[quote=@Hyyde322] Didn't see a CS, so here's one I'm working on [/quote] The Character Sheet is in post 0 of the characters tab. [quote=@SgtEasy] Forgive my eagerness but my muse cannot be stopped hehe. Here it is -> [hider=Urr'argh Ak-Shaffi, the Wanderer][color=darkkhaki][CENTER][url=https://fontmeme.com/fonts/arab-dances-font/][img]https://fontmeme.com/permalink/211009/534a05ecfec5d1c440d4f2f68827d13c.png[/img][/url][/CENTER] [table][row][/row][row][cell][sub][b][color=olive]Personality[/color][/b][/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=darkkhaki][sub]Hero. Outcast. Failure. Much scorn and praise can be contributed to this [i]Ghorfa[/i]. The weight of burden rests heavily upon him. The bonds of servitude are latched upon his people. He must will himself to be strong against his growing desperation. To be the hope his united [i]kurantt[/i] deserve. A wandering soul trying to find cause, gather strength, gain power to free his people. Savagery. Brutality. Cunning. All traits must be called upon to save the children of the Dune Mother. He appears churlish, overconfident and rude, many dismissing him as a mere upstart primitive. Beware those who underestimate him, for they will find [i]krayt[/i] poison in their food and a bomb in their guarded safe spaces. Death comes for those who stand in the way of the [i]kurantt[/i]. In the contrary, those who know him personally know him as honourable, in the [i]Ghorfa[/i] sense. He does not lie, he does not hurt the young or frail. Fiercely determined to his cause, there is something to admire in this fierce primitive. Barbarism hides cunning, using the skewed views of the outsider to form a protecting image around him. They think him senseless, dumb, unable to grasp the greater scope of the galaxy. But he is a storyteller, the wisdom of his entire people is branded into his brain. Armed with the annals of history, a greater mind can be created from that of a primitive. One aware of shortcomings and strengths, patiently waiting for the time to strike. He is limited in this great galaxy and he is painfully aware of it. [/sub][/color] [sub][b] [color=olive]Notable Skills[/color] [/b][/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=darkkhaki] [b]Survivalist:[/b] Wasteful children the Dune Mother makes not. This one can utilise expert survival knowledge learned from years in the sands and stars to be self-sufficient from dreaded [i]civilisation[/i]. Isolation makes people strong, lest they break under the pressure. [b]Terrorist or Freedom Fighter?:[/b] Improvised explosive devices can be made out of wires, overcharged blaster packs and a simple trigger. A spiked fall trap can be hidden under carefully placed tarps and foliage. Ambushes can be set against supply lines or sleeping troops. People can be taken hostage for ransom, better supplies, better guns, to be turned against the oppressor. Torture is a tool wielded expertly to reveal movements of kidnappers and the kidnapped. [b]Primitive gunsmith:[/b] The slugthrower is often dismissed by the wider galaxy as loud, inefficient and primitive. Can a regular blaster kill a man 1000 meters away? Can blaster packs contain poisons which drag a man's death out to hours and hours? Can it brutally take a chunk of alien flesh out of its torso, viscera splattering over its comrades? Many have dismissed his rifles and many have thus fallen to them. [b]Primitive chemist:[/b] Taught by the shamans of the wastes, he wields a basic understanding of chemicals and poisons to inflict pain unto his enemies. Poisoned slugs, yellow-green gas lethal to sapients without rebreathers, flammable clear liquids which offer a strong drink to pass the time. Rudimentary, limited knowledge but wielded with deadly effectiveness. [/color] [/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub][/cell][cell] [img]https://i.imgur.com/eLO8Ios.jpg[/img] [center][color=olive][sup]_______________________________________________[/sup][/color] [/center] [center][sub] Urr'argh Ak-Shaffi 45 [i]Ghorfa[/i] Average [/sub][/center] [/cell][cell] [sub][b] [color=olive]Personal History[/color] [/b][/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=darkkhaki] Storyteller. Wanderer. Chosen of Beyond Her Grasp. Chieftain of the Dune Sea. This one was once trained by a she-devil, an [i]Ulia-ah[/i] deemed different from the others and thus separated, to be trained as a tale weaver. Hour after painstaking hour, he would recite the verbal history of his people. From the time they emerged from the gardens as [i]Kumumgah[/i] to when they were struck down to Her Grasp in the sands, changed into the [i]Ghorfa[/i]. Failure in his recitation would cause the pain of death upon him. He would take over his predecessor, the she-devil taskmaster taken to wander aimlessly in the Dune Sea, as he will do for his own successor. As is the way. The title of storyteller changes often, for the dunes are cruel as She is cruel. An elder storyteller can spell doom for a tribe, for an early death of a storyteller means a tribe falls to infighting, unworthy of the [i]Ghorfa[/i]. He thus taught another young one swiftly after, following in his predecessor's footsteps and cast out into Dune Sea. As is the way. Star Wanderer he became, a Beyond, taken by an outsider as pet and subordinate. Taken beyond Her Grasp, further than the fighting twin brothers in the sky. He learned the ways, the tongues, the [i]civilisation[/i] of the outsider. He saw naught but things to look down upon. They fought just as the [i]Ghorfa[/i], were just as greedy and just as cruel. They call him primitive but all he could see was folly, blinded by their arrogance in [i]technology[/i]. He would escape when his master turned on his people, as any freethinking [i]Ghorfa[/i] should as Her children do not kneel. He would return to Her children scattered from the heights he had seen them before, brought low by an enemy he had years to learn from. Hero they would call him, Chieftain of the Dune Sea. Failure, the outsiders would whisper later on. A primitive terrorist failing his primitive people. His people cast into the bonds of servitude, under the heel of [i]civilisation[/i]. Justice has come for the lawless, as the outsiders would claim it. But still, the [i]Ghorfa[/i] do not kneel in the starmetal hulls of their captors. Bound and bloodied, they plot and scheme, planning the excruciating deaths for those who brought them low. And he shall free them, stowed away in one of the starmetal ships. He will free his [i]kurantt[/i] or die trying. [/color] [/sub] [sub][b] [color=olive]Notable Possessions[/color] [/b][/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [sub][color=darkkhaki] [i]Gaderffii:[/i] Traditional two-handed weapon of the [i]Ghorfa[/i], a favoured weapon of Her children. With one spiked end and a bludgeon on the other, it is a crude, simple tool. No adornments, only scratches and dents inflicted upon it by enemies laid low. His is customised, a barbed spike to rip the fleshy chunks out of poor sapients and frequently dipped in [i]krayt[/i] venom. [i]Custom Cycler slugthrowers:[/i] When resources were still aplenty for her children, he had fashioned two innovations for his people. One a shorter barreled, smoothbore Cycler with a lever-action loader and cartridge, a faster firing mechanism for shorter ranges. Another a longer barreled, scoped, traditional bolt action variant for sniping, effective for targets 800 meters away. As long as one can calculate trajectories with relevant gravitational acceleration, coreolis effect and wind speeds, this can extend to targets 1000 meters away. [i]Poisons and chemicals:[/i] Brewed and wielded by the shamans, he has with him tools to make a sapient's death cruel and extended. Kill painfully so that your enemies flee. Inflict horrible chemicals gas and poisoned rounds so your enemies suffer. Or incapacitate them so they may suffer more personally. Stored within opaque glass vials upon his person, saner sapients would call him a madman. Witnessing the effects of these first hand, they would be madmen if they did not run away. [/color] [sub][sup][color=olive]▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/sub] [/sub] [/cell][/row][/table][/color] [sub][b] [color=olive]Affiliations[/color] [/b][/sub] [sub][sup][color=olive]▔▔▔▔▔▔▔▔[/color][/sup][/sub] [color=darkkhaki] [sub] Urr'argh bows to no one. His only bond is one to his [i]kurantt[/i]. [/sub][/color][/hider] [/quote] Approved, you may post him to the character tab. Intertia PM'd me a CS that I reviewed and approved. He has posted it to the character tab.