[center][h2][color=gold]DIVINUS MK. VI[/color][/h2] [img] https://media.discordapp.net/attachments/893548783957315584/893902020694671370/divinus_6_banner.png[/img][/center] [i]Great, iridescent shards floated above the barren canvas below, only the great darkness of the void above contrasting them. The crystalline ones were only accompanied by Him, the almighty creator of those very shards that gathered around Him. He lurched forwards, hands weaving a fine cloak of ever changing colors and textures around His form. Two glowing eyes looked to shards before a great booming voice overtook the cosmos itself as he scanned the world, conveying no emotion on a featureless face. The great being allowed Himself to bask in the infinite silence that was the world for the moment, taking in His accomplishment before He turned a hand to touch the great wound on His chest. He grasped into the wound and from it pulled another shard, another being of His essence. He held the shard above Him, allowing it to shine before speaking. [b]”You shall be my artists, my architects. You will do whatever it takes to make this world beautiful, for that is all it means to be from my own form. With you, there will be creation beyond even my own imagination, beyond the limits of what can and will be. You shall be my attendants. You will be gods of this new realm of mine.”[/b][/i] [hr] [center]Credits[/center] Praise unto the following, their contributions to Divinus have been much inspiration to me. [@Kho], [@Cyclone], [@Rtron], [@Muttonhawk], [@BBeast], and [@AntarcticTermite] for being amongst the GMs for all the Divinus games that I have been a part of, Mk. 2, 3, and GODSPEED. I legitimately thank all of you for being with Divinus. [@Lord Zee], [@Enzayne], and [@Not Fishing] for being the GMs of MK. IV, I may not have been a part of it, but I did watch it with great interest. [@Commodore], [@Zurajai], and [@AdorableSaucer] for being the GMs of Divinus MK. V! [hr] [b]Synopsis[/b] Divinus is a story of gods, their creations, and the world to be made by their collaboration. The realm is ruled over by the almighty Monarch of All, to which all the gods owe their creation to, and He has deemed them to be the architects of the blank canvas of the world that He has made. He is their lord and, ultimately, the supreme being of the cosmos. He expects the gods to follow what He has said for them to do; to fail in such an endeavor is to incur His wrath. Though he is much more powerful than any one god, his rule may not be infinite as the Monarch could perhaps be overthrown one day through the combined efforts of multiple, powerful gods. After all, the gods will grow with time and they shall accrue their own power to shape the cosmos to their whim! Though these gods may start small, in time they will raise mountains, gouge rivers, sow jungles and freeze oceans, and having done so they can create every manner of flora, fauna, spirit and mortal folk to populate them. Their colliding visions for the world may drive them to invent mighty weapons and field vast armies, conjure horrific monsters, and sanction glorious heroes to defend their dreams from the passion of the other gods. The game of gods has many rules, but do not be daunted! This RP is about weaving interesting tales, not about such crass motives as winning or losing. All rules are here for your benefit to make sure everyone plays fairly, in a collaborative manner and to work for the betterment of the story. We've put a lot of effort into the system, so I hope it brings as much pleasure to you as it has to us. [hr] [hr] [b]The Rules[/b] [list][*][colour=Gold]The Golden Rule[/colour]--Do not godmod/metagame/powerplay. It’s ironic because this is an RP with actual gods as characters; however, there are definitely limits as to the power level of our gods. We’re trying to make a collaborative story rather than host a game meant to be ‘won,’ so please keep that in mind as you write. [*][colour=LightGreen]The Rule of Fair Warning[/colour]--Before significantly influencing someone else’s creations, especially if it is going to be in a destructive way, give them some fair warning OOC so that potential objections can be made ahead of time and plans can be shifted. Ideally conflicts between two gods that lead to destruction or harm of one god or its possessions will be written with the consent of both players, but if you think that somebody is being unreasonable us GMs can intervene. [*][colour=Cyan]The Good Summaritan Rule[/colour]--Somewhere in every post, please attach a hider box containing a short summary of the post’s actions, including how Vigor has been expended in the post if applicable. As Divinus RPs have traditionally had some massive posts, this