[quote=@tobiax] Shoot Die has some elements of self-adjust and projected adjust that need to be clarified a bit before the totals can be confirmed, at least. [/quote] When I read over the CS instructions and looked at other profiles, I took the "adjust" parameters to be like a buff/debuff, increasing or decreasing some metric of the subject (slow an enemy down, increase the strength of a punch, etc), or something that alters the fundamental state of the target (setting an enemy on fire, lasering a hole through their flesh). The intent behind Shoot Die is meant to be a "change," but not an "alteration," if that makes any sense? If an object traveling East enters the Die at 100 mph, it could be ejected at that speed but now facing a different direction (North, South, West, Up, Down). The target isn't damaged or transformed from its fundamental state, and the only parameter that has changed is its spatial direction, which I don't think is a metric that can be "increased/decreased" the way something like speed, temperature, etc could be. Does that help clarify anything? If I misunderstood some aspect of the system let me know, I'll get it tweaked as soon as I can!