[hider=Homura - Goddess of Honor] [center][img]https://i.imgur.com/JYRdVZc.png[/img][/center] [color=DC143C][h1][center][b]Anath Homura[/b][/center][/h1][/color] [color=B22222][h3][center][b]The Usurper[/b][/center][/h3][/color][color=B22222][h3][center][b]The Arbiter[/b][/center][/h3][/color][color=B22222][h3][center][b]The Red Goddess of Rebellion[/b][/center][/h3][/color][color=B22222][h3][center][b]The Highest Judge[/b][/center][/h3][/color] [center][color=f7941d][url=https://www.youtube.com/watch?v=aBS0LrD1EdQ&ab_channel=Ani_Where%F0%9F%87%B5%F0%9F%87%AD]Theme I[/url] - [url=https://www.youtube.com/watch?v=qLdNfMoFaFw&ab_channel=LyricZealot]Theme II[/url] - [url=https://www.youtube.com/watch?v=qq8ZcIfLDUo&ab_channel=TheSleepyGamer]Theme III[/url][/color][/center] [color=B22222][h3][center][u][b]Aspects[/b][/u][/center][/h3][/color] [center][b]HONOR[/b][/center] To be honorable is to adhere to a code of conduct. Honor consists of sacred laws that preserve the order and sanctity of existence, and manifests as virtue, valor, truth, and compassion. Without honor, an individual cannot be respected. Without honor, a society cannot be secure. Honor is the nobility of an individual, and the spiritual structure and integrity of a society. Honor begets order and strength against chaos and despair. Honor requires sacrifice. Honor is the truth. The law is honor. In the world, honor must be upheld. When faith and dignity fade, Homura will restore their honor, or purge that which putrefies the beauty of creation. Honor is the armor that wards the world from the vile presence of corruption, and Homura invokes the power of oaths when mortals make their vows and perform their pledges. Those that break their oaths are cursed in accordance to the punishment prescribed when the oath was taken. To speak a lie is to gain the ire of Homura. Honor is the blade against the untruth, and Homura magically marks those that have committed crimes against the self and the world with dreadful runes that reveal their shameful nature. Only those that have been redeemed can be freed from their punishment. As a goddess, Homura's presence evokes the power of honor and invests virtuous mortals near her with courage and strength. She strives to introduce and incorporate laws and rules within society in order to produce more honorable people in the world. Honor begets order, and commands respect; through her edict, Homura can imbue mortals with an imperious aura that instills in others an innate knowledge of their rank in society and reputation among their peers. Only through creating such a foundation can there be sacred change and beauty, an awakening of what it means to be divine, and a line that separates mere nihilistic motion from defiant endeavors. [center][b]SOULS[/b][/center] What is a soul? A question that has evaded scholars and priests for a millennium. But, a soul is simply one's essence, intangible immortal energy that all living and sometimes nonliving things have and can not live without. Energy that is created from nothing and is given a body to inhabit once it has the spark of life. Which even nature has a soul. Or souls as you will and even souls manifest in areas that are either sacred or something important happened there. Once the body has died, it will move on to the afterlife where it will stay there for all eternity. Unless they are reincarnated which is presented in some souls found in nature and to those souls who are worthy of a second chance in life to make amends for their sins in their past life. As long as the natural order of life and death remains in balance. Few have power over souls like Homura does and make sure that souls go where they need to go. Though if she wanted to, she can influence where a soul goes along with having power over a soul, either it be in a live body or dead. Able to manipulate them with great effect though this is something that Homura only does if needed. Along with being able to create a soul and thus create life but, only when she has a purpose in mind for it. Or even bring the dead back to life but, there has to be a good reason for it. When it comes to ghosts, those souls who refused to move on. Homura has power over them as well. Though most of the time, she will try and peacefully help the soul move on, and if that does not work. She will force the transition. [center][b]EARTH[/b][/center] The aspect of Earth is broad and essential to the world. It represents strength, stability, resilience, growth and change. Earth can be as strong and resilient as the mountains, resisting whatever the other elements throw at it. It can foster the growth of nations, feeding the plants that empires