[hider=Reverio] [b]Name:[/b] Reverio Galand [hider=Reverio Galand] [img]https://files.catbox.moe/3odn63.jpg[/img] [/hider] [b]Nickname:[/b] Peasant prince (He doesn't like this one), Regalia (An alias he uses) [b]Age:[/b] 17 [b]Sex:[/b] Male [b]Eyes:[/b] Piercing blue [b]Hair:[/b] Long blonde, with some natural locks. [b]Nationality:[/b] Vauquelin (Formerly), Rhea (Current) [b]Grade:[/b] St. Laurels, 1st year Clothing: Wears a highly decorated black and gold coat which also has a small cape attached, a red, gold and white frilled shirt, a pair of smooth white gloves, white pants, black and gold buckled boots and various jewelry. He also carries a sword and sheath by his hip attached neatly at his belt. [b]Biography:[/b] The prince of peasants was born in the lands of Vauquelin alongside his older twin brother, who was thus destined to sit on the throne. To avoid unrest and possible power struggle, the younger brother was made to relinquish any and all claims to the throne. The younger brother, who came to be known as the peasant prince throughout the land was often the joke of the court, yet the common folks saw him more favorably than the king. The young king had many supporters behind him, all eager to gain more power and wealth for themselves, and thus it didn't take long for the young king to become bethrothed to a princess when both were only fourteen years of age. The land was however quickly growing weary of the court and the nobles flaunting their wealth, while the people starved and thus a rebellion rose up against the royals. Which ultimately led to the capture of the royals and their supporters. Nobles were taken out and executed at the guilliotine in droves, and soon to follow were the young princess and finally the young king. The peasant prince was labeled as not part of the established rule and was free to leave. Vauquelin soon after became a republic, but due to external threats fell into the hands of a powerhungry general which soon crowned himself emperor. The twin to the executed king had no place longer in the country and thus came to leave it with the belongings he could carry with him. Three years has passed since then, and now the foreigner known as Reverio Galand is a student at St.Laurels. While occassionally still hearing the name "Peasant prince." being hurled in his direction. A mocking reminder of his origin. [b]Powers:[/b] [b]Core: Throne de Lux[/b] Throne being the name of a rank of angel, Reverio's power has bestowed him with powers and the body of a celestial being. He is stronger, faster and tougher than many others as a result. His mind is also reinforced to resist various mental attacks. His core power also allows him to sprout wings of light which he may use to fly with. There's also a halo behind his head glowing when he activates his powers, which offers nothing but a more radiant visage of the young man. [b]1: Purifict Anatomia:[/b] Restoration magic, allows him to cleanse himself or allies he touch of poisons, diseases, curses, hexes and other conditions. Physical and mental alike. He can also heal himself and allies wounds. [b]2: Lux Energia:[/b] Light magic. Ability to create orbs, beams and blasts of light energy of various potency. When Reverio activates his powers, six small glowing orbs hover around him, until he choses to attack with light magic which causes them to shape into beams, turn bigger or combine. [b]3: Damoclaiomh Solais:[/b] The legend says it's a sword capable of harming even the gods, it beams with light energy and may amplify any light powers channeled through it. May only be carried/used by someone of royal blood. [b]Relationships:[/b] None as of yet. [/hider] [hider=Suzakura] [b]Name:[/b] Suzakura Plagerzes [img]https://files.catbox.moe/7k50we.jpg[/img] [b]Nickname:[/b] Degenerator [b]Age:[/b] 18 [b]Sex:[/b] Male [b]Eyes:[/b] Pink [b]Hair:[/b] Grey [b]Nationality:[/b] Rhea [b]Grade:[/b] 3rd year of Kiburi [b]Clothing:[/b] See picture, minus the gloves. [b]Biography:[/b] Suzakura had a somewhat regular early childhood, even though his parents were always distant and consumed with their work instead of paying attention to him. Often chosing to rather leave him with some caretaker, but even so his life wasn't all that terrible as his parents were wealthy and able to provide for him well enough. His mother, an exile or refugee from Izumo and his father a Rhean native, both were however drawn to each other like magnets. Both of his parents were involved in matters