[img] https://cdn.discordapp.com/attachments/749059776364806208/911431532856627240/IMG_7523.png[/img] Name: Dhar-ll Vallinor, The Chosen Hunter Age: “Rather rude to be going around, asking everyone the same question about their age… but all I would say is that I was born sometime around the year of ‘2028’ back where I hail from.” Gender: “Do I need to wear some lipstick and dance around like a ballerina now in order for you folk to understand what is clearly in front of you? If you couldn’t tell already, I’m a Male, you surely must be ‘surprised’ considering how blind you appear to be.” Canon: Xcom 2: War of the Chosen Main Thread or Sandbox: “I suppose I’ll have a bit more fun being thrown into the main conflict of this entire thing…” Personality: The Chosen Hunter is what many people would call, the ‘stereotypical’ rebellious teen who acts like they are edgy, but in fact, well, he actually still is somewhat, but god damn, does he like talking a lot. Being rather talkative (as said earlier), Dhar often likes making small quips and jokes when poking at a current situation, often doing things such as making fun of individuals who miss him or retorting in return after being hit, that he’ll hit his own shots far better than the one he received earlier. And he surely isn’t one to lose his cool to temper or be easily swayed by others (unless violence is involved), and his rebellious nature surely doesn’t help a bit. Often doing things on his own, occasionally he would aid someone from time to time, but he almost always expect to be paid back once the time calls for it, or if it would mean winning a battle. In battle, he is often smug and cocky, usually showing off the skill and power he has within battle, and going off on a show as to give others the reason to think of him as the greatest sharpshooter out there. But, if there is one thing he doesn’t like, and that’s being hit, he would complain about it before responding in turn and attempting to regain some of his ‘lost valor’. However, some traits remain from the time he was still human,with Dhar-ll knowing when not to press the situation any further if one is in a state of distress, as well as ‘showing kindness’ by helping folk out from time to time. And he is always one who likes to share stories of his own hunts back where he hails from, often taking keen interest in people who had gone through the same difficulties as him. With the Hunter around, he is bound to make things a bit more ‘interesting’. Motivation: “Mhm… maybe collecting a few more ‘trophies’, especially that of not my own world, would be something to look forward to. Although, I’m not really as motivated as others would be in this situation” Equipment: -Darklance: His own pride and Joy… Darklance is a specialized magnetic sniper rifle built for his own use. Using an advance state of the art propulsion system as well as being enhanced by the strange aura that the Hunter seems to give off, this rifle is not only deadly accurate, but capable of piercing through even the toughest of physical armors that protection (like walls) can offer, even going so far as to create large holes in brick walls due to the damage it causes. Having only three shots loaded at the same time, it makes up for it with the ability to allow him to retain his accuracy, even while moving from location to location, as well as even missed shots dealing (although minor) damage to foes. All in all, this rifle is the perfect weapon for any anti-infantry sharpshooter, and especially so for the Hunter. -Darkclaw: A strange looking revolver-like pistol that the Hunter often uses, this plasma firing pistol has the unique trait of completely ignoring the armor of the target, and hitting the individual as if it was hitting bare skin. Not only this pistol is capable of dealing good damage when in close range, but it also has a secondary shot, which fires a tranquilizer that ‘Daze’ the opponent when hit, taking them out for the count and for (varying amount of turns, with weaker foes having 2 while stronger ones either having 1 or getting ‘Stunned’ instead, having less accuracy and vision and being unable to use their more powerful abilities), which pairs in well with another ability of his. -Concussion Grenade: A standard issued Concussion Grenade, it is essentially like the tranquilizer shot of the Darkclaw, but far longer in range of effect and can even Daze more than one foe. Only usable once per battle. -Hunter’s combat suit: No Hunter is complete without their ‘gear’ on their person, and what better gear to wear than the Hunter’s Combat Suit. By providing protection with alien alloys formed into a set of armor that covers most of his body, it's highly resistant to physical and even plasma/explosive based damage, although the armor is still capable of being ‘shredded’ reducing the amount of ‘defense’ he has when taking attacks. This suit’s upside is that it also allows the Hunter to remain mobile even when wearing a strong suit, as well as allow him to dodge attacks as normally. It also comes equipped with an grapple hook system on his left arm, pulling him to advantageous and hard to reach locations as well as even tying up enemies with it. Perfect choice for him… -Fusion ‘Knife’: In the