[hider=Submission A] [center] [h1][color=c93648][b][i]Sisterly Red Wolf[/i][/b][/color][/h1] [hider=Appearance][img]https://cdn.discordapp.com/attachments/670294251044864020/908771945397497876/2-2-8-2018.png[/img][/hider] [u][b]Name:[/b][/u] [i][color=c93648][b]Red Riding Hood[/b][/color][/i] [u][b]Age:[/b][/u] Estimated to be 20 canonically (with help from other in-universe sources) [u][b]Gender:[/b][/u] Female [u][b]Canon:[/b][/u] [img]https://cdn.discordapp.com/attachments/670294251044864020/908771948903952454/C75CC3B8-21E0-4233-A9EB-20DD39890E09.png[/img] [u][b]Main Thread or Sandbox:[/b][/u] Main Thread [b][u]Personality:[/u][/b] Red Riding Hood is supportive, outgoing and confident - all in one bundle. She approaches everything she can with a modest bulk of energy to her name, and keeps trying to bring out the best in everyone at the cost of leaving her own feelings out of the way. Red Riding Hood is also noted to be (figuratively) attached to her hood and has a lot of trust issues. Red Riding Hood is the former leader of the Blood Team, and with that responsibility as well as upholding herself as the elder sibling to all other fellow members of the Blood Team, Red Riding Hood puts her 'siblings' before herself when needed, though there come several instances where she needs to put her foot down and be openly serious and admit that she herself needs help at her most vulnerable of times, yet she is scared to make others feel like she is not well. [b][u]Equipment:[/u][/b] [color=c93648][u][i]Blood Weapon (Scissors):[/i][/u][/color] As pictured! This giant pair of scissors with impale-a-man sized blades is Red's personal weapon of choice - having had said weapon for years now since they were crafted for her and given to her as a gift for her birthday a few years ago. Forged from Blood Crystals that grow within the walls of the Jail and its various dungeons, these giant scissor blades are able to wound and slay the Marchens all around the Jail and beyond - or in extension, fell the formerly invincible Nightmares - far bigger and more adept Marchens that lurk in specific areas as sentient and horrific hazards for any adventurers who find them. In fact, she's one of the three people involved in the death of the first Nightmare! When it comes to the strength of this weapon of hers, they can cut through wood, steel, human and monster if you just so happen to end up on the wrong end of them. [b][u]Attributes:[/u][/b] [color=c93648][u][i]Natural Magic:[/i][/u][/color] Red Riding Hood possesses a form of natural magic that flows right through her veins - and in turn, is natural to her. With this power, Red Riding Hood has a variety of tools at her disposal - making her a mixed bag. Ranging everywhere from healing and support (the latter in various forms) as well as both physical 'and' magical forms of attacking, Red Riding Hood can pretty much do it all. However, in spite of this, where she does have to take a hit is in her strength - at least, the full power of her magic. She may have a lot of options and versatility, but she lacks the power to make them all count and get the most of them, instead making her more powerful options geared to physical instead. [color=c93648][u][i]Enhanced Strength:[/i][/u][/color] Again, natural to her! More so than an average human, Red Riding Hood and others from her home world have slightly higher strength, speed and endurance per their origins - said origins also where their magic comes from to begin with. [color=c93648][u][i]Best In None:[/i][/u][/color] To go alongside her versatile magic, Red Riding Hood is adept at a wide assortment of weapons - ranging from swords and hammers to bows and firearms. So, if she gets her hands on a weapon, the odds are that she will be able to use it as if it was her own - even if temporarily - so that even without her weapon, she can fend for herself if she grabs one. [b][u]Biography:[/u][/b] Red Riding Hood was originally found as an orphan among the Jail's Station Grounds by a soldier who is now long deceased in their attempt to try and scale the entire Jail Tower, and failed. With nobody else to take her in, Professor Tohjima, a researcher who works at the edges of the Jail itself, took Red Riding Hood in and began to investigate and find out she was a Blood Maiden, and ever since being taken in, Red Riding Hood treated him as her dad (even referring to him as such), though at the age of 10, when a previously alive Blood Maiden in Little Mermaid entered Blood Skelter (a literal blood fuelled rampage that could not be reverted), Red Riding Hood had no choice but to kill the rampaging maiden to prevent further losses and was traumatised as a result, wanting nothing more than someone else to keep by her as a member of her family of choice - an event that still haunts her to this day. As if that wasn't bad enough, it turns out her father figure was the King of the Nightmares, who later outright told her he had no use for her anymore, after everything she did to help him and the others. [b][u]Other:[/u][/b] BLOOD GULCH GANG, RISE UP! Before the events of that roleplay, she was taken prior to the events of Finale's prologue - but here, she is taken some time prior to Finale's final boss. Full skill set (I will be limiting her to 10 skill slots in total) is to be determined! [/center] [/hider] [hider=Submission B] [center] [h1][color=A8BBC2][b][i]The Isolated "Demon Lord"[/i][/b][/color][/h1] [hider=Appearance][img]https://cdn.discordapp.com/attachments/670294251044864020/908669334254149722/Hameln_Fighter.png[/img][/hider] [u][b]Name:[/b][/u] [i][color=A8BBC2][b]Hameln[/b][/color][/i] [u][b]Age:[/b][/u] Late teens or young adult (unconfirmed and vague in canon)? [u][b]Gender:[/b][/u] Female [u][b]Canon:[/b][/u] [img]http://ideafintl.com/mary-skelter-2/img/logo_.png[/img] [u][b]Main Thread