[center]Triple threat WOOOOOOOOOOO [hr] [img]https://static.wikia.nocookie.net/thelastofusgame/images/e/ef/Ellie.png[/img] [i][b][color=9e0b0f]"Everyone I have cared for has either died or left me. everyone… except for [u]you[/u]."[/color][/b][/i] [u][b]Name[/b][/u] Ellie [u][b]Age[/b][/u] 15 [u][b]Gender[/b][/u] Female [u][b]Canon[/b][/u] [img]https://upload.wikimedia.org/wikipedia/commons/6/67/The_Last_of_Us_Logo_2.png[/img] [u][b]Main Thread or Sandbox[/b][/u] Sandbox; Woke up not too long ago, been exploring a bit. [u][b]Starting Location[/b][/u] The Daily Planet, Metropolis [u][b]Personality[/b][/u] Ellie is known for her extremely loud mouth as well as her abrasiveness. Growing up in a post apocalyptic world will make anyone super bitter - and this girl is no exception. She doesn't take shit from anyone and considers herself to be particularly independent. She hates it when people talk down to her or treat her like she's a kid - because she knows that she's so much more than just that. She's not afraid to put anyone in their place if they go after her or her especially those she cares about. Ellie is a firm believer in the "eye for an eye" philosophy. The whole world can go blind if they so want, as long as it means they got their just desserts. But despite all of that, Ellie fears one thing above all else: being alone. She doesn't want to lose those who are closest to her. She may be tough as nails when she's alone, but Ellie craves off of human interaction. She thrives off of it. If she gets attached to someone, then she'd damn well better not lose them. And if someone takes them from her? Well, then she'll sure as shit be out for blood. Background: Ellie grew up in a world overrun by a fungus known as the Cordyceps. They turned her into world into a zombie-infested wasteland years before she was even born. From a young age, she was forced into military training by the adults around her, much like every other kid was. This led to her learning how to both shoot a gun and hold her own in a fight. It's also here that she picked up her survival skills. After an encounter with the Infected at a mall, however, both Ellie and her friend Riley were bit. They planned to die together that day, but in a cruel twist of fate, it turned out that Ellie had been immune... and Riley hadn't. Not long after being forced to kill her own best friend, Ellie was taken under the care of the Fireflies - a group of freedom fighters hoping to restore the world to what it once was. But due to unforeseen circumstances, Ellie was instead put under the care of smuggler Joel Miller. Joel was tasked with bringing her to a Fireflies base elsewhere in hopes that their surgeons would develop a vaccine using whatever made her immune. [u][b]Equipment[/b][/u] - Handgun: This standard handgun will be kept by Ellie at all times. It's an ordinary pistol with seven rounds. Ellie will start off with fourteen rounds, and hopefully she'll find more as her story progresses. - Flashlight: A flashlight used for seeing in dark areas. Nothing much more to say than that. - Combat knife: Ellie uses this to take out her enemies more stealthily. It's a small knife that ideally will only be used in sections where Ellie needs to be quiet. Or to like.... cut things such as rope, I guess. - Bow and Arrow: Ellie will also be equipped with a bow and arrow. She'll have four arrows to start out with. Like the rounds in her pistol, she will ideally find more arrows as her story progresses. - Backpack: To carry all this stuff, Ellie has her backpack on her at all times. It's small and almost never taken off when she's not resting. There's about three pockets left of empty space when accounting for the above. [u][b]Attributes[/b][/u] - [b]Advanced Hearing[/b] - When Ellie focuses hard enough, she is able to hear people around her that she can't see. She can't hear very far though - as her limit in quiet areas would be around two rooms over, while in more noisy ones it'd only be one room. [u][b]Biography[/b][/u] See personality section. [u][b]Other[/b][/u] Ellie will be taken from between the events of The Last of Us Parts 1 and 2. [hr] [img]https://static.wikia.nocookie.net/murderseries/images/a/a5/Marco.png[/img] [color=ed1c24][i][b]"You wear a helmet in the gym shower ONE time, and suddenly you're labeled for life!"