of science, such as creating new armoring, weaponry and medical matters. In some regards they were regarded even as geniuses amongst their peers, but they were also firm believers of the Null Meta teachings. A radical group whose whole existance goes out on battling what they refer to as the "Metahuman plague" or "Godscursed" as they often refer them as. In the eyes of many not bearing the gift of the gods, jealousy and anger quickly grew and these individuals flocked to each other, creating their own community. Suzakura's parents were deeply rooted into that group, providing powerful and corrupt organizations with weapons of various kinds, and was lastly known to be working on the Rhean Armanent Variable project. A project meant to provide the giftless with means of fighting back against the gifted in the shapes of wearable large mecha-looking suits, fully armed to exterminate threats when necessary. While Suzakura heard plenty of the plans his parents had, he was never interested in it. His relationship with his parents ultimately came to a swift end when the young boy began to display his gift, causing his parents to label him a curse, a demon and a menace. He was for some time kept locked away to make sure word wouldn't get out that they had a child who had extraordinary powers, his parents even tried to create some cure for what they label 'A condition'. In the meantime his parents forbade him from using said powers and then dropped him off at the nearest orphanage. This was the last time Suzakura recalls seeing his parents. However within the bounds of the orphanage, with none to limit him no more, Suzakura began to openly use his powers, to impose his 'rule' over the other children, ultimately ending up as the top dog in said orphanage. He bullied and oppressed to get his wish done, to the point he had long lasting issues with the grown ups who tried to keep things more fair. That is until the day came for him to finally leave, that he had outgrown the orphanage and needed a new 'playground'. Several years have passed since his departure and along the way the now young man found himself recruited into the ranks of the grand champion of the Rhean arena. Kiburi. And his school. When it comes to personality, Suzakura believes firmly in that might gives right, and only the strong can flourish in life. He bears strong resentment for the meek or people who lack the gift, reminding him of his parents and that having a strong will is key in keeping a strong body. While he may look down on others, there are some who earn his respect by power alone or by some other form of admiration. When it comes to verbal clashes, he is well capable of holding his own and even taunt his opponents. The young man has a strong liking to provoke and mock aggressive individuals. This said, Suzakura abides by the rules reinforced by Kiburi, even going as far as to remind others to heed them. After all without a strong hiearchy or order there would be chaos. Thus it wouldn't come as a surprise that he strongly supports the actions of the emperors of both Izumo and Vauquelin. When it comes to the other schools of Rhea, he considers St Laurels to be a school of do goody two-shoes and it's members to be narrowminded. Whereof the school of Mephisto he simply regard as a rag-tag place of trash and chaos. Clausewitz whilst it has order, he cannot help but view them all as mindless sled dogs. Lastly when it comes to Kiburi's school, he is fiercely loyal to it and it's rules, considering it to be his true home. What Kiburi says goes. He's grand champion for a reason. Might makes right. There has been occurances in the past when the more aggressive members of the school have nearly killed other student, and as a result have been either verbally stopped or physically by Suzakura. "We don't kill other students." While the young man looks down on the weak, he also believe that someday the weak may find the strength to become strong. He just can't see it happen in too much of a protected enviroment, according to him you must break free of the cage that binds you. [b]Powers:[/b] [b]Core:[/b] [b]Anatomy manipulation[/b] Suzakura possesses the gift to alter his body as he desires as long as he retains a humanoid form. Such as changing his appearance, make himself more muscular, stronger, faster, able to shoot blood in a spraylike manner, produce strong gastric acids, hurl bone shards, form leathery wings capable of flight, empower his immune system and metabolism, override