[@hatakekuro] [color=e04f4f]‘Pinsir…’[/color] Anise took a moment to consider, bringing a hand to her chin as she did. [color=e04f4f]‘Do I want a Pinsir? They are pretty tough. But, with the type-spread I will have, would I have use of one?’[/color] She considered a bit, but eventually she nodded. [color=e04f4f]‘Nothing ventured, nothing gained. I’ll gain nothing by dismissing opportunities. I’ll accompany you,’[/color] she eventually decided, so there’s that. So, then there was that part about capturing. He switched from using the super-effective Fire Fang to using Vine Whip instead! It did significantly less damage to the next Shelmet he found, shortly thereafter for this one, too! The Vine Whip hit… and did almost [i]too[/i] little damage! Shelmet replied by throwing Acid back at Crocus, who could shrug it off as his part-poison type protected him from the attack! They weakened Shelmet a bit and then put it to sleep with Sleep Powder, which took two attempts for some reason, but then Basil threw a Pokéball at it! Shelmet was absorbed into the Pokéball! The ball rolled once! The ball rolled twice! The ball ro- [hider=result][i]CRASH![/i] Shelmet broke out! Despite being asleep! Not that it awoke or anything, it just managed to break out while asleep! Would Basil throw another Pokéball? If so. Basil threw a Pokéball and Shelmet was absorbed into the ball! It rolled o- [hider=result]-nce! It rolled twice! It rolled thrice! [i]click[/i] [center][color=6ecff6][i]Basil caught Shelmet![/i][/color][/center] [center][url=https://cdn2.bulbagarden.net/upload/f/f6/616Shelmet.png][img]https://i.imgur.com/r7rAsGY.png[/img][/url][/center] [b]Gender[/b]: ♀ [b]Type[/b]: Bug [b]Personality[/b]: (Up to player.) [b]Quirks/Talents/Aspirations/Other[/b]: (Up to player.) [b]Level[/b]: 9 [b]Moves[/b]: Leech Life, Acid, Bide [b]Ability[/b]: Hydration. Heals status problems during rain! [b]Held Item[/b]: None. Currently at 34% health and asleep. [center][color=6ecff6][i]New Pokémon caught! Basil earned 1000 P![/i][/color] [color=6ecff6][i]Would you like to give a nickname to Shelmet? Your party is full! Select one Pokémon to return to the PC.[/i][/color][/center] So, what would Basil do now? Currently in Highhill Town.[/hider][/hider] [hider=Highhill Town][center][h2]Highhill Town[/h2] [url=https://i.imgur.com/dsqK7cw.jpg][img]https://i.imgur.com/EiXydD2.jpg[/img][/url] [url=https://i.imgur.com/AT5U8U9.jpg][img]https://i.imgur.com/5bvHMMV.jpg[/img][/url][/center] Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on. One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common. It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Lorette’s Minor League Bug-Type Gym.[/i] 6.4. Docks. [i]For fishermen or perhaps a ticket across Route 14.[/i] 6.5. Ancient Rocks. [i]Of completely unknown origin, ancient writing on them.[/i] 6.6. Ranch. [i]There are ranches around Highhill, if you stand to gain from them.[/i] 6.7. Move Changer. [i]We can guess from the name, but what can this man do?[/i] 6.8. Mayor’s House. [i]If you see reason to visit, it’s right by the rocks.[/i] [/hider] [i]Connected areas: [/i] Route 1. [i]To the south, is the common route of first journeys. Green and straight.[/i] Route 3. [i]To the north, the route to Rainrock or the Silent Shrine. A wet woodland.[/i] Route 14. [i]To the east, the lake known as the Dragon Lake, potentially for crossing.[/i] [hider=Highhill Town]Common: #10 Caterpie #16 Pidgey #66 Machop #532 Timburr Uncommon: #588 Karrablast #616 Shelmet Rare: #198 Murkrow (night)[/hider]