[center][b][h3][url=https://www.youtube.com/watch?v=JI6vKjDyTrU]"GO! GO!"[/url][/h3][/b] [img]https://img.roleplayerguild.com/prod/users/10cb2114-ba87-4e29-a27b-473887c54d14.png[/img][/center] [center][img]https://comicvine.gamespot.com/a/uploads/original/11130/111300135/8298861-8720749508-latest.png[/img][/center] [u][b]Name:[/b][/u] Gyro Zeppeli, real name Julius Caesar Zeppeli. [b][u]Age:[/u][/b] 24 [i](born 1866)[/i] [u][b]Gender:[/b][/u] Male [u][b]Canon:[/b][/u] [b]Jojo’s Bizarre Adventure:[/b] [i]Steel Ball Run[/i] [u][b]Main Thread or Sandbox:[/b][/u] Main [u][b]Personality:[/b][/u] [i][color=00a651]"Eat shit, asshole! Fall off your horse!"[/color][/i] Gyro Zeppeli is perhaps best described, in personality and in combat ability, as a loose cannon of sorts. True to form for an executioner, Gyro’s disposition initially appears to be one of steely cynicism: Unlike other competitors in the Steel Ball Run, Gyro seeks first place above all else, rushing ahead of everyone and fending off all who challenge him. He does not suffer fools gladly, even acting short and blunt with his friend, Johnny. He’s prone to insulting his enemies mid-battle, often goading them into brash decisions. Gyro is quite a confident and proud person, and is very secure in himself: He owns custom teeth grills which display his family name and quite openly enjoys the company of a teddy bear when sleeping. The former may be seen as tacky and the latter, especially for the time, strange for a grown man—nonetheless, Gyro cares not for the opinions of others. He is especially proud of his mastery over the Spin, employing its use whenever possible and hailing the technique as the pinnacle of human potential. Despite his cold demeanour, Gyro is not totally cynical. While he is prepared to kill when necessary, it is never his first action—he will simply incapacitate those who do not attempt to kill him, and will give those who challenge him the option of walking away. He is additionally an altruistic and sentimental man, offering help to Johnny Joestar and putting his life on the line in the Steel Ball Run to save the innocent Marco from execution. Additionally, Gyro is quite eccentric: He is a fan of puns and gags, most notably creating a song about Italian cheese and displaying genuine excitement when Johnny enjoyed it. He has a flair for the dramatic and clearly enjoys it, often unable to hold back a grin and a signature “nyo-ho~!” when things go his way. [center][img]https://64.media.tumblr.com/ccdd822186cd44a4054d40c8fec46edc/tumblr_nrajcaGNcO1sgjgzgo1_500.gif[/img][/center] Ultimately, Gyro is a grounded yet optimistic man, having faith in the universe but always being prepared for unexpected turbulence along his path. He is virtuous and determined, and confident that victory is always possible. He can take things seriously when necessary and enjoy himself when appropriate, and displays relentless confidence and energy for life. [b][u]Equipment:[/u][/b] [i][b]Steel Ball Racer’s Gear:[/b][/i] [center][img]https://i.imgur.com/v0D7XC2h.jpg[/img][/center] [i][b]Steel Balls:[/b][/i] [center][color=00a651][i]"This spinning steel...it's my weapon."[/i][/color] [img]https://static.wikia.nocookie.net/jjba/images/d/d9/Steel_Ball.png[/img][/center] Developed by the Zeppeli family, the Steel Balls are exactly what you would expect: Balls of steel. They have been specially crafted in such a way so as to perfectly conduct the Spin, and are thus the most potent way to use the technique. As a conduit for the power of the Spin, the Steel Balls are capable of many feats—they can maintain a constant, powerful spin for a considerable time, can return to the thrower like boomerangs, and operate at an effective range of 20 to 30 metres. Gyro carries 2 Steel Balls, and possesses the knowledge and tools to create more provided with the right resources—having demonstrated the ability to scrape metal from train tracks to do so. [i][b]Valkyrie:[/b][/i] [center][color=00a651][i]"Go the way your horse wants. It was born in this land, and it deserves your respect."[/i][/color] [img]https://i.pinimg.com/736x/a5/a7/62/a5a7627bb58f348f0721a4c790e27362--star-battle-art-pictures.jpg[/img][/center] A stock horse with Australian roots, Valkyrie is Gyro’s steed of choice for the Steel Ball Run. Chosen for his stamina and endurance, his performance can be further enhanced through use of the Steel Balls. [u][b]Biography:[/b][/u] Gyro Zeppeli was born in the Kingdom of Naples, within the prestigious Zeppeli Family. The Zeppelis being renowned doctors as well as servants of the King of Naples, Gyro lived in certain comfort. During his childhood, Gyro was trained in the arts of the Spin by his father Gregorio Zeppeli, as well as studying medicine to learn how to apply the Spin to people. At the same time, Gyro developed a taste for horse riding and began riding before he was nine. Mysteriously, the King's servant regularly inquired about the boy's age once or twice a month, every time Gregorio was summoned to the King's castle. At age