are built on with the nutrients in its soil. Earth can change with its environment, be it becoming grains of sand in the desert or beach, or turning from a raw mineral into a forged tool. It is strong enough to resist and persevere through challenges, but malleable enough to adapt when needed. With the aspect of earth, Homura can create or destroy new land masses. Islands can be pulled from the sea or dragged back into it. Safe harbors from the wrath of the sea can be formed. Before sapient life learns to build their own shelters, Homura can shape the earth to protect and shelter them from the cruelties of the outside world. She can manipulate the earth to create natural barriers to protect their settlements from attack and natural disasters. She can nourish the soil that plants are grown upon or he can make them barren of the nutrients needed for the plants to survive. He can fill caves and mines with precious metals or gems, so that whomever has her favor can mine and then forge them. She can weaken or strengthen the metals drawn from the earth, or change them to another earthly element entirely. If angered enough she can cause earthquakes or volcanic eruptions to wipe out whatever has gained her ire. [center][b]CRAFTING[/b][/center] Crafting is, first and foremost, the aspect of artificial creation. It is the use of special skills to build, forge, or otherwise create objects with one’s own hands. Forging a blade or armor, constructing a building, laying down a road, carving a statue, painting a canvas, creating horseshoes, etc. It is not limited to only making objects. The design of the building, the planning of the road, learning the craft, all are things that fall under the aspect of Crafting. For one cannot create without a plan, and one cannot plan without something that needs to be created. It is one of the primary aspects concerned with mortals and civilizations, as without them crafting would have nearly no purpose. With Crafting, Homura can create Artifacts better than any other god. She can curse mortals to stagnate, unable to innovate or remember their crafts, or bless them with an inspiration that will allow them to prosper and advance faster than their rivals (within reason, you’re not gonna see revolvers during the steel age, or steel during the bronze age). She can shatter or weaken the tools, weapons, or other creations of mortals with a thought, or strengthen them to be more effective than they would normally be. [center][b]WAR[/b][/center] An intense manifestation of the cosmic contest, in which the world seeks to prove itself on the field of battle, and in doing so better itself. War is the way to win against annihilation, as meaning is bestowed upon conflict and clarity is provided to the self which must walk further along the Sacred Path to transcend its limitations and dreadful stagnation. Warriors wield a myriad of weapons: the spear, the hammer, the pen, the loom, the kiln, the forge - all devices of power and the tools of success that they need to use their methods for improving themselves and their world, but what defines a warrior is their devotion to the mastery of the self and acquired skill. War inspires through the virtue in struggling, as well as the thrill of glory. War is a vehement teacher; imparting its lesson through great challenges, and the sole way of overcoming these trials and hardships is by becoming stronger. Homura teaches warriors how to become more powerful by offering arduous training for the body and mind, an understanding of battle and tactics, and how to develop the tools necessary to achieve victory. Her presence would bring both dread and courage, demanding that mortals be willing to sacrifice everything in order to reach their ultimate potential. [center][b]PROTECTION[/b][/center] To protect that which is precious, and to preserve the peace, power must be directed towards preventing harm. Protection consists of the shields both spiritual and physical that the self interposes between it and the accumulation of pain acquired throughout life - it manifests as that which wards away destruction, and guards the world from being broken by cruelty and greed. All creatures instinctually seek to protect themselves, and in the constant struggle between chaos and stability, being able to defend your body, mind, and spirit, is a necessity. To face the inevitable adversities awaiting all of life, strength must be attained, must be forged, must be comprehended. All who fight adorn themselves in armor, barriers to block the baleful, and hope heals that which has been fractured. Homura seeks to defends that which is fragile, all of creation and the mortals that exist, by