Well, let's see how this new CS lands. [hider=Wonder-Eyes...] [h3][center][i][color=FF0000]RED![/color][/i][/center][/h3] [center][img]https://i.imgur.com/YPN8Bxe.png[/img] [url=https://i.imgur.com/sp8lKVa.png](Civilian Appearance)[/url] [color=FF0000][sub]Special Combat Agent Will Wedgewood, CENTINELS Planetary Secret Service, Blossom City field office, better known as The Crimson Fist...[/sub] [h2]Wonder-Red![/h2][/color][/center] [b]Origin -[/b] The Wonderful 101 [b]Personality -[/b] Will Wedgewood is a meek, panicky sort of guy, one who's most likely to cower and run from danger than stand up to it, though he's selfless enough to make sure those around him are safe before himself. In actuality, Will Wedgewood - aka Wonder-Red - is as valiant as they come. Bravery is a trait shared by every Wonderful One, but Wonder-Red takes his dedication and focus to a whole new level. All that matters to him is the mission and the safety of others. Despite impressive marks in training and testing, Red is still a rookie to proper field work, and can carry himself a bit too formally - he seems almost obsessed with calling people by whatever longwinded title he gleans from their interactions, with a very keen memory and eye (ear?) for detail. [b]Background -[/b] Forty years ago Earth was invaded by the GETHJERK, an alien armada with hopes to destroy humanity with no obvious motive for doing so. Earth's defense forces at the time barely managed to fend off the attack in what was to be called [i]Earth Defense War I[/i]. Needing to better prepare themselves for the return of the GETHJERK, the United Nations created the CENTINELS Planetary Secret Service, a military force formed to secretly recruit and train one-hundred members from all across the world, soon to be known as The Wonderful One-Double-Oh, to face off against the GETHJERK should they strike again. Such an invasion occurred some twenty years after Earth Defense War I - now on equal footing, the alien armada attacked with great numbers and force. It was a hard-fought victory, but Earth Defense War II left the world in one piece still. Enter Will Wedgewood. A child at the time of Earth Defense War II, his father, Arthur Wedgewood, was a CENTINELS officer, sent on a mission to infect the invaders with a special computer virus. Will, having stowed away on the airship his father piloted, couldn't do anything to stop Arthur's death. The GETHJERK attacked the ship, culminating in Arthur sacrificing himself to help save his son. Now, another twenty years later, Earth Defense War III has just begun. Will Wedgewood had joined the Wonderful One-Double-Oh, taking over the title of Wonder-Red from the current Commander Nelson, and stationed within Blossom City. At the time of GETHJERK's attack on the city, Wonder-Red, as elementary teacher Mr. Wedgewood, ushered his class to safety before donning his CENTINELS suit, prepared to counter this new, final, invasion. And that's when Galeem attacked. Neither the Wonderful One-Double-Oh or the GETHJERK would've had a hope of stopping it even if they realized what was happening. But it was the perfect storm. Galeem consumed their world out from under their noses, while they were fighting each other, and that's what ended up being brought into the World of Light: a war. Galeem's influence has dampened both forces for the most part, but the Wonderful Ones are still out there, still in the frame of mind of being under attack, and it's only a matter of time before the GETHJERK come out into the open and spark planetary destruction all over again. [b]Specialty -[/b] Team tactics & coordination, hitting really big things really hard [b]Level -[/b] 1 [b]Experience -[/b] 0/10 (The amount of EXP required to level up will increase by 10 each level, but rewards get bigger, too) [b]Powers -[/b][list] [*] [i]Unite Morph -[/i] The signature piece of technology CENITNELS has produced is the Unite Morph, which are essentially a series of versatile 'hard-light' projections built into the special CENTINEL-suits each Wonderful One wears. The form, function, and properties of a Unite Morph is coded directly into the suit, allowing whole people to merge together and create the Morph. The more people, the bigger and more powerful the resulting Unite Morph becomes - a good rule of thumb is that the smallest a Morph can be requires 6 people, at 1.5x the size of its wielder. The current available Morphs are: [list][*] [color=FF0000][b]Unite Hand -[/b][/color] Wonder-Red's main Morph, which is as one would expect, a giant red hand. It can do anything a hand can normally do, punch, grab, pull, tickle, etc. At larger sizes Unite Hand gains a set of thrusters to add some oomph behind it, and one unique property it has is being entirely