[@Kidgoat] Always ready to answer questions! 1) While I listed them as reptilian creatures, that is more of a baseline. If you want to add feathers or unique body structures, that is fine. Latent magic, such as ice or glowing, being visible is also fine. I want to be inclusive in what constitutes a Dragon. 2) While elemental magic is probably a more common magic among humans, it is not the only kind. Dragons in human form quite often possess more exotic powers. For example, I’m intending for King Bahamut of the Dragons to have gravity manipulation magic. So anything that is reasonable, without god modding or taking away character’s agency (so no mind control), will probably be OK. 3) I am basically leaving it up to the players of wingless dragons to explain how they move through the air. It could be a slither, a swimming motion, or just straight flight. It is up to the players to explain how magic interacts with their dragon so that they may fly. 4) As far as first using the glamour of man, most dragons are taught at a very young age. If for some extreme circumstances there is no one to teach them, they could potentially go their entire life without using it. But the more probable incident would be accidentally activating the glamour by accident, either when practising other magic or in a very stressful situation. But a dragon can potentially be taught the use of the glamour at any age. 5) Humans consider all magical creatures as clever animals, as magical creatures naturally speak a universal language that doesn’t sound like a language to humans. Most humans hunt magical creatures, whether to use their bodies for medicine, for other exotic materials, or just to mount on a wall. One of the rules of the Masque is that magical creatures must never seem intelligent to a human. Hope that answers all your questions. [@QuinnWolfe] Definitely room for you. Just head over the OOC thread (link above), read some of the lore, and start working on a character.