reinforcing the bonds that bind them together. She grants power and resilience to the structural integrity of the self, the ethereal, and the world, in order to build upon it and become greater. She seeks to honor the fallen Fortitude through the similarity of his shard, providing mortals and Galbar with perseverance and strength to overcome adversity. She will teach them how to defend themselves, how to remain unharmed and intact, she will teach them the meaning of protection. [center][b]SYMMETRY[/b][/center] To reflect upon the self and the cosmos with sacred insight gained from another perspective, as symmetry acts as a mirror of mirrors. It is the imitation and confrontation with both the intricate and abstract aspects of existence - representing reality repeating itself in adherence to the endless of cycle of life, death, and rebirth. Manifesting and memorizing sacred symmetry through creating changes in the cycle with imagination and inspiration gained from reflection allows the self and the world to be reborn with greater cosmic clarity. As each new cycle is ushered, and even the ever-turning wheel of time seeks to transcend itself; to be free of its forlorn laws and limitations without alignment through finally seeing the entirety of itself in a mirror, everything comes closer to something never before witnessed. To peer into the mirror and gaze upon the reflection that stares back evokes inner transformation. Symmetry begets asymmetry. Stagnation begets alteration. The world with its constant state of motion cannot linger at an impasse, and Homura compels change through allowing the world to view itself. She copies aspects of the cosmos, collecting the various visages and primordial powers found throughout the world, then seeks out the sources. Her perfected mimicry of these aspects clashing with the original iterations generates newfound holiness. A nascent balance built from attained equilibrium with an abundance of potential for the future in the hands of those that see themselves revived by the goddess. [center][b]STARS[/b][/center] The stars are symbolic of the sacred communion between the material world with its mortals and the heavenly realms illuminated by the many celestial children that shine in the blessed night sky. Their light offers guidance and inspiration in the darkness; the shimmering dance of cosmic spirits revealing the beauty of motion and the otherworldly power of divinity. The stars are soon to be seen as signs, astral messengers of Anath Homura and her heavenly reign when the world was without a Lord of Creation. The communication of the stars and mortals allow a crystalline clear and comprehensible relationship with each other and the Divine, encouraging progress towards enlightenment. To banish doubt and confusion caused by malicious machinations and madness, the stars protect and purify mortals with their radiant presence. The most brightest among the stars is the Sun, simultaneously symbolizing the summit of existence and the fires of the heavenly realms, at it acts as the gateway to the Divine Palace and the seat of the Emperor of Reality. The Sun reveals the sacred aspects of the world, shining upon the Galbar to reveal hidden secrets and higher truths of the world. It is the light of the stars and the Sun that illuminate the mind so that it burns with cosmic lucidity and attains a glorious spiritual victory. [color=B22222][h3][center][u][b]Persona[/b][/u][/center][/h3][/color] Homura is a self-proclaimed divine warrior set against the insidious poison that she pontificates has been poured into the decanter of creation. She seeks out the sinful and executes justice, often with a trial of combat. She is inspired by the struggles of mortals, and finds those that deserve redemption, and guides them on their journeys of sacred transformation. She protects the faithful from the avarice of the perverted and the fiendish. Homura exuberates conviction with every word and action, and is unwavering in her commitment to upholding her honor and the honor of the world around her. She becomes easily ashamed by any form of mistake or moment of weakness she considers sinful, and can easily lose herself in a quest to restore her honor, ignoring any and all detriments she may suffer along the way. Her anger is easily assuaged by promises of atonement and simple praise, though she only reveals her more gentle characteristics to those that have earned her trust. [color=B22222][h3][center][u][b]True Form[/b][/u][/center][/h3][/color] Homura has a disciplined and dangerous mien, often gazing upon others with a cold fire in her eyes. Before mortals she appears as a human with red hair and red