[quote=@Zoey Boey] That's good to hear! It definitely came to me more naturally than Sakura or Jesse's which i kind of stagger-stepped through. Yessir, they sure do, Gray Damage. And the same with V-Shift Breaks, actually. I'll put that in, just slipped my mind. [/quote] In that case Karin is approved. We should be able to get her into the mix pretty soon, all things considered. Would you want me to get you started solo back at Limsa while Blue Team's last area is underway, or would you be okay waiting until the Deep Blue Seaside's boss is defeated? [quote=@Majoras End] ....Hmm. I'm actually concidering throwing my hat back into here. But I know I gotta resubmit either a new character or Joker again. So I worked on someone I think will be easier to work with, Frisk! [Hider=*You are filled with DETERMINATION][Center][img]https://i.pinimg.com/originals/86/9b/c4/869bc4ff14957494454b46642a9a0aa9.jpg[/img][/center] [Color=#67a4e0]Name:[/color] Frisk [Color=#67a4e0]Game Origin:[/color] Undertale [Color=#67a4e0]Appearance:[/color] [i][b]Pictured Above![/b][/i] [Color=#67a4e0]Personality:[/color] The type of person Frisk can be always varies with each timeline. Though for this one, Frisk is a tried and true pacifist with a heart of gold. They're stubborn yet jovial, with the belief that anyone can be a good person if they try. They're a bit of a jokester thanks to a certain bad influence, caring, and careful. Despite this, even Frisk knows when to get serious. Due to their nature they'd rather focus on keeping their allies alive than to fight head on, or to stall as much as possible. They're rather quiet, almost to the point of selective mutism, and even they get scared too. But even if they're scared, they know they have to keep going. They have to stay determined. [Color=#67a4e0]Background:[/color] Many know the story already. About how humans and monsters once lived in peace, until a war between them condemned the monsters underground with a barrier. Only with the power of seven souls can the barrier be broken. Asgore, the king of the Underground, was only able to claim six. However a prophecy fortold that the 8th human to fall from the surface would be the one to leave the Underground empty. Whether or not it would be through violence, or if the monsters would finally be free... That would be Frisk's choice alone. At some point in time, Frisk stumbled unto the mountain where the monsters were trapped in, Mt. Ebbot. Whether they fell by choice or accident, they made their way through trials not through conflict, but with kindness. No one expected it, but they eventually accepted the child as an ally. Even going as far as intercepting their fight with Asgore before it began. Though as a certain flower started to take things into his own hands, an otherwordly light engulfed every single one of them. Even Frisk. The next moment, Frisk was alone. But their determination never wavered. They set off to find their friends, and find a way home. [Color=#67a4e0]Specialty:[/color] Negotiator [Color=#e607f8]Level:[/color] 1 [Color=#e607f8]Experience:[/color] 0/10 [Color=#67a4e0]Powers:[/color] [i][color=gold]Checkpoint:[/color][/i] With their determination, Frisk was once able to save, reload, and reset the timeline to their will. But since the rules of other worlds conflicted with their own, their ability to save became a checkpoint. Just have to look out for a golden star. However if they "save" their progress at a checkpoint, then get themselves killed, the time to respawn can be at random. From just a few minutes, to an hour, to even a day. No one really knows. [Color=#67a4e0]Strengths:[/color] [i][color=red]Determination:[/color][/i] Their original soul trait. Not only does it make the checkpoint power available to them, but allows them to adapt into a different soul trait. But no matter what, they'll always be determined. [i][color=e607f8]Agile:[/color][/i] Frisk's time in the Underground made them more agile, more experienced in evading enemy attacks. May get some scrapes on the side, but can always come in handy! [i][color=e607f8]LOVE and EXP:[/color][/i] Well, the option will always be on the table... [Color=#67a4e0]Weaknesses:[/color] [i][color=e607f8]Only Human:[/color][/i] Despite Frisk's achievements, they're still just a human. Not to mention a kid. They can get stubborn. They can get reckless. They can get themselves killed easily if they're not careful. Not everyone will listen to the whims of a pacifist. [i][color=e607f8]LOVE and EXP:[/color][/i] Every time Frisk kills an enemy, they gain EXP. Gain enough EXP, and their LOVE will increase. But they'd never resort to killing, right?? There's gotta be another way to get stronger. [Color=#67a4e0]Spirits:[/color] None. Not even a Napstablook. [Color=#67a4e0]Guest List:[/color] [i][b]The Underground:[/b][/i] Every monster, big or small, that Frisk managed to befriend. With their current predicament, Frisk is keeping an eye out for anyone they may recognize, in hopes that they're alright. [i][Color=#30f403]Chara:[/color][/i] The first human to fall, and Frisk's guide, even if they weren't aware of it at first. Would Galeem's light even reach the dead? [i][Color=royalblue]Kris:[/color][/i] Who? Frisk never knew a Kris, but somehow the name seems...familiar. [Color=#67a4e0]Inventory:[/color] [i][Color=#e607f8]Stick:[/color][/i] It's bark is wore than it's bite. [i][Color=#e607f8]Bandage:[/color][/i] It has already been used many times. Can be unequiped into a healing item. (Heals 10 HP)[/hider] I'm kinda unsure about the nerf to their SAVE (aka the Checkpoint power), so if you have any suggestions, I'm open to hear them. [/quote] Hey there, Majora. Although I'm not by any means against old players joining anew, I would naturally want to do my part as a GM to improve upon whatever it was that left you dissatisfied last time, and to make sure that you're firing on all cylinders and down to participate for the long haul. In regards to Save, the idea of being functionally unkillable and having a random amount of downtime until you can participate again is indeed a source of potential frustration. We might envision Save another way; rather than set a checkpoint that Frisk automatically returns to upon death, why not set one that Frisk can consciously return to while alive? Save a checkpoint at a spot, then Load that checkpoint to teleport to that spot, without restoring HP. Just like the Save/Load that's forcibly used on Frisk by another character from that world.