[/b][/i][/color] [u][b]Name[/b][/u] Marco Diaz [u][b]Age[/b][/u] 15 [u][b]Gender[/b][/u] Male [u][b]Canon[/b][/u] [img]https://static.wikia.nocookie.net/logopedia/images/8/8f/Star_vs_the_Forces_of_Evil_logo.png[/img] [u][b]Main Thread or Sandbox[/b][/u] Sandbox [u][b]Starting Location[/b][/u] Centennial Park; Just woke up [u][b]Personality[/b][/u] Marco is kind, responsible, very organized, and supportive of others. He has a reputation at his school for being the "safe kid" due to avoiding danger and being cautious, though he insists that he is a "misunderstood bad boy" and lives for danger. He prefers keeping his possessions neatly organized. Marco is smart, gets good grades in his math and psychology classes, and figures out how to find a replacement for Star's wand charger using the metric system. Because he likes it when things go his way, he can become unstable when they don't, like when he snaps at Star for ruining his room and insanely trying to live in front of Stop & Slurp. Although he isn't used to the kind of craziness that Star brings, he admits that he would like a little danger in his life and finds fun in fighting monsters with karate. He often struggles with self-confidence, afraid of being ridiculed by others, and can become nervous easily. "Naysaya" reveals that he has many insecurities and emotional hang-ups. He has an occasional temper and can get frustrated and/or annoyed with others, such as with Star when she intrudes upon his life, or recklessly drags him into overly dangerous situations. However, he soon makes amends with those who cause him grief, like thanking Pony Head for saving him in "Party With a Pony". He cares deeply for those he is close to, attempting to save Ferguson from being kidnapped in "School Spirit" and trying to cheer up Star whenever she is feeling upset. Marco also has an urge to occasionally protect Star and keep her safe, as depicted in "Sleep Spells" and "Blood Moon Ball". Over the course of the series, Marco becomes less overly cautious and more confident, especially in his romantic pursuit of Jackie Lynn Thomas in "Freeze Day" and "Naysaya". He progressively takes more risks as a result of his friendship with Star, but he sometimes still struggles with self-confidence. After Marco moves into the Butterfly Castle, he usually tends to prioritize his wants over his responsibilities which can cause him to mess up his important duties such as him wanting a job higher up so that he could see Star or keeping Star's sleep-portaling a secret from Hekapoo so that they can continue to work together and go on adventures. Whenever he realizes this, he does his best to make things right. In his role as Star's squire, Marco takes his responsibilities seriously and carries them out as best he can, as shown in "Trial by Squire", "Is Another Mystery", and "Divide". However, his intense focus sometimes causes him to ignore other people in his life, such as his parents in "Marco Jr." [u][b]Equipment[/b][/u] His red belt and a juicebox. [u][b]Attributes[/b][/u] He is extremely gifted at karate. The red belt is really only a fraction of his true power. (seriously he punched a hole through a dude's chest once he is insane) [u][b]Biography[/b][/u] Before Star Butterfly's arrival on Earth, Marco Diaz was your typical, overly cautious, socially anxious teenage boy. He was known as the "Safe Kid" in his class due to his over reliance on safety protocols - such as wearing a helmet in the gym shower once. However, after Star arrived on Earth and moved in with him as a "foreign exchange student", everything changed. The two fought a bit at first, but soon enough they'd hit it off and become best friends. From there, Star and Marco went on numerous adventures. They fought and defeated monsters such as the overzealous Ludo and the enigmatic Toffee - and eventually, Marco moved in with Star on her home planet, Mewni. The two remained in contact and continued to go on adventures after that - and eventually even became a couple! How sweet. [u][b]Other[/b][/u] Marco will be taken from the finale in Season 4, after Star destroyed the magic and the entire realm was destroyed. Rather than waking up on Earth, he woke up in Metropolis. [hr] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4a243a29-186e-46e2-b5fd-3581c92b8930/dbz3f85-6ace091d-e136-4b71-9905-370355da8571.