[@Eloise]: All right, let's see here... [list][*]So, not to imply that the game locks players onto a path or anything, but I'm a bit against the idea of your character being explicitly 'employed' to an NPC. The reasons for this are as follows: [list][*]As this character would be in a master-servant relationship, their ability to directly (and actively) interact with the rest of the cast would be stifled—not to mention everyone else that they might have to deal with, NPC or otherwise. [*]While we do have characters that have relationships to NPCs within the world, those NPCs are not necessarily inherently tied to the world, if that makes sense. In other words, I'd be denying this for the same reason I'd be denying the ability for characters to self-insert in-universe and place themselves as, say, siblings or lovers or what have you towards any NPCs that exist in the world.[/list] [*]The two 'noncombat' things you posited are not classes, they are spells. Putting aside how they're honestly more emotes and RP actions (like, literal RP actions), they don't... Make a class unto themselves, y'know?[/list] That's about all I have to say on the matter for now.