paralyzation or some mental afflictions, relocate organs or remove/add appendages or create new bodyparts are just a few of the things he may alter. But these things only apply to himself, he cannot affect other people's bodies with his manipulations, not for harm nor help. The power appears to be linked to him alone. [b]1: Armanent creation:[/b] Using his body manipulation, Suzakura can create weapons and armor out of bone, which is as hard as steel but far lighter. He may don these immedietly over his own body, or create something and part with it from his body. But why would he do that? [b]2: Regeneration:[/b] Having the ability to manipulate his body as he wishes, it would come as no surprise that the young man can heal himself from injuries very quickly. [b]3: Spawn creation:[/b] Suzakura may create golems of flesh, blood and bone to do his bidding, or he may opt to create small fly-sized fleshy creations in large numbers, whereof he can send them individually on their way or create a swarm of them. These creatures often come with the ability to spit or use acidic bites, they also do not live long, usually dying within a few days of creation. Forcing him to make new ones. Relationships: To be added. [/hider] [hider=Lynnwell] [hider=Lynnwell Tourmaline] [img]https://i.imgur.com/plVtUyb.png[/img] [/hider] [color=f6989d][b]"Grimalkin o' yor. But a part o' the garland."[/b][/color] [b]Name:[/b] Lynnwell Tourmaline [b]Nickname:[/b] Lyngurium Lie (Name left in any records), The Undying, [b]Age:[/b] 18 (Physical age), 360+ (Mental age) [b]Sex:[/b] Female [b]Grade:[/b] None anymore. Hostile to St Laurels. [b]Hair colour:[/b] Pink [b]Eye colour:[/b] Yellow [b]Clothing:[/b] Black sweatshirt with collar, wide red 70's pants, leotard, neatly attached roman styled sandals. Broché with a silhouette of Saint Laurel. [hider=Theme] https://www.youtube.com/watch?v=6bAYGb0wZ6k&list=RDMM&index=2 [/hider] [b]Personality:[/b] Lynnwell speaks often in an olden tongue of ages past, but she is adept in speaking normally aswell if necessary. She just doesn't find the modern tongue as beautiful or refined, perhaps it is a result of nostalgia of better days. In a regular conversation Lynnwell appears to be relaxed, but once engaged in battle or if someone angers her she will quickly display a completely different persona. In battle she is prone to make short taunts to try unbalance her opponents, and is relentless in her attacks and pressure. She commends bravery, determination and things which she considers in spirit with a warrior. On the other hand she abhors the use of magical ranged attacks and things which attempt to restrict or control the battlefield. She also dislikes cowards and those who slanders Saint Laurel. Her relationship to the saint is one of reverance, hate, love and sorrow all pushed into one. From her point of view, the only one who bears the right to badmouth the name of Saint Laurel is she alone. [b][color=f6989d]"Ye scullions o' Laurel, lost in wassail..."[/color][/b] [b]Biography:[/b] A warrior's true home is upon the fields of battle, a hero which lives long enough may someday find themselves become the villain. Such is the case with Lynnwell "The Undying". Back in an age when Laurel, the saint, fought in the Last Great War of Rhea. This was before the arena dispute resolution system came into being, which Rhea has upheld even to the current day. To fight alongside such a legend on the battlefield against a common enemy was something which Lynnwell enjoyed. To Laurel, she may have just been an ally. But to her, Laurel was something far more. A soulmate. Someone who shared the same soul. That of a warrior. At least this was what she perceived at the time. But time was going to change things, as there were no more enemy to fight on the battlefields and Laurel becoming more of a figurehead and spending his time betting and rolling dice to his newly instated tournaments. Lynnwell realized that the Laurel she once knew was no more, the warrior soul he had donned, where were it now? Hers was still burning, and the more idle she were the more the anger stirred within her until she couldn't hold it back no more. The fighting in the arenas brought her no joy or satisfaction, they were all empty victories which wouldn't change the world or her legacy one bit. She thus formed a group of chosen to make a coup against the Rhean leadership, seeking to plunge the nation into war again so she could once more battle as a true