flame-resistant, and can even catch alight with no adverse consequences. [/list] [/list] [b]Strengths -[/b] [list] [*] [i][url=https://i.imgur.com/vP1fDyC.png]The Virgin Victory[/url] -[/i] Being a team stationed all over the world and needing to group up at a moment's notice, the Wonderful One-Double-Oh don't have a traditional HQ. Instead, their command center is The Virgin Victory, a flying warship helmed by Commander Nelson. He and his second in command Alice McGregor pilot The Virgin Victory and deliver support to the Wonderful One-Double-Oh, from transport to firepower and everything inbetween. It's currently out in the skies somewhere, with Wonder-Red retaining contact with it, though Galeem's influence is hindering any further use for the time being. [*] [i]CENTINEL Suit -[/i] Wonder-Red, as well as every Wonderful One, has a highly advanced battle-suit at their disposal. Each suit appears different, but at the core they provide the same benefits to their wearer: enhanced super-strength, agility, and reaction time, with the technology itself being able to be used in one three-billionth of a second. It's also what allows them access to their Unite Morphs, so that's pretty important. [*] [i]Unite Up! -[/i] Obviously, the Wonderful One-Double-Oh work best as a full team, one-hundred members strong. As they've all been scattered to the various corners of the World of Light (and out of necessity as getting one hundred individual people in the same place quickly is kind've a crap shoot to begin with), the technology used to make Unite Morphs affords for a bit of corner cutting. So long as there are several Wonderful Ones present, a Unite Morph can be supplemented using ordinary civilians that aren't geared in the necessary suit, letting Wonderful Ones use larger, stronger Morphs while operating at less-than-full capacity. It's a temporary fix, of course, and is liable to strain a participant if done too often. [/list] [b]Weaknesses -[/b] [list] [*] [i]Divided We Fall -[/i] To be a Wonderful One is to already be expertly trained in combat against powerful foes. Wonder-Red, and by extension anyone else, [i]can[/i] hold their own in a fight if solo, it still leaves them at a very severe disadvantage. No access to Unite Morphs, primarily. [*] [i]Limits & Faults -[/i] While extremely impressive already, Unite Morphs are in no way perfect. The Shirogane Drive used to power them can only hold so much power at a time, restricting the frequency that Unite Morphs can be formed, as well as how large they can get. Too much too often will leave the team unable to form more until they juice back up. On top of that, what the Unite Morphs are made from has some gaps in effectiveness; certain elements, such as fire, electricity, or light-based attacks, can break a Unite Morph right down, and coming into contact with anything too 'spiky' will do much the same. Certain Morphs are able to withstand these conditions, but not all of them. [*] [i]Infighting -[/i] Pobody's nerfect. Now, get about a hundred Pobodies together and force them to be a single unit in a high-pressure situation? There's going to be disputes, arguments, insubordination... you know, typical human things. At best, it's amusing. At worst, a fight amongst the team at the wrong time could lead to things going south, fast. [/list] [b]Spirits -[/b] [b]Guest List -[/b] [list] [*] [i]The Guyzoch -[/i] a band of space pirates led by one [color=9400D3]Prince Vorkken[/color] with his righthand [color=D2691E]Chewgi[/color]. Vorkken arrived on Earth shortly before the invasion, meaning he and his group got swept up in Galeem's attack as well. They're out to find the best warriors of the galaxy and bring them into their folds, setting their sights on the Wonderful One-Double-Oh. They have their own [i]Unify[/i] Morphs as well, which could prove very valuable to the team... if they can best them. There's also the space cop [color=EE82EE]Immorta[/color], a much more affable ally on her own quest to take down Vorkken, with more ties to the errant Prince than she lets on. [*] [i]Henry Stickmin -[/i] a fellow failer of funny QTEs and a crafty guy who always has just the tool for the job. [*] [i]Phoenix Wright -[/i] ...I don't have a quip for this one I just like the guy. [/list] [b]Inventory -[/b] [list] [*] [i]Wonder-Pendants -[/i] pendants worn by every Wonderful One, emblazoned with the team's symbol. These devices allow for the donning of the CENTINEL suit, as well as housing the Shirogane Drive that powers it. Don't have it, can't do it. Easy. [*] [i][color=FF0000]Vulcan Knuckles -[/color][/i] Wonder-Red's personal weapon, a pair of custom gauntlets that allow for speedy and precise punches, and act as the basis for his Unite Hand morph. [/list][/hider]