[center][color=228b22]"Airfield's just up ahead. Let's go find this shithead."[/color][/center] [center][img]https://cdn.discordapp.com/attachments/743918522870005790/909710383026171914/CoD_BOCW_Woods_Airfield.gif[/img][/center] [center][h1][color=228b22][b]Frank Woods[/b][/color][/h1][/center] Age: ~51 in 1981 (born March 20, 1930) Gender: Male Canon: Call of Duty: Black Ops (Cold War incarnation, Multiplayer) Main Thread or Sandbox: Sandbox Starting Location (SANDBOX ONLY): Gotham City- specific location undetermined [h1]Personality:[/h1] [i]A very loud-mouthed yet hardy American Marine, Woods is a stubborn American soldier. He has a short temper and relatively prone to being rude and extremely blunt. His (somewhat given) preference to shooting compared to diplomacy can make “tactical” scenarios a little tough when talking is a necessity. That said, he does have a brain within his brawn, and can analyze situations surprisingly well- most notably shown in canon during Russian Roulette and against Kravchenko. He can also have a soft heart at times, and cares for allies that get close to him and bypass his seemingly ice cold nature.[/i] (Taken from Enter the Cosmos) [h1]Equipment:[/h1] [hider=XM4][img]https://cdn.discordapp.com/attachments/795067790755233832/909721131739668480/unknown.png[/img][/hider] [b]Customized XM4[/b]: An evolution from the Colt Commando platform, the XM4 assault rifle is a reliable weapon just like its owner. This 1980s-era weapon has all the bells and whistles one would need to remain flexible in combat: a [u]2-4x zoom optic[/u], [u]muzzle brake, foregrip, and taped grip handle[/u] to keep on target, an [u]extended barrel[/u] to extend its range, and a [u]laser-light combination[/u] that can illuminate a target and pinpoint where the XM4's rounds will go simultaneously. To top it all off, the XM4 is fed by [u]jungle-style magazines[/u] that make every other reload faster, and has a [u]strap[/u] wrapped around it for quickly slinging and unslinging it. [hider=MP5][img]https://cdn.discordapp.com/attachments/795067790755233832/909726752908120074/unknown.png[/img][/hider] [b]Customized MP5[/b]: A popular submachine gun for good reason, the MP5 family can suit many different scenarios. Woods' MP5 is tailored more towards close quarters combat and lethal stealth, boasting a [u]reflex sight, granulated tape handle, removed stock, stubby grip, and 5mW infrared laser[/u] all in the name of quick target acquisition, alongside a [u]custom silencer-barrel combination to silence his shots[/u]. Similarly to the XM4, Woods' "MP5KSD" is equipped with [u]dual mags[/u] for a similar purpose- ease of reloading during the heat of battle. [hider=Tactical + Lethal Equipment]https://cdn.discordapp.com/attachments/795067790755233832/909722555370332180/unknown.png[/hider] [b]Stimshot + C4[/b]: Frank's Tactical and Lethal equipment of choice. The [u]Stimshot[/u] is a [u]reusable gadget that initiates healing[/u] from injuries immediately, allowing Woods a free get-out-of-jail-free card when in trouble. Meanwhile, his [u]C4[/u] can be [u]stuck to any surface and remotely detonated[/u], creating a deadly explosion that can potentially devastate vehicles. Its stick and detonation feature also means it makes for an excellent ambushing tool. [b]All Field Upgrades[/b]: Woods also has access to a [i]lot[/i] of deployable equipment. The list is as follows: [hider=Field Upgrade List]-A [u]modified M15 AT Mine[/u] set to also be triggered by personnel, almost certainly destroying any vehicle above it, -A primitive [u]parabolic microphone[/u], picking up any sounds in close proximity, -A [u]trophy system[/u] that will intercept larger incoming projectiles, -An [u]assault pack[/u] containing munitions to resupply from, -A [u]portable SAM Turret[/u] that will shoot down airborne equipment, -A [u]jammer[/u] that disrupts ground equipment and sensors via an electronic disruption field, and -A [u]gas mine[/u] that will expel a large cloud of harmful and disorienting gas.