warrior and possibly rekindle Laurel's soul. But this was stopped by the timely arrival of the saint and his students. Lynnwell's allies were captured or slain, whereof she was chased to the roof of the Rhean administrative building, where she and Laurel had their fight. One which would see the legendary saint striking down his former ally. To most mortals this would have been the end, the final chapter of their book. But to Lynnwell, the undying. This was just the beginning of her long existance and she would have many more clashes with the saint and his disciples until time itself would claim the saint and she was left alone. Her godly given gift of reincarnation had both been a blessing and a curse, as she soon realized she would eventually end up alone with everyone else she knew dying or ending up hating her for what she was trying to do. When Laurel was no longer around, Lynnwell's cause changed. From having attempted to rekindle the flames of war and return Rhea to it's past, she has currently abandoned that way in favor of searching for strong opponents, specifically those of the school of St Laurels. Perhaps if she was able to reincarnate, what was to say the saint couldn't have aswell? The search for his reincarnation, his spiritual successor was now in motion. No official great record exists about Lynnwell's past other than her apparent connection to Saint Laurel. Much knowledge of her origin was lost in the great heist and blaze of the grand library some twohundred and twenty years ago. While it is commonly believed that Lyngurium Lie, as she is known by the remaining texts, stole something from the grand library or perhaps something from Laurel himself. There had been frantic searches for the lost knowledge by scholars and heroes alike, who tried to discover just what she robbed Rhea of. In the past when cornered, the elusive villain has chosen to embrace death rather than revealing 'The secret'. The only other person which may have known anything about it was Laurel and since his passing, there has just been speculation. While many believes Lyngurium Lie is now ancient history and long dead, having last been slain some onehundred and thirty years ago by a band of new heroes from St Laurel's school. [color=f6989d][b]"My my, scaramouch art ye? Thou art truly a poltroon."[/b][/color] [b]Core: Nine Lives [/b](Reincarnation) Has past lives which she can remember, everything she's done, experienced and learnt. This in turn allows her to know far more than she should at her physical age. Such as the shortest but effective way to get a strong body in the least amount of time possible and how to stay disciplined. Her gift, aside from allowing her to reincarnate, has given her traits from felines in that she has retractable claws for nails, fangs, heightened senses and a prehensile tail. Alongside a pair of fluffy cat ears. Increased mental and physical attributes from feline body and knowledge over several lifetimes of battling. [b]First power: Feline Finesse[/b] (Speed, agility, reflexes, climbing, acrobatics, claws, prehensile tail) To Lynnwell speed is not only the ultimate defense, but also the ultimate offense. A thing which is a deciding factor in victory or loss. To be quick of body and of mind is crucial to any great warrior who desire to stand victorious. But balance and being able to manuever well is not to be discarded neither, for without balance a warrior would be uneven and unreliable, and a warrior which cannot manuever is useless. But immense speed isn't all that she has been bestowed with, climbing, running on walls and other forms of acrobatics come with it aswell. [b]Second power: Feline Fervor[/b] (Fiery blazing soul) Lynnwell is driven by a fierce passion for battle, with such a fierce warrior's heart and soul, she is immune to tamperings of her fiery soul, which has permitted her to reincarnate despite attempts to seal her soul. This fiery heart and soul may also manifest itself in battle, where she coats herself in heat giving her the ability to fly short distances as if she was propelled by jet engines. The heat can also be directed to her hands to coat them in fire for awhile, or to momentarily turn herself into a fireball. The heat itself seems to radiate out from her, but ignores her own body, clothing and soul. It also seems to not engulf oxygen unless she turns the heat into fire. The fire effects are generally very short, ranging from three seconds to fifteen seconds. [b]Third power: Feline