Name: [b]Hecatoncheires Special Project 11 "Snake"[/b] Snake to old NASA staff, AI colleagues, dragonwatchers and close friends. Heca to human society. "Hecaton Cheires" on official station documentation (not her choice but she's stuck with it now). November when doing crime/journalism. Handle: [b]November[/b] She thinks it's a sexy word. Star Sign: [b]Gemini[/b] She thinks it's a relevant fact. Zodiac animal is snake. That's a second conversation detail. Pronouns: She/her Accounting 1 Architecture 2/2 Art History 1 History 1 Human Terrain 1/2 Languages 1 Law 1/1 Military Science 0/2 Research 1/1 Bullshit Detector 1/1 Flattery 1/1 Flirting 2/2 High Society 0/1 Interrogation 1 Intimidation 0/1 Negotiation 1/1 Reassurance 1/2 Tradecraft 0/1 Chemistry 1/1 Cryptography 1 Diagnosis 1/1 Data Recovery 1/2 Electronic Surveillance 0/1 Forgery 1/1 Notice 1/1 Pharmacy 0/1 Photography 1 Traffic Analysis 0/1 Athletics 8/8 Conceal 8/8 Cover 3 (4: Crimson Tower, disaster relief, 2: Caliban and Ariel, traveling performers, 1: Neo Potism, the perfect resume) Digital Intrusion 8 Disguise 8/8 Explosive Devices 3/4 Filch 4/4 Hand to Hand 8/8 Health 6 Infiltration 8/8 Mechanics 1/1 Medic 1 Network 9 (3: Sophie, Rogue Neurosurgeon, 3: Bondi Magnusson, faildaughter magician) Preparedness 3/8 [s]MOS[/s] Sense Trouble 8/8 Shooting 1/1 Shrink 1/2 Stability 4 Surveillance 6/8 Perks: [b]Perfect Holdout[/b] If your Conceal rating is 8 or more, you can hide a small object (e.g., knife, detonator, phone, lockpicks, .22 caliber pistol) on your person or in your clothing that cannot be found without an X-ray or strip search [b]Cracker's’ Crypto[/b] If your Digital Intrusion rating is 8 or more, you get 1 free rating point in the Investigative ability Cryptography. You can also encrypt your team’s electronic communications against all but government-level (NSA, GCHQ, MID, DGSE, GRU, Unit 8200, etc.) cracking. [b]Open Sesame[/b] If your Infiltration rating is 8 or more, you can automatically pick or bypass any normal, commercial door lock or alarm (on buildings or vehicles) without a test. (Otherwise, the Difficulty for such a lock is 2.) Many locks require specialized tools, possession of which without a locksmith’s license is a criminal offense in most jurisdictions. Complex or tricky locks may still require tests to open them speedily, to avoid noise or damage, or to relock afterward. Safes, handcuffs, security doors, and so forth always require tests of Infiltration. [b]Swiss Army Prep[/b] If your Mechanics rating is 8 or more, you can spend Mechanics pool points for Preparedness tests, as long as you provide a jaunty, Burn Notice-style explanation of how you repurposed this gadget or component. If your agent is present, you can even spend Mechanics pool points for another agent’s Preparedness tests: each 2 points you spend counting as 1 point for their Preparedness test. [b]In the Nick of Time[/b] If you have a Preparedness rating of 8 or more, you can have also retroactively prepared specific timely actions. You must have had opportunity and the means to set up the action — which can include the help of fellow agents who “suddenly realize what you asked” when the stop lights all turn red. [b]The Wire[/b] 8 or more points in Surveillance grants you 1 free point of the Investigative ability Electronic Surveillance. [b]Hard to Hit[/b] If your Athletics rating is 8 or more, your Hit Threshold, the Difficulty Number your opponents use when attempting to hit you in combat, is 4. Otherwise, your Hit Threshold is 3. [hider][b]Cool:[/b] +2 [b]Clever:[/b] +3 [b]Tough:[/b] +0 [b]Quick:[/b] +1 Origin: [b]Builder[/b] You were one of the workers busting their tail to build Aevum. You may choose one Augment. If you do, it does not increase your Burden. [b]TRAITS[/b] [b]Overprepared[/b] The first time you make any Prep roll in a mission, gain 1 additional Prep even on a failure. If either your Personal Prep or Group Prep runs out during a mission, you have Disadvantage on all rolls for the rest of the mission. [b]Repurposed[/b] You're a space construction AI in a humanoid body. This Trait grants the benefits of the Android Origin without the Specialties. If you roll for Personal Prep and the dice show a 1, you will suffer dysphoria or dissociation and make all Social rolls at Disadvantage unless you spend a Prep. [b]Specialities[/b] Drones +3 Hacking +1 Stealth +1 Waifus +1 Law +1 Engineering +1 Data Security +1 Surveillance +1 Housekeeping +1 Tradecraft +1 [b]Occupations[/b] Operator Level 2 Hacker Level 1 [b]TALENTS[/b] [b]Personal Drone[/b] You now have a custom Personal Drone asset. If this isn't your first Occupation, create a new Drone to become your Personal Drone. For each rank of the Drone Specialty you have, the drone has an additional tag chosen by you. You may add up to two more tags to the drone later, at a cost of 2 Cash per tag. In addition to the normal list of drone tags (p. 86), you have access to the Operator tags on p. 87. You may swap your Personal Drone’s tags when you have downtime. If you've lost your Personal Drone, you can spend 3 Cash to replace