What if I just added another CS onto the pile, wouldn't that be funny haha... [hider=Another Traveler][b]Name:[/b] Therion [b]Game Origin:[/b] Octopath Traveler [b]Appearance:[/b] [url=https://www.creativeuncut.com/gallery-37/ot-therion-concept1.html]Full Character Art![/url] [center][img]https://i.ibb.co/HDcrVc7/Therion-thumb.png[/img][/center] [b]Personality:[/b] Therion is cynical. During the time spent with his seven fellow travelers ("friends," he has to remind himself) he has worked through most of his deeper trust issues, but the fact remains that for most of his life he's seen some of the worst humanity had to offer, so it stood to reason that you can't take someone at face value, especially someone you've just met. It's one of the reasons he prefers working on his own. Or... was one of them anyway. He still says he works better solo when actually on a heist. He is a thief, one of the best, and his confidence is due to his sheer skill at his occupation. Sure, the few times he's gotten caught were pretty devastating, but he was still a pro among pros. He exercises his skill liberally, and has certain rituals he follows to ensure success rather than actually plan things out in advance. His personality can be abrasive, his confidence coming off as arrogance especially when mixed with his dry sense of humor. He is sarcastic and rough around the edges, with a sharp eye and sharper tongue. He isn't friendly in the slightest, though despite his harsh past he still holds a sense of camaraderie with those he travels with. He shows he cares in his own way, not directly but with subtle gestures or weak jokes. He holds a sense of pride that prevents him from admitting things easily, and he tends to deflect rather than let his true feelings be known. Unless those feelings are negative, in which case he won't have a probably saying it aloud. That said, being a thief Therion would much rather avoid trouble than make a fuss - but he will hold a grudge. [b]Background:[/b] Orphaned at a young age, Therion grew up on city streets and alley ways. He was a street urchin, with a talent for pick-pocketing that got him into trouble one too many times. Sitting in a prison at age twelve, Therion met an older boy named Darius who convinced him to team up and break out. They were successful, and the two of them formed a dynamic criminal duo once they'd escaped. For four years Darius and Therion made a reputation for themselves as master thieves, performing all kinds of elaborate heists. At some point Darius was approached by a gang called Cianno, with a proposition. [i]Get rid of Therion, and you can join our group.[/i] Darius called his partner out to meet in the heights of the Clifflands, the most recent stop on their cross-country thieving journey. He told Therion about the offer he'd been given, and like a fool Therion thought there was no way Darius would go through with it. They'd known each other for years, and why would be come clean about it if he was planning on disposing of him? However, Darius lashed out with his blade, catching Therion off guard. He'd slashed at Therion's face, cutting him but missing a fatal blow. Off balance but already drawing a weapon to retaliate, Therion moved to defend himself when Darius moved in, shoving him hard from the cliff. It was a long, long fall. But he'd survived. It was a miracle, though many times while enduring the pain Therion kind of wished he hadn't. He'd been found by some good samaritans who dragged him back into town. That was six years ago. Ever since Therion had kept a low profile. Well... sort of low. He had become something of a 'phantom thief,' because while no one knew his name or face, tales of his escapades still swirled around rumor mills. He had to keep himself fed after all. He had mostly stuck to the Clifflands, venturing out only when tales of a mark were particularly interesting to him. And there was one such tale that tickled his fancy, right in Bolderfall. A manor with a huge treasure inside, in the upper part of town. Therion made quick work of getting passed guards, dogs, and locks. Inside the manor he found an exquisite gemstone, but before he could snatch it he was discovered by the manor's butler Heathcote. They dueled, and though Therion emerged victorious Heathcote had managed to shackle Therion with an iron cuff around the wrist. It was a Fool's Bangle, the mark of captured thief. They weren't designed to be removed. This one, however, apparently had a special key to take it off. Heathcote revealed that the rumors were planted, the whole thing a set up designed to attract a thief that the lady of the house could use for a mission. Cordelia Ravus, whose family's prized Dragonstones had been stolen away, was looking for someone good enough to steal them [i]back.