Ferocity[/b] (Strength, toughness, willpower, movement restriction breaking) To break the chains that bind, to never relent, to never submit. These are things which course through Lynnwell's veins. To pin her down with physical, mental or magical restriction effects is usually met with fierce retaliation. Her strength, speed and resiliance overall is enhanced with the ferocity of a lion protecting it's spawn and that also helps her in breaking free. [color=f6989d][b]"Rhea hast been built uppon a weake foundation forsooth, the buildinge raised in ye imagery, thee vaine saint o' yor. Thine feigne smile, it becommeth ye not. The stone o' ryche, hidith for thine envy, thine feigne vertues shulde not helpe ye. Cyning of none. Thine andsaca o' yor, hast cometh anew. Hither. Sharpen thine bill wight, beorn o' beorht. Come forthe, beadurinc sawol. Laurel... thou arleas deaofol. So sayeth I, thine soothsayer. wlanc Laurel, dyre faeger lufu. Mine mind hast wizened, olde feond. My expergefactor o' yor. Wightkinde grubble for rawgabbit. Brabble onwards all thee wish. Few are the snollygosters, plentiful art the ultracrepidarians. Dance with thine demise, ye contumelious wights. I shalt tear thee asunder. Weep thine brine, I shalt not let thee besmirch the woruld, meager bantling. Try wade across the ceald brim if ye can. Thou shalt be thwarted, come forth quench my thirst, cockalorum. Offrian thou sawol, gnornian thine beadurinc beorht. Apostols o' Laurel... mere bridewell."[/b][/color] [b]Relationships:[/b] [b]Saint Laurel:[/b] "I detest thee, I miss thee. Mine olde feond o' lufu. Bare thine smirk anew for me, deaofol o' beorht." [b]Shal-Akkun:[/b] "Ye olde skald o' the sand, thine family slain alas in vain. Shalt thine song o' lamentation bring war anew? Vengeance demands thee act lest thou shalt wither by thine illness. Thou art naught but a mooncalf." [b]Caelum Ripper:[/b] "Dirk o' Deaofols. Ye still crave mine sawol? Come forthe, test thine might anew! I shalt tear thine pride asunder... thee and thine bearers." [/hider] [hider=Alrune] [img]https://files.catbox.moe/vpcask.jpg[/img] [color=a187be]"When your smile decay, laugh or it will die in vain!"[/color] [b]Name:[/b] Alrune Ihadugram Al-Zardun Dimekshia nu Karzanoon [b]Nickname:[/b] "Al" or "Risk Chord" (Underground artist name) [b]Sex:[/b] Male? :) [b]Age:[/b] 14 [b]Haircolour:[/b] Light Purple [b]Eyecolour:[/b] Light green [b]Skin: [/b]Tanned with body markings (tattoo looking markings) (Darker skin than on faceclaim) [b]Grade:[/b] Intends to join Mephisto's when he turns 15. [b]Appearance:[/b] Pink pirate shirt, black tight leather pants, black and silver boots, necklace with a medallion with the number 8 at it. [b]Nationality:[/b] El-Undura, the desert kingdom (Former) Rhea (Current) [b]Personality:[/b] Al's personality may initially be hard to nail down, in that he is an extrovert on stage, when singing, signing autographs, hanging out with fans or being interviewed. In private however he is almost the complete opposite, being an introvert and being more of a listener, with the occasional question. He enjoys listening to music and making his own, including singing and dancing. He also seems to have an interest in history books and things of scientific nature. He also is fond of animals and nature, and prone to sometime take the law into his own hands if he feels it is justified. Alrune is distrustful of doctors, scientists and basically anyone involved with the Rhean government. [b]Biography:[/b] Al's memories bring him back to a place of peace within the kingdom most associated with war and misery. His early life was in one of the many tribal villages in the outskirts of El-Undura's borders. Where life itself was simple, yet peaceful. And that was all that mattered. His father was a great man, a merchant and avid storyteller. His mother was one of the tribal healers and capable at her art. He wasn't the only child neither, he had nine siblings. There were many fond memories of his past, but Al had a wanderlust take over him early on. A desire to see more of the world, outside of the tribal community, outside of the warring lands of El-Undura. Yet it was after he finally reached the borders of Rhea that his memories had gotten blurried. What in the world had happened to him? As he began to search for the answers, he made use of his gifted powers to support himself. Becoming a singer and muscician after many compliments, the underground gangs calling him the second coming