[center][url=https://imgur.com/Zfoa15t][img]http://i.imgur.com/GSlhLa3.png?1[/img][/url] [hider=Flag][img]https://i.imgur.com/h0Cj5IK.png?1[/img][/hider][/center] [h2][color=fff200][b]o Nation name:[/b][/color] The Magnus Confederation[/h2] [color=fff79a][b][u]o Systems controlled:[/u][/b][/color] The Magnus Confederation is home to Nine (9) star systems containing only one planet containing life. [indent][b][color=82ca9d]Brattunach[/color][/b] has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third planet, also known as [i]Brattunach[/i], is the only planet in the system that can sustain life. This is an underdeveloped planet, currently under the eyes of the Magnus Confederacy. The [b][i]Brattunch Accords[/i][/b] restricts interaction with the indigenous population of the planet. Its resources are mined by people from the other eight worlds of the Confederation. This planet is inhabited by a population of semi-nomadic hominins (homo sapiens) who occupy one of the two southern continents only. There are more land masses in the three northern continents which contain large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium. Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies have set up operations on these continents which do not contain the Brattunch hominins. The [i][b]Brattunch Accords[/b][/i] state no external race shall interfere with the natural progression of the Brattunch hominins and no contact whatsoever will be made with these people. These people are at the technological level of humans on earth around 10,000 BC. The people live off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change. The fourth planet of Brattunach is also made of dense rock and appears is may have sustained life a very long time ago. The fifth and sixt planets are both gas giants. the fifth planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The Caesari have established an underground colony on the moon and named it, [i]"Grummond"[/i].[/indent] [hr] [indent][b][color=82ca9d]Dornier[/color][/b] has a single main sequence star at its center. The first three planets are dense rock. These planets are not inhabitable, yet the second planet appears as though it may have sustained life a very long time ago. The fourth planet has all the right stuff for an inhabitable planet, but the atmosphere was burned off eons ago. Minerals such as iron, copper, aluminum, and precious gems and metals including gravitonium can be found under the surface. The Gaullian humans of the fifth planet have a mining colony on this planet known as [i]"Riens"[/i]. The fifth planet is a large blue and green marble capable of sustaining life. This planet is the governmental center of the Magnus Confederation, the Gaullian Humans have called the planet home for several thousand years. At some point in their history, they actually sent colonists out into space to colonize a distant planet. They did and settled on Goff and Lenser. These planetary civilizations have blossomed and developed quite well. All three planets share an excellent relationship as well as culture similarities. Dornier has seven sattelites (Moons) named Toupère, Frija, Donner, Defeiros, Tyus, Vanadis, and L'enfer after the seven Gods of their pantheon. Toupère sustains life and is used as a military installation primarily for training purposes. Mining companies have established operations on the moon as well. An asteroid belt exists where the sixth planet should be. The Gaullian Humans conduct extensive mining of Gravitonium in this asteroid belt. The seventh through tenth planets of Dornier are gas giants ranging in size from 38,000 km diameter to 75,000 km diameter. These planets are primarily composed of Helium and Hydrogen. The eleventh planet of the system is an ice rock measuring 18,000 km at its diameter and consisting primarily of Nitrogen ice.[/indent] [hr] [indent][color=f26522][b]Geldoz[/b][/color] has a single main sequence star at its center. The first four planets are either dense rock or loose soil with minable minerals below the mantle. The moon of the third planet can sustain life and has been taken as home to a very large colony of pirates with races coming from several different systems. There are no Fydler on this moon, dubbed [i]"Brandor"[/i] by the Eldari of the fifth planet. The fifth planet is a life sustaining world and home to the Eldari. A thousand years ago, the Eldari sent a colony ship out into space with the intention of establishing a colony on a distant world. The scientific community assumes the vessel was lost because there has never been contact with that ship since then. The remaining three planets of Geldoz are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, silicate and due to the immense pressures of the climate, diamonds. The atmospheric pressure of these planets is 100,000 times greater than that found on earth. A biological lifeform would perish inside the atmosphere of these giants which measure between 72,000 Km and 135,000 km diameters.[/indent] [hr] [indent][b][color=82ca9d]Goff[/color][/b] has a single main sequence star at its center. The first planet has dense rock with the second containing loose soil with minable minerals below the mantle. The humans of the third planet have a mining colony on this second planet. The third planet, also known as Goff sustains life and was first settled by Gaullian humans more than nine hundred years ago. Goff developed at a standard pace given the advanced technology and the two worlds enjoy peaceful relations. The fourth and fifth planets are similar in structure to the third planet, but have no viable life or signs of any minable substance; at least nothing of value to the humans of Goff. The sixth and seventh planets are gas giants containing Helium and Hyrdogen as well as water, methane gases and silicates. The two planets measure their diameters at 43,000 Km and 122,000 Km respectively. The two gas giants have several satellites, but nothing of value.