helps greatly when trying to keep track of all that’s been going on and when trying to make sure you didn’t miss any important plot point within some massive post. That being said, please do still try to read all IC posts and not just the summaries. [*][colour=Orange]The Bookkeeping Rule[/colour]--We will be using the character tab to store character and creation sheets. For all creations of significance, please make a hider for them in your character sheet post and slot in some information about them, this way we can keep track of what everyone has done to contribute to this ever changing world. [*][colour=Pink]Leave of Absence[/colour]--Please give us forewarning on the OOC if circumstances dictate that you will become inactive in the RP for a time. I’m sure we’ve all seen the phenomena of people simply vanishing; it’s frustrating and leaves work where the others have to pick up the narrative pieces. Failure to follow this rule can potentially lead to your god being deposed IC.[/list] Mechanics: [hider=Status]The closer one is to the Monarch of All, the greater the status in His court. Each rank brings greater Vigor, and thus a greater ability to allow a god to apply themselves to a further task per cycle, but all the gods merely start out as attendants. Of course, the more a god is an active part in the world then the more a chance that their status in the heavenly court increases. Gaining titles is also done in a more narrative sense, meaning that the Monarch of All will have to interact with the other god and see all that they have done for the world, if He is not impressed then he will not gain the title. This is often treated as the gods gaining honorifics, such as Master of the Monarch’s Robes. With each new honorific comes two more Vigor per cycle to denote their increase in power. On top of these more honorific titles, there are some that carry with them true responsibility that each god must uphold, these ones include those such as the ‘Champion of the Monarch’ ‘The Emissary of the Palace’, and the ‘Monarch’s Ancient’. Each of these titles’ responsibilities will be explained as they are awarded, additionally they can be usurped by other gods, but these give 3 Vigor for each cycle. All gods make a base of 4 Vigor per cycle. [/hider] [hider=Vigor]Gods will create things using an arbitrary currency called Vigor, representative of the god’s effort in a task. Vigor is used for creating life, heroes, artifacts, and massive landmark creations. Larger and more complex things increase the costs, or more powerful artifacts. Each god only receives and stores Vigor dependent upon their status, with the Monarch of All dictating who gets more. Examples of how to use Vigor is as follows, any questions about a cost can be brought to the GMs who chall make a ruling: 1 Vigor: Create a Champion. 1 Vigor: Bless or Curse, the will of the gods are an ever fickle thing and as such are able to turn crops sour and make the land devoid of crop growth as a curse, or make the fertility of a peoples’ livestock ever greater as a blessing. 1 Vigor: Form a society. 1-3 Vigor: Create an extraordinary species of unintelligent life; plants and animals, with great power. 2 Vigor: Creating small landmasses, such as islands or mountains, or water sources such as rivers or great lakes. 2 Vigor: Create a single powerful creature, such as the kraken or hydra 3 Vigor: Resurrect a dead creature. 5 Vigor: Create a sapient species, such as humans. 1-5 Vigor: Create an artifact. [hider=Landscapes and Populating it] 2 Vigor: Creating a relatively minor change to the landscape; rending a small valley or canyon, creating a river, raising a mountain or a (small) island. 4 Vigor: Significantly changing the landscape; creating a chain of mountains, or an entire desert, raising a large island or an archipelago of smaller ones. 8 Vigor: Causing extreme change to the landscape; raising an entire (mostly empty) continent from the sea, or willing into existence a sizable (moon-sized) piece of land. 2 Vigor: Create a small ecosystem, which can fill a region such as a river, valley, mountain or small island. 4 Vigor: Create a large ecosystem, which can fill a large geographic region such as a whole mountain range, an archipelago, or desert. 1-3 Vigor: Create an extraordinary but unintelligent species. More powerful species need more Vigor. 2 Vigor: Create a single beast of phenomenal power (e.g. the Kraken, the Thunder Bird, Jormungandr). 4 Vigor: Create a sapient species. Something like humans, but they don't have to be exactly the same. 6 Vigor: Create an extraordinary sapient species. Exceptionally powerful traits may require extra Vigor. [/hider] [hider=Influencing Mortal Beings] 1 Vigor: Form a society. Congregate a group of peoples into one a band that may or may not withstand the tribulations of the gods. 1 Vigor: Teach people an idea or technology. This idea or technology should be reasonably attainable from the people’s present culture and technology. 