[quote=@Yam I Am]I find that they usually aren't necessary to really incorporate 1-to-1 on terms of an RP. Most of the time, they're up for interpretation anyway, given how each of FE's skills tend to be very "gamey", and don't really correlate very well with actual, real life skills one might have. They're either specific sorts of attacks or actions that - when writing - are just sort of situational things you'd just kinda [i]do.[/i] So although it's something to consider, FE's mechanics more exist in terms of it being a computerized game rather than anything to do with how characters are [i]written,[/i] and this I don't see adhering to them as a priority.[/quote] I get you. No need to include if they would be more like guiding character traits. Translating Draconic Hex's "After battle, lower all of enemy’s stats by 4" into a written roleplay would make for a character that fights ferociously and lowers enemy morale. Something that would be covered already in the character sheet itself.