[hider=Candice Rose Zahler] [h2]Personal Information[/h2] [b]Name: [/b] Candice Rose Zahler [b]Nickname: [/b] N/A [b]Alias: [/b] N/A [b]Gender: [/b] Female [b]Age: [/b] 22 [b]Birthday: [/b] 23rd February [b]Blood Type: [/b] B+ [b]Species: [/b] Human [b]Job Class: [/b] Pioneer [b]Hometown: [/b] Agartha [h2]Body Information[/h2] [hider=Candice Rose Zahler][img]https://i.pinimg.com/564x/b1/58/84/b1588492bc0f833fe2b9472e2f1d74ad.jpg[/img][/hider] [b]Ethnicity: [/b] Caucasian [b]Height: [/b] 5’ 8” [b]Weight: [/b] 137lbs [h2]Personality[/h2] [b]Usual: [/b] Candice’s usual personality is standoffish and blunt. She is something of a misanthrope, someone who doesn’t often enjoy the company of others, particularly if they are not a Medium and who partially sculpts her behaviour to discourage people from approaching her. To this end she tends to act arrogant about her power and position, especially around other Mediums, and pushes the idea that she is independent and better off being left alone. She is rebellious too, not responding well to authority of any kind and someone who often challenges conventions and the rules that be in little ways whenever she can. [b]In Battle: [/b] Aggressive; Candice always seeks to end fights, and her opponents, as soon as possible, fighting with a level of intensity that is almost frightening. Her fighting style tends to be destructive, both to her enemies and to the environment; this can be dangerous for any allies who might be fighting alongside her, for whom she has little regard. [b]Speech: [/b] In conversation, Candice tends to be blunt with her word choice and harsh in the way she shares her opinions. She filters her language just enough to avoid getting into too much trouble, avoiding saying things that shouldn’t be said or mouthing off to someone too important, but is otherwise unfettered in expressing whatever is on her mind at the time. [b]Habits: [/b] Between her behaviour and the way she speak Candice is prone towards getting into altercations with other Mediums, particularly if they do not share her perspectives on the world; these rarely end up being serious, often stopping at an argument or a spar rather than a real fight. She also has a habit of taking liberties that she only gets away with because she is a Medium and as such valued; her behaviour would certainly not be allowed were she not so important and she is more than aware of this. [b]Making Friends: [/b] Making friends is something that Candice actively avoid most of the time, but no woman is an island and sometimes finding something in common with someone is inevitable. It would have to be someone who agrees with her stances on things, someone who shares her slight disgust with the way in which society operates and the way it treats people like her. They would also have to be willing to take her as she is, as Candice would have little patience for anyone looking to chastise her behaviour or correct her attitude. [b]Likes: [/b] Books, food, fighting. [b]Dislikes: [/b] Everything else. [b]Hobbies: [/b] In her free time Candice will spend most of her time either reading or training; books offer her an escape, or at least a distraction, from everything else, while training and sparring is a good way for her to vent her excess energy or anger when she is feeling restless. While she wouldn’t consider it a hobby she also enjoys cooking, or at least prefers to handle her own cooking rather than allow someone else to prepare her meals; she is better at it than she gives herself credit for. [h2]History[/h2] [b]Childhood: [/b] Like with all Medium’s, Candice’s birth was celebrated. The announcement of another new Medium meant many things; Agartha would be allowed to grow again, more jobs would be created, another soldier to fight the demons was to be trained and her family would experience an uplifting to the high classes of society. Her parents and her extended family were merchants, moderately wealthy and living comfortable lives before she was born. They still are, for the most part, but having a Medium as a daughter has certainly given them a level of prestige, wealth and fame that they didn’t previously have; their family had produced Medium’s in the past, though none of note, but it had been generations since the last. Candice’s birth was seen more as a return to form, a reclaiming of what was once theirs, than something new. Initially Candice was happy with her life. Cared for and pampered and revered, as a child she was spoiled and treated like royalty; she had no reason to complain about her situation or to think that anything was wrong. It wasn’t until she grew older that she began to notice the problems; the differences between how she was treated compared to everyone else, the way that other children, even her own cousins and relatives, would be separated from her. She was apart from them, special, and as a child she couldn’t understand why. They said she was a Medium, a hero and a warrior; her family would try to explain by talking about the things she would do, the person she could become, and it confused her because it didn’t sound like her at all. They were describing a