As for myself, I've got a lot of characters I can potentially use here. I have a LOOOOOOONG history of Neopets RP. And I have actually already taken the time to think about how I'd put them into a tabletop campaign if the opportunity ever arose. [hider=Character list]1. Ferrin Aren - Red Scorchio - Fighter > Banneret. Ferrin was once a knight of Meridell, but after an incident in which he accused a Meridellian noble of a crime and trespassed to investigate and fought with them without evidence, he was relieved of duty and is now simply a traveler who seeks to help those in need...and just enjoy some brawls while he's at it. However, deep down, he still considers himself a Knight of Meridell, and loves his home country, acting as though he were still among their ranks. 2. Oki - Blue Bori - Fighter > Eldritch Knight. Descended from a family of Bori that hid away prior to the events of the "Hannah and the Ice Caves." However, he was born with a curse: water and ice are weapons that his body once wielded uncontrollably by pure instinct. This has led him largely to a life where his curse harming others wouldn't just be out of place, it would be welcomed: the life of a mercenary. (Fun fact: this character is based on the Ice Bori - a giveaway-specific Neopet color that was nontransferable; they turn Blue if put into the Neopian Pound) 3. Luke Thorton - Faerie Lutari - Rogue > Inquisitive. An introverted detective, born and raised in Faerieland, who has since come to the rest of Neopia in order to learn the ways of other nations for the sake of his curiosity. He seeks to one day create his own operation as a private investigator to make his living. His powers of observation are his weapon of choice...though when it comes to physical weapons, he is no expert, although he knows how to defend himself a bit. 4. Chazz Prower - Spotted Lupe - Artificer > Armorer. A timid, somewhat cowardly Lupe, but one who tries to do his best to make the world a better place. Chazz is a man who was born and raised in Meridell from the blood of Brightvalians. He was teased and bullied for his bookishness on a nearly daily basis. One day met a Grundo who possessed technology he'd never seen before. At Chazz's request, he was brought up to the Virtupets space station, where he learned that the Grundo was an inventor and quickly became his student. He learned the basics of the trade and began to create inventions himself. Before long, he was put to the task of returning to the surface of Neopia and start his life anew. Now he travels Neopia for inspiration for new inventions....[/hider] In other news, I've looked over that document, and while I mostly like what they're going for and I think it's largely fine, there are a couple of general changes I think should be considered: 1. I think the racial perks should be split between Species AND Color. Where you get a combination of abilities based on whatever combination you choose to use. Basic colors or colors PURELY of aesthetic design (like Spotted or Strawberry) would probably function identically while others like Faerie, Darigan or Mutant would function differently with different bonuses. This would make character creation a lot more flexible, considering Neopets aren't always born where their species originated. A change in Color can add or remove physical traits and features, such as Flight for a Faerie pet, or maybe a Darigan gets a bonus to Intimidation. In terms of color abilities, I believe you should get 2-3 "weaker" features or a single "stronger" feature like Flight. 2. I strongly disagree with the idea that a character's skill proficiencies can't change if they shift species. In the specific example they gave, it does not make sense for the Koi to maintain their Perception skill. The whole reason they have that proficiency in the first place is because they were an Eyrie - literally "eyes of an eagle." It does not make sense for them to maintain that skill when they lose the physical attribute that granted it. I believe every trait and feat should relate directly to the species physiology, and they should be gained and lost in their entirety if they change...with the obvious exception of Languages and ASI's (to prevent confusing flip/flopping of ability scores.) 3. I notice here and there that there are some traits/racial feats that seem more like they'd be bound to a personality rather than a species, such as the Lupe, Gelert and Ixi. A brave character wouldn't suddenly stop being brave just because they turned from one kind of dog into a dolphin. Special note goes to species like the Acara, who have a feat with an effect that is fine, but should be renamed to make it more tied to their species more than something like "cunning." What do you guys think? Obviously, instead of overhauling the entire list at once, we can probably just do some modifications when they become relevant to us, like focusing on the species and colors of our characters for instance.