1 Vigor: Blessing or cursing. These should come in different flavours for different gods, but in general, incurring the curse of any god should be a frightening thing indeed. The curse or blessing is like a whip or a carrot respectively; though it is the will of your god made manifest, it is not so powerful as to spell certain doom or utter paradise for those affected. A blessing or curse can be broken by another for the same cost it was to put onto them. 1 Vigor: Create a Champion. These are exceptionally powerful individuals among your creations whose powers and skills are renowned and well beyond the capabilities of normal members of their species. Those who gain such an honor may also receive agelessness, immunity to diseases, and superhuman resilience--effectively a degree of immortality, but not true invincibility. These blessings can be made conditional, and the extent of powers gifted onto the hero can be decided upon by the god (within reason). See the additional rules under ‘Champions’. 3 Vigor: Resurrect a mortal or a hero. [/hider] [hider=Forging] 1-5 Vigor: Create an artifact. It does one or more cool things which you decide on creation. Vigor dictates a rough amount of power. If multiple gods work together to create an artifact, each can contribute up to 5 Vigor, so the most powerful artifacts will be ones that were made through the combined efforts of several gods. Artifacts can be lost, stolen, destroyed, traded, etc. 1-3 Vigor: Create a monument. This is like an artifact but is generally a large physical structure that cannot be handed around, like a temple, a tower, or a formation of menhirs. As with artifacts, multiple gods can contribute to a monument. Monuments are more powerful than an artifact of the same Vigor value, however this advantage is offset by their disadvantages in being largely immobile and possibly harder to defend. [/hider] [/hider] [hider=Aspect] Aspects are the elements of the cosmos over which a god has great control over, such as a god of Lava, Forges, or Love. They are a keyword that exemplifies what your god is a true master over. The aspects also allow a god to do things within that category without expending Vigor, or at least enhance the product of a god that chooses to use Vigor. These Aspects cannot be shared with other gods. These are awarded by the Monarch of All, much like titles are, as a result of a god's growth and contribution to the world. However, the biggest difference in how an Aspect is earned is that a god must spend at least 3 Vigor specifically in relation to the desired Aspect. For example a good of Lava wishes to branch into Fire, as such he spends two vigor making a flaming sword and 1 Vigor to teach a gaggle of cavemen how to use fire. As such, he becomes eligible to gain the Aspect, though he must interact with the Monarch of All no matter what.[/hider] [hider=Cycles]A cycle is a turn of time, a time where the Monarch of All replenishes His power, and by proxy the power of the other gods, by going upon a sacred venture into the center of the world from the Divine Palace. Once a cycle is turned, the gods gain renewed vigor, each god gaining power dependent upon their status.[/hider] [hider=Champions] Great heroes of legend, whether they be warriors, scholars, or leaders, are those chosen by patron gods and gifted extraordinary power. These champions can be devastating forces on the field of battle, or they may even be wizened sages with little affinity for fighting. All champions are exceptionally resilient individuals but all champions can be felled one way or another, whether they have a singular weakness and such. Champions are able to, like gods, grant boons, create lesser artifacts, teach their people a technology or idea, or perform tremendous tasks using their own Spirit. Spirit is a currency of sorts that is not meant to limit the pacing of a champion’s story or impose costs upon actions that normal mortals can do, but rather to act as a bonus that lets the champion occasionally get rewards or perform things that should otherwise require divine intervention. You can think of spirit as being akin to accumulated favor with the gods, or perhaps even bits of divine power itself. [hider=Earning Spirit] [i]As of now (late November) we’re overhauling the flat 2 spirit per post that was standard up through page 7. This new policy doesn’t apply retroactively; it’s unfortunate that your old posts will have likely earned you less spirit than they now would have, but auditing the old posts and going back to retroactively do some accounting would be too tedious.