stranger. They weren’t talking about her at all. That was when she first realised that nobody, even her own parents, saw her as a person. She was a Medium, a weapon, a doll. She was trapped in a gilded cage, treated like royalty and prepared for a future she wasn’t even aware of. She began training not long after and was exposed to the public for the first time in her life. So many people, a population who knew her even less than her family did, who all wanted the same things of her; fight, kill, die, save them, impress them, be their hero, be their shield, be their martyr. It scared her. It angered her. It made her feel helpless and alone. The expectations and obligations began to settle in then; a weight on her back that left her feeling trapped. It was worse once the training began and she actually showed [i]talent[/i]; she wasn’t just a Medium she was going to be a good one, a strong one. The expectations grew; they wanted great things of her now, not just to fight but to win. She considered sabotaging herself somehow, making herself look worse or weak somehow; but when she thought about what would happen next, how they wouldn’t let her go now that they had seen her potential she gave up on that. She thought about running away, but that would just lead to her being hunted down as a deserter by other Mediums. Her only option was the Wish that ever Medium got; that was her only chance to change things. When she stepped into the Void and met the Jinn, she made the only request she could think of. [b]Adulthood: [/b] Since completing her training and making her wish in the Void, Candice has spent as little time in Agartha as possible. She chose the job of Pioneer as soon as she could and ventured out into the wilds of the surface and frequently and for as long as she could. Her goal was simply to avoid her family, the people of Agartha and anything to do with the Brionac Program as she could; she doesn’t like the way that being back in the city makes her feel, like a weapon, like a tool. Candice isn’t sure what to do about her situation and cannot see anyway to escape it, so although she knows she is only playing into their hands by doing so she does her job as a Medium and fights the demons instead. As far away from home for as long as she possibly can. The irony of this is that by choosing to be a Pioneer, by venturing out on her own, she is putting herself into a position to be noticed and make a name for herself. She is doing exactly what her family wishes of her. [b]Family: [/b] Candice comes from a fairly large family. Her mother and father, aunts, uncles and even her grandparents all work as merchants in Agartha. She has no siblings, but several cousins; there are many that are of a similar age to her, a few that are older and just as many that are younger than her. Some of those cousins were only born because of the expansion in population size that her birth and recognition as a Medium allowed. Candice has barely spoken to any of them; to be honest, she doesn’t even know all of their names. [b]Religion: [/b]Candice has not given much thought to whether or not the Creator truly exists; she is not sure one way or another, but leans slightly more towards believing that he does. Whether or not he exists though, Candice is sure that he is not coming back to save humanity; listening to the stories, the histories, about how humanity rejected his offers of help and even killed him the last time he appeared, it doesn’t seem like he will return. She wouldn’t, in his position. [h2]Combat Information[/h2] [h3]Armaments[/h3] [b]Weapons: [/b] N/A [b]Armour: [/b] N/A [b]Other: [/b] 2 vials of elixir which she carries on her for emergencies. 6 magic stones gathered from fallen monsters, 2 water and 4 earth. [h3]Parameters[/h3] These are your stats, which will range from zero to ten stars. Six stars in any given stat is considered the "human limit" for Mediums, and to boost it even higher, you'll need to rely on your invoked Jinn. Each one will give you five stars worth of buffs, to assign as you see fit. Your initial stats should not exceed 25 stars, 5 of which will be the boost from your starting Jinn, and should go on the right side of the + signs. Strength: ★★★★★★+★★☆☆ Resonance: ☆☆☆☆☆☆+☆☆☆☆ Defense: ★★☆☆☆☆+☆☆☆☆ Resilience: ★★★☆☆☆+☆☆☆☆ Reaction: ★★★★★☆+★☆☆☆ Perception: ★★★★☆☆+★★☆☆ [b]Wish: [/b] “I want to be strong enough that no one else matters anymore.” [b]Curse: [/b] “You wish to stand alone? Then you will stand alone. If you accept the aid of another Medium’s power you will suffer it as well. It will wound you, so that you will always know that by accepting their help you have strayed from your path.” [b]Aura Colour: [/b] A deep red [b]Fighting Style: [/b] Kill the enemy before they can kill you. Candice’s fighting style is based around striking fast and hard, constantly being the aggressor in order to prevent the opponent from mounting an effective counter-offensive. Her wish had given her access to the elements of both earth and water and as such Candice has developed fighting techniques which take advantage of the qualities of both of these using martial arts as a