[/indent] [hr] [indent][color=92278f][b]Harton[/b][/color] has a single main sequence star at its center. The first planet is made of dense rock with no minable minerals. The second planet is composed of loose soil; clay and sand mix with no atmosphere or life. There are no moons around the first two planets. The third planet is home to the Baku. Eight hundred years ago, the Baku, who originated on Jaltyr sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. THe first few years were challenging, but the Baku thried regardless and established a vast community covering all or most of the continents. The next three planets of Harton are composed of a sand and clay mixture soil. The fifth planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here, but there is no atmosphere. The seventh through Ninth planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 62,000 Km and 157,000 km in diameter.[/indent] [hr] [indent][color=92278f][b]Jaltyr[/b][/color] has a single main sequence star at its center. The first three planets are made of dense rock with no minable minerals. The second planet has a moon composed of dense rock with no minable resources. The fourth planet is home to the Baku. Eight hundred years ago, the Baku, sent a colony ship out into space with the intention of establishing a colony on a distant world. The ship found Harton, landed and established a colony. The two planets share more than just the same race and culture, but they share technology and resources as well. Jaltyr has a moon known as [i]"Tsuki"[/i] by the Baku. The fifth planet of Jaltyr is composed of a loose soil mixture with no atmosphere. This planet has deposits of iron, aluminum, gravitonium and other precious metals. The Baku have established mining colonies here. The sixth and seventh planets are ice giants consisting of Helium, Hydrogen, Methane gasses, water, rock, and silicate. These planets measure between 95,000 Km and 138,000 km in diameter. The ninth planet of the system is an ice rock measuring 22,000 km at its diameter and consisting primarily of Nitrogen ice.[/indent] [hr] [indent][b][color=82ca9d]Lenser[/color][/b] has a single main sequence star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere. The fifth planet, [i]Lenser[/i], is the only planet in the system that can sustain life. It is home to Gaullian humans who departed Dornier over nine hundred years ago. The human population have thrived ever since and are natural allies with both Dornier and Goff. THe planet has all the natural resources necssarty to survive including gravitonium. THere are two moons, Jandier and Bypass. The sixth planet of Lenser is also made of dense rock and appears is may have sustained life a very long time ago. The seventh and eighth planets are both gas giants. The seventh planet has a moon, almost the size of the third planet which also has several deposits of gravitonium. It does not however have an atmosphere. The humans of Lenser have established an underground colony on the moon and named it, [i]"Skopi"[/i].[/indent] [hr] [indent][color=f49ac2][b]Rylarot[/b][/color] has a binary star system with a main sequence star at its center and a dwarf white star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third and fourth planets are composed of a mix of dense rock and loose soil with no appreciable deposits or atmosphere. The Fourth Planet, also named Rylarot, is the home of the Fydler. Rylarot has three satellites (moons), Hubbard, Jares & Klatu. Hubbard is composed of a mix of dense rock and arable soil, unfortunately the atmosphere is composed of an inordinate combination of harmful chemicals to sustain life. Mammals, fish, plants and insects would all perish in this environment. The Fydler have established a mining colony on the moon, Hubbard to extract resources to be used on Rylarot. The fifth and sixth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km and 116,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.[/indent] [hr] [indent][color=0072bc][b]Swenton[/b][/color] has a binary star system with a main sequence star at its center and a red dwarf star at its center. The first two planets are dense rock with the one closest to the star being the smallest. These planets are not inhabitable, yet the second planet appears as though it may have teamed with life a very long time ago. The third Planet, also named Swenton, is the home of the Caesari Dwarves. Swenton has three satellites (moons), Pa’zia, Gixia & Reniphon. Reniphon has all the necessary resources to sustain life, yet there is no developed ozone layer. Mammals could not live in this atmosphere. Pa’zia has a large quantity of Gravitonium that is being mined by the people of Swenton. The fourth and fifth planets consist of arable soil, yet does not have an atmosphere necessary to sustain life. There are minable resources on this planet including iron, copper, and other precious minerals. The sixth, seventh and eighth planets of this system are ice giants consisting of mostly Helium and Hydrogen. The diameter of these planets are 66,000 km, 116,000 km and 145,000 km respectively. between the sixth and seventh planets is an asteroid belt containing significant iron and copper deposits. The Fydler conduct regular mining operations in the belt. The seventh planet is an ice rock measuring 23,000 km at its diameter and consisting primarily of Nitrogen ice.[/indent] [hr] [color=fff79a][b][u]o Population:[/u][/b][/color] 59,968,945,800 [color=fff79a][b][u]o Government Type:[/u][/b][/color] Confederation; weak central government with stronger state (planetary) governments. The members of the Magnus Confederation have agreed upon a series of Accords or concessions during the establishment of the Confederation. The Confederation establishes an executive and a legislative branch of government, but no judiciary. The [i][b]executive branch[/b][/i] consists of a [color=a36209][b]Council of Representatives[/b][/color] of the eight participating worlds. The [i]Council[/i] maintains an empty ninth chair for the people of Brattunch. No one expects the chair will ever be occupied in their lifetime, except maybe the Fydler Councilman. The members of the Confederated Council elect a Council President and Vice President for a term of four years. This person comes from among the Council members. Each