[/hider] [b]Portable "laptop"[/b]: As a way to remain in the realm of "realism", Frank keeps a handheld laptop with a minimap built into it- detecting gunfire, and synchronizing with equipment such as the microphone to display movement. Perhaps it can be linked to other characters and/or their equipment to synergize with them and feed information to them..? [h1]Powers/Perks:[/h1] [b]"Health" regeneration[/b]: Most effective out of combat, but can still actively work throughout a fight. As long as the wound isn't too serious, his vital system will regenerate itself. However, extremities like losing his kneecaps or vital organs can and will put him out of action without a means to heal. In addition, it takes a few moments for his wounds to begin healing, and can be interrupted if Frank is further wounded during the process. [hider=Perk 1 Set:] [b]Engineer[/b]: Enemy equipment can be detectable via the laptop. [b]Paranoia[/b]: Woods will know when someone is targeting him, and will know if they are currently outside his view. [b]Flak Jacket[/b]: Explosives and fire will not damage Woods as much. [b]Tactical Mask[/b]: Flashbangs and stun grenades, alongside similar effects, will not hinder Woods as much. In addition, he is immune to most conventional gases. [b]Forward Intel[/b]: The laptop will detect and indicate enemy reinforcements. [/hider] [hider=Perk 2 Set:] [b]Assassin[/b]: High-value targets that reveal themselves on the laptop will be indicated as such. [b]Gearhead[/b]: Woods can place two Field Upgrades down at once. [b]Scavenger[/b]: Ammunition is no longer an issue, as finding it on corpses will be more frequent. [b]Quartermaster[/b]: Non-reusable equipment will be replenished over time. [b]Tracker[/b]: Woods can spot enemy footprints. Targetting a foe will "reveal" them on the laptop. [/hider] [hider=Perk 3 Set:] [b]Gung-Ho[/b]: Woods can fire, reload, and use equipment all while sprinting, swap weapons faster, and fire more accurately during a slide. Perhaps most importantly, however, is the reduction of fall damage. [b]Ghost[/b]: Woods is undetectable by conventional sensors whilst moving, handling explosives, or controlling equipment. [b]Cold Blooded[/b]: Almost anything AI-controlled will not be able to target Woods, nor will he be highlighted by targeting or thermal sensors. [b]Ninja[/b]: Woods' footsteps are much more silent. [b]Spycraft[/b]: Most enemy equipment can be hackable or even booby trapped via Woods' laptop. Jammer-related equipment and powers, alongside detection-related equipment and powers, will not be able to affect nor find Woods. Sensor-based traps are also not triggered by Frank. [/hider] [h1]Attributes:[/h1] [h2]Advantages:[/h2] + Excellent marksman; even though he prefers an assault rifle, he can still utilize weapons like snipers just as well. In addition, unconventional weapons aren't necessarily a hindrance to him- if it has a trigger and can shoot, he can probably figure out how to use it. + Fearless in the face of danger; almost nothing can scare him off, albeit that doesn't mean he's suicidal. + Notable reflexes and endurance; nothing compared to The Flash or Captain America, but Frank can hold his own pretty well. + Experienced; being a battle-hardened war veteran, Woods is understanding of battle tactics. [h2]Disadvantages:[/h2] - Relatively stubborn; even if he isn't dumb enough to rush directly into danger, he still doesn't like taking orders. - Can hold grudges for a long time; this can be a problem when paired up with 'allies' that seem more than just suspicious to him. To gain his trust can be a somewhat tough task if he even has an inkling that there are some bad vibes around. - Still mortal, and vulnerable to wounds. A much higher pain tolerance doesn't mean he can't be incapacitated altogether. Biography: Essentially a very dedicated American, Woods is a CIA and SOG soldier who is pretty familiar with war in his old world. He, alongside one of his closest comrades, Alex Mason, fought through countless scenarios- including the attempted assassination of Fidel Castro during the Bay of Pigs Invasion, holding off the Vietnamese during the Battle of Khe Sanh, and even escaping a brutal P.O.W. camp in Laos- giving the soldier a lot of experience in shooting things up and all things war-related. This incarnation of Woods is also not unfamiliar to "espionage", as he was enlisted in part of Russel Adler's squad in order to track down an elusive Soviet spy only known as Perseus. Other: -Portions of Frank's CS has been ported from another incarnation from another RP- Enter the Cosmos ([url]https://www.rpnation.com/threads/enter-the-cosmos-multi-fandom-crossover-rp-closed.450371/post-9851891[/url]). -Woods' Wiki Sheet can be found here (https://callofduty.fandom.com/wiki/Frank_Woods).