[center]Welcome to The Walking Dead, Miami. We are planning for two main groups, one based around an asylum, and one based around a boat, like a yacht or shipping vessel. Slots are currently open and accepting. The players will be a group with a little chemistry and a small amount of resources, the group will have to hunt and scavenge food, supplies, ammunition, fuel. Survival will be part of it, but not just keeping the zombies form killing you, but also dealing with starvation, hunger, hyper/hypothermia, and so on. How will these rag-tag survivors handle this new world they've been thrust into. More information is to follow, and documents will be added. [/center] [hr] [center][img]http://i.imgur.com/Duixm.jpg[/img][/center] [hr] [hider="They aren't people... not anymore."] [i]The camcorder in your hand still has enough power to run the electronics, found laying on one of the docks of the marinas. The picture is shaky and unfocused at first. Whoever was filming was probably some Youtube amateur, but the image resolves decently enough. The bleary image shows a glance of afternoon sky with a few pillars of greasy black smoke stabbing upward against the blue and the white clouds. The video appears to be shot on a flat rooftop, and the view settles down on a young blond woman crouched down behind a low wall. She peers over it for a moment, before scrunching back down. Fear and shock are wild in her wide eyes, and she has a crowbar in a death grip. "You get that cam working yet," she asks in a hiss, turning her attention to the camera. The shot bobs up and down a little, seemingly as the cameraman nods. Maybe it was a helmet cam or on a hat. The lady looks into the lens, appearing to gather her courage. After a moment she speaks into the camera, "My name is Jamie West. I'm a retail customer service rep... er I was one anyway. My friend David is working the camera. We... we thought... someone should make a record of this." Jamie pauses and shudders. "It's the end of the end of the world. Show 'em." The camera peeks over the low wall, showing a typical street that could be any town at all. It's immediately obvious that things are not right. The four-lane street is littered with stalled cars, many of them twisted and busted. A couple of them burn or smoulder. The tail end of a large dump truck juts out form a storefront down the street it had careened into. A car alarm wails nearby, echoing among the buildings, and the faint sounds of sirens, screams, and gunfire could be picked up in the distance, with the deeper boom of an explosion every once in a while. People are milling about on the street, staggering and limping along. The camera zooms in on a group. It finds a few people who have empty, slack-jawed expressions. Many have wounds, some seemingly fatal, and many of them have hands and mouths caked in fresh or dried blood. "They aren't people, not anymore," Jami says softly, and the camera swings back to her again. She's looking down at the street below still clutching her crowbar. "They used to be people, but that's all gone. They're just monsters now." Green eyes look back into the camera again with a grim expression. "They're the walking dead. Zombies." "It happened fast. Stories started cropping up all over the globe. Miami, New York, Los Angeles, Tokyo, Shanghai, Hong Kong, France... Everywhere. Emergency services tried to get a handle on it, but within three days they were overrun. Hospitals were breeding grounds for the dead, as were schools, malls, civic centers. People flocked to churches and the walkers just followed them." Jamie shook her head. "Once you're bit, or scratched, it's a matter of time. The fever, the delerium... It can take hours or days, but you go down. Some people get back up in minutes, others, hours. Never know how much time it will take." "A lot of people died," Jami continues, "I'm not talking about cars and place crashes and all that. Besides the fever killing so many.. if one of them catch you, they kill you. They just bite and tear into you like animals. I've seen it. They kill you, and you become one of them. It's like an infection. They're slow and they're stupid, but they're everywhere. Before the power died, the TV news... well... Maybe it's the whole world by now." Jami looks over the wall again, and the camera follows. There appear to be even more of the walkers ambling down the street. A group are gathered around a crashed car. Their fists hammer at the windows, finally shattering the windshield. The camera zooms in as the dead pull a screaming man from the car, dragging him to the ground. The sound of terror mixes with bubbling agony, before stopping after a minute. "The police aren't coming," Jami murmurs as the cluster of zombies begin to disperse. As she continues the mangled body of the man they pulled from the wreckage sits up and slowly gets to foot after a little bit of time. "The army isn't coming. Nobody is coming to save you. If you want to live, you run, and you fight them when you have to. They're monsters, but they aren't invincible. Aim for their heads, crack their skulls. They tend to stay down like that. Cutting off the head works too." "There's more coming from over the mall," says a low, deep voice from off-camera, presumably David. "We need to get out of here, out of Miami, now." "Right," Jami replies as the cam turns to her once more. She looks into the lens, looking more determined and composed now. "We'll find more people. We'll band together, and put these monsters in the ground where they belong. It may be the end of the world, but we're not going down without a fight." A moment later the video glitches and goes black.[/i][/hider] [hr] GM: Tearstone Co-GM: (closed) [hr] Rules: [list][*]((Special Mention)) Do NOT make a sociopath unless you can explain in no uncertain terms, exactly how they became that way, why they became that way, how they operate, what things set them off, what they value, AND it had better work/make sense. I do not want a thinly veiled Dexter Morgan clone from the series Dexter. I've seen it more than once here. If you're going to make a sociopath or psychopath, make sure you have them wired down tight. [*]1. Respect your fellow RPers. [*]2. Take all adult stuff to PM's. [*]3. No fighting in the OOC or you will be kicked. [*]4. No character look alikes, Rick, Daryl, Carol, Carl or Michonne [*]5. All injuries should be realistic, example if a character sprains their ankle it should slow them down and be painful to walk on and would take time to heal. Guns are deadly. [*]6. Most have one disability or fear, can be anything you can think of no one is perfect. [*]7. Most importantly have fun! [*]8. If a player drops and their character is removed from play, there is a chance they may be re-encountered as a zombie or a corpse. If so their equipment may be up for grabs. If a walker, they may be an adversary survivors may have to face. If a player wishes to bow out and decides to do so "on screen/in play" then their fate can be determined by the player. Walking off into the sunset may be acceptable, and they might be able to return as a character later on, depending on the circumstances. Characters dropped or abandoned by players may also become NPC's and used as such for a variety of purposes. Just because the player left them behind, doesn't mean they aren't still out there in one form or another.[/list] [hr] CS as follows, improvements are welcome. Keep it easy to read. [hider=Character Sheet] [code][b]Name:[/b] Age: Height: Build: [b]Appearance:[/b] Picture or description [b]Family:[/b] ((Can list names or just number of family members, and if any are alive or dead, how many have been lost.)) [b]Personality:[/b] ((A few words or more to describe your character.)) [b]Occupation Before:[/b] Anything from cop, to actor, teacher, doctor, college student, scientist, writer, journalist, landscaper, homemaker, etc [b]Notable skills:[/b] ((Anything you're particularly good at? Anything you suck at too might need to know...)) [b]Bio: [/b] ((Tell us some history, spin me a tale about how you came to this sorry state of affairs.)) [b]Disability/Fear:[/b] ((Examples: Asthma attacks, diabetes, visual impairment , addiction to alcohol, addiction to nicotine, PTSD, fear of heights, claustrophobia, fear of blood etc, bum/trick knee)) [b]Weapon of Choice:[/b] If a firearm, you can only start out with 50 extra rounds besides what's in the weapon itself, if you don't have a gun then can be anything. NO rocket launchers, landmines or other heavy military weapons. Molotovs, homemade things are allowed. [b]Equipment:[/b] Can be assigned or can figure out on your own. Usually a little bit of food, some water, spare clothes, a few odds and ends, useful things. Keep in mind that ounces turn into pounds at the end of the day. No human pack mules, but you'd be surprised what you can haul around with little space and little weight.[/code][/hider] [hr] [url=https://docs.google.com/document/d/1Nkaol-QYQv8dq6gx968wZhq6xVzDogne8poYCNDb4T8/edit?usp=sharing]Walking Dead Miami player scratchpad/sketchbook/document thing[/url] [hr] Active Characters/Players - will be sorted into asylum and boat later. [h3]Unsorted or tentative[/h3] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=16#post-1074674]Linc Myles[/url] - [code]Tearstone[/code] [h3]Asylum Crew[/h3] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=8#post-920347]Brant Harlow[/url] - [code]MouseKing[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=4#post-897425]Daisy Morris[/url] - [code]liah[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=3#post-887800]Damien Maddox[/url] - [code]Hellscream[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=1#post-883980]Ellie Haft[/url] - [code]libbypt[/code] [url=https://www.roleplayerguild.com/posts/1045818]Isabel Torrez[/url] - [code]Fallenreaper[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=3#post-891258]Thomas Harris[/url] - [code]Verdant[/code] [h3]Boat Crew[/h3] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=1#post-883428]Boyd Jager[/url] - [code]Svenn[/code] [url=http://www.roleplayerguild.com/posts/3189280]Chris Williams[/url] - [code]Tearstone[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=3#post-890093]David Schoenberg[/url] - [code]Polyphemus[/code] [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=5#post-902727]Robin Hunter[/url] - [code]Fiddler[/code] [url=https://www.roleplayerguild.com/posts/4381702]Zephy Daniels[/url] - [code]Hakai[/code] [hr] [h3]The Graveyard[/h3] (dead/removed characters) [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=7#post-916832]Maribeth Kane/CallaLily180[/url] - Dropped on Request [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=3#post-891013]Mike Zimmerman/Sturmgewher[/url] - Dropped on Request [url=http://www.roleplayerguild.com/topics/30350/posts/ooc?page=10#post-933699]Sarah Zimmerman/Sturmgewehr[/url] - Dropped on Request ----- [h2]Maps, locations, other info[/h2] [url=http://www.yachtworld.com/core/listing/photo_gallery.jsp?slim=broker&ybw=&boat_id=2681568&boatname=64%27+Viking+Enclosed+Flybridge&photo_revised_date=1389892948000&photo_name=Salon&photo=1&noOfPic=2&hosturl=galatiyachts&]Tide Runner - Photo Gallery[/url] [url=http://www.yachtworld.com/core/listing/pl_boat_full_detail.jsp?slim=broker&boat_id=2681568&checked_boats=2681568&hosturl=galatiyachts&&ybw=&units=Feet&access=Public&listing_id=8384&url=]Tide Runner - Ship Specs (also has pics)[/url] [center]Spring Grove Psychiatric Hospital[/center] [img]http://media.trb.com/media/photo/2013-03/74644549.jpg[/img] [img]http://www.ohio66.com/bridge_across/Spring%20Grove%20Hospital%20%28A%20Bridge%20Across%205%20Days%29.JPG[/img] [center]Spring Grove main floor plan[/center] [hider=Spring Grove Main Floor Plan] [img]https://cdn.discordapp.com/attachments/324293353237643264/339034566696108043/mainfloorplan.jpg[/img] [/hider] Asylum notes: The asylum dates back to 1915, it served for quite a number of years as a sanitarium and psychiatric ward. Due to hurricanes repeatedly bashing it, the place became run down. A lot of patients were removed either by their family or case workers. In an attempt to revitalize the business (it is a business after all) they applied for renovation funding with the state. They were awarded a good sum of funding and construction began. Many of the patients were removed, but some of the more docile and clearer ones were allowed to stay if they chose. The place ran on minimal staffing, nothing more than a skeleton crew. It was a relief for some, and they did have the ability to get way from the banging and sawing and noise. The new construction seems to be building on the old which had been built quite sturdy to begin with. Construction crew abandoned the project as soon as the outbreak started, seeking to get home to their families. A couple staff members may still be there, looking after the small population left over, no more than five or six... However.. they might have been overrun and turned into walkers. The staff could have fled, and could have taken the few remaining residents with them to somewhere else. I do intend for there to be a grounds keeper/landscaper still on the property, holed up in a small workshop, sectioned off. The entire compound is surrounded by a chain link fence, topped with barbed wire angled in and out on the top. There's also an iron square tube bar fence running around the property set into a low one foot wall of brick and concrete,, with two-foot high crenelations every ten feet. It's decorative in look, but it's hard to climb, even for the living. The top features arrow or spear type tips an inch or so wide and about two inches long. Not exactly sharp on the edges but the points would not be fun to slip onto. This fence, again, is hard to climb, is much sturdier than the cyclone fence, and could possibly hook and slow down any geek that did manage to get to the top. Fence is 10', both of them. There's an iron gate at the front with a buzzer, but that's not active now and would need to be secured with a chain and lock or carabiner or something. Also, if power can be restored, there are security cameras inside and outside the building. There are some radios too, some food supplies, water, showers, so on. There is a generator on site. If it's run on natural gas it could still be operational, or you might have to find some fuel for it if not. As has been stated in other parts, the Asylum was under renovation, so it is likely there are tools on site, such as sledge hammers, saws, nail guns (electrical, battery powered, or compressed air), as well as nails, hammers, possibly crowbars, saws (power and hand), and more. --- Update on fencing, just so everybody is on the same page. The spiked fence here, I would say the poles are set into the concrete, making the fencing even stronger. In looking at the fence, I think the Asylum group could possibly defend the perimeter quite nicely atop the platforms with something like axes, bats, maces..anything that gave them a decent reach. Geeks couldn't reach them, but the group could reach the geeks and knock 'em out one by one. Of course, you could always spear through the fence too. The main gate is decorative but made out of the same material and is flanked by a guard shack and visitor check-in building [img]http://www.ameristarfence.com/uploads/upload_940_brevard_by_amerifence_29_4f04a280deaa1.JPG[/img] [img]http://www.americanmodulartechnologies.com/Guard%20shack%20ticket%20booth.jpg[/img] [img]http://thumb10.shutterstock.com/display_pic_with_logo/197275/197275,1250524233,3/stock-vector-wrought-iron-gate-and-fence-35413504.jpg[/img] The chain link fence about ten feet or more behind the main exterior fence is just a typical perimeter fence. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/2008-07-30_Fence_along_Commerce_Blvd_at_RDU.jpg/800px-2008-07-30_Fence_along_Commerce_Blvd_at_RDU.jpg[/img] ---