off-chance he finds himself completely disarmed and put into face first of combat, he’ll still have one more weapon left in store. A ‘small knife’ (which is a bit larger to the average sized human being, considering he is twice the size of a normal human being), the knife, while rather weak, has a small plasma enhanced blade that improves the cutting power of the knife, and while against heavier and stronger armor, it will have difficulty slicing through, against normal human skin and fabric, perfect to slice through. Attributes: -The ‘Chosen’ Sharpshooter: The Chosen Hunter is greatly known for his unnatural ability to hit his shots, in fact, he seems to be able to hit targets even before they move, as if he knows where they would go next. Adding this along with a powerful and accurate sniper rifle as well, and capable of hitting foes from even a mile or two away, there’s nothing that stopping from this Chosen from ruining your day. -Enhanced Physical capabilities: As standard for the Chosen, being twice the size of a normal human being, and definitely not lacking in the physical department either. With him capable of easily out-strengthening and immobilizing a normal human being, he surely at least have something going for him if found in close combat. -The Elder’s Blessing: Another part of his transformation into a ‘Chosen’, Dhar-ll is immune to both mental and perceptual impairments, things such as being blinded by a flash bang, stunned by an attack, mind controlled, drinking alcohol, and all that. Essentially, he is immune to it all, but other things such as mental attacks dealing damage instead of debuffing him or being suppressed by an enemy soldier would still bring some trouble to his aim or fighting capability. -Interrogation: Another standard ability that all Chosen have, with this, once he gets close enough, he is capable of using psionic energy to ‘tear’ a metaphorical hole into someone’s head, and access a wealth of information for him to use such as memories within it. Has a higher chance of working when the enemy is under the effects of being dazed or some sort of imariment in combat, while working less on those who are used to being attacked in the mind by psionic users. -Chosen Strength/Weaknesses: The Chosen Hunter has specialized ‘abilities’ that grant him an advantage in battle, as well as weaknesses to come along with it, with the following being shown: -Regeneration: A passive ability, each turn, the Hunter slowly regains health from damage caused to him from attacks, occasionally returning him back to full health. So, if you don’t take him out quickly, he’ll just get back right up again. -Summoner: With this ability, he is capable of summoning the soldiers of his own world, and using them in order to fight for his side within combat. Depending on the strength of the unit summoned, he will either only summon three (which are on the levels of cannon fodder or meat shields) to one unit (which are more stronger and powerful and can either be strong in physical or have great psionic potential. (The Avatars or any other special ‘unit’ such as the Alien Rulers would not be able to be summoned as a part of this). This ability can only be used once in a battle. -Planewalker: An ability with a three turn cooldown, with this, he’ll disappear into a bright purple glow, before teleporting and reappearing somewhere else in the area, most often a good vantage point. He can teleport pretty far as long as he remains line of sight with the intended location, or it’s close enough to teleport through safely (such as walls, but must be at least a few feet away to do such). -Bewildered: When attacked by more than three, well, attack in the same term, whether from the same person or combined together by other individuals, the damage would be increased significantly for every attack (for example, if one were to shoot him with a revolver, and then fire with their rifle, and if someone else were to hit him with a sword, the next attack would deal extra damage. Does not include attacks performed very quickly in a time frame, such as a multitude of punches) -Highly-Flammable: Fire is not his ally, dealing extra damage to him, as well as burning for longer. Also disrupts his aim considering, well, he is on fire. Why else would he be disrupted? -Pinned-down: In close combat, while he is comfortable with taking down one individual, if there is more than one individual very close (such as melee range) to him, he would be unable to use not only his own rifle, but to take the action necessary to move out of it unless he deals with one of the attackers first (Only the Planewalker ability can avoid this, but even then, that’s when it’s not being used) Biography: “You’re awfully pushy for information now… usually, I’m the one doing the interrogations around here. But, may as well share what I have before arriving here. I was sent by the Elders to one of the Resistance’s safe havens in order to.. well, best not to hide any secrets now. I was essentially sent to ‘cull the herd’, watching the Advent ‘peacekeeper’ forces sent do exactly just that, waiting for the eventual arrival of Xcom to save the day. And just when I was about to engage them… well, you can tell what happens from there.”