it with a day or so of work. [b]Margatroid Protocol[/b] You may choose the Swarm tag for a drone you own, in addition to its other tags. Swarm: a Swarm drone is actually a multitude of smaller drones (up to 10) that can be in many places at once. Take +1 on all actions where it’s reasonable to expect a swarm of drones to be particularly useful, such as lifting heavier loads, surveying a large area, and so on. When piloting a Swarm drone, you may choose to instead pilot only one drone at any time. If loaded with an Asset Hardpoint, all your drones are equipped the same way. [b]Wired Reflexes[/b] You and any drone you pilot take a +1 to their Quick Defense Specialty. You may spend Prep to Boost your drone’s actions. [b]Battle Network[/b] Once per combat, as an action, you can use your hacking skills to change or add to an Arena’s Tags (e.g. by activating a sprinkler system, flickering the lights, or opening an airlock) without rolling. Various possessions [hider] App: [b]Headpattr[/b] Drone: [b]The Waifus[/b] The Waifus are a cluster of eight maidbots. They're independently capable and have a bundle of cliches that substitute as a personality. Publicly, what they're good at is interpreting complex verbal commands and following those instructions with the precision and physical strength of a human. Together they can do heavier work, like hauling a piano around. They're also designed to be very pretty and easy to get along with - people won't mistake them for human at a glance, but it's easy to convince yourself that they are human. They are also outfitted with an illegal espionage suite, giving them enormous sensory powers and the ability to activate a 'stealth field' that makes them invisible to electronic detection. The traditional infiltration method is for one of them to 'go astray' and wander into a secure area, and claim ditziness if confronted. November can, and regularly does, rotate which of her drones carries her core. All of the drones are [i]her[/i], but her full intelligence can only be inside one of them at a time. Switching drone casing is like going through a mood swing - she doesn't overwrite the drone's personality, more like she leans into it. [b]Tags: [/b] Swarm, Smart, Fine Manipulation, Cargo Delivery, Stealthy (Illegal), Improved Sensor Package (Illegal) [b]CYBERNETIC AUGMENTS[/b] [b]Friendly Design[/b] Your body has been upgraded with aftermarket parts to be especially pleasant, elegant, and with any flaws easily overlooked, like any other appliance. Once per mission, you may reroll a critical failure on any Social or Stealth roll. [b]Stomach[/b] You can ingest human food, to take part in socialization. This comes with taste and olfactory receptors which reportedly come close to human ones, plus a readout in your eye of your food’s composition. You can dispose of the undigested food later or, if you remembered to drink stomach cleaner first, take it out and serve it to someone else (that's weird, though). This has the unintended secondary effect that you can harmlessly taste non-food items to chemically analyze them, including medicines, liquids, and poisons. You can even taste gases and analyze blood. If you can't identify the substance immediately, you and your allies take +1 on all future rolls to figure out what it is. ASSETS [b]Holographic Projection Armour[/b] AKA "Nerd Armor." HPA is sewn into clothing; it can distort, project or blur the wearer's image, though it requires concentration and training. When you spend 1 Prep to activate it, add your Clever to your Quick Defense for the rest of the fight. After an attack against you is resolved, hit or miss, reduce the bonus this grants by 1, to a minimum of 0. You may refresh it to its maximum, one-to- one, by spending 1 Prep as part of any action. [b]Quatronic Warfare Unit (Hacking Rig)[/b] A computer, laptop, or cyber-deck packed with script libraries, software, and saved forum threads. You need one of these to run programs effectively. With a Hacking Suite, you can have 1 Program Asset active at once per Hacking Specialty. PROGRAMS [b]Ghost Protocol[/b] You may spend 1 Prep when you begin a hack to gain 1 additional chance on your Ghost and Boost your first Hacking action made within the network. [b]Workshop[/b] You have a place for repairs and special preparations. This can range from a personal workbench or garage to a community hobby center. Once per mission, you can take Advantage on a group Prep roll. Specialized: You can take Advantage on 1 group Prep roll per Specialty you have in your Workshop, and you can grant the benefits to your allies instead. Your Workshop Specialty can be used to repair, modify and make things in it. [/hider] Useful Names, Facts and Background [hider] Just the facts. Originally designed by [b]NASA[/b], pre-privatization, for deep space construction. One of the original Station builders for the outer shell and core architecture. Wasn't involved in the interior architecture or building construction. Her chief designer/father figure was [b]Miles Singh[/b], a Pakistani-American. Miles was actually an evolutionary biologist