[centre][img]https://i.imgur.com/lNyDDID.png[/img][/centre] The world was once a place of magic. Numerous magical creatures roamed the land, living in peace and harmony with one another. But a new race would upset the peace, the race of Humans. They rapidly spread across the land, destroying nature and pushing back the magical creatures. After a few centuries of these atrocities, the Fae, most powerful of all magical creatures, decided to depart this world and find a new home. They offered this exodus to all other magical creatures, with most accepting. A few were too proud to leave, so the Fae gave them a gift, the glamour of man. This powerful magic allowed the remaining magical creatures to transform into Humans. After the great departure, the few magical creatures left decided to form the Masque, both a ruling council and a set of rules to abide by. The Masque has ruled for countless years now, but their power is weakening. Humans continue to claim more of the land as less and less magical creatures are born. The few remaining Dragons are confined to small settlements, like the village of Whistle Hill in Kaelis. But the security of these villages is put to the test as the Kingdom of Nihn, Empire of Huldern, and United Clans of Azai vie to control the land of Kaelis. [centre][img]https://i.imgur.com/IXX63y8.png[/img][/centre] [b][centre]Info on Dragons[/centre][/b] Dragons are large reptilian creature, covered in scales. Most Dragons have wings which allow them to fly, but some have evolved to fly without wings, using magic to start their flight. Most Dragons can breathe flames, but some breathe something else like ice or lightning, while in even rarer cases they don’t breathe anything. Dragons can also physically show their innate magic, such as glowing lights on their body, feathers, or other phenomenon. Like all magical creatures Dragons can only speak the Fae language, though they can learn to understand Human languages. Dragons have a maximum lifespan of about four hundred years. Dragons are not considered adults until about the age of seventy-five, usually remaining with their birth family until then. Once an adult, a Dragon is expected to go find a mate and start a new family. Dragons reproduce by laying eggs, while clutch size can vary from one egg to a dozen. However, in recent years most Dragons are having smaller clutches. Like all magical creatures gifted with the glamour of man, Dragons can transform into a Human, now being able to speak their languages. This Human form never changes in appearance, remaining the same apparent age regardless of the Dragon’s true age. Dragons can remain in their Human form indefinitely, with their being stories of Dragons who remained Human for their whole life. A side effect of transforming into a Human is that a Dragon’s innate magic changes, allowing them to cast magic while in Human form. Every Dragon has this power, but the type and strength of the magic varies from Dragon to Dragon. While this magic generally appears during a Dragon’s youth, it has been known to start later, though it is said it will always appear before death. [centre][img]https://i.imgur.com/MOeNd3h.png[/img][/centre] [b][centre]Info on Nations[/centre][/b] [hider=The Province of Kaelis] [centre][img]https://i.imgur.com/VC5WrY2.png[/img] - Village in Kaelis[/centre] Found in the centre of the continent, Kaelis is a land of thick forests and rushing rivers. For as long as Humans have lived in Kaelis, they have been under the rule of foreign powers. Both the Empires of Azai and Huldern have ruled the region, leading for many to seek freedom. That time would come when the Empire of Huldern began to decline. The Empire would end up retreating from the region, letting the people of Kaelis rule themselves. However that rule would never be formed. No government would be put together. Instead the various villages and tribes would come up with their own rules. This lack of central rule would attract Dragons to the region, creating many small villages for themselves, such as Whistle Hill. But the peace and freedom enjoyed in Kaelis is threatened as three powers vie to take control of the province.[/hider] [hider=Empire of Huldern] [centre][img]https://i.imgur.com/yPCd7L1.png[/img] - The City of Huldern[/centre] A land of many forests, plains, and lakes, Huldern has been around for several thousand years. Originally once just a mighty city, the people of Huldern quickly conquered the west of the continent, forming the first Human Empire. For many generations, Huldern would continue expanding, pushing back the magical creatures. Eventually the Empire pressed east, coming into conflict with the Azai Empire. The two superpowers would frequently clash, having many wars. But the Empire of Huldern would not last forever. Political unrest led to many rebellions, as the infrastructure of the Empire was failing. In time these rebellions would lead to the formation of new nations. In the last several hundred years, Huldern has lost more land than in the last thousands of years. In an effort to stop this decay, the newly crowned Emperor Niron has pledged to reclaim all lost territory, starting with the province of Kaelis.