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzRhMjQzYTI5LTE4NmUtNDZlMi1iNWZkLTM1ODFjOTJiODkzMFwvZGJ6M2Y4NS02YWNlMDkxZC1lMTM2LTRiNzEtOTkwNS0zNzAzNTVkYTg1NzEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.lw2JVWsJStaKRONyv32FP5sujsUbuz4gJ-WpN3QRUdg[/img] [b][i][color=f7976a]"And it only took 130 episodes, 4 specials, and a movie, Eddy!"[/color][/i][/b] [u][b]Name[/b][/u] Edd (Or "Double D") [u][b]Age[/b][/u] 13 [u][b]Gender[/b][/u] Male [u][b]Canon[/b][/u] [img]https://static.wikia.nocookie.net/logopedia/images/4/49/Ed%2C_Edd_n_Eddy_II.svg[/img] [u][b]Main Thread or Sandbox[/b][/u] Sandbox [u][b]Starting Location[/b][/u] Wayne Tower, Gotham City; He's been here for a bit alongside his friend Eddy, and wants to figure out where he is. And a giant tower surely holds those answers. Hopefully he can get a meeting with one of the city's most influential monarchs! [u][b]Personality[/b][/u] Edd is a rather scrupulous, but kind and good-intentioned youth. Docile, polite and disciplined, he willingly adheres to the laws and regulations of his community. With his love and desire for order, he occasionally undertakes the role of a peacemaker. He is incredibly gentle and accepting, albeit sometimes awkward and timid in his interactions, particularly with people of the opposite sex. Although considered an outcast, he is a generally well-respected, if not appreciated, member of his peer group, whom he gladly counsels and assists if need be. Even so, perfectionist Edd is something of a "goody-two-shoes," wishing to please and accommodate to the needs of others. Edd is quite delicate and mysophobic, disliking any potentially "harmful" form of physical activity and among all, contamination. He will go great lengths to cleanse his environment, and exhibits numerous idiosyncrasies; among these odd habits are his tendency to name tag his every possession, to the extent of claiming to "not be able to rest in an unlabeled setting." He has a significant dislike of sports as well, rooted perhaps from an infamous, scarcely mentioned dodgeball incident from his childhood. What Edd lacks in physical strength is substituted by his intelligence, in a total reversal of the dim-witted yet physically stronger Ed. Exceptionally precocious, Edd is a promising young inventor with an interest in science. Although clever and perceptive, his foresights are often denied by an insidious Eddy. It is then that he displays his characteristic neuroticism and sarcasm, to the chagrin of his friends. Edd has also proven on many occasions to be quite brave. In "The Day the Ed Stood Still," he volunteered to potentially sacrifice himself to make up for his creation of Monster Ed. In the movie, he is among the first to stand up to Eddy's Brother while he was torturing Eddy. In earlier episodes, he was a little more laid back and a lot more soft-spoken, he was also much more subservient to the whims of Eddy. However, as time wore on and his character expanded, he not only became more understanding and disciplined, but also more sarcastic and insubordinate to Eddy. He also began to talk a lot more than he used to. His quirks were also played up a lot more as well, such as his intelligence, his perfectionism, and his obsessions with order and cleanliness. He also gets upset when people are better than him in something he excels at, as seen in "Ed in a Halfshell," "Too Smart for His Own Ed," and "In Like Ed", suggesting he has somewhat of a superiority complex. [u][b]Equipment[/b][/u] - A slingshot to strike foes from afar! And a very heavy text book, along with a label maker and a ton of unused folders. [u][b]Attributes[/b][/u] He is extremely smart, especially for a kid his age. We're talking Jimmy Neutron level smart, boys. [u][b]Biography[/b][/u] Edd grew up in the cul-de-sac alongside his best friends, Ed and Eddy. He reluctantly helps them concoct schemes - often serving as the brains of their operations. [u][b]Other[/b][/u] [@duskkyy] bitch [/center]