[hider=Zephel Ragnikai][color=#71C7EB][center][h1][i]Zephel Ragnikai[/i][/h1] [img]https://64.media.tumblr.com/ba26cc0f5192162e1a33364c3a0d1dd5/tumblr_o02hd9Te9p1untbo7o2_500.gifv[/img][/center] [b]Age:[/b] 22 [b]Race:[/b] Varuk [b]Appearance:[/b] Tall and slender unlike many of his tribe who prefer to be bulky and strong. He stands 6’5 and does not come off as intimidating. Instead, his form appears more built for speed than anything else. [b]Personality:[/b] A quiet young man that is more observant in nature. Perhaps more mature than his age he tries to cut at the heart of things with his words and actions. A neutral figure in most cases he would rather let two people fight than stop it but would attempt to save who he can from a burning building. He eats only fresh foods and has a curiosity for everything. [u][b]Bio:[/b][/u] Born from a successful tribe of large game hunters Zephel was the runt of not only his family but his entire tribe. This made physically hunting his people’s favorite meat hard to do. With his superior speed he could hunt many smaller creatures, but without the strength needed he could never be more than a low-level hunter. Destined for mediocrity he began making traps. At first, they were weak and ineffective, but over many years he perfected the traps he made. Catching larger and larger games without needing the strength to apply his people's hunting strategies. However, this form of hunting put him at odds with the elite hunters who were successful with strength and skill. He was often ridiculed for his traps despite how successful he was. This led him to be banished. Not for his traps alone but for his one mistake. Traps often are not set to discriminate on what enters their ensnarement. And for this, a hunter had to suffer what was meant for a beast. Zephel began wandering the lands with nothing but his knowledge of traps. He managed to find ways to make ends meet. Either through selling beast hides or their meat. But only after thieves fell into his trap did he have a taste of what else he could do for coin. He began hunting wanted criminals. Finding a fair bit of success when working with others who were willing to share the bounty. His ability to scout safely made him ideal for aiding in larger bounty hunts. He was able to begin his journey into technology in Portea. Being initially ignorant of how certain tools worked he began to comprehend their ways by buying books and asking those more knowledgeable than him what they knew. Once he discovered electrical currents and what materials allowed them to be used properly he sought those and other items that would allow him to wield this power even more. Without a home, he put all of his resources into knowledge on magic, technology, and enchanted items. Soon he was capable of either crafting or purchasing what he could use for his traps to advance. He spends most of his time now in Portea, traveling only for pay or his search for advancing knowledge. [center][u][b]Equipment:[/b][/u][/center] A small assortment of items was placed together to form new contraptions. [b]Electric Trip wires[/b] - A line of metal wires that conducts electricity. He often places them around beforehand so one can walk into them. [b]Lightning rod[/b] - A metal pole that has been struck by lightning, and with its enchantment, retains some of its power. This pole has been fashioned with a rubber handle to reduce the voltage for the wielder. Used to prod and stun small creatures such as rabbits with only a tap. Larger creatures, such as Dogs, are effectively shocked but not immobilized. Only by amplifying the voltage by waving his hand over the other layers of enchantment on the pole does he reach a level that can stun Bears briefly. It has three levels at max. The final level is able to release a single but powerful jolt that can cook flesh or floor a large beast. After this jolt is released it needs to recharge. [b]Electro spheres[/b] - Orbs that can conduct electricity and can be harmful depending on how much is inside of them. Releases an electric field up to 10 feet. [b]Arm bolt[/b] - A small crossbow for his metal spike arrows. These small arrows attract electrical currents up to 5 feet. [b]Storm Converter’s Garb[/b] - An outfit made with many rubbers, even having a rubber cape and goggles. The metal protection on the shoulders resembling royal cloaks attracts electricity while the gloves repel. This allows the wearer to bring an electrical current to them and change its direction. This is due to the wires that connect throughout the upper body of the outfit. [center][u][b]Abilities:[/b][/u][/center] [b]Ragnikai[/b] - His tribe used strength, technique, and a bit of magic to apply enough force to their strike to stun or wound large beasts. They focused on hitting the right areas and using team tactics to get close hits in. Zephel was trained in this too. Though he did not master it he is capable of applying a "Ragnikai" strike to beasts and humanoids at times with decent effect. [b]Speedster[/b] - Built for high-speed running he has excellent stamina and speed. He can perceive things at a high rate of speed. [b]Hunter’s eyes[/b] - He can more easily perceive living camouflaged creatures in the wilds or even in the shadows. [b]Engineer[/b] - A mind geared toward solving practical issues with materials he can solve certain problems with relative ease. [b]Extra notes:[/b] Sundor - He owns a blue-colored falcon he uses for scouting. It is trained to make noise when a target is visible below it as it soars the skies.[/color][/hider]