planet member elects a councilman once every four years. There is a term limit set at four. Each planet member expects its Representative to stand up for the wishes of its constituent citizens. The [i][b]legislative branch[/b][/i] consists of a [color=a36209][b]Board of Representatives[/b][/color] made up of fifteen representatives from each planet member for a current total of one hundred twenty (120) Representatives. The Board of Representatives handles matters of Interstellar concerns or disputes between two or more planets. Their authority extends to planetary surface only when the interstellar concern is taken to that level. [indent][h3][color=f6989d][u][b]The Accords[/b][/u][/color][/h3][/indent] [color=ed145b][b]Brattunach Accords[/b][/color] External interaction with the indigenous population of the planet, Brattunach is hereby restricted. The indigenous population of Brattunach number approximately 600,000 souls and are contained to one of two southern continents. The semi-nomadic hominins (homo sapiens) are of a similar technology level as humans on earth around 10,000 BC. The population primarily lives off the land. A few have taken to agrarian pursuits, but most will move with their food source as the seasons change. External races shall not interfere with the natural progression of the Brattunch hominins, and no contact whatsoever will be made with these people. The planet contains large deposits of iron, copper, aluminum, and precious gems and metals including gravitonium which are mined by the citizens from the other eight worlds of the Confederation. Mining operations are restricted to the three northern continents of Brattunach. Any race that interferes with Brattunach will be fined an appropriate sum of credits to be determined by the remaining members of the Council of Representatives. Failure to make proper compensation could result in military action. [color=ed145b][b]Gravitonium Accords[/b][/color] Gravitonium is a metal imbued with properties capable of resisting gravity. It induces a hover on any vehicle it is manufactured with. Several mining companies from the eight planets have established operations in all nine systems of the Magnus Confederation for the extraction of gravitonium. The Gravitonium Consortium Association (GCA) establishes marketable costs per ton which applies equally to all mining companies approved by the GCA. Eligible companies must register with the GCA in order to gain mining rights anywhere in the Confederation. No unapproved companies are permitted to extract gravitonium from any system in the Magnus Confederation. The GCA has the authority to impose monetary penalties to any company who violates this accord. [color=ed145b][b]Brandor Accords[/b][/color] Within the Geldoz system exists a colony of refugees who are struggling to create their home on the moon of the third planet. The Brandori Refugees are protected by this accord from governmental or military intervention by any member of the Confederation. According to the Eldari, they have had a difficult existence and require a vast amount of lattitude and support in order to survive. [indent]- Nation Size: Medium[/indent] [indent]- Nation Specialty: Balanced[/indent] [color=fff79a][b][u]o Nation History:[/u][/b][/color] TBA [color=fff79a][b][u]o Species:[/u][/b][/color] There are five different races that make up the citizens of the Magnus Confederation: Gaullian (Human), The Baku (Hominid), Eldari (Dark Elves), Caesari Dwarves, and The Fydler [indent][color=82ca9d][b]Gaullian Humans[/b][/color] originated on Dornier and evolved by colonizing [b]TWO[/b] other planets (Goff & Lenser). They are the same humans we know on earth with a variety of races including African, Asian and Caucasian races as well as other combinations of indigenous species. Gaullian Humans also exist on Brattunach, but evolved naturally rather than from Dornier colonization.[/indent] [indent][color=92278f][b]The Baku[/b][/color] are a bipedal humanoid race with blue skin. The tone of the skin varies from very light blue, almost white to very dark blue, almost dark purple rather than black. The average Baku has a medium shade of blue with only small minorities of the population blessed/cursed with dark blue or light blue skin. People who do have the dark blue/light blue skin tones are considered the more attractive members of society. They tend to possess an elevated degree of magnetism/charisma due to their skin tone. It is not uncommon for a Baku man and woman who have four children with one of the four blessed/cursed with the dark blue/light blue skin tone. Formally, this translates into the dark and light Baku result in finding themselves in the hierarchy of society. Baku eyes are almond shaped with either yellow or green tinted iris. A rare few Baku possess blue or even rarer few possess a violet-colored iris. As in the skin color, those who have violet or blue eyes tend to be considered more attractive than yellow or green-eyed Baku. Irrelevant of skin color and eye color, one thirty-second (3.125%) of the population is gifted with an empathic ability.[/indent] [indent][color=f26522][b]The Eldari[/b][/color] (Dark Elves) are bipedal humanoids with ashen colored skin from light gray to charcoal grey. The Eldari Elves have either red- or violet-colored eyes with hair varying from white to medium blue to light violet in color. They are typically thin and stand at full height anywhere from 5’ 10” to 6’ 7” tall. They have pointed ears and benefit from the ability to see in the dark. The Eldari do not sleep but must spend 4-8 hours in deep meditation every 24 hours in order to recharge their energy and grow.[/indent] [indent][color=0072bc][b]Caesari Dwarves[/b][/color] are bipedal humanoids with light colored skin (Caucasian) and almost always bearded. They stand anywhere from 4’ 2” tall to 5’ in height. Their build is stocky with concentrated dense muscle sinew (very strong). These people are very hardy, with resistance to most viruses and to fire. Their beards are normally braided or at least trimmed neatly. Female dwarves do not grow beards.