If there's problems to be addressed, lemme know [hider=Kazuma Kiryu] [Center][img]https://media.discordapp.net/attachments/335532585688236033/884308714771865630/KiryuEXP.png[/img] [sub][url=https://youtu.be/SAVpERdzF2E]Theme Of Kiryu[/url][/sub] [color=#D5D6DF]"I'm the kind of punching bag that hits back."[/color][/Center] [b]Name[/b] [color=#D5D6DF]Kazuma Kiryu [sub]Also known as 'The Dragon of Dojima', 'Fourth Chairman', 'Uncle Kaz'.[/sub][/color] [b]Game Origin[/b] [color=#D5D6DF]Yakuza Series (Specifically 0, Kiwami 1, Kiwami 2)[/color] [b]Personality[/b] [color=#D5D6DF]Kiryu can come off as quiet, imposing, and to most, terrifying. A fairly large man with a usually quiet demeanor upon first meeting, he carries a tone that marks the seriousness of his words. He's a straight to the point type of person, not liking when people stall or beat around the bush for too long. His mind is fairly grounded, melded by experience and it allows him to converse on numerous topics, giving a precise if short summary of what he thinks. He's an understanding individual, thinking it clear to let people live life the way they prefer. He doesn't judge people on their choices, unless they appear harmful to those around the individual, though will still question someone to at least sate his own curiosity. This is just biting the surface. While Kiryu may seem to have a somewhat cold exterior, he's quite colorful underneath it all. A fan of many activities you'd never expect, he can find a lot of joy out of life and shows willingness to give most things a try, at least once if they're within reason. Whatever he's doing, he puts his heart and soul into it: Taking it extremely seriously be it passionate karaoke, racing miniature cars, or [i]golfing[/i]. Despite being fairly wise, his quiet nature is also because he's a bit awkward. He doesn't have a lot of tact, and can be thrown off surprisingly easy depending on what's being said to him. He has a normal routine of methods he thinks can solve most problems, and they can occasionally make things worse, or generally don't make a lot of sense in specific context. He can find himself making an occasional misunderstanding varying in severity, his mind sometimes wandering to bizarre places that don't yield the result the other person is hoping for, which only adds to things sometimes going wrong. But, despite this, he will do anything in his power to help someone in need. Be it buying a dirty magazine, beating thugs threatening a person, or playing couples' therapist, Kiryu will attempt to address your troubles if asked, and can surprisingly effective at things he's never even tried before. Despite his head-first approach, he has a fair amount of wit and strategy that allow for him to approach numerous situations. Seeing someone in danger, be it friend or stranger, can easily get the man ready to attack. He always looks out for those that need it, and doesn't expect much back unless it was something he was promised. Kiryu's biggest soft spot is with children: To correct them, set them on the right path, or just generally look after them is his goal. That being said, being a soft spot doesn't mean he's always soft. He can be harsh when it comes to correcting kids, but also tries to make up for it where he can. Despite lectures he is mainly kind, and understanding: He's willing to go to quite far lengths to try and bring them a smile if they're upset, and if they are in need then he's the first responder. Kindness aside, Kiryu also has a pretty rough side. When it comes to thugs, dirtbags, or any sort of P.O.S causing a problem, Kiryu is barely a step behind them. When confronted with someone who disgusts him, he's not above insulting and then [i]assaulting[/i] them until they learn their lesson. And if they cross him in a severe way, such as harming someone he cares for, or absolutely stomping on his moral code, he will not hesitate to wage a one-man army against them with all his might until he has the opportunity to beat their face in. This rage will never lead him to kill, however. He refuses to cross that line, no matter how much his anger might push him to attempt to do so. He always keeps his morals first, which can be jarring when he's stomping someone's head like it's a watermelon, but they come out alive. His biggest hope is whoever he beats down decides to become a functioning member of society, rather than the scum of the earth. He's not naive enough to trust that it will work, at least not anymore, but will still try, hopeful. He considers that at worst, he just has to beat them again. Which some people might think is wreckless, but it's just his worldview. It's not something that's changed through his entire adulthood, and it's not changing anytime soon. [/color] [b]History[/b] [color=#D5D6DF][i]A full summary of events can be found [url=https://yakuza.fandom.com/wiki/Kazuma_Kiryu#Yakuza_0:_1988]Here[/url] for the curious. It is too much for me to write in it's entirety, the beginning of Yakuza 0 all the way to the end of Kiwami 2, and this link provides a good writeup already. Instead what is provided is a not-totally awesome summary of these three games. I highly suggest if you care about the backstory to read the link's material instead. Thanks for coming to my TED talk.