[/i] [list] [*]1 spirit, at a minimum, is awarded to a champion for every post in which they appear as more than just a passing mention in one line. [*]1 spirit is additionally awarded to a champion if they are the main character and central focus of the post. This only applied to [i]one[/i] champion per post; however, [*]1 spirit is additionally awarded to all relevant champions if the post is a collab. [*]1 spirit is additionally earned if the post is of medium length (think about 10+ non-dialogue paragraphs). This is just so that it’s not so much more ‘optimal’ to break posts into lots of smaller chunks to farm spirit. [*]1 spirit is additionally earned if the post is particularly long (25+ non-dialogue paragraphs), and the champion features throughout it all. [*]4 spirit can be awarded as a lump sum if a champion embarks upon and completes a significant mission, quest, or personal goal of some sort that they either set for themselves or were given by another champion or mortal. [*]10 spirit can be awarded as a lump sum if a champion completes a [b]divine[/b] quest. These can be handed out by any god or demigod for free, or potentially even by the Monarch of All, but they should be somewhat arduous and span over several posts in order to justify this princely reward![/list][/hider] Of course, given that heroes are far weaker than gods, they are not able to achieve the same great abilities or use spirit to perform feats as grand as a god might. What a god could make or do pertaining to their aspect at no cost, a champion must spend a significant amount of Spirit to even come close to replicating. Champions just generally cannot hope to outdo the gods without Herculean efforts. Some examples of how to spend Spirit are as follows: Tor the Scholar desires to found a community behind him, choosing to found a tribe he spends 10 of his Spirit to found the group and imposes upon them his philosophy that plagiarism is sinful, and other such unifying thought. Tor the Scholar then wishes to make a magical glowing tablet that does not naturally decay and which codifies the history and laws of the tribe; he spends 4 of his Spirit to make this minor artifact that will exist in the tribe until it is either destroyed or forgotten about. Tor the Scholar then seeks to solidify his power by creating a magical crown that confers not only style and charisma, but also imbues its wearer with the ability to [i]taste[/i] plagiarism if one licks a parchment or tablet in question. For this more potent artifact, 10 spirit is appropriate. In general, about 10 Spirit is equivalent to 1 Vigor. Because heroes are uniquely suited to organically teaching things like technologies or new ideas, whereas gods are more capable of enchanting or crafting artifacts with divine power, that relationship isn’t exactly 1:1. For instance, it only takes 8 Spirit for a champion to teach something that might cost 1 Vigor for a god. Ask if you want to do something and are unsure of an appropriate spirit cost for it, but to help convey at least a sense of scale, here is a non-exhaustive list of Spirit expenditures: [hider=The Catalogue] [list] 2 Spirit: Push their limits to perform a single great feat well beyond what they're normally capable of, and far beyond what normal mortals could do. (e.g. wrestle with a much larger beast or creature, cast some gigantic spell, journey for many days without stopping for rest) 4-12 Spirit: Craft a powerful artifact. These artifacts are not meant to be as potent or extreme as those made by gods, and can be broken if mishandled; in general they are weaker than an artifact made by a god for 1 Vigor. (These Artifacts can range from Throgg the Death Knight attaching his soul to his sword to making a crown that scares away goblins). Spending additional spirit can allow you to upgrade the artifact, and you can do this incrementally over time. [*]8 Spirit: Invent and teach people a new basic technology, spell or idea. (e.g. stone houses, mercantilism, commune with birds) [*]10 Spirit: Somehow enhance a community to become exceptional. You need not spend Spirit to merely raise an army or found a city -- normal mortals can do such things -- but doing this will make them much grander. Think raising a mighty warband, founding a kingdom that shall endure for a long time, creating some subversive cult that might rapidly grow and undermine (and perhaps even destroy) a nation, or anything else. This can freely include some new technology or idea that binds them together, from the bullet point above. [*]12 Spirit: Anoint another Champion. [*]15 Spirit: Consecrate an