[@Rune_Alchemist]: Seems good to go then. Accepted. [@SilverPaw]: Also looks fine. Accepted. [@Sho Minazuki]: Hm... I think my biggest problem is in the conceptualization of the 'Ashigaru' class. Ashigaru, historically, were frontline infantry, which makes them existing as a sort of sniper... Odd, I guess? I also don't know how I feel about the idea of sniper classes in MMOs, as the long range only means so much when you're either forced to be in a more enclosed area or do mechanics and break lining up your shot. Class designs also usually are a bit more complex than 'prep, load, fire', and I'm not sure how much a linear gameplay style like that would keep people. In my opinion, outside of FPSes this specific subarchetype of ranged DPS is best off in strategy games or action RPGs where that range advantage can be taken full advantage of without the necessity of kiting. The rest is probably fine though? Might need to give it another brush over later.