[/i][/color] [Hider=A really bad summary ahead][color=#D5D6DF]Kazuma Kiryu is a man who has lived a life of constant motion, which was good in some ways and bad in others. From orphan to Yakuza grunt, he's always carried an ideal of how they should act. Respect, peaceful to the common man, not absolute thugs. Things a father-figure taught him mixed with naive dreams of comfort, and respectfully wanting to make the man proud. This reality has been shattered for him from a young age, specifically starting at twenty when he was placed into a situation involving him being framed for murder by Tojo Clan superiors in order to get at the man who looked after him. Out of respect for the man who brought him above an orphan's life, he was one to fight back against this framing, to the point of leaving the Tojo Clan. Unfortunately, this only pushed the blame further onto his parental figure, bringing him grief and making him strive to find the root of the problem, which set him on a journey of pain and strife involving betrayal and the longed for piece of land known as the Empty Lot. Through his journey, Kiryu found himself in many violent situations, and even taking time to run a real estate business to fund his mission. Though there were those that'd help him on his way, just as many would find their lives ending prematurely as the deeper delve into the entangling dramas of the Tojo Clan and it's subsidiaries. A steeled resolve and pure heart carried Kiryu forward through worsening situations, acting as a one-man army against boundless Yakuza trying to get in his way. By the end of it all, Kiryu corrected what mistakes were made and managed to clear his name. He rejoined the Tojo Clan, and from there on he was 'The Dragon of Dojima', and noticed as one of the strongest men to ever grace the clan's presence. He planned to carve out a more peaceful life, but Kiryu never got to rest for too long. In the coming year, he'd end up in prison for ten years, taking the fall for a murder for someone else of his own choice. By the time he was released, things were in turmoil, and he had to quickly work to try and patch things back together. Such has Kiryu's life been for a long time, when his fists would do the talking for a lot of troubles he himself had. He attempted to reunite with his father figure after ten years, at the funeral of the third Tojo chairman. only to see him shot in front of his eyes. He lived, but Kiryu became the suspect of the attempted murder and it turned the Tojo Clan on him, especially with a large drama revolving around ten billion yen having everyone on edge. Once again, Kiryu had to fight to clear his name, beating down everything between him and the root of the situation. He found comfort and motivation in one Haruka Sawamura, a girl with similar origins to his own. The child was searching for her mother, and showed a determination that motivated Kiryu to not only help her, but to also take her under his wing as a protector as they worked towards their goals. It was during this struggle that Kiryu also lost his father figure, who gifted him the will of the Third Chairman. This only fueled Kiryu's fury and drove him to barrel through every opposing force, trailing right up to the two sources of it all. A bloody fight proceeded, but it didn't stop Kiryu from coming out on top. Unfortunately, Haruka would barely get to see her mother again. The last time would be after she was mortally wounded, being left with a few parting words. Kiryu took full responsibility for Haruka afterwards, attempting to clean his hands of the Yakuza yet again. However, in the will of the previous Chairman, Kiryu was appointed to become the fourth. Not one to take such a role, he passed it onto a man who tried to protect his father prior to his death, so he could focus on Haruka full-time and operate as a father. While paying respects to his father figure, the appointed Fourth Chairman joined him. Where, tragedy struck as he was shot and killed by an at the time, unknown group. His death throwing the Tojo Clan into chaos yet again, Kiryu took it upon himself to yet again solve the problems the clan faced. This included finding a new potential chairman and attempting to form alliances, the former going decently but the latter absolutely going to hell through the betrayal of one Ryuji Goda, who had the view of one 'Dragon' being able to exist, seeing Kiryu as the ultimate test for his own worth. Ryuji planned war against the Tojo Clan and the place they called home. Kiryu prepared as best he could, but numerous angles kept him on edge as more players entered the game. A thought to be purged mafia simply used Ryuji's need for self-worth to push their own wishes to destroy the Tojo Clan, and Kiryu came to discover that the man he thought was dead, the fourth chairman, was actually a member from this mafia seeking revenge upon the clan as well. By the end of the conflict, most sides were dead. The only two standing were Kiryu, and the man he came to deeply respect, Ryuji. A bomb the fourth chairman prepared atop the building they stood on was ticking, there