eyes, wielding a spear, and wearing simple red garb. She prefers to remain modest and amiable in appearance, considering extravagant displays of power to be excessive and irksome. [center][img]https://i.imgur.com/JDbb8Pr.jpg[/img][/center] Her true form is that of a colossal fire from which emerges thousands of serpentine spears that surge forth and impale the world around her. Her flames do not sear that which is pure, and her blades do not harm the innocent, though her radiance will blind any mortal that sees her. [/hider] [hider=Creations] [color=B22222][h3][center][u][b]Daybringer[/b][/u][/center][/h3][/color] [center][url=https://www.youtube.com/watch?v=XFEAzP1Zm-A&ab_channel=MusicHealsYourSoul]Theme I[/url][/center] The celestial spear wielded by Homura as her chosen weapon after she had forged it from a summoned star and attuned to it through infusing it with her essence. Its shaft is inscribed with intricate runes, and its pointed head glistens and glitters in a myriad of colors continually changing. The spear shimmers with heavenly radiance, illuminating the world around it - shedding light upon an entire city with ease. This light can coalesce into a powerful rainbow ray that pierces even the largest of mountains, and effortlessly cuts through stone. Homura can command the spear to become heavier or lighter, longer or shorter, and wider or thinner, at will. It can become immense, reaching across Galbar and the endless void. It can become miniscule, often fitting within the palm of the red goddess. Her spear can divide into sections connected by chains, which allows her to trap her foes and steer where Daybringer strikes. Only those Homura deems worthy may wield Daybringer, others will find its runes burned into their hands as they attempt to grasp it and its weight greatly increased beyond the strength of most mortals to carry. [color=B22222][h3][center][u][b]Humanity[/b][/u][/center][/h3][/color] [center][url=https://www.youtube.com/watch?v=fvLYKNOM-ic&ab_channel=Ani_Where%F0%9F%87%B5%F0%9F%87%AD]Theme I[/url][/center] Forged from earth, water, wind, and fire, humans were created by Homura to invoke honor in the world through their acts and mortal nature. The red goddess designed humans to adapt to the desires of the other gods in order to reveal more of their aspects. Humans are easily subject to the intentions of the gods; their diverse appearances determined by the will of the divine; this variation commonly consists of aesthetic changes such as pigmentation and size. The fire trapped within humans requires sustenance, and all humans must seek out a source to sustain them. This hunger can never be sated, but how it manifests may vary from human to human. The body is vessel for a soul, but when the body suffers too much damage, the soul departs and embarks upon a journey to the afterlife. Humans are fragile and vulnerable to the forces of the world, when they are cut they bleed, and without air they cannot breathe. The touch of time withers away their form until they are reduced to the basic elements from which they were melded from. [color=B22222][h3][center][u][b]Keltra[/b][/u][/center][/h3][/color] [center][color=f7941d][url=https://www.youtube.com/watch?v=Ray_W4FxRmA&ab_channel=Ani_Where%F0%9F%87%B5%F0%9F%87%AD]Theme I[/url] - [url=https://www.youtube.com/watch?v=OxJ3YC3xAZM&ab_channel=Dan]Theme II[/url][/color][/center] A shelter from the storm for those that cannot protect themselves from the wrath and destruction of the divine and other violent forces, built by Homura after the cataclysmic attack upon north western Terminus. Its red walls stand tall and resilient, encircling a lone fortress atop a rise in the land. The goddess of honor has suffused the stone with strength, so only the gods and the most powerful among their creations could sunder the walls and keep. [color=B22222][h3][center][u][b]The Eternal Fire[/b][/u][/center][/h3][/color] [center][url=https://www.youtube.com/watch?v=96GWa4G4fHw&ab_channel=iamAURORAVEVO]Theme I[/url][/center] [center][i]A gift of God may sear unready fingers...[/i][/center] [color=B22222][h3][center][u][b]The Temple of War[/b][/u][/center][/h3][/color] [center][i]In order to rise from its own ashes, a phoenix first must burn.