area with some blessing or otherwise imbue it with power; for instance, making a farmland especially fertile, or a fortress’ walls almost impregnable. [*]25 Spirit: Found a holy order, which can include giving them unique powers: think along the lines of a new magic system, or martial art, or knowledge of how to craft some sort of exotic weaponry. [*]~100 Spirit: Attempt to attain demigod status. At this point, a champion will have shown sufficient valor to begin drawing the attention of the divine, and perhaps even the Monarch of All![/list][/hider] [hider=Holy Orders] Sometimes one or two champions isn’t enough, and instead a god might choose to create some large group to perform a similar role. Just as champions can come in a variety of forms and flavors, holy orders can likewise be a marauding horde, a circle of wizards, knight-paladins tasked with healing the sick and keeping the peace, or anything else. A holy order costs 3 vigor for a god to found, but champions can alternatively create them with spirit. The general rule of thumb is that the more members are present in a holy order, the less potent you should expect them to be individually -- for instance, a sacred band of ten warriors might have each one rival a champion in strength, but a vast army of a hundred thousand crusaders should probably confer only modest powers upon the members. This isn’t to say that if half the holy order is wiped out the remaining half grow twice as powerful as they don’t have to share some source of power with as many people (though it might make sense to say that the survivors were generally those that were more powerful to begin with) or that a circle of five wizards adding a sixth member should expect each individual to grow much weaker. It’s just that very powerful holy orders should generally be small in size, and that much larger ones shouldn’t expect to grant as much power. However, you can have individuals that are both members of a holy order and champions, and/or individuals that are part of two or more holy orders at the same time. Much as champions earn and spend Spirit, holy orders earn Prestige. This is once again meant as more of a reward that allows a holy order to create things that would otherwise probably need to be made by a god using vigor, or to do truly exceptional feats, and not as some tax that they must pay in order to fulfill the everyday functions the holy order was created for. Prestige is generally more valuable than Spirit, but harder to earn. 5 Prestige is equivalent to about 1 Vigor. [hider=Prestige Catalogue] [list] [*]1 Prestige: Quickly recruit and train up to standard a significant number of new members. You can recruit members for free over time and hand out a uniform or whatnot to almost anyone, but it would normally take time to fully anoint them and get them up to par with the rest of the order’s members. [*]3 Prestige: Invent and proliferate some new technology, philosophy, or skill among themselves and/or surrounding communities. [*]3-8 Prestige: Manufacturing or enchanting some unique artifact. Much like artifacts bought with a champion’s spirit, these are meant to not be too extreme and to generally be inferior compared to those directly forged by a god using vigor. Still, an 8 prestige artifact might be roughly equivalent to a 1 vigor one. [*]5 Prestige: Making significant upgrades to the holy order’s powers, equipment, or tactics; think of this as being equivalent to a 1 vigor blessing or somesuch. [*]5-10 Prestige: Consecrate some place as sacred, effectively either creating a monument or bestowing a blessing upon the region. [*]7 Prestige: Anoint a champion from some promising member of the order’s ranks. [*]10 Prestige: Forming a new holy order. This may splinter off as something wholly separate and rivalrous, or be a friendly sister organization, or be something akin to an upper rank within the holy order (with the two overlapping) [/list][/hider][hider=Earning Prestige] [list] [*]1 Prestige is awarded for every post in which the holy order is not just offhandedly mentioned, but plays a significant role. [*]1 Prestige is additionally awarded if on top of the above point, it’s also an especially long post and they play a role throughout most of it. [*]5 Prestige is earned if the holy order completes a divine quest or directive of some sort that was assigned by a god. This should be somewhat challenging and take a while for them to accomplish![/list][/hider] [/hider] [/hider] [hider=New Gods and Demigods] Where there are the first gods forged from the shards of the Monarch of All, there are still a great multitude of shards that have yet to be forged into further gods. Gods can birth demigods either on their own or with