wasn't time to escape and neither wanted to. Kiryu gave Ryuji the fight he wanted, and proved through sheer strength, despite the bullets he'd taken prior and the blood leaking from his body, that he was nobody to consider a pushover regardless of the state he was in. Both were ready to die on that rooftop, injured and still trying to throw hands until their last breaths. Unfortunately, a conclusion to the fight or the explosion would never truly happen, as before a potential blast could take them, a light that engulfed the dark night sky. and everything around them, leaving Kiryu in yet another situation that he'd find himself having to fight out of. Little did this World of Light know the Dragon it was unleashing upon itself by bringing him here. [/color][/Hider] [b]Specialty[/b] [color=#D5D6DF]Neutralizing opponents non-lethally in the most brutal way possible, and accepting every side quest.[/color] [b]Level[/b] 1 [b]Experience[/b] 0/10 [b]Powers[/b] [color=#D5D6DF][b]Heat -[/b] Whenever Kiryu lands an attack or grab, the heat gauge begins to fill. Once filled to a certain point, he will begin glowing with a blue aura, making him more difficult to knock down and allowing him to unleash a Heat Action, a brutal attack on one or more opponents using weapons, the environment, or the enemies themselves if they're lucky and Kiryu doesn't feel like using his own fists. Kiryu can store enough Heat for up to two Heat Actions, though Heat is also lost when he is hit without blocking. If Kiryu goes on the defensive for too long, he will also begin to lose Heat at a rapid rate regardless of damage taken. When a battle ends, Kiryu retains leftover Heat and it flares up during the start of his next encounter.[/color] [b]Strengths:[/b] [list] [*] [color=#D5D6DF][b]Dragon of Dojima -[/b]Kiryu is an experienced and powerful close-ranged combatant, able to stop pouncing tigers mid-air and blow them back with focused punches, pick up heavy items to weaponize by slamming or throwing, and lift people twice his size to toss them around. Add on his brutal nature when it comes to fighting, and you've got a living, breathing bulldozer (Hopefully) on your side.[/color] [*] [color=#D5D6DF][b]Komaki Style -[/b] Kiryu has been trained by multiple masters, but a notable one is Komaki. Kiryu has techniques to counter opponents or additionally, disarm them (Though disarming does require Heat,) and can quickstep around enemy attacks, or entirely around enemies of similar size before delivering devastating attacks of his own while his opponent is open.[/color] [*] [color=#D5D6DF][b]Kazuma Kiryu Never Kills -[/b] Kiryu, despite his brutal tactics, never kills individuals. Be it dropkicking you out a window to plummet multiple stories, slashing you with a sword, kneeing a knife into your stomach, or crushing you beneath a motorcycle with an added curb stomp at the end, though horribly beaten and left a mess, you'll still be alive. You'd probably wish you weren't with how you'll feel after one of his beatdowns, though. [/color] [/list] [b]Weaknesses[/b] [list] [*] [color=#D5D6DF][b]There Just Ain't Any Winnin' Against An Old Hag -[/b] Kiryu has a weakness when it comes to elderly women. Due to... Difficulties, throughout his life, they entirely overwhelm him. Add onto the fact that he was bad with girls to begin with, and that he'd never hit a woman, and they can pretty much run all over him without issue, no matter the intent. This can also make him a liability against female combatants.[/color] [*] [color=#D5D6DF][b]Bullet Stun -[/b] Kiryu can tank a lot of physical damage, but bullets (And piercing projectiles in general,) are a problem. Where some heroes can keep running after such an attack, Kiryu will either be stunned to his knees or entirely floored after being shot. He can get back up, but enemies can cause him to lose valuable time in a fight because of it.[/color] [*] [color=#D5D6DF][b]Long-Ranged Issues -[/b] Kiryu's not much of a ranged fighter. He can throw items short distances, but enemies in good positions or distanced away from him have an advantage as he has to try to dodge while closing the gap. A lack of ability to fight at range only increases his projectile vulnerability.[/color] [/list] [b]Spirits[/b] [list] [*] N/A [/list] [b]Kindred Spirits[/b] [list] [*] [url=https://yakuza.fandom.com/wiki/Goro_Majima]Goro Majima[/url] [*] [url=https://shenmue.fandom.com/wiki/Ryo_Hazuki]Ryo Hazuki[/url] [*] [url=https://jadeempire.fandom.com/wiki/Player_character]The Last Spirit Monk[/url] [/list] [b]Inventory[/b] [color=#D5D6DF][List] [*] [url=https://yakuza-archive.fandom.com/wiki/Haruka%27s_Marble]Haruka's Marble[/url] - A pink marble ball, given to Kiryu as a gift from Haruka. A valued possession, but not really worth much outside of sentimental value. [*] [b]Toughness Z x2 -[/b] Drinks that restore the user's health by approximately 20% each. [*] [b]Cigarettes -[/b] A pack of cigarettes, mainly used for their intended purpose but he can also use them during Heat Actions. [*] [b]Lighter -[/b] A lighter, mainly just used for lighting his cigarettes. Though it has any applications a small amount of flame could, he figures. [/List][/color] [/hider]