[hider=Penny Asimov 3.2] [u][b]Name[/b][/u]: Penny Asimov. The Builder. Queen of Penrose. Steel Titan. [right][b][url=https://www.youtube.com/watch?v=Q_QV3lfib_8]Theme[/url][/b][/right] [img]https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png[/img] [u][b]Age (Magical Girl)[/b][/u]:16 [u][b]Age (Before Magical Girl)[/b][/u]:Null [u][b]Gender[/b][/u]: Female [u][b]Gender (Before Magical Girl)[/b][/u]: Null [hider=Appearances] [url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url] Sealed Penny looks to be a rather well developed young woman. She stands at a respectable 5'9" and looks deceptively frail. She continues her trend of wearing baggy and concealing clothes however as her true nature has begun to spill out even when she is sealed up. Gold colored eyes stand out, and most of her joins resemble doll joints. In addition she lacks the correct anatomical features, to say nothing of all of her tattoos. [url=https://i.pinimg.com/originals/85/72/b8/8572b8f66d6220fdc8832d094264ba1c.jpg]Online:[/url] Not hiding, nor flaunting it, simply Penny as she truly is. standing at 6'0" She a a mechanical powerhouse in a surprisingly cute frame. She is obviously robotic, but not enough to push her into the uncanny valley. Most of her joints are covered in additional layers of armored protection, but one can easily see the seams between her outer plates. [url=https://i.pinimg.com/originals/4c/27/e1/4c27e1033d3deaae815047783e0ddaa3.jpg]E.o.D.:[/url] An entity that is hard to believe exists. Falling straight into the uncanny valley, Penny becomes a mechanical entity that is hard to put to words. Ever growing and adapting, it start off looking vaguely like Penny, but can very swiftly grow into something completely unrecognizable. [url=https://i.pinimg.com/originals/c8/92/b3/c892b3611532654b43264ce825700385.jpg]Prime:[/url] An advance state, and a glimpse into who Penny might be if she was to be capable of growing older. Armed to the teeth, and with a figure to kill for, She stands head and shoulders above her peers. With who knows what hidden capabilities stored within her frame. [hider=Tattos] Due to her augmentations her Sealed state has the following tattoos. [u]Face[/u]: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing. [u]Arms[/u]: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm. [u]Legs:[/u] Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs. [u]Back:[/u] stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. A single red eye positioned just above the Spiders head. [u]Other:[/u] Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo. [/hider] [/hider] [u][b]Specializations[/b][/u]: Metal & Lightning & Gravity, the hallmarks of future. These are the aspects that Penny's soul best reflect. Thus her body has been forged from what her soul resonates with; a body of steel, blood of lightning, and unyielding grace. Sadly her outward capability for magic is lacking, weak elemental attacks and a handful cantrips are the limits of her casting capabilities. Her real gifts with magic comes from the fact that she herself in made from her elements allowing for truly unique internal expressions of her magic. the standard expression such is her ability as well as the ability to absorb her elements for personal benefit. Rendering her practically immune to to the effects of Lightning and Metal. Her ability with Gravity is more than the simple manipulation of the fundamental force, and although she can't consume it like her other elements. She can manipulate the metaphysical weight of things, lending or reducing the gravitas of a strike or action. Letting her turn glancing blows into solid hits, or solid hits into devastating ones. The inverse is true as well. Lastly the insight to machines that comes with the instinct of Metal helps in day to day situations, she is always a bit quicker than expected due to the Lightning in her veins and has a gift for seeming weightlessness that comes from her connection to Gravity. [sub][[b][u]Gifted[/u][/b]][/sub] [hider=Augments] Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources. [b]Head[/b]: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will. [b]Torso[/b]: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso. [b]Arms[/b]: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand. [b]Legs[/b]: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastion's flight engine. [b]Other[/b]: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short controlled bursts of non magical electricity, requires a short cool down between uses. Small com-relay located somewhere within her upper torso, was given to her by Veronica and is capable of inter-dimensional communication. [b]Note[/b]: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was. [/hider] [u][b]Weapons[/b][/u]: Due to that changes that have been forced upon Penny her whole body has become a weapon. Her Chassis is an Octiron and Etherium alloy with a unique Dilithium lattice weave that lends increased offensive potential to all of her natural attacks. The unique mix stymies external attempts at manipulation while the composition also lends toward her body holding on to positive enchantments placed on it for a much longer time. Additionally, the Electro-Graviton Core she has increases her efficiency, and capability, of transmitting magic through her body even further, resulting in a very potent ability to self enhance/augment with spells. The Transformation Blade has also been changed by the Power of the Red coin. No longer a Simple blade it has been fused into Penny's systems, reawakening and improving upon an old skill of hers; The projection of energy fields. These field can take the form of additional shielding or augment her currently deployed weaponry but not both at the same time. in addition it has installed a pair of shoulder mounted ray casters capable of firing off accurate and deadly energy blasts. Once again she has dubbed the use of this system as Assault mode, but no longer is it her only alternate mode, as the Transformation Blade still retains it's unique capability of shifting into different weapon systems. Granting Penny a deep reservoir of offensive and defensive potential. • Due to her assimilation of Sirkkeli she has gained a auxiliary system to her weapons. Any blades formed on her arms now automatically connect to a in-built injection mechanism that leads to tiny vials stored in her elbows. These vials are slowly filled with special nanites created from specialized fabricators located in her shoulders; normally these nanites are capable of corroding metallic material into a gray metallic sludge and they spread rapidly over a short period of time, but with with effort Penny can temporarily reformat their intended effect. These nanites require considerable mana to replenish, or alter, due to their unique origins. [sub][[b][u]Enhanced weapons[/u][/b]][/sub] [sub][[b][u]Dual weapons[/u][/b]][/sub] Coin Total: 0G, 13S, 04B [hider=Full Bookkeeping] [u]Season Zero[/u]: Beacon alliance (+3S,+2B) --------- [u]Season One[/u]: Hospital (+6S,+5B) Elroy fight (+1S,+1B) Sil fight (+1S,+2B) Building Earth bastion (+3S, +2B) Defeating Justine's guard/defenses (1G,+7S,+9B) Justine event (+1G,+4S,+6B) Demolishing the Castle (+3S +2B) --------- [u]Season Two[/u]: Stadium fight (+1G,+6S,+10B) Graveyard fight (2G,+12S,+8B) Beach events (+1G,+2S,+1B) --------- [u]Season Three[/u]: Sirkkeli Fight (+3S,+2B) Horror Poop (+3S) Gabo Hunt (+2S) Rave (+1G,+3S) Aurelio Donation (+1G,+16S,+15B) Sanctuary Raid (+1G,+9S,+12B) --------- [u]Season Four[/u]: N/A --------- Total: 9G, 87S, 77B - Purchases 0G, 07S, 04B, Cloaking Artifact 0G, 00S, 05B, Meditation stone 0G, 00S, 04B, lightning stone X2 0G, 00S, 02B, Quick Change swimsuit 0G, 00S, 00B, Penny doll(Discounted) 1G, 02S, 04B, Transmutation Blade(Discounted) 0G, 00S, 06B, Over-city Guide 0G, 02S, 08B, P.Artifact 1G, 09S, 08B, Perk & Power Swap 2G, 30S, 41B, Total - Stat allocation 5G 32S 32S = 15 Stat points (0 points above 20) - Sanctuary 2G, 6S Faction token's [/hider] [u][b].:Powers:.[/b][/u] [i][b]1[sup]st[/sup][/b][/i] [u][b]Regeneration[/b][/u]: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat. [i][b]2[sup]nd[/sup][/b][/i] [u][b]Prime[/b][/u]: A rare power hidden with the depths of the Red coin. For a short time Penny can channel who it is she will be, or could be, transforming herself into an theoretical adult version of herself. Harder, better, faster, stronger. It doesn't last a long time, and requires a long time to recharge between uses. • Her original second power, Copy cat, was replaced due to the instability it was enforcing onto her systems. [u][b].:Perks:.