basis; solid, powerful strikes using the strength of earth and quick flowing combinations using the fluidity of water. [h3]Attack Skills[/h3] [b]Landslide: [/b] Summons either water or earth around Candice’s leg, depending on which stance she is in, before delivering a low sweeping attack to knock the opponents off of their feet with a heavy impact. In Earth Stance only – By imbuing this skill with the Earth element Candice is able to strike an even heavier blow than normal. If this skill succeeds in dealing damage the target will be afflicted with the stunned condition. In Water Stance only – The water gathered around Candice’s leg will succeed in dealing damage the opponent even if her attack is blocked, flowing around their guard to strike at the opponent regardless. [b]Roots of the Mountain: [/b] A powerful, guard breaking attack in which Candice imbues her body with the earth element, partially and temporarily petrifying part of her body to strike a heavy blow. Increases her strength by an additional 50% for the purposes of calculating damage against blocks but will inflict the same amount of damage, i.e. her strength, with the 2 star increase for using an attack skill, will be treated as 16 stars. Requires two actions on a turn to perform. In Earth Stance only – Requires only one action to perform. [b]Wave Breaker: [/b] Candice imbues her body with the earth element in order to allow her to parry incoming spells with her own body as she would a physical attack using the strength stat; however, this can only be used to protect against spells that attack directly and will not save her from debuffs or spells with an area of effect. If this spell is used as an attack, it can likewise be parried by spells, as well as physical attacks; however if it is broken through, it is treated as a parry. (Candice does not take damage). In Earth Stance only – Can only be performed in the Earth Stance. Candice immediately switches to the Water Stance upon using this technique. [b]Rising Tide: [/b] Candice creates a narrow spout of water and uses it to propel herself forward, dealing damage to any enemies in her path and pushing them back. In Water Stance only – The spout become a wave which can hit enemies over a wider area, not dealing damage to enemies hit by just the wave but still pushing them back. If an enemy is pushed back by this skill while in the process of performing a melee attack, the attack is cancelled. [b]Confluence of Streams: [/b] A flurry of three attacks delivered in quick succession, each individually weaker than a single attack but requires multiple dodges to deal with. Each attack is treated as having a third of Candice’s strength for calculating damage against guard, rounded down; i.e. the first attack will have a strength of three, with each subsequent attack being treated as one higher as per normal. Damage after a guard break or against an unguarded opponent is quartered, i.e. each attack will do one fourth as much damage as a regular attack skill. In Water Stance only – An additional attack is added to the flurry, making for four attacks total. [b]Flow Like Water: [/b] By completely giving control of her body over to the water within herself that she is able to manipulate, Candice automatically dodges the next attack used against her, if possible, as well as automatically counter attacks for the usual amount of damage, if within range to do so. In Water Stance only – Can only be performed in the Water Stance. Candice immediately switches to Earth Stance upon using this technique. [b]Rush Skill – Raging Torrent: [/b] Like a stream finding a crack in stone, slowly but persistently applying pressure until it inevitably shatters, Candice delivers a series of quick, precise strikes delivered in succession using the swiftness and fluidity of water to overwhelm her opponent. Can only be performed in the Water Stance. [b]Rush Skill – Seismic Activity: [/b] Like a boulder breaking loose from a cliff, setting off an avalanche that sweeps aside everything in its path, Candice pummels the opponent with consecutive heavy blows with the implacable brunt force of a mountain in motion to crush her opponent. Can only be performed in the Earth Stance. [b]Finest Arts – Wave Against The Rocks: [/b] A combination of all of Candice’s fighting techniques used to destroy the opponent as efficiently and as brutally as possible. The assault always begins by splitting open their guard with Roots of the Mountain or knocking their feet out from under with Landslide before taking advantage of the opening with Confluence of Streams and ending with another Roots of the Mountain or Rising Tide. [h3]Resonant Power[/h3] [b]Where the Land Meets the Sea: [/b] Upon using this ability Candice can choose to imbue herself with resonant power of the Earth or Water elements, concentrating it within her body to enter a ‘stance’; these stances grant her additional abilities and bring herself more in tune with that element. Using this spell at Tier 2 produces a surge of energy which will knock back enemies and allies below a certain weight within ten feet of Candice. While in the Earth Stance Candice’s body