[/indent] [indent][color=f49ac2][b]The Fydler[/b][/color] are bipedal humanoids with ashen light grey skin color similar to the Eldari. Their skin color may be white, but only progress to a burnt grey rather than charcoal. Not as dark as some Eldari. They are thin and stand between 6’ 6” to 8’3” tall. The Fydler are very cerebral creatures with excessive intelligence and a perceived inability to express emotion. They appear somewhere between sociopathic to simply unemotional. They mate when it is practical. Many of their decisions are based on logic and efficiency. The Fydler do not have a protruding nose like humans do, it is flat against the front of their face with sinus slits for breathing (Think Voldemort). Their mouth hides beneath a skin flap extending from the sinus area. Their eyes are large black vertical ovals rather than the small horizontal ovals of humans. Their ears also do not protrude from the sides of the head but are merely holes in the sides of their heads. The Fydler are amphibian but spend most of their time above water. The webbing that once occupied the area between fingers and toes disappeared more than 5,000 years ago. Some Fydler can breathe underwater even today, most can hold their breath for up to ninety minutes. The Fydler have no body hair.[/indent] [color=fff79a][b][u]o Culture: [/u][/b][/color] [hider=Dornier][color=82ca9d][b]Dornier[/b][/color] (dorn – YĀ’) Diameter = 26,034 Km Area: 2128.195 million sq km Land: 615.048 million sq km (28.9%) Water: 1513.147 million sq km (71.1%) Satellites (moons): total: 7 (Toupère, Frija, Donner, Defeiros, Tyus, Vanadis, and L'enfer) Toupère sustains life and is used primarily as a military installation for training purposes. [color=fff79a][b]Population: 15,198,345,800[/b][/color] Race: Gaullian Humans [color=fff79a][b]Religion:[/b][/color] Franktism (Pagan); the creatures of the forest, the trees and the plants are all sacred beings of the Gods. A person can take from the forest only what they intend to use, no more. The seven moons of Dornier are named for the seven Gods of the Franktism pantheon. They are the [i]Guardians of the Realm[/i]: [b]Toupère[/b] – The all-father or primary god of the pantheon. He is the god of wisdom, healing, death, royalty, the gallows, knowledge, war, battle, victory, and poetry. [b]Frija[/b] – the wife of Toupère. She is the goddess of marriage, prophecy, clairvoyance and motherhood. The remaining five are children of Toupère and Frija. [b]Donner[/b] – god of thunder, weather, wine, party and having a good time. [b]Defeiros[/b] – god of the oceans and sailors. [b]Tyus[/b] – goddess of war and strategic planning. She is the goddess of soldiers and those who defend. [b]Vanadis[/b] – goddess of love, beauty, fertility, sex, harvest, crops, and gold [b]L'enfer[/b] - goddess of the underworld, of death and of travellers. [color=fff79a][b]Culture:[/b][/color] The Dornier people are a proud race who speak the Dornier language (French), the Romanic language (Latin) and the Common tongue (English). The Romanic language is reserved for the home (family life) and for private legal conversations. The Dornier language is the public language used everywhere else except for international dealings. Then the Common tongue is used. Dornier men will dress in tailored suits with solid-colored shirts with a vibrant colored silk ascot and vest. The shirt’s collar is high, standing 1” above the shirt around the throat. Dornier women wear silk or satin ankle length dresses made with vibrant colors often matching the color pattern of their partner’s ascot and/or vest. The dresses are rarely billowing, generally tight or loose fitting depending on the wearer. A woman’s hair is generally done up very well in attractive styles. Dornier people play a sport similar to Soccer (Futbol) with fifteen players per team instead of eleven and a bit larger field. Physically tackling an opponent is allowed if the player possesses the ball. The sport is called [i][b]Voetball[/b][/i]. Government type: Confederation Capital: August Executive branch: chief of state: President head of government: Prime Minister Legislative branch: Parliament Judicial branch: Supreme Court of Appeals[/hider] [hider=Geldoz][b]Geldoz[/b] Diameter = 15,745 Km Area: 778.422 million sq km Land: 228.078 million sq km (29.3%) Water: 550.034 million sq km (70.7%) [color=fff79a][b]Population: 9,000,000,000[/b][/color] Satellites: 1 Moon (Peyton) Race: Eldari [color=fff79a][b]Religion:[/b][/color] Aeldari Faith (Pagan) The Aeldari Pantheon of Gods consists of: [b]Peyton[/b] - goddess of the harvest, fertility, life, healing and growth and the divine mother. [b]Kunmar[/b] – god of the hunt, husband to Peyton. [b]Reyna[/b] – ruler of the Aeldari, disinterested in the ways of the Eldari people. Has relinquished decisions to Peyton once he learned of Mantua’s dream, vision of the Eldari people causing his downfall. [b]Kratok[/b] – God of War, brother to Reyna. [b]Mantua[/b] – goddess of dreams and fortune, daughter to Peyton and Kunmar. [b]Raulti[/b] – God of artisans and craftsmanship [b]Idina[/b] – Goddess of the dead and the underworld, The Realm of Chaos. [b]Krag Domeni[/b] – God of tricksters, art, music and artists. Also known as the Laughing God, as well as the "Great Harlequin," the "Great Fool" and the "First Fool." [b]Moria Dorn[/b] – Goddess of maidens, mothers and mystics. Often referred to as the Crone, she is depicted as an old hag, second in line of the female goddesses behind Peyton. [indent]Peyton is the Aeldari goddess of the harvest, fertility, life, healing and growth and the divine mother of the Eldari on Geldoz. She is the mate of Kunmar, the god of the hunt. The only truly benevolent member of the Aeldari pantheon, it is said that it was Peyton who intervened and created all non-Eldari life in the universe once Reyna, the ruler of the Aeldari pantheon, no longer took an active interest in his creations and their solitude. It was also Peyton who pleaded on behalf of the mortals when the Aeldari god of war, Kratok, attempted to slaughter the Aeldari. The war god heard from Mantua, the goddess of dreams, that she dreamed the Aeldari, the mortal children of Peyton and Kunmar, would one day cause his downfall. It was Peyton, too, who secretly continued to guide the Eldari when Reyna, leader of the pantheon, sought to blunt Mantua's rampage by forbidding any further direct contact between mortals and gods by separating the Ethereal Plane from the Material Plane.