or Sandbox:[/b][/u] Sandbox [b][u]Starting Location (SANDBOX ONLY):[/u][/b] Metropolis, Metropolis Park (only just arrived and woke up) [b][u]Personality:[/u][/b] Hameln is a lot of things - but as someone who calls herself the Demon Lord, her confidence is high and so is the energy she brings. Though she is not terribly knowledgeable due to living underneath the surface and out of the eyes of both man and monster that lived above the place she called her lair, the environment itself taught her an awful lot from the time she stayed down there. Despite her high spirits and the sheer presence of her sheltered ego, Hameln is not very good with communication - stuttering, slurring and practically falling apart when she's called out on it (as she often tries to uphold a proud, hero-like image to protect people). The extent of her communication is single-handedly carried by the time she's spent reading manga that found its way into her 'lair' - her home - and though she's not very good at said communication, she loves her manga very much to the point she one day wishes to write her own. [b][u]Equipment:[/u][/b] [color=a187be][u][i]Blood Weapon (Sword and Shield):[/i][/u][/color] As pictured! Hameln is able to wield these as you would expect - one in each hand (sword in right, shield in left) or even if she wants to, can just use her powers to levitate them instead for a hands-free combat experience. Though it is unclear how she got her hands on these weapons, they are forged from Blood Crystals that grow within the walls of the Jail and its various dungeons - including underground where she lived in. Thanks to this, both of her weapons are able to wound and slay the very Marchens she lives with (if she so pleased) - or in extension, fell the formerly invincible Nightmares - far bigger and more adept Marchens that lurk in specific areas as sentient and horrific hazards for any adventurers who find them. [color=a187be][u][i]Iron Piccolo:[/i][/u][/color] You may laugh at this musical instrument all you want, but I don't know if you'll be laughing too much when Hameln plays a little tune into it to draw a nearby item right into her hand, using the instrument's tune as a lure to magnet pull her target. She aims it towards the item she wants so long as she's close enough (about 7 feet distance away from her current position) - but in order to fully lure what she wants to her, the tune must be maintained. However, it 'only' works on items - and this means she cannot use this instrument to drag in anyone or anything else outside of that category. [b][u]Attributes:[/u][/b] [color=a187be][u][i]Natural Magic:[/i][/u][/color] Though the exact power she has is unknown to her at this point in time, Hameln has natural magical power flowing through her veins. Though the magic she wields is not magic-based and instead utilises her sheer strength, Hameln is able to unleash her magical might to hit multiple targets at once, harness the power of a certain element, or just hit really hard - with or without strengthening herself beforehand. If offense is not needed however, she does also have defensive options to sustain herself and any allies, while still functioning as an offensive threat if she would so please (which, from an in-character point of view, is something she will likely do - to protect others). However, she can only use so much magic. Some spells are more energy hungry than the others, often based on their strength and their effects - which is something that Hameln is 'not' in a large supply of, so her magical usage is limited. [color=a187be][u][i]Enhanced Strength:[/i][/u][/color] Again, natural to her! More so than an average human, Hameln and others from her home world have slightly higher strength, speed and endurance per their origins - said origins also where their magic comes from to begin with. [b][u]Biography:[/u][/b] Not much is known about Hameln's background. When the Jail Tower first appeared in the wake of the apocalypse that wrought the now 'below the surface' Japan (or at least what's left of it), Hameln found herself below even that tower and the area around it, several feet below the ground and the 666 feet tall tower that looms over everything around it. As she lurked in the place known as the Underground Labyrinth, she learned to live off the land and eventually ended up accepting it as home - better yet, the local Marchens (dungeon monsters) eventually acknowledged her enough to consider Hameln their master. For better or worse, Hameln was - to put it simply - a bit too eager with them. Though her treatment of these monsters often varied from good to bad or even worse, she practically owned the entire labyrinth between herself and her now-slave monsters. The only samples of the outside world she got was through manga that she sometimes found lying around - and reading into these stories is where her 'Demon Lord' era began. She took what she could learn and copy from the manga, for better or worse, and her imagination ran wild as she loses herself in every single page and book - unaware of the events happening on the surface. The rest of her story is largely unknown and/or up to interpretation - but somewhere down the line, Hameln discovered her powers after enough time around and with her minions - and naturally, she began to take them for granted too despite not knowing the full extent of them and what she was capable of. [b][u]Other:[/u][/b] Chose game 2 over game 1 for her character portrayal and not her strength. Will 100% be referencing manga from time to time, and there's nothing you can do to stop me. Full skill set (I will be limiting her to 10 skill slots in total) is to be determined! [/center] [/hider] Yes I know both of them are from the same series, but I picked them out from different games (and timelines) for the fun dynamic of it.