[/i][/center] [/hider] [hider=Champions of Homura WIP][center][h1][color=DC143C][i]The Heralds of Honor[/i][/color][/h1][/center] [center][color=f7941d][url=https://www.youtube.com/watch?v=kALSYukN8_I&ab_channel=Ani_Where%F0%9F%87%B5%F0%9F%87%AD]Theme I[/url] - [url=https://www.youtube.com/watch?v=0TqxKWFyBdo&ab_channel=FKAtwigs-Topic]Theme II[/url] - [url=https://www.youtube.com/watch?v=KqjKtsQvk-Y&ab_channel=GENSOUND]Theme III[/url][/color][/center] [hr] [center][h2]Courage[/h2][/center] [center][b]Strength 2 (+2) - Agility 2 (+2) - Endurance 2 (+2) - Cunning 2 (+1) - Wisdom 0 (+1) - Presence 2 (+1)[/b][/center] [center][hider=Spirit 11]+2 Post#4, +2 Post#6, +2 Post#8, +2/-8 Post#11, +2 Post#20, +3 Post#21, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +3 Post#26, +3 Post#29, +1 Post#35, +1 Post#37, +2/-12 Post#38, +2/-6 Post#40, +2 Post#41, +4 Post#43, +4/-4 Post#49, +4/-6 Post#51, +4 Post#53, +3 Post#54, +4/-2 Post#55, +2 Post#57, +2 Post#58, +2 Post#59, +3/-12 Post#60, +7/-15 Post#62, +2 Post#64, +4 Post#65, +3 Post#67, +4 Post#74, +3 Post#80, +4 Post#81, +4/-18 Post#82[/hider][/center] The most brash among her sisters, Courage is quick to announce her thoughts and opinions which often leads to her earning the ire of those nearby, but she is fiercely loyal and considered the most capable among the Heralds of Honor. Despite her tendency to brazenly charge into every situation, she is quick to devise a plan and understand any puzzle laid out before her. If asked, she would probably declare herself the leader of Homura's Champions. [center][h2]Courage II[/h2][/center] [center][b]Strength 2 (+1) - Agility 2 (+1) - Endurance 2 (+1) - Cunning 2 (+1) - Wisdom 0 (+1) - Presence 2 (+1) [/b][/center] [center][hider=Spirit 9]+1 Post#60, +2 Post#62, +2 Post#64, +4 Post#65, +3 Post#67, +4 Post#74, +3 Post#80, +4 Post#81, +4/-18 Post#82[/hider][/center] [center][h2]Kindness[/h2][/center] [center][b]Strength 1 (+1) - Agility 1 (+1) - Endurance 1 (+1) - Cunning 1 (+1) - Wisdom 2 (+1) - Presence 1 (+1)[/b][/center] [center][hider=Spirit 7]+2 Post#4, +2 Post#6, +2 Post#8, +2 Post#11, +2 Post#13, +2 Post#18, +1 Post#20, +3 Post#21, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +3 Post#26, +3 Post#29, +1 Post#35, +1 Post#37, +2/-25 Post#38, +2/-6 Post#40, +2 Post#41, +4 Post#43, +4 Post#49, +4/-4 Post#51, +4 Post#53, +3 Post#54, +4/-15 Post#55, +4/-8 Post#56, +2 Post#57, +2 Post#58, +2 Post#59, +2 Post#60, +6 Post#62, +2 Post#64, +4 Post#65, +2/-24 Post#70, +2 Post#78, +3 Post#80, +4 Post#81, +4/-7 Post#82[/hider][/center] Though she talks frequently, Kindness emulates her Maker and commonly wears an impassive mask while she speaks in monotone. Beneath her stony visage is a whirlwind of emotion that Kindness often struggles to control. She focuses her attention on the emotions of others in order to better understand how to act in a situation. Kindness has realized that she is the weakest among her sisters, aside from Pride who has no physical power. [center][h2]Kindness II[/h2][/center] [center][b]Strength 1 (+1) - Agility 1 (+1) - Endurance 1 (+1) - Cunning 1 (+1) - Wisdom 2 (+1) - Presence 1 (+1)[/b][/center] [center][hider=Spirit 15]+2 Post#62, +2 Post#64, +4 Post#65, +2 Post#70, +2 Post#78, +3 Post#80, +4 Post#81, +4/-8 Post#82[/hider][/center] [center][h2]Fear[/h2][/center] [center][b]Strength 3 (+1) - Agility 3 (+1) - Endurance 2 (+1) - Cunning 1 (+1) - Wisdom 1 (+1) - Presence 0 (+1)[/b][/center] [center][hider=Spirit 8]+2 Post#4, +2 Post#6, +2 Post#8, +2/-8 Post#11, +3 Post#16, +3 Post#17, +3 Post#21, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +2 Post#27, +3 Post#29, +2 Post#31, +1 Post#35, +1 Post#37, +2/-12 Post#38, +2/-6 Post#40, +2 Post#41, +4 Post#43, +4 Post#49, +4/-15 Post#51, +4 Post#53, +3 Post#54, +4/-4 Post#55, +5/-15 Post#61, +4 Post#63, +4/-2 Post#66, +4 Post#68, +4/-4 Post#69, +2 Post#71, +5 Post#72, +15 Post#73, +3 Post#77, +4 Post#81, +4/-36 Post#82, +3 Post#83, +4/14 Post#84, +4/-4 Post#86, +4/-2 Post#87[/hider][/center] Easily stressed by the antics of her sisters, and the dangerous situations she finds herself in, Fear is filled with anxieties. Because of her constant hesitation, her other sisters often tease her, except for Kindness who tries to offer her support. Fear is most inclined to simply seek out peace and relaxation, rather than fight evil or bring justice to the world like her sisters. Fear hates her name. [center][h2]Fear II[/h2][/center] [center][b]Strength 3 - Agility 3 - Endurance 2 - Cunning 1 - Wisdom 1 - Presence 0 [/b][/center] [center][hider=Spirit 8]+2 Post#70, +2 Post#78, +3 Post#80, +4 Post#81, +4/7 Post#82[/hider][/center] [center][h2]Curiosity[/h2][/center] [center][b]Strength 2 (+1) - Agility 2 (+1) - Endurance 4 (+1) - Cunning 0 (+1) - Wisdom 1 (+1) - Presence 1 (+1)[/b][/center] [center][hider=Spirit 7]+2 Post#5, +2 Post#13, +3 Post#18, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +3 Post#26, +3 Post#29, +1 Post#35, +1 Post#37, +2/-12 Post#38, +2/-6 Post#40, +2 Post#41, +4 Post#43, +4 Post#49, +4/-2 Post#51, +4 Post#53, +3 Post#54, +4/-2 Post#55, +4/-25 Post#56, +2 Post#57, +2 