[/b][/u] [u][b]Bile[/b][/u]: A monstrous auxiliary system and proof that Penny is not human. It is an interwoven offensive system, fired from the mouth, which can either be used as either a shotgun blast of flechette, arching electricity intermingled with a concussive gravity shock-wave. Or as a long range gauss cannon round, infused with lightning and coated with chaotic gravitational fields, or even as a focused stream of high voltage lightning, condensed gravitational distortions and jagged metal shrapnel that can discharge contiguously for several seconds and redirect easily. A thing to note is that this system is not a magical in nature, thus takes no mana to use. Its impact is also based on her Vitality rather than Magic. The down side is this attack takes time to recharge, thus cannot be used in rapid succession, and while the cool down can be shortened by limiting the number of elements that are fired off she will never be able to fire it back to back. • Due to her assimilation of Sirkkeli she has gained a second, weaker, bile attack. It fires off a quick acting glue like substance, that can immobilize weaker targets. This ability has a much longer cool down due to it's unique origin. [u][b]Tooth and Claw[/b][/u]: Humans fight in dozens of ways, many that they have perfected over centuries of conflict. But Penny isn't human, and fighting like one would only hold her back. The reforging she undertook fixed that issue, and now Penny fights like what she is, a monster and a machine. She still has all of her old combat training, all the same understanding of how to break someone she just has an understanding how to add her monstrous limbs and capabilities to those situations. With just as much proficiency as her human ones, possibly even more, and just like before it is deeply imprinted, so she always knows how to fight regardless of what form she is in. [u][b]Elemental[/b][/u]: Penny is not human, even though she looks like one. Once you get past the surface she is a advanced, futuristic, high spec combat machine, with all the benefits that such would entail. She doesn't need to breath, eat, or sleep. All she really needs to continue to exist is the magic flowing within her as she is made of her element. • This perk was originally Evolution, but was replaced to removed the inherent instability that Evolution was causing in her systems. [u][b]Enhanced Uniform[/b][/u]: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon and then perfected by the Red coin. Penny's metal form is stronger, and more durable then equivalent compositions and builds purely because she designed it to be perfect for herself. She is inevitably a one of a kind, top of the line type of girl and her incredible resilience is just further proof of it. • Due to her assimilation of Sirkkeli her armor has gained a unique function. Once activated her armor plate become reactive, turning into small spikes, shells, and even interlocked scales in response to attacks, effectively automating her defenses. This ability drains mana rapidly due to its unique origin. [u][b]Immortality[/b][/u]: To many, being composed of advanced magical metals would be enough. For others it would be the innate power of rapid regeneration. For others still to have both would be as far as they would think to take it. Penny has all of that and yet still more. For whatever reason, perhaps it has something to do with her status as a mechanical entity, or her unwillingness to give in, or some unexplained aspect of her magic, Penny is insanely difficult to kill. She is capable of continuing to function long past the point at which others would have fallen to the wayside, and what should be killing blows will simply fail to keep her down as very little is truly needed for her to keep functional. [u][b]Monstrous Metamorphoses[/b][/u]: What once used to be a dangerous high stress fight or flight has, to a small degree, been tempered to a potent and still dangerous ace in the hole. Everything that Penny is returns to her origin point as all humanity is temporally suspended and she becomes an unrelenting Engine of Destruction. She can still be pushed into this transformation, but it has become much more difficult. [u][b]Legacy[/b][/u]: Due to the fact she has exorcised her human elements something fundamental about