Some skill concepts here... They're all up for discussion, edits, or outright denial. Figured I'd just throw some ideas at the wall and see what sticks! [hider=SKILL: Lesser Consecrate] Auriel must make physical contact with the item in order to consecrate any item. If an item is consecrated, it glows a faint white, and the item will energize the user if they are holding or wearing it. Consecrated weapons will be extra effective against undead or unholy foes, often burning the area of the strike. For anything else, a consecrated weapon will cause wounds that heal slower than normal. Consecrated armors will neutralize incoming unholy magic attacks, and they will be extra resistant to unholy enchanted weapons. Whether the consecrated item is a weapon or armor, however, it does not last forever. A consecrated piece of gear will remain consecrated for an hour so long as it isn't being used. The more a consecrated weapon strikes a target, the faster the enchantment wears off. The more a consecrated piece of armor protects from a blow, the faster it wears off as well. [color=white]Pros[/color] Can provide a boost in offense or defense respectively The faint glow of a consecrated item could provide a weak light source The user of a consecrated item will feel energized so long as the item is consecrated, which is great for keeping somebody from falling to effects of fatigue [color=white]Cons[/color] Auriel must physically touch a weapon to be able to cast this spell The more extensively used a consecrated item is, the faster the consecration wears off The faint glow could possibly give away the user's position if stealth is a factor [/hider] [hider=SKILL: Null Pain] Auriel can cast a quick spell to simply nullify a target's physical pain. This helps to get somebody past the pain barriers of an injury or intense muscle fatigue. The spell is brief, lasting only a short two minutes. But if Auriel has time to focus and channel more holy energy, she can extend the effects of this spell upwards to fifteen minutes. The more powerful the casting is, the more mana is consumed. [color=white]Pros[/color] Can help a person to overcome pain barriers in order to the victim to potentially rescue themselves Auriel can cast Null Pain on herself in order to utilize her wings for short bursts of flight, or to sustain a short glide The length of the spell can be adjusted as per needed at a proportionate cost of mana [color=white]Cons[/color] The spell does not heal injuries, and it is possible that an injury could be made worse simply by ignorance after the pain is nullified, thus is it highly encouraged that the target of the spell be mindful of their actions to not make matters worse [/hider] [hider=SKILL: Lesser Purify] Non-magical effects can be completely removed from a single target when this spell is cast on them. Traditionally, this means that if cast on an ally, Purify will remove any sort of negative non-magical ailment that is plaguing that individual, whereas if it cast on an enemy, it will generally remove any sort of non-magical enhancement that might be aiding them. [color=white]Pros[/color] Can be used to prevent poisons, diseases/illnesses of the non-magical variety Can be casted quickly and at a short distance [color=white]Cons[/color] The spell is single targeting, meaning that large groups of people, be they friend or foe, can easily overwhelm the usefulness of the spell Cannot purify magical ailments Cannot purify natural ailments that come with age or disabilities [/hider] [hider=SKILL: Holy Bolt] An offensive holy spell that fires a fast bolt of light at the target. The relatively low mana cost and ease of use allows this spell to be cast quickly and in succession of other spells. The damage the holy bolt delivers is more effective against unholy enemies. Undead are burned by the bolt. [color=white]Pros[/color] A simple spell that can be used quickly multiple times Extra effectiveness against unholy enemies, additionally burning undead foes [color=white]Cons[/color] Low damage against enemies that aren't unholy [/hider] [hider=TRAIT: Novice Swordsmanship] After training with her skilled mother for the better part of a day, Auriel has learned the rudimentary techniques required for a swordsman. She has specifically learned techniques related to the saber. [color=white]Pros[/color] She can more effectively use a sword in combat now [color=white]Cons[/color] She isn't as competent with the sword as she is with the spear [/hider]