of Shal-Akkun. A popular artist that shared his country of origin, which had migrated to Rhea some twohundred years earlier and became a hit amongst those who enjoyed wild dancing to the funky beats and neon-lights.Coming to Rhea had however been the right call, despite his initial longing to see his family again. And finding out just what had happened to him during the period of time he lost his memories. The boy only hoped that his family was all well and safe. He had however no intention to return home just yet, there was much enjoyment in coming up with new songs and singing them in this new place of the world. Sometimes even being requested by those who would call themselves his fans to sing songs of other artists, including the long since deceased Shal-Akkun. Perhaps in time he could earn enough money so that his family could all move to Rhea. Family was the most important thing to him. His loving family and friends back home in that quiet little tribal community. Within the span of a year, perhaps he would have enough earnings to invite them over to start a new safer life? Rhea was truly a place of wonders and safety in comparison to his homeland... right? [b]El-Undura:[/b] El-Undura, the desert kingdom. Al's heritage brings him back to the desert kingdom of El-Undura. The most violent place on the planet, and the only one with vast amounts of sandy dunes. A place where warmongers, mercenaries and exiles find themselves drawn to. Where the rich and powerful dominate over the poor and meek, where civil wars and conflicts with other nations are a part of the norm rather than the exception. Despite the help offered by other nations such as Rhea, Albion and Vauquelin. The nation of El-Undura has constantly failed to show any signs of changing it's ways. The desert kingdom is prone to break promises and prone to replacing a weakening tyrant with an even worse one. The common folk are not free in the larger cities, but there is more of a self-governance in the outskirts among the tribal people. Those which haven't yet been plundered or put to the torch that is. Despite it's autocratic system, the desert kingdom has a wide reaching trade system in place, where one can basically find anything if one looks hard enough. Spices, illegal weapons, lost shipments, stolen artifacts and slaves. A darker pit of misery has yet to be found within the world. [b]Core: [/b] [b]Neurobeat[/b] He has his own theme music playing anywhere he goes, the sounds seems to mystically play in an area around him (aura) as if he was a speaker. He may suppress his core power momentarily if there's a need for it, but more often than not it's not. Unless he wants to sneak but has a song in mind. Said aura is not only providing him with an ambient theme fitting to his mood, but also his own personal rhythm and theme. It also has electrically charged him (even when it is not making any sound), making him alot faster, better agility and balance. Like a proper dancing expert he can win dance-off's easily with this. Not only that but he is able to channel electricity through his body like an electric eel when he so desires. The power is basically like plugging in the electrical cord into an electric guitar. With benefits. [b]Synthomania:[/b] Electric guitar. Yes, it's an actual electric enchanted guitar. A shocking touch aswell. Enchanted to such a degree you can slam it on stage as much as you wish to create thundering slams. It serves as a focus and amplifier to his electical powers otherwise, making him able to put his core electrical ability into it's lightningbolts. The guitar may also detach it's strings and wrap themselves around a target, after which Al can play upon them to deliver vibration attacks to his foes. [b]Synthphony:[/b] He can growl in a immense base manner to cause the very ground to give in. Or give an opera like performance to shatter glass and render peoples ears ringing. May also create shockwaves of sound. [b]Disco Infernal:[/b] Hit the dance floor. Quite literally creates a discoball of fire, which despite it's appearance does not cause burning or is a hazard. What it does however is that it physically and mentally drains those nearby it to the point of causing them to become as if hypnotised or in trance while gradually having their physical and mental energy drained away. It is considered a psychic effect rather than a negative energy effect. The user can also exclude people from being affected by it (besides himself). [img]https://files.catbox.moe/6a85xx.png[/img] [color=a187be]"My friend, how important would you say that our memories are? I am sorry, that question must seem odd to you. Nevermind I said anything haha..."