[center][img]https://images-ext-1.discordapp.net/external/zmBpJD6nw5-qGh1laf0Im9Ilc1qugoRu0pxRbKhdgZw/https/fontmeme.com/permalink/211215/c247ef79b62fab51dcc04b0f942709f1.png[/img] September 24th Brookside[/center] [color=seagreen]”You’ll be splitting up into three teams,”[/color] Blum had said before deployment. [color=seagreen]”One for Sahara Snacks, one for Eastside Docking, and the other at the abandoned warehouse. Investigate all three areas for clues. Keep in touch with the other teams over the communications devices.”[/color] Sahara Snacks was the last place to be hit. Tacky as all get out, the desert theme gas-station/ convenience store is painted with fading desert themed paint. Props most likely collect dust in a closet somewhere. The owner insisted on re-opening the place as fast as possible. Currently he stands at the front desk himself, for some reason there’s no cashier. Fortune’s Son and Gematria: Interview the owner and search the place. Be subtle about it. See if you can find anything the police might have overlooked. Track down any leads you might discover. Then, re-unite with one of the other two teams depending on which one does or doesn’t need backup. Next, the teenagers went out of their way to break into and disturb an abandoned warehouse. They were all tight-lipped about what exactly occurred here, though they insist it has nothing to do with the assassins sent after them. Preliminary reports show X-200 related disturbances in the area. Could be Leftovers. Investigate the warehouse and then report back to the Eastside Cargo team a few blocks away. Dawnbreaker and Stray: The warehouse operation is your responsibility. If there are Leftovers that prove difficult to handle, call for backup unless you think you can handle it. The warehouse is large and made of bricks. Metal garage doors remained locked up tight, though broken windows line the place and let the sun stream in. There's no obvious way in that doesn't involve breaking something down or crawling through something. Finally, the Eastside Cargo area itself. A sprawling complex of low buildings and stacked cargo crates. The teenagers visited here, and in their drunken stupor claimed to have stumbled upon something. The gates are easy enough to get by. Spread out to cover more ground, or stick together. Listen to see if any of the other teams can give you any clues from what they find. Kanati, Heatsink, Blitz, Europa. Dropped off by car, your team are the boots on the ground for the primary area of interest. Assistant Director Blum and a team of agents are on standby.