Post#58, +2/-3 Post#59, +2/-12 Post#60, +6 Post#62, +2 Post#64, +4 Post#65, +2/-15 Post#70, +2 Post#78, +3 Post#80, +4 Post#81, +4/-7 Post#82[/hider][/center] Curiosity is filled with questions, always seeking answers from her sisters and the people around her. She is not afraid to approach the unknown, and is generally considered the most innocent among the Heralds of Honor. Curiosity does not know why she was named such, and often wonders why her Maker will not answer so many of her questions. [center][h2]Curiosity II[/h2][/center] [center][b]Strength 2 (+1) - Agility 2 (+1) - Endurance 4 (+1) - Cunning 0 (+1) - Wisdom 1 (+1) - Presence 1 (+1) [/b][/center] [center][hider=Spirit 8]+1 Post#60, +2 Post#62, +2 Post#64, +4 Post#65, +2 Post#70, +2 Post#78, +3 Post#80, +4 Post#81, +4/-16 Post#82[/hider][/center] [center][h2]Wanderer[/h2][/center] [center][b]Strength 1 (+1) - Agility 3 (+1) - Endurance 1 (+1) - Cunning 2 (+1) - Wisdom 3 (+2) - Presence 0 (+1)[/b][/center] [center][hider=Spirit 8]+2 Post#5, +2 Post#13, +3 Post#18, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +2 Post#27, +3 Post#29, +2 Post#31, +1 Post#34, +1 Post#35, +1 Post#37, +2/-12 Post#38, +2/-6 Post#40, +2 Post#41, +4 Post#43, +4/-12 Post#49, +4/-2 Post#51, +4 Post#53, +3 Post#54, +3 Post#58, +3/-3 Post#59, +2/-12 Post#60, +6 Post#62, +2 Post#64, +4 Post#65, +3/-15 Post#67, +4 Post#74, +3 Post#80, +4 Post#81, +4/-16 Post#82[/hider][/center] Wanderer is the most reticent of Homura's Champions, often resorting to simple gestures in order to answer any questions directed to her. However, when she is able to explore, her personality begins to change and she becomes much more playful. Wanderer would rather delegate work to others more willing, as she finds physical labor to be tedious, and is quick to flee from work. [center][h2]Wanderer II[/h2][/center] [center][b]Strength 1 (+1) - Agility 3 (+1) - Endurance 1 (+1) - Cunning 2 (+1) - Wisdom 3 (+1) - Presence 0 (+1) [/b][/center] [center][hider=Spirit 8]+1 Post#60, +2 Post#62, +2 Post#64, +4 Post#65, +3/-12 Post#67, +4 Post#74, +3 Post#80, +4 Post#81, +4/-7 #post82[/hider][/center] [center][h2]Pride[/h2][/center] [center][b]Strength 0 (+1) - Agility 0 (+1) - Endurance 0 (+1) - Cunning 2 (+2) - Wisdom 3 (+2) - Presence 2 (+1)[/b][/center] [center][hider=Spirit 7]+2 Post#13, +2 Post#14, +3 Post#18, +3 Post#22, +1 Post#23, +2 Post#24, +1/-1 Post#25, +2 Post#27, +3 Post#29, +2 Post#32, +1 Post#35, +1 Post#37, +2/-6 Post#40, +2 Post#41, +3/-21 Post#42, +4 Post#46, +2 Post#47, +3/-2 Post#48, +3 Post#52, +4 Post#53, +3 Post#54, +4/-4 Post#55, +4/-12 Post#56, +2 Post#57, +2 Post#58, +2 Post#59, +2 Post#60, +6/-15 Post#62, +2 Post#64, +4 Post#65, +3 Post#70, +3/-8 Post#78, +3 Post#80, +4 Post#83, +4/-14 #Post84[/hider][/center] The youngest among her sisters, Pride is also the only one with an appearance that differs from the Goddess of Honor. She is sensitive regarding her size, and does not like being coddled, but will make use of her childish appearance to manipulate her sisters into doing what she wants. Chosen to be the Keeper of Keltra upon her birth, Pride always considers her duty first and foremost, dedicated to protecting her sleeping kin and the Eternal Fire. [/hider] [hider=Holy Orders WIP][center][h2]The Holy Quintet/Sacred Sextet[/h2][/center] [center][hider=Prestige 3]+1 Post#43, +1 Post#49, +6 Post #51, +1 Post#53, +1/-6 Post#54, +2 Post#55, +2 Post#56, +1 Post#58, +1 Post#59, +1 Post#60, +1 Post#62, +1 Post#64, +2 Post#65, +1 Post#67, +1 Post#70, +2 Post#74, +1 Post#78, +2/-1 Post#80, +2/-5 Post#81, +2/-15 Post#82, +7/-5 Post#84, +2/-3 Post#86, +2/-5 Post#87[/hider][/center] Created by Kindness, and consisting of herself and the other five champions of Homura, hence why the order will sometimes be referred to as the Sacred Sextet instead, this Holy Order is dedicated to spreading peace and prosperity in the world, protecting those that cannot defend themselves, and offering aid to those in need. The primary powers of its members are the ability to share their minds with each other; passing thoughts and memories between one one another whenever they desire. This allows them to telepathically communicate and coordinate with each other, and grants all members an inherent increase in their innate characteristics. The Holy Quintet gained further powers after completing a ritual that granted them the ability to physically meld with each other to become a much more stronger fused being. This melding requires their minds to synchronize which is a difficult process, but the result is incredible increase of power. [center][h2]The Order of the Phoenix[/h2][/center] [center][hider=Prestige 