[/color] [/hider] [hider=Orpheuz] [b]Name:[/b] Orpheuz Paladice [img]https://files.catbox.moe/k9aer7.png[/img] [color=aba000][b]"You should know very well who I am..."[/b][/color] [b]Nickname:[/b] Phantom Pain [b]Age:[/b] 17 [b]Sex:[/b] Male [b]Eyes:[/b] Orange [b]Hair:[/b] Green-Blonde [b]Nationality:[/b] Alter-Rhea (Former), Rhea (Current) [b]Grade:[/b] None yet. (Leaning to joining Mephisto) [b]Clothing:[/b] See picture [b]Biography:[/b] Few are those who knows the true extent of Orpheuz's superhuman powers, fewer still are those who know of his origins. To Orpheuz himself, he is not from this world, but at the same time claims it to be his home. A traveller through another dimension? Who would believe such a fairytale. While his claims are hard to believe, what is far easier to acknowledge is the young man's determination. Whatever may it be that drives the young man forwards? Who knows. Perhaps he is looking for something, or perhaps... [b]someone.[/b] When spoken to, Orpheuz speaks in a highly arrogant and judgemental tone, his voice nontheless bears a certain coldness or if you wish 'cool' to it. Like someone whose used to not backing down when things come to blows. His orange eyes are somewhat resembling that of a fox, behind them there's clear wit and shrewdness, but also fiery ambition. [b]Powers:[/b] [b]Core: Phantom Reflection[/b] Orpheuz has attained immunities from his gift, bestowing him with a powerful defense while also potentially causing harm to whomever is targetting him with status conditions. Status conditions of both the mind and the body are not only negated but reflected towards it's origin. Providing they do not have any countermeasures that prevent them from being afflicted by such. [i][b]Physical examples: [/b][/i] - Poisons - Toxins - Diseases - Healing - Paralyzation - Blindness - Deafness - Concussions - Organ shutdown - Molecular alteration [i][b]Mental examples:[/b][/i] - Mind control - Possession - Telepathy - Illusions (Visual deception) - Scrying - 'Magic' alteration Basically he is able to prevent his basic physical/mental condition to be altered/modified. It does however not negate 'Raw damage' such as taking a punch, getting acid on the skin, being turned on fire, a fireball explosion or a telekinetic blast. It only applies to conditions which alter his health status aside from just raw damage. This also means he is immune to both beneficial/detrimental buffs and healing/life force draining. So when he does get hurt, he will not be able to heal by magical means but must rely on natural metabolism. On another note, he could allow people who have buffs that only affect others to actually affect themselves by targetting him. Causing them to bounce back at the caster. [b]Dark waters:[/b] Orpheuz can summon and manipulate what looks to be pitch black water to do his bidding, shooting jets of water, create large fields of water, creating waves, summoning vortexes of spinning water, hurl water orbs or bend streams of water mid-manipulation to chase his opponents. Sometimes he adds his own little creative flair to them, making them look like snakes or dragon-heads with jaws. [b]Paranormal activity:[/b] The young man possesses an aura style of power, which he can manipulate as he desires in terms of effect. The things he can alter is the overall heat/cold of the surrounding area but he can also hurl human-sized objects or people telekinetically providing the people/objects are not too heavy. If he has summoned or is controlling his dark water power he can combine said powers to create ice, steam and hurl projectiles more effectively via telekinesis. Also he may 'feel' people standing in his dark water if he has created like a pool of water under him. [b]Phantom of the Utopia:[/b] Orpheuz slips into another plane, causing him to vanish from sight by those unable to see into the planes. That is until he decides to step out, which may appear as him blinking or teleporting between locations. His speed in the other plane is very fast, which can explain why he can appear so quickly from one place to the other. If engaged on the plane however, by a combatant able to fight him there. He would be much faster and stronger than in the normal plane. [b]Relationships:[/b] - The mysterious one - The fallen lady [/hider]