her has shifted, a lasting effect of her splitting and reforming. It can't be hidden, but neither can it really be seen, but something within Penny has been irrevocably changed, and anyone with a even a simple amount of skill in magic can tell. A persistent mark of all she has accomplished in a very short time. There are some benefits to this however. Debilitating magics don't stick as well to her anymore. The debuffs either burn off at an accelerated rate or simply lack their intended potency. She also retains some portion of her Mind when she undergoes a metamorphosis, though how much is hard to quantify. Lastly more of her impressive physicality bleeds over into her Sealed state thus even when she is playing at humanity she is not to be taken lightly. The final down side to all of this is that Penny can never truly be anything other then a Monster Girl. Ever. [u][b]Awareness[/b][/u]: A magical sharpening of ones mundane senses. In and of itself not a powerful magical effect, but for someone like Penny it is nearly invaluable. Her senses were already attuned to more then normal, both by her strong connection to her elements and her status as something more than human. So this just brings all of that to even greater heights. [u][b]Intuition[/b][/u]: A potent sixth sense, one Monstrous in origin as well, it allows Penny to divine what it is people are after, or what it is they actually want. Not always the most precise of understandings, often times little more than just vague hunches. But for one who has so many targets on her back it is a boon not to be underestimated. Also helps in getting those who aren't yet aware of what they need some assistance as well, which helps in the managing of the Sanctuary. In addition, when paired with her Awareness, it grants another useful little trick. Penny is always aware of if she is being lied to, not matter the kind of lie. [u][b]Patron[/b][/u]: Solo [b][u]Patron Benefits[/u][/b] [u][b]Mana Font[/b][/u]: Some are blessed with more than others; And Penny's reserves are vastly larger then one might expect due to her low casting capability. [b][u]Patron Drawbacks[/u][/b]: None ~Other~ Because of odd circumstances or events Penny has benefits and drawback outside the normal Patron arrangements. [b]Transportation[/b]: [url=https://cdna.artstation.com/p/assets/images/images/017/898/884/large/tomi-vaisanen-carrier-lowangle-left.jpg?1557777646]Earth Bastion[/url] Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress. When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability. Through use of the Sapphire coin Penny has further augmented her stolen ship, both binding it more fully to her and stocking it with a small selection of other vehicles. Two six person Bowriders, four motorcycles, two jeeps and an APC. All of them are connected to the Earth Bastion but can not be summoned independently of the greater ship, and when the Earth Bastion gets dismissed so too do the auxiliary vehicles. The axillar vehicles also are rather mundane in comparison. As outside of a megitech engines and magically reinforced frames they are just simple vehicles. [u][b]+Magical Overload-[/b][/u]: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants; superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now. [u][b]-Monstrous Form+[/b][/u]: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of Metal and runs off Lightning, but no longer does she need to tear things apart. Yet due to the assimilation of Sirkkeli her soul has become even more twisted. Penny's reincarnation cycle is now anything but ordinary. She starts each new life as a full monster of very little danger or threat and must work towards refashioning herself into the Monster-girl that she truly is. [u][s]Debt[/s][/u]: Cast off with no point of contact and no want to contact them. Penny leaves the Ebon mint with a small unpaid debt to the shadowy organization, one she has no intention of paying off. [u][b]Fighting Style[/b][/u]: Penny's fighting style is a utterly unique to herself. On the surface she is fights using her superior physical capability in combination with her considerable skill at hand to hand to tear apart her foes. But the longer a fight goes on the more dangerous she becomes as she starts incorporating more and more of her opponents abilities into her