[center][img]https://fontmeme.com/permalink/220104/a812d4960c6d0d8f5150da2576a804c6.png[/img][/center] [center][img]https://i.imgur.com/OMUXCDl.jpg[/img][/center] [hr] [center][h2]You Have Been Chosen[/h2][/center] You are one of the chosen of Akatosh's vengeance, handpicked by the eternal dragon god himself. His ways are mysterious, but his intentions are clear: Save Tamriel from the invasion of Mehrunes Dagon and his minions, or Akatosh will swallow the world. Through dreams that tug at your psyche, you have arrived in Cyrodiil as bade to find the source of these rampaging Daedra. Each of you represent one of the nine in thought, heart, or body. Who it is will be up to the player, but one thing is clear. Mehrunes Dagon did not count on [b]The Wrath of Akatosh[/b]... [hr] [center][h2]Guidelines & Information[/h2][/center] [list] [*]Follow the Guild Rules, of course. [*]This roleplay is 18+. Violence and cursing will be common place, but as per the rules anything explicitly sexual must go to DMs. [*]This story will be both open world and linear in plot. You have free agency to do as you wish and go where you wish, but straying too far from the path will not be taken lightly by the first of the gods. [*]Closing the Oblivion Gates is only the first half of the roleplay. The second half, if we last that long, is to take the mantle of the fallen Dragon Emperors and the ruins of Tamriel and guide it into a new era. If you're up to it... [*]You may play as any race or peoples that are available in Oblivion. [*]If you have read these rules, put the word Valinor above the hider of your CS. [*]Combat will be decided both text-wise and through dice rolls. [*]Character death should not be common, but don't be reckless. Akatosh is omnipotent, and will have planned for your replacement if need be. [*]Your deity section does [b]not[/b] mean what deity you worship. It means what deity you represent to Akatosh. That also does [b]not[/b] mean you must or even should make your character around that deity. It only means you have a physical or mental attribute that aligns yourself with them. [*]There are no deviations of the lore or history up until this point, except with the notable exception of there being no singular Hero of Kvatch. [/list] [hr] [center][h2]Character Creation[/h2][/center] [hider=Attributes] Player characters will have one [b]major[/b] and one [b]minor[/b] [url=http://en.uesp.net/wiki/Oblivion:Attributes]basic attribute[/url]. [list] [*]Agility [*]Endurance [*]Intelligence [*]Personality [*]Speed [*]Strength [*]Willpower [*]Luck [/list] [/hider] [hider=Skills] There are four obtainable levels of skill proficiency: [b]novice[/b], [b]apprentice[/b], [b]journeyman[/b] and [b]expert[/b]. Mastery in skills is unobtainable for player characters. Available skills are those present in [i]TES IV: Oblivion[/i]; consult [url=https://en.uesp.net/wiki/Oblivion:Skills]UESP[/url] for the complete list. [u][b]Skill allocation[/b][/u] [list] [*]1 expert skill [*]2 adept skills [*]2 apprentice skills [*]3 novice skills [/list] You may [b]trade[/b] in 1 skill for 2 skills of the lower tier, or vice versa. Skills are [b]locked in[/b] once your sheet is added to the roster. [/hider] [hider=Misc] Flaws are mandatory; they have to be significant and not easily overcome. Vampires or werewolves (including other were-creatures) require GM approval. You can make [url=https://en.uesp.net/wiki/Oblivion:Spell_Making]custom spells[/url]. [/hider] [url=https://tamrielma.ps/oblivion/]Map[/url]