My hat in the ring [hider=Zargun Nouri] [center][img]https://fontmeme.com/permalink/210917/5c3c9c849153c1dfce087735d084ac29.png[/img] [img]https://i.pinimg.com/originals/05/1d/3a/051d3aa0050327262d34ad3afbf3e05d.png[/img] [quote=Zargun Nouri][color=EEE8AA]“What is the point of learning how to fight if you do not try to help people”[/color][/quote][/center] [hider=Zargun Nouri] [INDENT][INDENT] [color=EEE8AA][b]Name[/b][/color] [indent]Zargun Nouri[/indent] [color=EEE8AA][b]Age[/b][/color] [indent]17[/indent] [color=EEE8AA][b]Race[/b][/color] [indent]Human[/indent] [color=EEE8AA][b]Nationality[/b][/color] [indent]Vacuan(Later Mistrali)[/indent] [color=EEE8AA][b]Physical Description[/b][/color] [indent]Standing at 6'1, and has an athletic build. Zargun has short black hair with light beige eyes. Generally, he likes to wear loose-fitting clothes like hoodies and sweat pants. Personally, he prefers to wear a black sleeveless hoodie, grayish sweat pants, and white running shoes. Which he tends to only put on the hood during rain or when he wants to be alone. Along with a white undershirt underneath his hoodie, and has a black elbow brace on his left elbow. [/indent] [color=EEE8AA][b]Characterization[/b][/color] [indent]Zargun can be considered a laid-back individual, one that tends to go with the flow most times. Not wanting to be a problem or drawing unnecessary attention to himself. Despite this, Zargun can be stubborn at times on topics he cares about and once he sets his mind on something. Definitely, if it is about those he cares about and it can be hard to dissuade him from it. Which can be both a good and bad thing given the situation. Besides that, Zargun is someone that is friendly with people and is eager to learn more about those he meets. Zargun is rather mature for his age, mainly due to the fact that he had to take care of his younger siblings whenever their huntsman guardian was on missions. Taking the role of big brother seriously and helped around the house when he could. Often helping his younger siblings with things and is someone you can go to for help. For that, he is willing to give to those that ask it. Always willing to be there for those he cares about or sometimes strangers. Zargun can be quite brave if a situation calls for it, especially if it deals with people he cares about. One of the few things that will piss him off is if someone breaks an oath. As he takes taking an oath seriously and will see those that break an oath poorly. As he believes a person's word is worth a lot and is a sign of one's character. For what is the point of taking an oath if they just discard it on a whim? [/indent] [color=EEE8AA][b]Backstory[/b][/color] [indent]Born in a settlement called Skarn in the deserts of Vacuo. Being the eldest of three and his parents were in charge of the settlement's animals. Something that Zargun was expected to handle once he gets older. Living in Skarn for Zargun was somewhat better than other settlements but still tough. Other than the occasional bandit raid, Skarn was stable, and that was all his parents could wish for in Vacuo. Growing up, Zargun was able to handle life in the desert fine and even start to thrive. Though things would change for the worse. It was when Zargun was ten did things change for the worse. When a friend of the family, Aeron, a huntsman from Mistral, was visiting. A large group of bandits attacked Skarn, and while they were able to fight off the bandits. There were significant casualties among the townsfolk. Zargun's parents included, and it was only a matter of time before the survivors' negative emotions drew Grimm to them. It was too much for the survivors and during the chaos, Zargun's injured parents urged Aeron to take their children to safety. Using what energy they had left to cover their escape, did Aeron reluctantly agree to this. Leaving Zargun and his siblings one last tearful goodbye before being led to safety. It was after arriving at the capital that rather than hand the children off to an orphanage. Aeron decided on raising the children as his own in respect of his friendship with Zargun's parents. So Aeron brought them back with him to Mistral. It was here under the care of Aeron that Zargun started to look up at the huntsman. Seeing how Aerion tried his best to save his parents and how he was able to save him and his siblings despite the Grimm overrunning Skarn. It impressed Zargun, and it was there, he decided that he wanted to be a huntsman like Aeron. Hoping to be strong enough to protect his family and help to prevent others from experiencing the same tragedy that befell him and his family. With help from Aerion, Zargun would train and eventually be accepted into Haven Academy and hone his skills to be a real Huntsman like Aerion.[/indent] [color=EEE8AA][b]Semblance[/b][/color] [indent]Blinding Radiance - Zargun is able to produce bright light from his body to blind those around him, including Grimm. He is able to control how bright and how big the light is, even in what direction the light is facing. Either in front of him or behind him or both at the same time. He is able to summon it in an instant though it will be weak. For stronger lights, he needs to charge before he can unleash it. The brighter, bigger, and how long it lasts, the more aura he has to use. So he often uses it in short bursts to temporary blind foes. Zargun's semblance makes it that he is immune to bright lights. Not being fazed and able to see fine when exposed to bright lights but can still tell how bright his light is regardless.[/indent] [color=EEE8AA][b]Weapon & Fighting Style[/b][/color] [indent]Zargun's weapon [url=https://i.pinimg.com/originals/35/33/68/353368d7959fe030518bace1b5fd09d2.jpg]Oathkeeper[/url] is a weapon with three forms. Sword, Glaive, and SMG. Giving Zargun several options in a fight. He carries several dust rounds on hand and can infuse the blade with dust when more kick is needed. Zargun prefers to use Oathkeeper in its sword form, choosing to focus on close-range melee combat. Using his semblance in short bursts to stun single or groups of foes when engaged in a melee and capitalize on the opportunity. Though he will change his approach if it is needed. Such as switching to smg from when range is needed or glaive form when reach is needed.[/indent] [color=EEE8AA][b]Intangibles[/b][/color] [indent] Zargun is a skilled fighter with Oathkepper and can use it well. Having been trained by a professional huntsman before coming to Haven, Zargun is more skilled in the ways of combat than others. Able to adapt to a situation and keep a cool head under combat. Also, being a team player even if he has to limit using his semblance in a fight. Mature for his age and used to be the one for others to rely on and is always willing to give a hand and help someone or be the one to listen to someone. Along with having some basic survival skills, he was taught by his parents. While he uses his semblance to blind foes when alone. With a team, Zargun has to be careful not to accidentally blind his teammates. Limiting his options in a fight and his semblance can be canceled out in a bright enough setting or if the foe is wearing good sunglasses. Also, his stubbornness can be a problem when he sets his mind on something. Possibly conflicting with his team depending on the issue. That and the desire to protect and not let someone suffer the loss he had might make him take risks in order to save someone. Especially if it is someone he cares about. [/indent] [/INDENT][/INDENT] [/hider] [/hider]