I believe this is the rest of the applications in our backlog. If I've missed you or if you're still in limbo waiting upon us to look at any revisions or updates, please tag us on the Discord with a reminder. [@Enzayne] for Zenia [hider] Much of what was said to Saucer for Jiugui can be repeated here. Now Revelry is a broader Aspect than Wine I think, and I can see you quite easily and naturally doing some things with it, and also broadening out to similar Aspects that might include Song etc. So the main question I suppose is whether you’ve thought this through and are convinced that you’ll find enough to do, even with your toes being stepped on a little by the Dance and Wine gods. Do you have any ideas about creating cults of revelers that run off into the woods, or maybe even whole civilizations? Or interacting with all the mortal civilizations that others have pop up to spread theater and the like? If so (and I imagine this is the case) then I’m satisfied in the end. Lauder and Frettzo had nothing but compliments to give to your sheet as well. The indecisiveness and impulsivity indicated in persona give you carte blanche to do all sorts of seemingly random things without it being out of character, which leaves your options open and is good. This is somewhat offset by her apparently rejecting responsibility (again in a very similar vein to Jiugui; they’re definitely twins haha) and being absorbed by things like what clothes to wear etc., which are traits that don’t necessarily lend themselves towards it being easy for you to find ways to get involved and be proactive in doing things in the story. But that’s not a problem or indictment of any sort, just something to keep in mind as it makes this sort of character harder. I don’t really know you, but many others here do, and as you were good enough to be a GM for one of the past iterations I’ll trust in your ability to make something like this work. I’m very fond of the true form! It stands out and is thematically appropriate. All around a solid sheet. We have no real criticisms for you, so you’re of course accepted. [/hider] [@Leotamer] for Arvum [hider] I’m glad that you started again with a blank slate because the results were good: we’re much fonder of this character than of your previous one. There seems to be considerably more potential, and a character such as this will be a change of pace from your past ones that I can remember. The Aspect is concisely described but broad and useful. Combined with the laid back personality, this gives Arvum the ability to pretty easily slide in and interact with any mortal civilization that you want, and probably the proclivity to do so. On the topic of persona, we have here an effective goody two-shoes, but that’s not at all a bad thing. Him being prepared to stand up to betrayers and protect children etc. will probably give ample reason and justification to interact with others in the cast and setting, and will probably likewise help the setting from getting too grimdark. His lax attitude and not caring about worship or devotions to him is also somewhat unique in this cast, which helps him stand out in a good way. I do quite like the true form -- it’s nothing crazy, but just a bit odd so that it has a unique twist. It’s certainly thematic too, and the effects of his presence are my favorite part. Like Rainbow’s Knowledge God you set him up as an exception in that being in his vicinity is comparatively not so deadly to mortals, which is appropriate and fitting, but the detail that everything instead becomes laborious and exhausting is a good one. I imagine that if conflict or fights ever do erupt, that might be his move -- sapping the strength and will from whatever adversary he’s facing so that they become sluggish and tired. Your sheet is happily accepted as is. It’s short but sweet and we have no criticisms or alterations to suggest. [/hider] [@Inertia] for Alethessus [hider] There is potential here. To be succinctly though, upon first appearance I’m getting vibes that this character seems more tailored to running off and doing his own thing rather than contributing to worldbuilding or interacting much. My concerns can begin with the Aspect; what do you intend to do with Fortitude? ‘Heavily conditioned and quite narrow,’ were words that some of the other GMs used to describe it in our conversation; however, Lauder in particular was still a fan of the idea of Fortitude. So sell me and Frettzo on it -- what specific, concrete powers can you think of for it? Perhaps it’s just my lack of creativity, but I genuinely don’t see many uses for such an Aspect. Perhaps you could elucidate some of your intent and plans to us; it may just be that you’re going for some theme that I don’t see. Are you perhaps going to mostly focus on making and inspiring champions and the like? The personality section exacerbates some of my above concerns. There is nothing wrong with gods that value free-will and individuals and chafe against some of their loftiers peers -- I’m actually happy that at least a few of the caste are looking to be like that. What has me somewhat concerned is that we have this combination of a non-interventionist deity (who would like nothing more than to disappear, you say) of an aspect that’s so challenging to use and which doesn’t necessitate much interaction with others. There’s perhaps some saving grace: placing emphasis upon his distaste for those who treat their mortal worshipers as expendable, perhaps extended to those who are vain enough to demand too much worship (however he might judge that) or just abuse mortals in general, could let you create some interesting conflicts that lead to posts and story arcs. That said the quality of writing in your sheet is good and I do err towards accepting it without any major alterations. Help push me over the edge though -- respond to some of these things on the Discord and tell us a bit about your plans, and you’ll be accepted. I’m going to put your sheet in limbo in the meantime. [/hider] [@King of Rats] for Yeseris [hider] I was musing a while ago that we seem to have an unusually benevolent pantheon this time, with many outright goody two-shoes and few true evil sorts, much less ‘chaotic evil’ types. So there’s space for a Gravemind-esque, parasitic horror. While Parasites might seem niche upon a first glance I think there’s actually a lot to it: in a sense it’s broad because you can do everything from cause zombie apocalypses to pestering mortals with mosquitoes, and you could perhaps even create entire sub-civilizations of vampires, ghouls, and the like that live in the sewers and act as parasites for the various mortal realms. There is a lot to do and explore here, and I’m cautiously optimistic that you’ll be able to find plenty of cool things to do, interact with people through messing with their creations and afflicting everything with various malevolent biota, and that you won’t run out of ideas anytime soon. A bestial sort of personality that cares for nothing besides the satiation of its own hunger and propagating its spawn is certainly thematic, though I do think it’d be more fun to interact with your character if there was more to it, maybe some odd quirks or more aesthetic goals that it has -- perhaps there could be some sympathy towards those thieves and other outcasts and ‘parasites’ that fall under the domain of its aspect? Since Yeseris is at least intelligent and calculating enough to make a temporary ally (I liked the analogy of the wild beast that you keep away from your throat with meat) there’s at least something here, so ultimately I’m satisfied and won’t demand any changes unless you want to make them; my musings about adding quirks or something was just a suggestion. The true form of some sort of centipede-monster is alright. I do like the constant swarm of disease and pests all around though! That’s a fitting way to kill any mortal foolish enough to come too close. Your sheet is accepted -- I think it’s workable as is and that it can help fill the obligatory (and as of yet, somewhat lonely) niche of ‘bad guys’. [/hider]