another god. Demigods function much in the same way as normal gods do, however, their power is far more reduced and they lack the ability to have a truly defined form that would kill mortals that gaze upon them. Vigor costs for them are doubled to reflect the greater effort they must produce in order to match anything a god can do. Additionally, demigods are barred from entering the Divine Palace, unable to fully bathe in the glory that is the Monarch of All. Now a demigod can become a god if they are bestowed with a shard of the Monarch of All, often if they prove themselves worthy of such a mantle of responsibility. All new players wishing to join must start out as a Demigod. [/hider] [hider=Inherent abilities of gods][list] [*]Gods cannot be harmed by normal weapons or magic, they are simply far too weak to do anything to a god. However, a god can muster enough power to hurt or even ‘kill’ another, even though true death is for a god is a daunting task to pursue in a fair fight. Furthermore, gods do not age, suffer ailments, or suffer from any natural causes. [*]Gods are able to shapeshift between their true godly form and that of a mortal form, however, the true form of a god is far too much to be withstood by lower life and will often kill or blind those who come into direct eye contact with said form. [*]The very lands themselves can be bent to the whims of gods, all gods can create or modify the environment and weather in their localized area. This also applied to creatures. [*]The senses of a god stretch to that of the very horizons themselves, able to see in perfect clarity. They are able to see heat and magnetic pulls and they are able to hear for as far as they can see, selectively tuning out annoyances as they wish or discerning individual speech from a large crowd. [*]Traveling as a god is innately faster than what mortal eyes can perceive, being able to run, jump, float, swim, or merely fly, faster than most things in the cosmos. It hardly would take them a lot of time to traverse between continents and even between that of the world and the Divine Palace, but such a trek to that great palace is an odyssey in and of itself and often requires passage from the Monarch of All to achieve in a timely manner. Getting to the Divine Palace requires a bridge that is only ever opened by the Monarch of All, this is not to say that other ways in could not be discovered or created, but entering His domain without His knowledge and invitation would surelyanger the Monarch.[/list][/hider] Character sheet [center][h1]NAME[/h1][b]ALIAS[/b][sup] (IF ANY)[/sup] [b][u]Aspect[/u][/b] The aspect of your god and what that encompasses. [b][u]Persona[/u][/b] The personality of a god. [b][u]True Form[/u][/b] A description of one’s god. [b][u]Musical theme[/u][/b] Some spice to shake things up.[/center] [hider=Example][center][h1]The Monarch of All[/h1] [b][u]Aspect[/u][/b] [b]Creation[/b] While creation is an art that all gods can achieve, few have true mastery over such an act of creation past their respective Aspects. In essence, the great Monarch of All can create anything that is desired at that time, yet, it does not compare to the proper Aspects. As such the Monarch of All can make a powerful sword fit to only wielded by Kings, but a proper God of the Forge will always have a finer blade for that Aspect is no longer a true part of the Monarch of All. He cannot match a god of fire in making flames nor a god of water for making great waves to sweep over others. Such matters are what allows the gods to be experts in their own fields, but He knows that if it were left to that then reality would be a boring and simple place. He is Master of All yet He holds no expertise over them. Such is the nature of such a broad control, to merely be good at all that it encompasses while not truly being the master of any specific aspect that many of the other gods. That is not to say that He cannot make things of master artifice, certainly compared to the products of gods working outside their aspect. It is He who stands as the pinnacle of creation, a true artist that can take anything and make it beautiful. As the God of Creation, the Monarch is the Patron to Artists, Architects, Inventors, Storytellers, and all that those encompass. He can give mortals great boons of inspiration, even allow them knowledge of creation past their own mortal means. It is this nature that creation falls under, the antithesis of destruction, and so to those who seek to undo creation, He can take away the ability to create plans to undo culture and art and anything that makes a people. Without creation there is no muse, no ponderous action for mortal kind to commit, merely acting as automatons for the powers