[@Agunimon] To address the first half, I specifically don't intend on every PC being able to win/escape. Rather, I think it needs to be rare/difficult enough that most of the cast should die, even if I'm not restricting it to a single winner. My main goal with the point system is to prevent situations where characters have absolutely no real merit to teaming up and working together since only one person survives. Would make a boring RP, IMO. If a group of 2 or even 3 can live together under the right circumstances, it allows us to see that potential as well as interesting circumstances if their situation changes(IE, a group of 3 can win together and teams up, but someone else wins, so suddenly only 2 within that group of 3 can win and someone has to be betrayed.) As far as aesthetic.... I don't specifically want an underage only cast like most popular killing games, but I'm not restricting it either. I actually think a diverse cast that includes both younger and older cast members would be interesting. Ignoring the age range though the vibe I'd ideally like is a realistically dark one that doesn't exist solely to glorify that darkness, if that makes sense. I like the idea of leaving enough room for fluffy happy moments to fuel the angst that'll inevitably happen as circumstances shift.