[center][img]https://massivelyop.com/wp-content/uploads/2016/04/anvil-eso-696x229.jpg[/img][/center] [h2]Greetings traveler, and welcome to the City of Anvil[/h2] [indent][sup]City of Anvil is an entirely player-driven roleplay, not unlike a miniature persistent world. Play as a character you've missed, the character that you still have thoughts of "what-if?" about, that you've longed to write about. Share their story alongside the anthology of other player characters within the safe walls of the City of Anvil. If you're looking for an action-packed, story and GM-driven roleplay, you won't find it here. The goal of this roleplay, is to allow those of us with less free time, less time to maintain momentum to keep up with a full story, a place to scratch the writers itch with one off character posts for the characters we have played before and long to write again. This is non-commital, and you can come and go as you please, as you fancy. For this game, I will be seeking players over characters - and this roleplay for the time being, is [b]strictly invite only.[/b] Naturally, as this is character driven, to my players, please put forward as many characters as you'd like. I will not be too picky about who is accepted to the roleplay, and will try not to make you change too much. I simply ask that you respect the unwritten (but many many times written) and widely accepted TES roleplay rules of RPG. If you have by chance forgotten them, [b]here they are as always.[/b][/sup][/indent] [h2]Rules:[/h2] [indent][sup] [b]No Godmodding or Powerplaying.[/b] This is a story, not a competition to be Billy or Betty Badass. Keep your characters balanced. I don't want to enforce strict rules that stifle your creativity in creating a character, I will always be reasonable and work with you to create a compelling character with the skills that you want but you have to be prepared to tone things down if necessary. [b]Advanced Level.[/b] I'm looking for people who can commit not only to advanced literary standards, but players who are able to craft their own ideas together and weave up stories with their own initiative without hand-holding. [b]Be Considerate, Communicate.[/b] If you can't post for whatever reason, let your partner(s) know. Don't leave us with creative blue balls. [b]Be Kind.[/b] I really, really, really don't want dick behaviour in the OOC. It doesn't foster the kind of atmosphere I like to create. So be nice to each other, respectful, and helpful. If you can't say anything nice, don't say anything at all. I will remove people who start ruining the groove. Keep it PG-13. You know the rules of the guild. No naughty posts in the IC. If you really have to, take it to PM. [b][b]Noteworthy:[/b][/b] Due to the setting of this game, please be aware that your characters will be exposed to some absolute boredom. No, really. We're rebuilding a city following the Oblivion crisis. There's politics to do, businesses to establish, and potatoes to plant or something. Not to say you can't have your characters off on some action-packed excursion... You'll just be responsible for writing those stories yourselves. [b][b]Please no prior relationships with canonical characters from any of The Elder Scrolls games.[/b][/b] If you wish to write up prior relationships with other player characters within the game, then by all means please do so as it can be fun. But it's also just as fun to be ~total strangers~... [b]Be sensible in your capabilities.[/b] Anything that your character has, must be explained in some way. For example, if they are carrying a lot of money on them - why is this? Are they from a rich family? They have a pretty swish weapon but pretty basic armour? Was it an heirloom?These are things I will question on sheets. With everything in mind, I am always open to ideas so please talk to me in advance.[/sup][/indent] [h2]The World:[/h2] [indent][sup] [b]4E 18[/b] Following the final battle, the Empire was left without an Emperor. Martin had no heir, and so the throne lay empty. But the dire need for an Emperor was gone, the Gates of Oblivion were sealed forever, and the Daedra could never attack Tamriel again. The Hero of Kvatch, for the services rendered during the Crisis, was declared the Champion of Cyrodiil. The Septim Empire, bereft of its god-blessed dynasty, fell on hard times after the Crisis' end. Political and cultural wounds left by the war would continue to fester long after the Crisis abated. In particular, the secession of Black Marsh and the subsequent fall of Morrowind left the east in doubt. Tamriel would enter a state of disarray not seen since the fall of the Potentates and the Second Empire. But the majority of the empire would be restored under Titus Mede, using conquest to re-establish control.