[/indent] [b]Culture:[/b] The Eldari are a matriarchal society with women rising to power in government and the military. They pray often to Peyton, the Divine Mother. She is the savior of the Eldari people. People on Geldoz, dress in tunics and robes with colorful sashes. The wealthy or upper class citizens dress in silk and satins while the working-class dress in cottons and wools. Orange and Purple are colors associated with wealth on Geldoz. The theatre is the center of entertainment with plays re-enacting stories of the Gods as being the popular genre. The people speak the Eldari language (Norwegian) at home, but the common tongue in public. Government type: Empire Capital: Tenetry City Executive branch: chief of state: Emperor head of government: Viceroy Legislative branch: Parliament Judicial branch: Supreme Appellate Court[/hider] [hider=Goff][b]Goff[/b] Diameter = 12,180 Km Area: 465.826 million sq km Land: 134.158 Million sq km (28.8%) Water: 331.668 million sq km (71.2%) Satellites: No Moon [color=fff79a][b]Population: 5,680,000,000[/b][/color] Race: Gaullian Humans [color=fff79a][b]Religion:[/b][/color] Franktism (Pagan); the creatures of the forest, the trees and the plants are all sacred beings of the Gods. A person can take from the forest only what they intend to use, no more. The seven Gods of the Franktism pantheon are considered the [i]Guardians of the Realm[/i]: [b]Toupère[/b] – The all-father or primary god of the pantheon. He is the god of wisdom, healing, death, royalty, the gallows, knowledge, war, battle, victory, and poetry. [b]Frija[/b] – the wife of Toupère. She is the goddess of marriage, prophecy, clairvoyance and motherhood. The remaining five are children of Toupère and Frija. [b]Donner[/b] – god of thunder, weather, wine, party and having a good time. [b]Defeiros[/b] – god of the oceans and sailors. [b]Tyus[/b] – goddess of war and strategic planning. She is the goddess of soldiers and those who defend. [b]Vanadis[/b] – goddess of love, beauty, fertility, sex, harvest, crops, and gold [b]L'enfer[/b] - goddess of the underworld, of death and of travellers. [color=fff79a][b]Culture:[/b][/color] The Goff people are a proud race who share the Dornier languages (French), the Romanic language (Latin) and the Common tongue (English). Their dialect is slightly different than natives from Dornier. On Goff, the Romanic language is rarely used. The primary language is the Dornier language except for international dealings. Then the Common tongue is used. Goff men will dress in tailored suits with solid-colored shirts with a subdued or dull colored silk ascot and vest. The shirt’s collar stops at the base of the throat. Goff women wear silk or satin ankle length dresses made with subdued/dull colors often matching the color pattern of their partner’s ascot and/or vest. The dresses may be billowing, tight or loose fitting depending on the wearer. A woman’s hair is generally done up very well in attractive styles or straightened depending on personal preference. Goff people play Voetball and compete in an intergalactic league. Government type: Confederation Capital: Romal Executive branch: chief of state: Chancellor head of government: Viceroy Legislative branch: Senate[/hider] [hider=Harton][b]Harton[/b] Diameter = 12,390 Km Area: 482.028 million sq km Land: 140.27 million sq km (29.1%) Water: 341.758 million sq km (70.9%) Satellite: No Moon [color=fff79a][b]Population: 4,290,000,000[/b][/color] Race: The Baku [color=fff79a][b]Religion:[/b][/color] Corkeshi (literally “the way of the gods”) is the Baku belief system and predates historical records. The many practices, attitudes, and institutions that have developed to make up Corkeshi revolve around the Baku land and seasons and their relation with the inhabitants. Expressions of Corkeshi beliefs toward nature include the recognition of a divine spirit (kami) in venerable old trees, large mountains, and tall waterfalls, as well as celebrations of the highlights of each season. This reverence is often expressed by the placement of a small shrine next to the natural element being celebrated or garlanding it with a blue rope. Traditionally, Corkeshi also involves purification rites and customs to overcome the polluting effects of death and decay. However, Corkeshi does not espouse a moral code, lacks religious scriptures, and does not conceive of a life after death. In contrast to many monotheistic religions, there are no absolutes in Corkeshi. There is no absolute right and wrong, and nobody is perfect. Corkeshi is an optimistic faith, as humans are thought to be fundamentally good, and evil is believed to be caused by evil spirits. Consequently, the purpose of most Corkeshi rituals is to keep away evil spirits by purification, prayers and offerings to the kami. Corkeshi shrines are the places of worship and the homes of kami. Most shrines celebrate festivals (matsuri) regularly in order to show the kami the outside world. Corkeshi priests perform Corkeshi rituals and often live on the shrine grounds. Men and women can become priests, and they are allowed to marry and have children. Priests are aided by younger women (miko) during rituals and shrine tasks. Miko wear white kimono, must be unmarried, and are often the priests' daughters. Important features of Corkeshi art are shrine architecture and the cultivation and preservation of ancient art forms such as Yawe theater, calligraphy and court music (gagaku), a dance music that originated in the ancient courts about 1200 years ago. People seek support from Corkeshi by praying at a home altar or by visiting shrines. A whole range of talismans are available at shrines for traffic safety, good health, success in business, safe childbirth, good exam performance and more. Many wedding ceremonies are held in Corkeshi style. Death is