[quote=@threetoads] I think it's a fun limitation to work with, not entirely sure where I want to take it yet but I suppose it's something to work out naturally in time? It's usable in combat via the ability to manifest melee weapons, shields, lockpicks...Whatever happens to be useful? I suppose you could argue it's very Green Lantern-y just with a considerable drawback and consequences. Of course she's not trained in martial arts or anything of the kind so at least at the stage where the story begins it would at best be very archaic 'street fighting' if that. But I can also imagine she could fit into some support scenarios by conjuring objects for others though this again, is limited and has drawbacks. Objects that do not have physical contact with her don't stay around for very long unless that's where she focuses her power and even then that's an exceptional 'exertion' at this stage, so something like conjuring pieces of armor for someone else in order to protect them could be life saving but not without risk. As for recovery it's more of a time based thing. Being unable to sleep means she's somewhat less effective and has to be more useful as a 'competent normal person' as opposed to straight up superhero in the moment. At the same time I view the recovery 'meter' on a sort of 1 to -1 scale. 1 being fully capable and at 'maximum capacity', 0 being in a sleep deprived state where using her abilities starts to be actively risky and -1 being at a point where hallucinations and nightmare manifestations happen, I imagine those as 'rogue powers'. Objects created more on subconscious instinct versus thought out planning. Objects that aren't fully being controlled or less conventional things like tendrils of energy. In terms of how the usage drainage works I imagine it to be more based on volume and focus currently? (Unless that's too vague?) So to conjure a crate for example that would be fully within her current limit of an object that's about half her size wouldn't result in too much exertion, but to conjure about a house or two worth of crates over the entire day would be quite a lock. Similarly, conjuring and maintaining for example a weapon or two for the entire day wouldn't be very detrimental, but keeping someone else on the team equipped with a set of weapons for the entire day would be far more costly in terms of energy. Does that help at all? [/quote] Hmm, I see. It seems a little limited in my opinion, but if that sounds like something you'd enjoy writing, I'll approve it. Feel free to post your CS in the Characters tab and I'll send you a link to the Discord server.