5]+2 Post#56, +1 Post#57, +1 Post#58, +1 Post#59, +1 Post#60, +1/-6 Post#62, +1 Post#64, +2 Post#65, +1/-5 Post#67, +2 Post#74, +2 Post#80, +2 Post#81, +2/-5 Post#82, +2 Post#86[/hider][/center] Created by Curiosity, and consisting of herself, Courage, Kindness, Wanderer, Pride, and the Umati spirit known as Charis, this Holy Order is dedicated to the art of healing and preserving life, this dedication and gift originating from Charis whom was blessed with the great aura of the phoenix by Homura. The primary powers of its members is their ability to heal even the lethal wounds for most living creatures, and oppose necrotic energies with their own radiant energy. [center][h3]Charis the Red Wing Healing the Faithful[/h3][/center] [center][hider=Spirit 20]+4/-2 Post#56, +2 Post#57, +2 Post#58, +2 Post#59, +2/-8 Post#60, +2 Post#62, +2 Post#64, +4 Post#65, +3 Post#67, +4 Post#74, +3 Post#85[/hider][/center][/hider] [hider=Vigor Expenditures]-5 to create Daybringer. -4 to create Humanity. -1 to create the Champion, Courage. -1 to create the Champion, Kindness. -1 to create the Champion, Fear. -3 to create Keltra. -1 to create the champion, Curiosity. -1 to create the champion, Wanderer. -1 to create the champion, Pride. -3 to create the Eternal Fire. -1 to teach the Incantation of Sending. (Gnosis) -5 to empower Warbreaker. -3 to empower The Box of Calamity. -5 to create the Scepter of Keltra. -2 to create Charis. -5 to bless Charis with the Blessing of the Phoenix. -1 to teach the Incantation of Warding. (Gnosis) -1 to teach the Martial Technique: Dodging. -1 to teach the Martial Technique: Stunning Strike. -3 to empower Skydancer. -3 to create the Temple of War. -3 to create the Temple of the Tapestry. -2 to create the Tome of Artistry. -3 to create the Temple of Resurrection. -2 to change the landscape within Keltra. -5 to empower the Spear of Destruction. -5 to empower Ruina's armor. Homura II's Expenditure: -5 to empower Skydancer. [/hider] [hider=The Story] [h3][color=f9ad81]Chapters:[/color][/h3] [url=https://www.roleplayerguild.com/posts/5303343]01. (Re)birth[/url] [url=https://www.roleplayerguild.com/posts/5304976]02. Homura & Voi - The Creation of Daybringer and Origin of Humanity[/url] [url=https://www.roleplayerguild.com/posts/5305216]03. Homura - Courage, Kindness, and Fear[/url] [url=https://www.roleplayerguild.com/posts/5307055]04. Homura & Voligan & Zenia - The Creation of Keltra[/url] [url=https://www.roleplayerguild.com/posts/5307912]05. Departure - Curiosity & Wanderer[/url] [url=https://www.roleplayerguild.com/posts/5307914]06. Chailiss & Homura - Arrival in the Northern Realms[/url] [url=https://www.roleplayerguild.com/posts/5309330]07. Iqelis & Homura - The Birth of Ea Nebel[/url] [url=https://www.roleplayerguild.com/posts/5310098]08. Learning to Dance - Independence[/url] [url=https://www.roleplayerguild.com/posts/5310349]09. The Theft[/url] [url=https://www.roleplayerguild.com/posts/5311420]10. Homura & Yudaiel - Visions on the Moon[/url] [url=https://www.roleplayerguild.com/posts/5312208]11. The Roar of the Abyss[/url] [url=https://www.roleplayerguild.com/posts/5312232]12. Apostate & Homura - Pride & The Eternal Fire[/url] [url=https://www.roleplayerguild.com/posts/5312394]13. The Gnosis[/url] [url=https://www.roleplayerguild.com/posts/5312871]14. Tuku & Pride[/url] [url=https://www.roleplayerguild.com/posts/5313102]15. Homura & Jiugui[/url] [url=https://www.roleplayerguild.com/posts/5313568]16. Viho & Fear I[/url] [url=https://www.roleplayerguild.com/posts/5314801]17. Viho & Fear II[/url] [url=https://www.roleplayerguild.com/posts/5315077]18. Homura & Tuku[/url] [url=https://www.roleplayerguild.com/posts/5317287]19. Homura & Phelenia[/url] [url=https://www.roleplayerguild.com/posts/5317387]20. Homura & Sala[/url] [url=https://www.roleplayerguild.com/posts/5317424]21. Viho & Fear III[/url] [url=https://www.roleplayerguild.com/posts/5317431]22. Home with You[/url] [url=https://www.roleplayerguild.com/posts/5317432]23. Apostate & Homura II[/url] [url=https://www.roleplayerguild.com/posts/5317435]24. By the Bonfire[/url] [url=https://www.roleplayerguild.com/posts/5317437]25. Strawberry[/url] [url=https://www.roleplayerguild.com/posts/5317811]26. Deliveries & Duels?