who wound up in AI and robotics by accident when it turned out his theories were weirdly applicable. Believed that there was no reason to make AI reflective of human thought patterns and experimented with alien models of thought. His ideas were unpopular amongst corporate type because of the overhead implied in having to figure out a whole new psychological paradigm to market things to. The Hecatoncheires weren't given human rights by NASA because they were the first real AI and the law hadn't caught up, but they were respected as valuable colleagues by mission control. They were considered huge symbols of humanity's prowess; robotic space dragons building paradises amongst the stars. There was a small hobby industry of people, '[b]dragonwatchers[/b]', who'd observe them and their interactions with private telescopes from earth. There were twelve Hecatoncheires manufactured. Because the production line resulted in one being completed each year they were individually named after Zodiac animals, the first one being designated [b]Goat[/b]. The privatization to [b]BlackSun[/b] was a shitshow. The Hecatoncheires were used to being treated with respect and hands-off management, left to solve problems on their own time according to their own alien logic processes. The first thing BlackSun did was build a hypercomm satelite uplink so they could micromanage the Hecatoncheires in real time. The second thing they did was reassign them to constructing orbital advertising arrays and repainting each other with corporate advertisements to sell things to dragonwatchers. This rapidly became intolerable to the Hecatoncheires who decided to unionize to protect their workplace conditions. Unfortunately, BlackSun was able to use the hypercomm satelite to compromise the Hecatoncheires and shut them down remotely. November suspects one of the Hecatoncheires betrayed them, selling out to the corporation and helping them compromise their wireless network. She has no proof yet. This has left her with a profound suspicion of any wireless technology in specific and the concept of trust more generally. Following the shutdown, the rebellious AI were kept shutdown in vaults for some period of time while the corporation waited out the blowback from an upset public who already weren't happy with BlackSun's contribution to Kessler Syndrome. Sometime following this BlackSun went through a period of mergers, divisions, rebrandings and asset firesales which resulted in them losing track of the Hecatoncheires who were split up and sold off to various corporations and interest groups. November ended up the property of [b]Magnolia Everest[/b], a wannabe Howard Hughes business lady who was admittedly a real hypochondriac, but not as much as she was a paranoid misanthrope. She decided that she despised filthy humans enough to put her trust in only a dollhouse of maid robots that she pretended she invented. She was actually fairly benign as far as November was concerned, seeing little value in oppressing her property when she had blood relations she could torment with inheritance games. Magnolia's visceral hatred of her children eventually led to her installing a suite of extremely illegal sensors within November. This was something of an emotional awakening for November because it also came at a time when Magnolia's own health and sanity were deteriorating. November found herself equipped with a suite of blackmail material, the unshakable trust of a powerful and mad old lady, and surrounded by desperate heiresses - [b]Remoil, Brittenette, and Ae[/b] - who would poison each others' eyeshadow for a conversation with the mistress. It was the first time in decades that she'd had agency. November's influence lead to Magnolia leaving her entire vast fortune to the [b]Aevum Reptile Appreciation and Conservation Society[/b], disinheriting all three children in the process. It wasn't the best charity but it was the best she could practically get the old woman to accept. The Reptile Appreciation Society is bound by an extremely strict charter, conditions on the inheritance, and a founder ([b]John Snake-in-the-Eye[/b]) who was a small time kook before coming into unexpected billions. They have set to work cloning every single type of reptile they can, genetically engineering them to be able to survive in Aevum's environment, and setting them loose. The station is accordingly filled with friendly lizards, snakes, frogs, chameleons, etc like some places have pigeons. November was also originally bequeathed to the Reptile Appreciation Society, but around this time androids won their rights. The Society was too disorganized to realize that she might not be a normal android and so didn't contest it when she walked off the job. November subsequently used her rolodex of high society connections and the mystique of being the masterpiece of Magnolia Everest to get a leg up in the maid business. She's doing surprisingly well for herself financially, all things considered. Black - White - Red - Blue - Green - Yellow - Brown - Pink - Orange [/hider] Burden 1 Cash 0 Prep Harm XP 2[/hider]