[h1]What's under the hood?[/h1] [hider=Let's see] This roleplay will have a hidden stat system that determines the outcomes of certain spells, abilities, attacks, and more. Here is what it looks like. [u][b]Spell and Ability Elemental Stats[/b][/u] Characters will have levels to their effectiveness with the various types of spells/attacks/abilities. Fire: 0 Tyro 100% +10 Water: 0 Lassa 100% +10 Wind: 0 Oro 100% +10 Earth: 0 Oro 100% +10 Light: 0 Sol 100% +10 Dark: 0 Nayu 100% +10 Divine: 0 Seraphim 100% +10 Chaos: 0 Dragon 100% +10 Insect: 0 Electric: 0 Lassa 100% +5 Striking: 0 Tyro 100% +5 Spirit: 0 Telepathy: 0 Sol 100% +5 Plant: 0 Sol 100% +5 Ice: 0 Blunt: 0 Poison: 0 Nayu 100% +5 Steel: 0 [b]Effectiveness rating scale[/b] 1 - 15 Able to produce potentially effective results. 16 - 30 Able to produce slightly effective results. 31 - 45 Able to produce mildly effective results. 46 - 60 Able to produce effective results. 61 - 75 Able to produce more than effective results. 76 - 90 Able to produce highly effective results. 90 - 100 Able to produce super effective results. [b]Schools of Magic affinities/ Resistances & Weaknesses[/b] [b]100% Sol - Affinity[/b] Element: Light Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5 Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2 [b]100% Nayu - Affinity[/b] Element: Dark Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6 Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2 [b]100% Tyro - Affinity[/b] Element: Fire Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2 Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Agro, Poison 3/ Poisoned Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5 [b]100% Lassa - Affinity[/b] Element: Water Schools: Evocation 7, Abjuration 4, Conjuration 3, Enchantment 7, Transmutation 3 Weakness- Wind 4/ Off-Balance, Light 3/ Dehydration, Fire 2/ Dehydration, Plant 4/ Absorption, Insect 1/ Feeding Resistance- Water 8, Earth 4, Electricity 5, Dark 3, Poison 3, Ice 4 [b]100% Oro - Affinity[/b] Element: Earth / Wind Schools: Abjuration 7, Conjuration 5, Enchantment 4, Evocation 3, Transmutation 7 Weakness- Water 5/ Sinking, Striking 7/ Shatter , Plant 5/ Binding, Fire 3/ Melding , Steel 3 / Chipping , Telepathy 8/ Confusion , Insect 3/ Swarmed Resistance- Rock 8 , Wind 8, Ice 5, Poison 4, Electric 7, Blunt 7, Divine 3, Dark 3, Chaos 3, Light 3 [b]100% Seraphim - Affinity[/b] Element: Divine Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5 Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4 [b]100% Dragon - Affinity[/b] Element: Chaos Schools: Evocation 8, Transmutation 6 Weakness- Divine 8/ Soul Damage, Telepathy 7/ Agro, Spirit 6/ Possession, Chaos 5/ Soul destruction, Steel 4/ Piercing Resistance- Electricity 5, Fire 5, Water 5, Wind 5, Earth 5, Ice 5, Dark 3, Light 3 [center][h1]Wounds[/h1][/center] [b]Max Wounds[/b] - This will essentially be the characters hit points. However unlike games where HP allows a character to fight at top strength until they reach 0 characters receiving wounds will be at the brink of death and immobility by the time they get near their maximum. Highly effective attacks - If a character is hit with something that is of an attack / spell type they are weak against (Rating 1-10) It will count more toward the wound that is inflicted. [center] [b]Wound levels [/b] [b]Minor Wound[/b] - Two of these count as a wound. [b]Wound[/b] - A simple wound that no one would want to have one of. But it is no where near a death sentence. [b]Major Wound[/b] - This counts as two to three wounds. [b]Deadly Wound[/b] - This counts as three to five wounds. [b]Combined attacks[/b] These attacks combine two or more elements of a character's ER level for an attack or an action. Depending on the number of stats being used divide them by the total number of stats being used. [b]Examples: [/b]2 stat combo (1/2) 3 stat combo (1/3) 4 stat combo (1/4) (x3: Fire: 20 Water: 100 Dark: 5) 20/ 3 = 7 (rounded ^) 100/ 3 = 33 ( rounded v) 5/3 = 2 (rounded ^) total = 42 ER[/center] [/hider]