[@Dark Cloud] Thank you! I find that random is often more fun than balanced, especially in any form of storytelling. My hope is that we have situations like one person being so strong others band together to stop them, or an upset where someone with a 'weak' power is craft and beats someone with a 'strong' one. Obviously stories where the strong/lucky one just goes on a rampage and 'wins' their way off the island exist but those are fun in their own right. I've made a lot of progress on the system so far today, but the economy is proving tricky. I don't think I can truly balance it until I know how many characters will be involved in the roleplay.