[hider=Species App] Name: Kel'ta Status to Humans: The Kel'ta tend to see humans as painfully attached to bloated systems of governments and causes so large that they are far removed from any actual individual impact. This is exacerbated the massive difference in lifespans. Outside of that it is impossible to determine a generalized outlook from so individualistic a species. Life expectancy: In terms of biology they are functionally immortal as far as anyone can tell but they tend to 'socially' die every two or three hundred years. Generally by the time they've reached five or six thousand years they simply lose interest in living and drop dead. Genders: Gender is a concept foreign to the Kel' ta. Full Description: [i]Physiology[/i] The [url=https://i.pinimg.com/originals/36/df/26/36df26ca833902d6c135c4deece1a142.png]Kel'ta [/url] are a carnivorous humanoid species. Their skin tends to range in color from red to yellow to orange but it is common for them to stain some or all of it in a different hue. Both males and females of the species bear horns and have six limbs: one pair of legs and two pairs of arms, a set of which usually remain folded behind the back and hidden by clothing when not in use. The Kel'ta tend to stand taller than other species with the average height being 7'4" in the Imperial system. A hardy species built for climbing the crags of their homeworld the Kel'ta are capable of feats of strength such as bending metal or crushing rocks in their bare hands. [sup]Artist: [url=https://phobso.tumblr.com/]Phobs[/url][/sup] [i]Culture[/i] Kel'ta culture is highly individualistic in nature, to the point where the rarely used 'we' is usually replaced in conversation with "Myself and them". The Kel'ta put a premium on the ability to go anywhere and do anything. To ensure that this remains possible even after decades of being slowly tied down by habit and bonds with others they practice a tradition known as the Social Death. After a certain amount of time spent living one life (usually three centuries or there about) a Kel'ta will abruptly drop everything and move. Sometimes they say goodbye to acquaintances and sometimes they don't but every Social Death results in the Kel'ta forming a new personality with corresponding likes, dislikes and attitudes while also changing their physical appearance. The physical change can range from simply styling their hair in a new way and adopting a different form of dress to extensive body modification so that there is no trace of the previous version. There is no word for country in the Kel'ta language, neither is there any for nation, kingdom, empire or state. They lack a unified religion or code of law, rejecting anything that would bind them into one political entity. The closest they get to any sort of overarching structure is their tradition of so-called 'false families.' When not traveling alone the Kel'ta move in groups as small as two and as large as a few hundred, forming temporary clans with a shifting membership. At first they're obviously part of the one they're born into but what often what happens is that a Kel'ta will eventually undergo a social death and leave their current clan wordlessly and wander until they find another to be a part of a for a couple hundred years. This constant shifting of population means that clan feuds, while still existent, wont't last thousands of years. Since the advent of interstellar travel Kel'ta have been leaving their homeworld to live out new lives among the stars, joining with one of the spacefaring clans or simply setting out on their own. In either case they tend to pick itinerant professions. Mercenary, scout, smuggler, merchant, pirate and performer are all fairly popular trades for roaming Kel'ta. Despite what is often assumed by those with little knowledge of the culture Kel'ta are perfectly capable of working in groups and taking orders from superiors. However they rarely if ever see themselves as being a part of the gang or company that has brought them onboard, preferring to be referred to as auxiliaries. ------------------------------------------- Type of society: Clan-based, loosely structured. The Kel'ta do not use money among themselves, trading only in goods and services. Technological advancement: The planet Kel is a graveyard of some ancient civilization, ruined ships and war machines buried in the sand and imbedded in stone crags. Whether the Kel'ta are descendants of this lost society or entirely unrelated matters little to them when there is valuable tech to be harvested. Due to their nomadic lifestyles homeworld based Kel'ta lack mass production or mass industry but make up for it in mechanical artistry. They refurbish, replicate, repair and retrofit gear dug up from the dead civilization and adapt it to suit their own needs alongside the same ancient methods they've been using for millennia. It isn't uncommon for hunters to use scent-dogs to track large game which they then bring down with plasma weaponry while cybernetically augmented warriors make use of personal railguns and knives carved from the ribs of some creature. Whether it's a sled pulled by beasts or burden or electrically powered scout bike Kel'ta creations are of high quality. -------------------------------------------- Miscellaneous: The Kel'ta are biologically immortal due to their rapid production of the enzyme telomerase. This protects their DNA from denigrating over time which in turn allows the regeneration of cells to continue infinitely. While it's impossible for one to die of old age disease and severe trauma will still kill a Kel'ta as they would any other species. [/hider] Didn't fill out part of the system app because it would have been redundant with the species app. If needed I can edit and restate the information. [hider=Planet App] Planet Name: Kel World Type: Consisting mostly of barren deserts and arid crags with scattered seas breaking up the landmass. Classification: Class R Moon: Kel lacks a moon. The Civilized Populace: The only known people currently living on the planet are the Kel'ta. While there was at one point another population very little is known about them. They were likely a very localized power who had little if any contact with civilizations outside their system and their relation to the Kel'ta, if any existed, is unknown. As such the Kel'ta just refer to them as the Forebears. Population: Roughly 1 billion Kel'ta live on the planet in loose clans. Tourism: The only 'tourists' that visit are outlaws looking to hide from the authorities and the occasional archeologist or anthropologist looking to study the Kel'ta and the Forebears. The Kel'ta treat both of these groups as oddities to be met with then ignored. --------------------------------------------- System Name: Terval Star Class: F2 class sun Planetary Bodies: Counting Kel there are four planets in the system. In theory all of them could be terraformed for large scale colonization but the benefits of doing so would be few. Pockets of natural resources can be found but not enough to warrant the effort. Location: 42307 lightyears. ----------------------------------------------- Landmasses: The planet is roughly 80% dry land. There are no broken off landmasses as seen on other planets in the form of continents, simply vast tracts of empty desert and long mountain ranges of red rock. The monotony of the terrain is broken up by the appearance of wrecked space vessels and cities left abandoned by the Forebears, glistening spires of glass and metal containing the leftovers from a long disappeared society. Waters: While it lacks anything large enough to be called an ocean Kel does support life through the thousands of major oases that dot its surface. Fed from deep wells of groundwater these serve as landmarks for the traveling clans. The larger ones can have rivers leading to or from them. Notorious Monsters/Creatures: The ultimate monster on Kel is the Tlex'it, known as the Sand Stalker by superstitious children. A quadrupedal lizard standing at nine feet tall and weighing easily six or seven tons equipped with razor sharp teeth and claws that can tear through metal. The Tlex'it is capable of taking down almost anything through brute force by prefers to stalk its prey. An intelligent creature, it'll often wear down its victims in hit and run attacks until the unfortunate animal collapses from exhaustion and is thus helpless. The Kel'ta make use of explosives and coilguns when hunting them, anything else would be asking for a quick disembowelment. [/hider]