[center][h2][color=a95c68]Jacqueline Leroux[/color][/h2][/center] [color=a95c68]“Got it,”[/color] Jacqueline offered a rushed acknowledgment of gratitude to the boss. It was good to know that disturbing the circle – which was clearly present, now that she knew to look for it – could work as well. When Rottweiler said his movie-protagonist classic of ‘over my dead body!’, Jacqueline snorted. [color=a95c68]“Cute, but I can arrange that,”[/color] she drawled. Then, they were close enough to clash, and there was no leave for bantering anymore. It was supremely annoying that her opponent knew about espers and was apparently trained what to look for; he could even guess that when it took more time, a melody would be more powerful. By that point, Jacqueline could only hope she’d still manage to apply the melody. Perhaps it was luck, perhaps Rottweiler had been conditioned to think that whatever she was about to do would be damaging, but either way, using his hand to parry her weapon was his undoing. The moment he touched the war pick, the touch-based dispel melody took hold, and removed his enhancement. Just in time to, as he hit her with that baton across her left flank. Another injury; a blunt ache to accompany the sharp sting of the gash on her thigh and the scratches on her forearm. Nothing too debilitating yet, thankfully. Rottweiler noticed soon enough that his power-up was gone. Although he complained, he didn’t seem too worried about it. Probably because the second blood spell was already in effect, and the remaining inmates were raging their way through anyone they encountered. Since she was facing Rottweiler, and thinking about how to bring him down, she was too distracted to notice that the bespelled inmates had gained on them by now. Thus, when two bodies suddenly jumped on her, she was brought down easily. Admittedly, even if she’d been prepared for it, she wouldn’t have been able to withstand that kind of weight. [color=a95c68]“Hraargh,”[/color] she shouted when she fell, pinned to the ground. It was difficult to breathe the way she and her enemies were positioned. Squirming, she dropped her weapon with a clang – it was too unwieldy to handle just then. Instead, she began using her elbows and knees as she fought off the rabid men. She blocked the one who went for her eyes, but the other latched onto her shoulder, which…well, her armour did block some of it. She was starting to get really pissed off, and was considering doing some biting of her own, when Breacher came to her rescue, and yanked one of the men off of her back. [color=a95c68]“Good!”[/color] she replied. She channeled spite, fury, and the feral joy of not having to deal with two people on top of her, and punched the other inmate in the chin. While he was briefly dazed, she glanced at the blood mage. Rottweiler was no longer in front of her, protecting her. Now, there was a free path between her and the mage. Jacqueline locked eyes with Lada, and the latter realized the exact same thing in that moment; that she was vulnerable. However, that did not man she was without a way to protect herself; the other woman began gathering the blood on the floor. This was then swiftly sent towards Jacqueline in the form of spikes. Thinking quickly, Leroux grabbed the inmate she’d been combating, restraining him at arm’s length as best she could. More importantly, he was directly in front of her, and if all went to plan, a human body would be enough to intercept all those spikes. If she saw the spikes going through him with enough force to extend towards her as well, she was prepared to jump backwards. Meanwhile, she prepared another melody, one that just might knock out the blood mage. Jacqeuline thought that if Lada was in the middle of one spell, it wasn’t likely that she could get another one off, after all. However, if the damaging beam she’d send at her didn’t work, she’d pick up her war pick, and rush towards her cell to take care of her in melee. [hr][hr][center]Havoc | Great Axe | Arcane | Pry Eternal Knight | Perfectly polished Forged Arsenal | Earth/Metal | Fissure [Quake (2), Mass (2)] Damage X (6), Rain (2), Enhance (2), Powerful (0), Dispel (6), Shield (4) DAMAGE: B | SPEED: D | SENTINEL: D | 500 [Bronze Beam][Damage X] = - 72 Mana PHYSICAL: E | ARCANE: C | CHAOS: D | 192[/center]