considered an impurity and not dealt with in the Corkeshi ways. Consequently, there are virtually no Corkeshi cemeteries, and most funerals are simply a means of saying good-bye to loved ones. The body is merely a vessel and the spirit moves on. [u][b]Major Kami of Corkeshi[/b][/u] [b]Oda Ayumi[/b] – is the goddess of the sun as well as the purported ancestress of the Imperial Household of Baku. Her name means “the great kami who shine from Heaven". For many reasons, one among them being her ties to the Imperial family, she is often considered (though not officially) to be the "primary god" of Corkeshi. [b]Yada Hoshie[/b] – Commonly called Yada, she is the goddess of dawn and revelry in Corkeshi. [b]Tanji Hikaru[/b] – Also known as Kaze-no-kami, he is the Baku god of the wind and one of the eldest Corkeshi gods, said to have been present at the creation of the world. He is often depicted as an oni with a bag slung over his back. [b]Jin Sakutaro[/b] – is the god of war and the divine protector of Baku and its people. Originally an agricultural deity, he later became the guardian of the Hiroki clan. His symbolic animal and messenger is the dove. [b]Kugo June[/b] – The god or goddess of rice and fertility. Their messengers and symbolic animal are foxes. [b]Yamasaki Shihi[/b] – A god of nation-building, farming, business, and medicine. [b]Moto Yachi[/b] – The deity of wisdom and intelligence, who is always called upon to "ponder" and give good counsel in the deliberations of the heavenly deities. [b]Tominaga Shusake[/b] – is the god of thunder and lightning and is often paired with Tanji. As with the latter, Tominaga is usually depicted as an oni. [b]Fukunaga[/b] – is a dragon, as well as god of the sea. [b]Kuniyoshi[/b] – The God of Water. [color=fff79a][b]Culture:[/b][/color] Culture: [i]Muchado – “The Way of the Warrior”[/i] In ancient times the Baku were a militaristic society. How they approached life, death and honor had to do more with the Code of Honor of the warrior; what is referred to as [i]Muchado[/i]. The society and culture have deviated from that focus within the past century, but many in the Baku culture retain these ancient traditions. The warrior spirit and the virtues can still be found in Baku society. Notable Baku consider muchado an important part of their culture. Certain people use aspects of muchado as a way of life. Muchado affects myriad aspects in Baku society and culture. In addition to impacts on military performance, media, entertainment, martial arts, medicine and social work, the muchado code has catalyzed corporate behavior. It is the mode of thought which historically structured the capitalist activity. Business relations, the close relationship between the individual and the group to which he or she belongs, the notions of trust, respect and harmony within the Baku business world are based on muchado. Therefore, this is at the origin of the industrial harmony ideology of modern Baku. [center][i]"The tradition permeates the planet's corporate culture and has informed many of its social developments".[/i][/center] Egalitarian principles practiced by the warrior have permeated through modern business society and culture. Principles like [i]Honorable Poverty[/i], encourage those with power and resources to share their wealth, directly influencing global success. Muchado also provides enterprises with social meaning. The moral purpose that muchado articulates transcends booms and busts. It is often said that a Baku company is like a family, with executives caring about employees and employees showing respect to executives. Muchado, then, is part of the basis for a sense of national identity and belonging—an ideal that says the Baku are one people, in it together. In utilization of Muchado's seven virtues, the warrior code has been renewed to contribute towards development of communication skills between adult Baku couples. The people have identified a methodology which can be employed by counseling agents to guide adults in self-reflection and share emotions with their partner. Practicing Muchado virtues can ultimately enhance intra- and interpersonal relationship, beginning with personal awareness and extending to couple awareness. When utilizing the matrix, a couple is asked to identify one of the seven virtues and apply it to their past and current perceptions surrounding its prevalence in their lives. If individuals identify their relationship to be absent that specific virtue, they may now ponder of its inclusion for their benevolence. The muchado spirit exists in Baku martial arts. Modern muchado focuses more on self-defense, fighting, sports, tournaments and just physical fitness training. While all of these things are important to the martial arts, a much more important thing is missing, which is personal development. Muchado's art taught soldiers the important secrets of life, how to raise children, how to dress, how to treat family and other people, how to cultivate personality, things related to finances. All of these things are important to be a respected soldier. Although the modern Muchado is guided by eight virtues, that alone is not enough. Muchado not only taught one how to become a soldier, but all the stages of life. The warrior described by muchado is not a profession but a way of life. It is not necessary to be in the army to be a soldier. The term "warrior" refers to a person who is fighting for something, not necessarily physically. Man is a true warrior because of what is in his heart, mind, and soul. Everything else is just tools in the creation to make it perfect. Muchado is a way of life that means living in every moment, honorably and honestly. All this is of great importance in the life of a soldier, both now and in the past. The essence of muchado is best defined by the following statements: [b]Sincerity[/b] - do not lie, do not be insincere, do not be superficial [b]Responsibility[/b] - do not be obsequious [b]Frugality[/b] - do not be greedy [b]Politeness[/b] - do not be rude, do not slander [b]Modesty[/b] - do not be boastful, do not be arrogant [b]Loyalty[/b] - do not be unfaithful [b]Harmony[/b] - be