thirteen, Gyro was promptly brought to the King's castle where Gregorio revealed to his son that the Zeppeli Family were secretly a family of executioners at the service of the King, and from now on Gyro started his training as an executioner. He began as an assistant for his father. At the same time, he was an apprentice surgeon for the family. In his late teens, Gyro was to become the next royal executioner as well as a surgeon, following his father in both aspects. At the age of 24, one woman scheduled for execution became violent and almost killed an executioner. The woman slammed Gyro against the wall but Gyro neutralised her. During the struggle, Gyro lost his collar hanger; his father Gregorio also chastised him for his sentimentality, as he saw Gyro pensive looking at the woman and an old prisoner in a cell. When he found it again, it was in the hands of a little boy named Marco who was found guilty of treason because he served a traitorous lord. Out of duty, Marco has sewn Gyro's collar hanger with a fishbone, which was found and put the boy in trouble for carrying a dangerous item. Disturbed by the false charges as well as the fact that Marco was his first execution, Gyro asked for Marco's appeal. The protest made the news of the country and Gregorio disapproved of Gyro's behaviour. Unfortunately, his efforts were in vain, but the King's servant explained to him that the king would give amnesty to political criminals if the country suddenly gained prestige, such as winning a famous horse race. Thus, against his father's wishes, Gyro subscribed to the Steel Ball Run race. Two days before the start of the Steel Ball Run race, Gyro arrives at San Diego beach and presents himself at the registration office. Paying his fee, Gyro is given the number B-636 as well as a commemoration badge. A man approaches him and pretends to be interested in his Steel Balls but Gyro presses the Steel Ball against the man's palm, forcing him to knee. When the employee notes that $20 is missing from the fee, Gyro discovers that the man is a thief who stole one $20 coin from his purse. Gyro takes back the coin and completes his registration. Angry, the thief is arrested but manages to snatch a gun and point it at Gyro from behind, as the Neapolitan leaves the scene. The thief gloats about how easy it is to kill Gyro and swears to come to him during the race to kill him. Angered, Gyro tells the guards to release the man and give him a gun: Gyro accepts to duel the thief. He throws a Steel Ball at the thief's right shoulder and leaves, satisfied, when the thief points his gun again at Gyro, the Spin causes his arm to bend in the direction of his face and the thief shoots himself in the head. Since it was a fair duel, Gyro is left off the hook by the sheriff. The duel attracts the attention of a particular man, Johnny Joestar, an ex-jockey who's become paraplegic. Out of curiosity, Johnny touches the Steel Balls and momentarily stands up. Shocked, Johnny requests to touch the Balls again but Gyro prevents him from doing so and tells him to get lost. Johnny swears to follow him during the race and find the secret of his Steel Balls. [b][u]Powers and/or Abilities:[/u] [i]The Spin:[/i][/b] [center][color=00a651][i]"Believe in the Spin! The power of rotation is limitless! Trust in that!"[/i][/color] [img]https://64.media.tumblr.com/9bf87f0595a7d87d750a309af5fa7449/74b47049624e9734-46/s540x810/2ddd89abca27b93f7658b960540074d6de9b4991.gif[/img][/center] A technique dating back to the Neapolitan Middle Ages, the Spin seems deceptively simple: Simply put, it is a near-perfect rotation of an object, achieved by following the pattern of the Golden Rectangle’s spiral. Following this pattern produces a great amount of rotational energy, which is then transferred into objects via vibrations. While it may seem a strange or even useless ability at first, the applications of the Spin are both potent and varied. -The Spin enhances the power of a projectile and thus can be thrown to inflict damage. A Steel Ball imbued with the Spin is like a miniature cannonball, and can destroy thick rock. -The Spin can affect the body to harden it and easily transmit energy somewhere else, granting supernatural, if temporary durability. It allowed Gyro to become bulletproof and withstand the blast of an explosive Stand ability, only harming his leg. -The Spin can be used to take control of the projectiles it is imbued to. Users of the Spin have control over how their projectiles react and can aim better, and can even boomerang the projectiles back to their hands. -An object imbued with Spin can be used to transfer energy and power to other projectiles, for instance increasing the effective range of the Steel Balls. -Spinning objects have a high rotation speed and thus can create a large amount of friction. Thus, they can hold objects in place like a cape to use as a sail, or unravel objects like tree bark. -The Spin can also trigger muscle reflexes. For instance, Johnny's lame legs suddenly stood up when he touched