[/url] [url=https://www.roleplayerguild.com/posts/5318424]27. Yoliyachicoztl Week[/url] [url=https://www.roleplayerguild.com/posts/5318760]28. The Monarch of All & Homura[/url] [url=https://www.roleplayerguild.com/posts/5319030]29. Chailiss & Homura II[/url] [url=https://www.roleplayerguild.com/posts/5319581]30. Prelude to Ea's Trials I[/url] [url=https://www.roleplayerguild.com/posts/5319607]31. Lorelei & Keltra I[/url] [url=https://www.roleplayerguild.com/posts/5319694]32. Aethel & Homura I[/url] [url=https://www.roleplayerguild.com/posts/5319852]33. Cath Melainea & Homura I[/url] [url=https://www.roleplayerguild.com/posts/5319970]34. Apostate & Homura III[/url] [url=https://www.roleplayerguild.com/posts/5320078]35. Lorelei & Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5320208]36. Prelude to Ea's Trials II[/url] [url=https://www.roleplayerguild.com/posts/5320659]37. Lorelei & Keltra III[/url] [url=https://www.roleplayerguild.com/posts/5321296]38. Chailiss Week[/url] [url=https://www.roleplayerguild.com/posts/5321396]39. First Trial of Ea Nebel[/url] [url=https://www.roleplayerguild.com/posts/5321721]40. Lorelei & Keltra IV[/url] [url=https://www.roleplayerguild.com/posts/5321724]41. Lorelei & Keltra V[/url] [url=https://www.roleplayerguild.com/posts/5321917]42. Lorelei & Keltra VI[/url] [url=https://www.roleplayerguild.com/posts/5321976]43. The Holy Quintet I[/url] [url=https://www.roleplayerguild.com/posts/5322171]44. Second Trial of Ea Nebel[/url] [url=https://www.roleplayerguild.com/posts/5323740]45. Third Trial of Ea Nebel[/url] [url=https://www.roleplayerguild.com/posts/5323785]46. Pride & the Recusant I[/url] [url=https://www.roleplayerguild.com/posts/5324035]47. Keltra & the Recusant I[/url] [url=https://www.roleplayerguild.com/posts/5324362]48. Voligan Week[/url] [url=https://www.roleplayerguild.com/posts/5324684]49. The Holy Quintet II[/url] [url=https://www.roleplayerguild.com/posts/5324777]50. The Last Trial of Ea Nebel[/url] [url=https://www.roleplayerguild.com/posts/5325255]51. The Holy Quintet & Zima I[/url] [url=https://www.roleplayerguild.com/posts/5326490]52. Homura returns to Keltra[/url] [url=https://www.roleplayerguild.com/posts/5327992]53. Chailiss & Keltra[/url] [url=https://www.roleplayerguild.com/posts/5328467]54. The Holy Quintet & Keltra[/url] [url=https://www.roleplayerguild.com/posts/5329059]55. Fear & Zima Flee Keltra[/url] [url=https://www.roleplayerguild.com/posts/5330700]56. Eschatli & Keltra I[/url] [url=https://www.roleplayerguild.com/posts/5332227]57. Charis & Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5334550]58. Wanderer & Keltra I[/url] [url=https://www.roleplayerguild.com/posts/5338465]59. Wanderer & Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5339581]60. Reflections & Keltra[/url] [url=https://www.roleplayerguild.com/posts/5339593]61. Fear & Zima I[/url] [url=https://www.roleplayerguild.com/posts/5341477]62. Reflections & Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5341671]63. Zima, Fear, and Yesaris[/url] [url=https://www.roleplayerguild.com/posts/5342294]64. Homura returns to Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5342628]65. The Birth of Desire[/url] [url=https://www.roleplayerguild.com/posts/5344886]66. Fear, Viho, and Zima[/url] [url=https://www.roleplayerguild.com/posts/5345547]67. Journey to Nalusa[/url] [url=https://www.roleplayerguild.com/posts/5345554]68. Fear, Grimm, and Zima[/url] [url=https://www.roleplayerguild.com/posts/5346192]69. Nice[/url] [url=https://www.roleplayerguild.com/posts/5346614]70. Reflections & Keltra III[/url] [url=https://www.roleplayerguild.com/posts/5347082]71. Fear is broken[/url] [url=https://www.roleplayerguild.com/posts/5351877]72. Fear becomes Vale[/url] [url=https://www.roleplayerguild.com/posts/5353253]73. Fear & the Labyrinth[/url] [url=https://www.roleplayerguild.com/posts/5355323]74. War in Nalusa[/url] [url=https://www.roleplayerguild.com/posts/5355415]75. Change & Reconstruction[/url] [url=https://www.roleplayerguild.com/posts/5357593]76. Homura & Aethel II[/url] [url=https://www.roleplayerguild.com/posts/5360595]77. Fear/Vale, Garle, and Zima[/url] [url=https://www.roleplayerguild.com/posts/5361324]78. Pride & Keltra II[/url] [url=https://www.roleplayerguild.com/posts/5361370]79. The Season of Strife[/url] [url=https://www.roleplayerguild.com/posts/5364901]80. Fear II Joins her Sisters[/url] [url=https://www.roleplayerguild.com/posts/5368247]81. Honor & Vengeance I[/url] [url=https://www.roleplayerguild.com/posts/5370220]82. Honor & Vengeance II[/url] [url=https://www.roleplayerguild.com/posts/5371794]83. Death's Embrace[/url] [url=https://www.roleplayerguild.com/posts/5378297]84. Duty & Forgiveness[/url] [url=https://www.roleplayerguild.com/posts/5380662]85. Ruina & Homura - Cycle IX[/url] [url=https://www.roleplayerguild.com/posts/5381956]86. Growing Cold[/url] [url=https://www.roleplayerguild.com/posts/5383355]87. Death in the North[/url] [url=https://www.roleplayerguild.com/posts/5383715]88. Another Ending[/url] [url=https://www.roleplayerguild.com/posts/5384262]89. Then There Was Silence[/url] [/hider]