[/sup][/indent] [hider=Events of Note - Timeline] [indent][sup] A new era begins after the Oblivion Crisis comes to an end. High Chancellor Ocato unsuccessfully attempts to bring the Empire a new Emperor after the Oblivion Crisis. In the wake of the Oblivion Crisis, Rimmen declares its independence from the Elsweyr confederacy. Is successful in establishing itself as an independent kingdom once more. [b]4E 2[/b] Sinderion delivers a speech to the Alchemical Symposium about Nirnroot. [b]4E 5[/b] Sul tries to save his wife Ilzheven from being sacrificed to Ingenium, damaging it in the process. The damaged Ingenium causes Baar Dau to fall from the sky, destroying the whole of Vivec City on the impact. Red Mountain erupts and the Red Year begins. [b]4E 6[/b] The Argonian invasion of southern Morrowind begins. [b]4E 10[/b] High Chancellor Ocato is killed, most likely by the Thalmor. Stormcrown Interregnum begins. A bit after 4E 10, Thules the Gibbering usurps the throne. [b]4E 16[/b] The High King of Skyrim gives Solstheim to the Dunmer as a result of the Red Year. [b]4E 17[/b] Titus Mede I ascends to the throne of Emperor around this time. Stormcrown Interregnum ends. [b]4E 18[/b] Attrebus Mede is born. [b]City of Anvil begins.[/b] [/sup][/indent][/hider] [center][img]https://cdn.discordapp.com/attachments/573159812259512322/902196743557480448/anvil_house.jpg[/img][/center] [h2]Character Sheet and Instruction:[/h2] [indent][sub]Please feel free to simply take the basics, and create a sheet of your own design - be as creative as you like! Characters simply need to have a reason to be in Anvil. They can be owners of a business, work in the courts, be farmers, students, petty criminals, be soldiers or town guards, or simply be passing through on their way. Happy to be flexible with you to make the characters fit the setting. [/sub] [hider=Character Sheet] [B]Name:[/B] Full name, and any aliases/nickname used. [B]Race:[/B] Nord/Imperial/Breton/Redguard/Altmer/Bosmer/Dunmer/Argonian/Khajiit [B]Age:[/B] [B]Birthsign:[/b] [B]Family Origins:[/B] Place of birth, where they live/grew up etc. [B]Appearance:[/B] Pictures allowed, [b]no anime[/b]. Try to keep lore friendly images. Pinterest is a great tool. A detailed written description is also necessary. [hr] [B]Personality:[/B] I want to know who your character is. What makes them tick, what do other people think of them? Of all sections on this sheet, this should be the most thought out and detailed. [hr] [B]History:[/B] A brief history of your character. How they got to where they are now, examples of 2 or 3 notable events. A glimpse of who they were to become who they are. Don’t be too hung up on it, part of Days of Night will be allowing players to reveal and flesh out the backstory through flashbacks in each episode. I don’t really want to know what they were doing at 5 years old unless it was really important. [B]Biggest Regret:[/B] This is incredibly important, it can be an event you didn’t cover in the history. But I want to see what has crippled your character, what decision has stayed with them since they made it. [B]Character Name ‘s Goal:[/B] Equally as important, if not more so than anything else on this sheet. This is how I will craft my story around you, and find you an arc in an episode. What is your characters dream [i]now[/i]? If this was a solo adventure and your character was the hero - what happens to them? Do not write this section based on other characters submitted. Be selfish, tell me what [b]you[/b] want. The dream of your character may well change, and that is also fine. [hr] [B]Skills:[/B] This section gets a bit more complicated. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 expert skill, 3 adept skills, and 3 novice. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 expert at the cost of 2 adept). Likewise, you can gain more skills if you downgrade a skill (1 adept becomes two novice, for example). Explain why your character is good at each skill in a brief sentence. (Thank you [@Dervish] ) If in doubt, ask! [b]Expert:[/b] [b]Adept:[/b] [b]Novice:[/b] [b]Spells:[/b] Please note, a max of 7. Must match the level you’ve put as the school of magicka. No Wall of Flames for a novice destruction mage, for example. [B]Equipment:[/B] [B]Misc. Possessions:[/B] [/hider][/indent]