[@hatakekuro] Anise nodded to the statement, and then followed, because she didn’t have a lot else to do right now. Basil healed his Pokémon and then retrieved Lancer. Then, with all three Pokémon sent out he got a couple of curious looks by random center-dwellers that just happened to be around because some people consider the Pokémon Center a place to socialize in. Aaand then his bug-Pokémon almost fighting one another, and he was modestly close to getting a telling to keep all form of fighting outside the Pokémon Center, but he managed to calm them down in time. With that, instead, he could focus on the little plot he had in mind. Roxanne sent out a wave of electricity to strike at the two bugs! A sphere of electric charges manifested around the two of them and showered them in electricity… Though, because Thunder-Wave is a single-target move and it was targeted at the both of them, neither got paralyzed! Just because there were no negative consequences doesn’t mean it was a pleasant experience, however. Still, as the electric bolts danced around them, one went directly from Lancer to Sabbah. Further sparks flew as the bolt between them grew in intensity, seemingly drawing the power of the electric move and thickened intensely, and so the both of them were overtaken by a white light…! [url=https://www.youtube.com/watch?v=xfeBNwWGmzs]What?[/url] Lancer and Sabbah are evolving! As the two bugs shone, suddenly a portion of the matter of one of the Pokémon was torn from it, part of Sabbah surging over to Lancer. The manifestation of the metal helmet had travelled along the lightning-bolt onto Lancer, attaching to his head, and from there it expanded. The whole Pokémon grew, and the helmet grew over his arms and down over his tiny legs, forming a shell over his lower form and two large lances over Lancer’s left and right arms, and over his head a great horsehair crest grew to add to the majesty… For Sabbah, in the meantime, something had been taken instead of added, with the Shelmet being left with less than it had before. Yet, her evolution was not done. Pulled out of her shell, Sabbah grew significantly in size, forming a much larger head and body, and was wrapped in a a dark cloth-like membrane. No longer held back by metal shell that had once been her home, she now stood upright, her head adorned with a star and her body capable of far greater nimbleness… [hider=result][center][url=https://cdn2.bulbagarden.net/upload/6/63/589Escavalier.png][img]https://i.imgur.com/MHrO02C.png[/img][/url] [url=https://cdn2.bulbagarden.net/upload/3/34/617Accelgor.png][img]https://i.imgur.com/rriiBxs.png[/img][/url][/center] Congratulations! Lancer evolved into Escavalier! Congratulations! Sabbah evolved into Accelgor! [center][color=6ecff6][i]Pokédex Entry #589 – Escavalier, the Cavalry Pokémon. Karrablast evolved by wearing Shelmet’s shell, the steel armor protecting its whole body. They fly around at high speed, striking with their two lances. Even when in trouble, they face opponents bravely.[/i][/color] [color=6ecff6][i]Pokédex Entry #617 – Accelgor, the Shell Out Pokémon. Having removed its heavy shell from being a Shelmet, it becomes very light and can fight with ninja-like movements. When its body dries out, it weakens. So, to prevent dehydration, it wraps itself in many layers of thin membrane.[/i][/color][/center] [center][color=6ecff6][i]Lancer learned Quick Guard! Sabbah learned Acid Spray! Sabbah learned Double Team![/i][/color][/center] New Pokémon recorded! Basil gained 2000P! New Pokémon recorded! Basil gained 2000P! And with that, the evolution was done. There were some applause from random corners of the Pokémon Center, after all you don’t see that particular evolution every day. Anise, too, looked somewhat impressed. [color=e04f4f]‘It worked. Well done,’[/color] was her comment as soon as he looked at her the next time. So, what’s up now?[/hider] [hider=Highhill Town][center][h2]Highhill Town[/h2] [url=https://i.imgur.com/dsqK7cw.jpg][img]https://i.imgur.com/EiXydD2.jpg[/img][/url] [url=https://i.imgur.com/AT5U8U9.jpg][img]https://i.imgur.com/5bvHMMV.jpg[/img][/url][/center] Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on. One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common. It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Lorette’s Minor League Bug-Type Gym.[/i] 6.4. Docks. [i]For fishermen or perhaps a ticket across Route 14.[/i] 6.5. Ancient Rocks. [i]Of completely unknown origin, ancient writing on them.[/i] 6.6. Ranch. [i]There are ranches around Highhill, if you stand to gain from them.[/i] 6.7. Move Changer. [i]We can guess from the name, but what can this man do?[/i] 6.8. Mayor’s House. [i]If you see reason to visit, it’s right by the rocks.[/i] [/hider] [i]Connected areas: [/i] Route 1. [i]To the south, is the common route of first journeys. Green and straight.[/i] Route 3. [i]To the north, the route to Rainrock or the Silent Shrine. A wet woodland.[/i] Route 14. [i]To the east, the lake known as the Dragon Lake, potentially for crossing.[/i] [hider=Highhill Town]Common: #10 Caterpie #16 Pidgey #66 Machop #532 Timburr Uncommon: #588 Karrablast #616 Shelmet Rare: #198 Murkrow (night)[/hider]