on good terms with comrades [b]Tranquility[/b] - do not be overly concerned with events [b]Compassion[/b] - show concern for one another, be compassionate, with a strong sense of duty. Baku men dress in a business style similar to the humans of both Dornier and Goff for professional corporate endeavors and may wear the traditional robes or kimonos of ancient Baku society. The Baku have taken up the sport of Voetball and participate in the same interplanetary league with the people of Dornier. Government type: Triumverate – Republic Capital: Cranton Executive branch: chief of state: President, Viceroy, Chancellor head of government: Prime Minister Legislative branch: Parliament Judicial branch: Superior Court of Appeals[/hider] [hider=Jaltyr][b]Jaltyr[/b] Diameter = 9,657 Km Area: 292.829 million sq km Land: 80.528 million sq km (27.5%) Water: 212.301 million sq km (72.5%) Satellites (moon): 1 (Tsuki) [color=fff79a][b]Population: 4,000,000,000[/b][/color] Race: Baku Religion: Corkeshi Culture: Code of the Muchado (The Path of the Warrior) The Baku of Jaltyr are similar to the Baku of Harton. Jaltyr shares a fashion sense with Dornier, Goff and Harton. THey also participate in the Voetball league. Government type: Republic Capital: Xenoloc Executive branch: chief of state: Chancellor head of government: Prime Minister Legislative branch: Parliament[/hider] [hider=Lenser][b]Lenser[/b] Diameter = 15,834 Km Area: 787.247 million sq km Land: 222.79 million sq km (28.3%) Water: 564.456 million sq km (71.7%) Satellites (moons): total: 2 (Bypass & Jandier) [color=fff79a][b]Population: 8,000,000,000[/b][/color] Race: Gaullian Human Religion: Franktism Culture: The people of Lenser share a common culture with Dornier and Goff. They also participate in the same Voetball League. Government type: Socialist Capital: Crenick Executive branch: chief of state: Premier head of government: President Legislative branch: Bicameral Congress Judicial branch: Supreme Appellate Court[/hider] [hider=Rylarot][b]Rylarot[/b] Diameter = 20,545 Km Area: 1326.056 Million sq km Land: 411.077 Million sq km (31%) Water: 914.979 Million sq km (69%) Satellites (moon): 3 (Hubbard, Jares & Klatu) [color=fff79a][b]Population: 7,000,000,000[/b][/color] Race: Fydler [color=fff79a][b]Religion:[/b][/color] Scientology – The Fydler believe each physical entity is inhabited by an immortal, spiritual being referred to as a Thetan. A Fydler Thetan is merely an inhabitant of the corporeal being. The Thetan has had innumerable past lives with the age of the Thetan being older than the species themselves. Their spiritual entity has resided in extraterrestrial beings that originally colonized the planet millions if not billions of years ago. Scientology doctrine states that any Fydler undergoing "auditing" will eventually come across and recount a common series of events that are repeated in their lives. Part of these events include reference to an extraterrestrial life-form called the Vanu. Scientology texts say the Vanu were a species who resided in a confederation of planets 70 million years ago, who brought billions of alien beings to Rylarot and then killed them with thermonuclear weapons. This narrative forms the central mythological framework of Scientology's ostensible soteriology – attainment of a status referred to by Scientologists as "clear". The soteriology is for the Fydler, the doctrine of their salvation, preserving their souls throughout time. If it were not for their advancements in science and reasoning, the other cultures of the Magnus Confederation would have dismissed the Fydler as a band of cultists. A history of wars existed over this very issue until the enlightenment period which started just over one hundred fifty years ago. During that time period, the Scientology narrative has been accepted as a true faith of the Fydler people. [color=fff79a][b]Culture:[/b][/color] Science and Education are paramount in Fydler culture. The people do not participate in physical pursuits as other cultures do. Their primary interest has always been and will continue to be the pursuit of cerebral activities. Trivia quiz shows and/or competitions are the primary source of entertainment for the Fydler. Fydler wear light colored clothing; white, pastel yellow, light pastel blue, pastel green and so on. They do not wear dark-colored clothing at all, nor as accents on their light-colored clothing. Silver is more valuable in Fydler culture than gold worn as jewelry. [i]Fydler garments are described below:[/i] Strophion – a cloth band which served women as a bra Perizoma – a loincloth worn by men and women as underwear Chiton – a tunic of two different styles, Doric and Ionic, worn by both sexes Chlamys – an outer garment used as a short cape or cloak, worn primarily by men Peplos - a garment worn mainly by women over a chiton or instead of one Epiblema – a shawl worn over a chiton or peplos by both men and women Himation – a larger outer garment worn as a long cape or cloak by both sexes Headgear is rarely worn, but if done so it is either an arrangement of plants like in a wreath or a handmade wreath made from silver. Military uniforms would include steel armor or crampons which enclose the tunic and cloak closer to the body. They remain light colored and are not altered to create camouflage in various terrain. The Fydler regularly stand out in battle. (/smh) Government Type: Republic Capital: New Grenville Executive branch: chief of state: President head of government: Prime Minister Legislative branch: Parliament Judicial branch: Supreme Judicial Review Board[/hider] [hider=Swenton][b]Swenton[/b] Diameter = 16,469 Km Area: 851.984 Million sq km Land: 253.039 Million sq km (29.7%) Water: 598.945 Million sq Km (70.3%) Satellites (moons): total: 3 (Pa’zia, Gixia & Reniphon) Reniphon has all the necessary resources to sustain life, yet there is no developed ozone layer. Humanoids would not live in this atmosphere. Pa’zia has a large quantity of Gravitonium that is being mined by the people of Swenton. [color=fff79a][b]Population: 6,800,000,000[/b][/color] Race: Caesari Dwarves [color=fff79a][b]Religion:[/b][/color] Caesari is a monotheistic religion. God sent his servant Malachi to Swenton to teach the dwarves about loving one another and how to get along. Malachi was eventually burned at the stake when the Kaladrian government charged and convicted him of political heresay more than 3,000 years ago. Malachi’s charred corpse was lain to rest in a stone crypt to prevent grave robbers from attempting to fulfill an ancient prophecy that he would return from the dead. His crypt was placed under the protection of the Kaladrian Army to at least watch over the tomb, ensuring no one disturbed it. One week later the crypt was found empty. An investigation was conducted by the Lunatic Council (loo – NAT’-ic) . The disappearance of Malachi’s corpse remains a mystery to this day. It has never been scientifically proven to be anything other than by the hand of God. Malachi’s followers claim he returned to walk among them for 40 days. He was then assumed into heaven to serve and protect God. His messages to the dwarven people are collected in [i]Da Kron[/i], the book of Caesari Dwarven culture on Swenton. It is filled with miracles and wonderful stories for all dwarves to live by in peace and harmony. It fills the hearts of all dwarves with love and hope. As a result of Malachi’s sacrifice, all dwarves are now resistant to fire. Fire is symbolized as a cleaning agent in the dwarven culture. Both fire and water can be destructive and purifying. A dwarven male may be purified by fire prior to entering manhood. All faithful Caesari dwarves are expected to serve and protect their almighty savior in heaven. [color=fff79a][b]Culture:[/b][/color] Every family on Swenton owns a copy of Da Kron. It is read daily within the household and teaches lessons of daily life for all to live by. The dwarven people are industrious with the finest work ethic of any race in the Magnus Confederation. They work hard and play hard. Sporting events are huge on Swenton with Rugby, Lacrosse, and Dornier soccer (Voetball) are the top sports of the planet. Each has their own season, with regional teams competing in leagues many will gamble on or watch as a leisure activity. Dwarves generally dress in casual attire with denims and cotton being the most frequently worn textiles. No one wears any form of neckwear except a scarf during inclement weather. The dwarven people are very honest and giving to one another with low crime rates. Dwarven men often grow beards, done in stylish fashion. Dwarven women do not grow beards and wear trousers instead of dresses or gowns. A Dwarven woman would never wear a dress. Government type: Republic Capital: Taknotch Executive branch: chief of state: President head of government: Prime Minister Legislative branch: Parliament Judicial branch: Supreme Judicial Court of Appeals[/hider] [u]- Notable civilian tech[/u] [b]Gravitonium.[/b] Due to the existence of this substance in the Magnus Confederation Star Systems, vehicles that resist gravity are in abundance. Most families own a motor vehicle which hovers anywhere from 10 to 150 meters above the surface. They use these as well as trains to move people and goods from one place to another. [color=fff79a][b][u]o Economy:[/u][/b][/color] As a confederation there is not one form of currency but eight. The standard denomination for currency is "Credit." From each planet you will find Dornier Credits, Goff Credits and so forth. The curret rates of exchange are as follows: Dornier Credit (DC) = 1.0 (Base) Goff Credit (GC) 1.0 GC = 1.15 DC Lenser Credit (LC) 1.0 LC = 1.22 DC Harton Credit (HC) 1.0 HC = 1.45 DC Jaltyr Credit (JC) 1.0 JC = 1.01 DC Geldoz Credit (ZC) 1.0 ZC = 0.98 DC Rylarot Credit (RC) 1.0 RC = 1.18 DC Swenton Credit (SC) 1.0 SC = 1.05 DC [b]- Trade Craft:[/b] There are many notable tradecrafts amongst the planets of the Magnus Confederation. [color=fff79a][b][u]o Military[/u][/b][/color] A more detailed organization and structure of the militaries of the Magnus Confederation are detailed in the following post, [url=https://www.roleplayerguild.com/posts/5316509]linked here[/url]. [b]- Size/Organization[/b] Each of the primary eight (8) planets of the Confederation are represented in the military of the Confederation. The population of the standing military is roughly 1.2% of its civilian population. The following numbers represent the grand totals of all branches. [b]Interstellar Navy:[/b] 216,000 Ships / 202,500,000 personnel / 1,247,768 Aircraft The Interstellar navy consists of ships of varrying classes which are heavily armed for the purpose of projecting force across the Confederation or the galaxy when necessary. All boats and single engine combat aircraft are owned by the Interstellar navy. [b]Marines:[/b] 81,431,100 personnel The Marines are an elite branch of the Navy used as naval infantry. They are a light fighting force complimented with Atmospheric Assault Battalion. [b]Army:[/b] 407,064,052 personnel The Army can perform Atmospheric Assault role as the marines, but are built for attacking, sustaining, and holding terrain for extended periods of time. Officers of the Confederated Armies attend the finest institutions of military learning on all eight planets. The formations of the Confederated Armies are built around armored and mechanized formations relying on orbital AGW ships for overwhelming artillery support. [b]Homeland Defense:[/b] 45,257,625 personnel The Homeland Defense force is tasked with defending each planet of the Confederation against any invaders. They are organized into Guards Divisions as well as other subordinate and superior echelons. They remain on their home worlds to conduct defensive engagements. [b]Notable Military Tech[/b] As with the anti-gravity vehicles used by the civilian population, both the armored fighting vehicles (AFV) and the combat service support (CSS) vehicles used to provide logistical support to the military are capable of anti-gravity operations. [color=fff79a][b][u]o Territory Maps[/u][/b][/color] [center][url=https://i.imgur.com/zyNjaIY.png][img]http://i.imgur.com/BonLg4h.png?1[/img][/url] [sub]Click on the image to zoom into the map.[/sub][/center]