[/i] The reward was the removal of the Fool's Bangle. Upset and shamed, Therion reluctantly agreed. It was on the road out of town that Therion met a strange duo around his age. One was a tall, scruffy young man with a lazy smile on his face, who radiated a friendliness and warmth that was almost nauseating. In contrast the beautiful woman with him was stand-offish, and the smile she wore was obviously fake. It was the kind of awkward meeting of a group of strangers who just happened to be heading in the same direction at the same time, and the cliffs were not at all wide enough to keep away from each other. The young man introduced himself as Alfyn, not hesitating to strike up a one-sided conversation with Therion. Despite the slightly uncomfortable journey filled with small talk, shifty glances, and fending off Birdians, after they'd all exited the Clifflands Therion was shocked to hear Alfyn invite him to journey with the duo. At the time, Therion recalled rejecting his offer. But then the three of them just kept traveling in the same direction. He knew they had seen the bangle on his wrist at some point, and yet they said nothing. Even the woman, who Therion had come to learn was named Primrose, began warming up to him after a week or two. If asked Therion would say [i]No, I'm not with them,[/i] but despite himself he began warming up to them, too. The rest was history as they say. The now trio met Olberic, H'aanit, Cyrus, Ophilia and Tressa after that, and explored the continent together. It would have been a lie to say that after a few months Therion didn't enjoy their company. Even Tressa whom he regularly quarreled with had a special little place in his heart with the others, as much as he was loathe to admit. The group even proved useful while hunting for the Dragonstones. It turned out having a support network made life easier, who knew? After obtaining one Dragonstone and failing to secure the others, Therion's return to the Ravus Manor was bitter and frustrating. They had tracked the stones down to a black market, but a run in with his old partner left old wounds aching. Darius, the man who had betrayed and left Therion to die all those years ago, was in possession of the remaining Dragonstones. He would have to face Darius, but he needed time to recover and track him down again. In the mean time the group of eight travelers pursued another target: the Obsidians. Arriving in Noblecourt, their dancer stated that she would face the crows alone. She always said that, the hypocrite. Of course they didn't let her. The eight split into two groups of four, one to accompany Primrose and the other to secure supplies for their journey further North. There was no dramatic scene accompanying Therion's passage in the World of Light. He was leaning against the outside of a shop while his fellows bartered inside. Tressa had forbidden him from "making trouble" while Primrose was dealing with her past here, and begrudgingly he obliged. Idly he rolled a coin between his fingers - and then noted a blinding white sweeping towards him. There was no time to even draw a dagger before he was engulfed. [b]Specialty:[/b] Rogue[list][*]As a thief, Therion excels at speed, stealth, and sleight of hand. In combat, his specialty is evasion and debuffing.[/list] [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list][*]Thieves' Specialty[list][*]The ability to debuff opponents. In this case, the skills Shackle Foe to lower an enemy's physical attack strength, and Armor Corrosive to lower physical defense. Perhaps most importantly, Therion can steal from enemies mid-battle.[/list][/list] [b]Strengths:[/b] [list] [*]Master Thief[list][*]He can slip in and out of a place without being noticed, pick all but the most complex of locks, lift items directly from people who remain unaware until hours later, and has enough of a discerning eye to tell when something is valuable.[/list] [*]Fleetfoot[list][*]Therion is very speedy, letting him take the initiative in battle and more easily evade attacks. Of course it also helps him outrun trouble in the first place.[/list] [*]Precision[list][*]Or in plainer terms, Therion is able to land critical hits more easily. It also help when throwing, catching, or really doing any kind of intricate work.[/list][/list] [b]Weaknesses:[/b][list] [*]Short-Sighted[list][*]He doesn't think that far into the future. He has a tendency to go in to situations with no back up plan, with only the devil's luck to carry him through. If things don't work out he shifts into winging it. Naturally in a fight this can lead to some sticky situations.[/list] [*]Prideful[list][*]The ego that kept Therion literally shackled with the message "caught red-handed." Therion's stubbornness means he relies on no one but himself, and he'll carry on with disadvantages just to prove a point.[/list] [*]Poor Magic Control[list][*]Therion's low SP pool coupled with his lack of proper training means that his control over magic is sorely lacking. That's not to say he has no talent as a caster, but the only spell he really knows is called [i]Wildfire[/i] for a reason. His spells have a tendency to spread wider or flare up stronger than intended.[/list][/list] [b]Spirits:[/b] [list][*]n/a[/list] [b]Kindred Spirits:[/b][list][*][b][url=https://www.giantbomb.com/a/uploads/scale_medium/0/3661/402647-raziel_poster.jpg]Raziel[/url][/b] (Legacy of Kain: Soul Reaver) - [*][b][url=https://i.ibb.co/jG8dbMD/83d16f54fac1a0485fa6473cafb23b09.jpg]Ratonhnhaké:ton[/url][/b] (Assassin's Creed III) - [*][b][url=https://guide.fire-emblem-heroes.com/wp-content/uploads/ranulf_friend_of_nations_slide02.png]Ranulf[/url][/b] (Fire Emblem) - [/list] [b]Inventory:[/b] [list][*]Thieves' Tools: lockpicks, rope and grappling hooks, small pry bar, etc.[*]A simple short sword[*]Stinging Dagger, a blade laced with poison[*]A couple of throwing knives[*]Some ill-gotten gains?[/list][/hider]