a spinning Steel Ball. It allows one to control the movements of enemies to an extent, for instance immobilising someone and turning their weapon back at them via twisting their arm, as well as triggering a violent horse kick. -The Steel Ball also numbs senses, meaning one cannot feel its effects: Gyro tore President Valentine’s ear off with a Steel Ball throw, and the latter did not realise until seeing it for himself. -The vibrations of the Steel Balls can be used to remotely visualise and affect objects, for instance detecting hidden obstacles or making bottle corks on a table pop. -To bring a clean, certain, and painless death, the royal executioners of Naples use the Steel Ball to immobilise those about to be executed and decapitate them swiftly. In this specific use, the Steel Ball is applied to the nape of the neck. -The Spin can even flatten limbs and the body so that the target can twist themselves into narrow spaces. -The Zeppeli Steel Balls can also affect the skin and tighten appearance to either make the target look wrinkled and malnourished or inversely beautify someone's skin and enhance their silhouette. On one occasion Gyro applies Spin to himself to wring water out of his body, and can even use the Steel Balls to shave hair. -Gyro can rotate water itself to create a makeshift sphere and deflect attacks. -By rotating two Steel Balls near each other, Gyro can modify the density of the air to reflect light and create mirages, fooling enemies into wasting attacks. Masters of the Spin can also employ a technique known as [color=fff200]‘Golden Spin’.[/color] [center][img]https://64.media.tumblr.com/ac3e67b3332ca2c4c10463073d26ab33/tumblr_inline_or5nd4Qd5a1r15usg_1280.jpg[/img][/center] While humans can attempt to imitate the Golden Rectangle alone, it is difficult to do without a visual aid: It is incredibly difficult to recreate artificially, and requires a reference to draw from. Once a Spin user has a reference in sight, they can throw with the power of Golden Spin, creating an endless, infinite rotation. Gyro can utilise his belt buckle, which was shaped in accordance with the Golden Rectangle, as a stand-in reference. However, the most potent form of the Golden Spin can only be accessed by observing the Rectangle in nature. Thus, a Spin user can find themselves in trouble in unsuitable environments—for example, in a lifeless desert, there would be very few natural sources of the Golden Rectangle. [i][b]『BALL BREAKER』and the Super Spin:[/b][/i] [center][color=00a651][i]"the shortest route was a detour. It was the detour that was our shortest path."[/i][/color] [img]https://static.jojowiki.com/images/d/db/latest/20191015213021/Ballbreaker11.png[/img][/center] [center][b]Power: A Speed: A[/b] [b]Range: D [/b] (from Steel Balls) [b]Durability: B Precision: C Potential: B[/b] [/center] Colloquially referred to as the Super Spin, this variant is a superior version of the Golden Spin which involves riding on horseback. This technique represents the most faithful emulation of the Golden Spiral possible. [center][img]https://pm1.narvii.com/7527/9d6d4c3bde60c808540c4cc9b1af81d5075425a8r1-775-1200v2_hq.jpg[/img][/center] Developed in the Middle Ages to bypass the shield and armour of mounted knights, stirrups were invented to harness the power of a running horse. The horseman must let the horse run with the force of the Golden Rectangle, meaning it must gallop at its most natural speed. At this perfect pace, the horse creates Spin energy; it can then be harnessed through the stirrups and passed onto the body, into the arm and wrists to further empower an object. Thus, a perfect rotation with an infinite amount of energy is created. From this energy, Gyro unlocks a new ability: A Stand known as [color=00a651]Ball-Breaker[/color], with the power of [color=fff200]Infinite Rotation.[/color] [center][img]https://vignette.wikia.nocookie.net/jjba/images/f/f5/BallBreakerFace.png[/img][/center] Ball Breaker embodies the vast quantity of energy collected by a Steel Ball when thrown with Golden Spin. With Infinite Rotation, Ball Breaker can surpass all dimensional barriers: It can surpass D4C’s Love Train, which manipulates dimensions to redirect all misfortune away from its user. Additionally, it can continue even when time is stopped, and can totally ignore durability to tear apart its opponent. Additionally, Ball Breaker possesses the ability to greatly accelerate cellular activity with its Spin. The most prominent effect of this power is to induce rapid ageing. [img]https://i.pinimg.com/736x/0a/af/ae/0aafaed1daa966bdbe2cf3d50e4031fd.jpg[/img] [i][b]Intelligence:[/b][/i] [i][color=00a651]"One step… I’m one step ahead of you!"[/color][/i] Gyro is incredibly intelligent, having graduated from university to become a doctor. Thus, he has an extensive knowledge of anatomy and medicine, being even able to perform surgery. This is of great assistance in combat, as Gyro can effectively target points of pressure in the human body with the Spin to execute certain techniques.