is heavier and sturdier, allowing her to harden her body like stone before she strikes or before being struck; this enhances her toughness but lowers her speed as a result. Candice’s Defense and Strength rises by 1 star each, but her Reaction falls by 1 star while in this stance compared to her base stars. While in the Water Stance Candice is able to manipulate the water element within her body, relaxing her muscles and letter the water carry her along with it to deliver lightning fast strikes and movements; this increases her reaction speed and ability to dodge at the cost of less power. Candice’s Reaction and Perception will rise by 1 star, but her Strength will fall by 1 star compared to her base stars. [b]One with the Earth: [/b] Manipulates the ground beneath a target’s feet in order to turn it to mud and control it to wrap around their lower body and drag them deeper into the mire; ensnared targets cannot move from their location, but can still act so long as long as their arms remain free, and can Struggle (using their Strength stat) to free themselves. At Tier 2 this ability can ensnare multiple targets at once and at Tier 3 the mud will shoot higher into the air like a geyser, before being manipulated to pursue that are not on the ground or otherwise out of reach. In Earth Stance only – Inflicts petrification on those who are successfully ensnared. [b]Deep Water: [/b] Summons and manipulated water in the air surrounding the targets head, causing them to drown; drowning targets will be inflicted with the Sleep condition after a number of turns equal to their Resistance stat if they are unable to free themselves. Maintaining the effect requires continual concentration on Candice’s part and it will be automatically cancelled if she takes any damage. At Tier 2 this ability can affect multiple targets at once and at Tier 3 it can surround the entire targets body in water to prevent movement as well; the submerged targets are still able to use spells while in the water. In Water Stance only – The target will be inflicted with the Sleep condition after a number of turns equal to half of their Resistance stat rounded up. [b]Nature’s Gift: [/b] A healing ability which draws on the cleansing power of water to heal injuries and remove debuff and status effects. Requires existing water in the area to work, though water summoned by Candice will suffice. At Tier 2 this spell can affect multiple targets and at Tier 3 it will also provide an additional passive heal of an additional star on the next turn. In Earth Stance only – Spell takes two actions to successfully cast In Water Stance only – Spell only take a single action to successfully cast [b]Last Word – Gaia (Transformation):[/b] Candice draws on the power of the earth, combining earth and water to become an avatar of the land itself; she surrounds herself in a shell of stone, fractured and split by veins of flowing water. While in this form Candice is treated as being in both the Earth and Water Stances simultaneously, gaining all of the associated benefits of both; her Strength, Defense, Reaction and Perception all rise by 1 star, both passive abilities ‘Beloved by the Earth’ and ‘Chosen of Thetis’ are active and she is able to use all of her attack skills and spells to their full potential. [h3]Personal Skills[/h3] [b]Nature’s Bounty (Unique Skill): [/b] Candice is able to subsist off of water alone for prolonged periods of time with no detrimental effects to her health. [b]Immovable: [/b] Resist Wind and Earth. [b]Beloved by the Earth: [/b] Passive ability only active while in the Earth Stance. Candice’s hardened body makes her studier and harder to hurt; while her effective health remains the same her Defence stat is treated as double its value for the purpose of calculating guard breaks. Additionally, Candice will heal by 5% each time she ends a round with her feet touching the ground. [b]Chosen of Thetis: [/b] Passive ability only active while in the Water Stance. With heightened reactions and flexibility, Candice is able to move her body more freely than most; Candice uses a D8 for rolls to counter attack instead of a D10. Additionally, Candice will heal by 5% each time she ends a round while in contact with a standing or flowing body of water. [b]Lone Warrior (Curse): [/b] Choosing the road of a lone warrior, any time Candice receives aid from another medium she will be punished for straying from her path. Candice can choose to ignore the effects of an allies support magic that is used on her without her consent, but should she willingly accept the help of another e.g. healing, a buff or a status affect, she will be inflicted with one of the following punishments; Healing – Will receive a debilitating effect which will lower her Strength stat by a number of stars equal to it’s the Tier of the healing ability for a number of turns equal to its Tier. Buff – For each buff that Candice receives her maximum HP will be reduced by 20% for the remainder of the battle, regardless of their effect or duration. Status Heal – Will be inflicted with any random status infliction other than the one she was just healed of. [/hider]