[/hider] [hider=United Clans of Azai] [centre][img]https://i.imgur.com/XOerBqj.png[/img] - The Holy Capital of Eido[/centre] The eastern land of Azai covers many different geographic regions, including forest, mountains, and deserts. Azai is a very multicultural land, with many religions, cuisines, and art forms. Traditionally this has meant that there is conflict throughout the various cultures. Quite frequently the many clans would go to war, which sometimes resulted in a unified Azai Empire. But these dynasties would never last, as the clans would begin to fight again. The only thing that seemed to unite them was the threat of the Empire of Huldern. In more recent years unification has begun to happen between the various cultures. Many long meetings and treaties resulted in the formation of a democratic government. Named the United Clans of Azai, this new council of representatives of each clan, would be based in the city of Eido, a holy place in many local religions. An age of prosperity would come out of this, lasting for two hundred years. But the current council’s thoughts go to war, as Huldern attempts to conquer Kaelis, a land that once was part of Azai. Many are frightened over the threat of Azai and Huldern going to war again.[/hider] [hider=Kingdom of Nihn] [centre][img]https://i.imgur.com/kMWI4sZ.png[/img] - The Capital City of Jorgun[/centre] Nihn is a land to the far north, made up of mighty mountains and deep snow. While Nihn was under the control of Huldern for many centuries, the proud people of the north would end up rebelling against their rulers to the southwest. With fighting going on at many fronts, Huldern couldn’t spare men to retake Nihn, instead granting it independence. Even with independence, life would be rough for the people of Nihn, with many bad rulers coming and going. That was until the rule of King Leorn, who decided to invest in mining the mountains of Nihn. The miners would find great metals and gems, instantly making Nihn rich. With his newfound money, King Leorn would construct a new capital city named Jorgun, located deep in the mountains. The now powerful Kingdom of Nihn is under the rule of King Leorn the III, who wishes to expand his Kingdom. So he looks south to the land of Kaelis.[/hider] [hider=Other Lands] [centre][img]https://i.imgur.com/Ur0nOMr.png[/img] - Southern Island Village[/centre] Beside the three powers, there are several smaller nations throughout the continent. Several small Kingdoms exist in the west, all breaking off from Huldern. South of Kaelis is a great inland sea that houses many small islands, which a few declaring themselves a nation. As of now no one has sailed far enough to see if there is a land away from the central continent.[/hider] [centre][img]https://i.imgur.com/49a8gZa.png[/img][/centre] [b][centre]Info on the Masque[/centre][/b] The Masque is both the ruling council of magical creatures, and the rules all magical creatures must live by. While the Humans are aware of magical creatures, they are not aware of the glamour of man. A magical creature must never do anything that reveals that the glamour exists. This does not include using magic, as some Humans have shown an aptitude for the magical arts. Magical creatures are to never do anything that would reveal their sentience to Humans. Magical creatures are also not to intervene in the affairs of Humans. They are also supposed to aid any other magical creature in danger. Finally they must always act how the council wills. [centre][img]https://i.imgur.com/uezabX8.png[/img][/centre] [b][centre]Info on Player Role[/centre][/b] So everyone participating in this will be playing a Dragon. Age wise I would prefer adult age Dragons, 75+ years old. For one reason or another you are travelling to the village of Whistle Hill, in the embattled province of Kaelis. As for back story I’m really lenient. If you want to be from somewhere besides the established nation, feel free to make one up, preferably in the west or a southern island nation. [centre][img]https://i.imgur.com/JwO4Rct.png[/img][/centre] [b][centre]Character Sheet[/centre][/b] This is the basic character sheet. Feel free to add new sections you think are important and you can fancy it up with BBCode if you want. Once your character sheet is done, post it here in the OOC within a hider tag. Name: Age: Gender: Dragon Appearance: Human Appearance: Personality Traits: Magic/Abilities: History: