[@Bitterblue111] Finished filling in my CS! [hider=Astrid Ironrune][color=ff5500][b]Name:[/b][/color] Astrid Ironrune [color=ff5500][b]Age:[/b][/color] 65 (equivalent of around 21) [color=ff5500][b]Gender:[/b][/color] Female [color=ff5500][b]Race:[/b][/color] Dwarf [color=ff5500][b]Appearance:[/b][/color] [img]https://i.imgur.com/M9cSXTc.jpg[/img] Short and stout as is typical of her race, Astrid stands at 4'3" and weighs a beefy 160lbs. Due to her job as a blacksmith, and her martial training, she's heavily muscled. Her hair is red, thick and wild, streaked with white, and tamed only by a loose braid. She has a ruddy complexion, bearing numerous scars from brawls. As far as clothing goes, she keeps her outfits practical with simple leathers. [color=ff5500][b]Personality:[/b][/color] Astrid is as fiery as the spelled weapons she crafts. Her confidence borders on arrogance, and given the opportunity to brag about her deeds, she will (often exaggerating them). Determined to make a name for herself and her family, she's eager to take on challenges, even if they're too much for her. Those who get past this prideful exterior will find she's an incredibly loyal and protective friend, although it may well fall to them to rein in her antics. [color=ff5500][b]Strengths:[/b][/color] [list] [*] Astrid is pretty good with daggers and hammers - in her community, it's believed those who craft weapons should know how to use them, plus it's best to be able to defend against thieves and mountain-dwelling monsters. [*] She knows some magic, specifically the inscription of runes into crafted objects. Her affinity is fire, so she imbues her weapons with this element; when the weapon is held and the rune activated via words in an ancient language of magic, the tip becomes wreathed in flames. If not deactivated on command, the rune will remain active for one minute or so. [*] As a dwarf, she's sturdy and able to take hits. [/list] [color=ff5500][b]Weaknesses:[/b][/color] [list] [*] With zero experience or skill in ranged fighting, Astrid is only able to fight close range. [*] If her runes are used too often in succession, they can damage or even destroy the item. Crafting a spelled item is also a delicate and painstaking progress - if done badly, the magic will be erratic, and the item could harm the wielder. [*] Her pride, stubbornness, and desperation to prove herself can easily land her in trouble. [/list] [color=ff5500][b]Brief Bio:[/b][/color] The Ironrune lineage was once renowned as some of the best crafters and runeworkers known to dwarvenkind. The items they created and traded throughout the land bore various magical effects - gauntlets that increased physical strength, blades imbued with elemental power, and shields that could generate temporary energy barriers, to name a few. However, 150 years ago, their reputation became tainted. A prominent metalworker, Hakon, was found to have delved into forbidden knowledge and traded cursed items on the black market. Ever since, the family has been treated with suspicion. Astrid, as Hakon's granddaughter, grew up with firsthand experience of this. The eldest of several siblings, she'd frequently protect them from bullies, getting into numerous fights in the process. As she learned the Ironrune trade and techniques, she put her all into her crafting, aiming for nothing less than perfection in an attempt to salvage the family name. While some recognised her work as honest, whispers and wary looks were still all too common. It all came to a head when her father found his workshop smashed up by thugs. He was able to rebuild the place, but was still deeply shaken by the incident, and fearful for his children. Astrid promised her family she'd do something to restore their honour. The problem was, she didn't know what. True to her word nonetheless, she left her mountain homeland, determined to find a way. [color=ff5500][b]Other:[/b][/color] Chocolate and coffee are the best combo.[/hider]