that be. Creation is life, the very propagation of a species or idea all start with the act of creation to even continue in the great journey of life would require creation at some base level. While the Monarch does not jourostic the individual action of mortal species, He does watch over it making sure that the act of creation and change goes in accordance to how His mind wishes reality to be. For without Him, there would be nothing in the realm but the great Monarch of All, yet, what is a ruler without subjects and a realm to govern? Hence He took the great mantle and made it true, creating reality, the Gods, and Galbar as a whole. Creation was the beginning and creation will continue to spread just as the Monarch of All has dictated, so that all others may exist. [b][u]Persona[/u][/b] The Monarch of All is the one true supreme, where there was nothing there was Him and where there was the beginning it was brought about him. He is the Emperor of Reality, the Void, and the Gods, to that He is power over them all for He is the God of Gods, opulent, proud, and resplendent. From His throne in the Divine Palace, it is He who dictates what the gods shall achieve and what they shall do, He can bring upon them great rewards or terrible punishments. It is the Monarch of All who gives the gods their power and it is Him to which they owe their thanks for existence. There would be nothing without Him and it is the Monarch of All who seeks to let all those know that He is their ruler. Yet, He is a disdainful being who prefers to not meddle in the creativity and the doings of other gods past dictating what is and shall be. He is higher than the mortals and to interfere in their squabbles would be beneath a being as mighty as He, it would be an insult to his own rank and position otherwise. The Monarch of All will allow fate to take its course over such matters, though, should a mortal fail to deliver the proper reverence to Him, the Monarch of All, He shall make his fury known and deliver it with swift justice. The great one will not suffer being ignored by any life, no matter how insignificant or important, for the proper respects must be paid before they are paid to any other. He views Himself as an artist, a writer, a creator of all things, and He enjoys doing such tasks as interacting with the creations that either he or other gods have brought about. While He will not interfere with the creation of things or outright change something that has been created, He will interact with it by either idly watching or, in the case of mortals, speak with them and occasionally see what it is like to live amongst such basic creatures. He is a being of hubris, yet also one of care, never once allowing Himself to to strike so hard as to damage something that is blatantly not His or something that should not be interfered with by His hand. There is nothing without the Monarch of All. [b][u]True Form[/u][/b] To give name to the Monarch’s true form is to give name to the very act of creation itself, the very duty that the Monarch holds above Himself and the Gods themselves. His size is gargantuan, standing over mountains who claim the tallest peaks and gazing upon the horizon eternal. His form, while humanoid, is an ever creative one that is constantly melding and morphing into a different texture that almost always radiates an iridescent white. Then to stare into His face is to glimpse upon a blank canvas waiting to be painted upon, with the exception of two glowing orbs that bear every color and all colors that are unperceivable. Yet, His chest bears a great crystalline wound, with great gems going inwards, all shining brilliant and magnificent colors of all variety. All of it leads to a space that doesn’t end, a great void of white that is not truly filled but still shines outwards. It is these shards that line the walls of the wound from which came the Gods, all of them aspects of reality itself and all a part of the Monarch of All. If a mortal were to perceive this form, they would experience great epiphanies and inspirations, they would comprehend all that is and all that could be. It would be to look upon everything that makes up their reality, and that is something mortals cannot comprehend. These thoughts burn at them in that moment, and their minds become lost trying to comprehend it before ultimately succumbing to madness. This madness is only temporary, however, as within minutes they will die, their brain (or whatever may drive them) having stopped functioning trying to comprehend it all. [b][u]Musical theme[/u][/b] [url=https://www.youtube.com/watch?v=6Yb0jJ5kiIQ]Upwards to the Moon[/url][/center][/hider] [center][url= https://discord.gg/Fnt3QKxMJQ]DISCORD[/url][/center]