[center][h1][b]Village of Salisrane[/b][/h1] Salisrane is a nondescript fishing village tucked away on the south eastern coast of the Grand Empire. Due to it's remote location far from the capital Salisrane was always somewhat of a backwater. The crown’s benign neglect allowed piracy and banditry to flourish. Salisrane and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Salisrane grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Salisrane and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves to support their growing realm, and Salisrane suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep. In time the local lords took notice to the unchecked banditry and a rising pirate nation and looked to the crown for an answer. The answer came quick as the Emperor quickly raised a navy, and dealt a sharp check to the ambitions of the Sea Princes — but the conflict is by no means over. Emperor Lionheart has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated in order to strengthen the Empire. Salisrane, remote though it might be from the center of power in The Empire, is entering a new phase of its life as it reacts to the emperor’s plans. The crown’s agents want to expand the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the emperor himself — have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s — and, indeed, the entire region’s — prosperity. [h2][b]The Guild[/b][/h2] Players will be new members of The Empire's Adventurer's Guild in Salisrane. tasked to handle issues that the local guard and militia are unable to deal with or outside their jurisdiction. The guild serves as a focal point in the region for adventurers to receive jobs and return for pay. Contracts are first come first served and each team of adventures can only take one contract at a time. So pick your jobs wisely as they are likely to change before your party is able to return. [h3][b]Adventure Rankings[/b][/h3] within the guild adventurers have a rank that represents how strong they are, and determine what jobs they can go on. Below will be the list of ranks and a comparison to a corresponding DND character level to try and make this make more sense. Pericline - Levels 1-2 Copper - Levels 3-4 Bronze - Levels 5-8 Silver - Levels 9-12 Gold - Levels 13-15 Platinum - 15+ At the start of the Adventure all members will either be of Pericline or Copper ranking within the Guild [/center]