own repertoire, if only temporarily. More then that her body and on-board weapon platforms are not limited to their default configurations. Allowing her to alter her available tools at a moments notice. Add in the fact that any source of metal or electricity in the area are additional sources of potential for Penny and it becomes very obvious that the longer a fight goes on the more dangerous an opponent she becomes. The fact that she in nearly impossible to take out quickly just exacerbates the problems for her enemies. And while her external magical talent is near useless in a straight fight, as she had been built for the purpose of physically destroying that which stands in her way, the fact that she can use her elements to augment her already fearsome physical capabilities, in a number of vast ways, the real danger of her magic is her ability to sense her elements making it near impossible to hide from her at close range. All of this becomes exponentially more when she retreats into her E.o.D. as her natural elements are drawn to her and her mechanical nature reaches it's apex pushing her mental and magical utilization to their limit. [hider=Stats] Stats ([url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url]): STR:9 AGI:9 VIT:9 MAG:4 LCK:4 Stats ([url=https://i.pinimg.com/originals/85/72/b8/8572b8f66d6220fdc8832d094264ba1c.jpg]Online:[/url]): STR:21 AGI:21 VIT:21 MAG:9 LCK:4 Stats ([url=https://i.pinimg.com/originals/4c/27/e1/4c27e1033d3deaae815047783e0ddaa3.jpg]Engine of destruction[/url]) STR:23 AGI:23 VIT:23 MAG:9 LCK:4 Prime: Grants +4 to STR, AGI, VIT and MAG while active. [hider=Full break down] Metal +3 STR Lightning +2 AGI +1 Str Gravity +4 MAG Fists[Body] +2 STR(+Mystic) - Melee[T.Blade] +2STR +2VIT(+Ranged) Gifted (+1 to spec stat) Enhanced Weapon (+1 to Weapon stat) Bile(+1 VIT) Tooth and Nail(+1 STR) Monstrous Metamorphosis -Emergency Elemental (+1 VIT) Enhanced Uniform (+1 VIT) -Gold Dual Weapon (Second weap type +Stat) Immortality (+1 VIT) -Purchased Legacy (+1 ANY) -Wished Awareness (+1 AGI) Intuition (+1 ANY) Second Spec Redirected magic STR: 4 +3(Metal) +1(Gifted:M) +1(Lightning) +2(Redir) +1(M. training) +2(Fists) +1(E.Wep:F) = 15 (+5coins) = 20 +2(T.Blade) = 22 -1(Platinum) = 21 AGI: 4 +2(Lightning) +2(Redir) +1(Gifted:L) +2(D.Wep:M) +1(Aware) = 12 +9(M.Coins) = 21 VIT: 4 +1(Evolution) +2(Redir) +1(Body) +1(Outfit) +1(Bile) +1(E.Uni) +1(Imortality) +1(Legacy) = 13 (+5coins) = 18 +1(Assimil) = 19 +2(T.Blade) +1(E.Wep:M) = 22 -1(Platinum) = 21 MAG: 4 -3(Redir) +4(Gravity) +1(Gifted:G) +2(D.Wep:F) +1(Intuit) = 9 -2(Ruby) -2(Platinum) = 5 (+4coins) = 9 LCK: 4 -1(Ruby) = 3 (+1coin) = 4 Gold +2 Perks Platinum +Spec -4 stats Ruby +Power -3 stats Sapphire Other [/hider] [/hider] [u][b]Personality[/b][/u]: [hider=What once was] Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment. Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is very hesitant to talk about who she used to be and has a good deal of empathy for those that have had their lives radically altered. She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is never the less happy with Chloe and is willing to give her all towards their new relationship. All of this hides the fact that Penny is very much a broken individual. Her traumatic induction to the magical world has left her with many unseen scars, which leads her towards rapidly forming deep attachments to people in effort to gain some sense of stability in the chaotic world. [/hider] Once again a whole entity Penny is much as she used to be. Still kind, outgoing and altruistic she has nevertheless become more reserved, less inclined to blind trust yet also more willing to speak about herself and her past experiences. She still loves deeply and fiercely but is not so prone to giving away her heart to anyone who shows her a modicum of affection. No longer burdened by her traumatic and pain filled origins Penny has set her sights on the future both near and far, no longer content to simply be a follower. With this new found sense of direction however a stubborn streak has reveal itself. One that has all the unyielding nature of steel. And there are still hidden dangers within her psyche. Both left overs from Jason, and those that are uniquely her own. [u][b]History[/b][/u]: [hider=Starting]Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God. Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his. But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.[/hider] [hider=Old]Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handed. Tired of being trapped under Laat and his machinations Penny ousted herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity, as well as to spare more stigma against Monstergirls throughout Penrose. Afterwards was a short stint of peace followed by one whirlwind of emotion after another. An old friend appeared, Chloe, at the same time that Penny was dealing with a frazzled and confused heart. Yet it was the intervention of a less force and a surprise Beach trip that helped settle things. Her love has been pledged to Chloe for better or for worse. Cool acceptance by the Ascendancy has cooled Penny's first impression of the Fundamentalists but she is still wary of the militant force as she is a Monstergirl, possibly more. Never the less she trusts Alicia and her vision for the future of Beacon. [/hider] [hider=Recent] Once split and now reformed Penny is planning to more actively pursue her goal of building a safe haven for those seeking to stay out of the vast array of political machinations that plague Penrose. Even though she is a firm supporter of Beacon, she is not opposed to stepping away from the strict rules of the light of humanity if it means helping those who are too afraid to seek it themselves. [/hider] [hider=Now] Her prominence as Queen of Penrose is on the rise, for both good and ill. Penny is well aware of all those that are watching her. But that won't stop her, as even now she presses ever forward to secure a safe haven for those that don't want to be used or unfairly prosecuted for simply having magic of a darker flavor. But she knowns that she is walking a tight rope, with plenty of people looking to see her fail. Not that she has any intention of stopping. But as she solidifies her position she is starting to turn her gaze outward looking to find and crush those that have already attacked her and her Sanctuary. [/hider] [u][b]Incantation[/b][/u]: [color=9e0039]"Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"[/color] [u][b]Additional Info[/b][/u] [list] [*]Platinum coin was used to acquire a third Spec. [*]Ruby Coin was used to acquire a second Power. [*]Sapphire Coin was used to further augment the Earth Bastion. [*]Founded the Sanctuary. [*]Owns a Cloaking Artifact. It renders an area magically invisible, even to Third Eye! Light-specialized may still see through it. [*]Owns a pair of Lightning stones. Each capable of producing enough energy to power numerous appliances at far distances. [*]Owns a Doll of herself. It resembles how she used to [url=https://i.pinimg.com/originals/79/63/ce/7963ceefdd7640527459c66cf76e1ad1.jpg]look[/url]. [*]Owns a [url=https://cdnb.artstation.com/p/assets/images/images/010/028/497/large/michal-cap-dragonfireopalfinalds.jpg?1522169591]Healing artifact[/url] That she obtained as a Christmas gift. [*]Owns a [url=https://bw-1651cf0d2f737d7adeab84d339dbabd3-gallery.s3.amazonaws.com/images/image_2120025/file_2120025.jpg]Over-city Guide[/url]. it communicates in a variety of boops, beeps, and holographic images. She has named it Snoopy. [*]Is in a romantic relationship with Magical Dream Princess. [/list] [/hider] [hr] [hider=The Sanctuary] [center][h3][u]Sanctuary[/u][/h3] -My sanctuary where fears and lies melt away / snwod dna spu ynam os- [/center] PC's involved with the Sanctuary Penny Dina Shane - NPC’s Goblina Ashlyn Monica Sibrex Belladonna +14 others. Total amount of money spent on Sanctuary: 2G, 17S, 14B. Payment to Goblina (3S) [Penny] Upgrade purchased. (Faction Hero tokens: 2G, 6S) [Penny] Nature Staff (8S, 14B)[Shane] [u]Upgrades acquired:[/u] Cat-girl maids: Summoned by Dina. Make the place a warmer and more comfortable place. Nature Staff: Purchased by Shane and left to assist with the Garden. Minor magical weapon it's value is in it's ability to grant any wielder power over plants, which is invaluable to the maintenance of the Sanctuary's small garden. Faction wide Hero Token: A complex magical artifact that warns its wearer when Sanctuary (the building, not the people) is being attacked. It doesn't work well across dimensions, and doesn't have the Big Hero Token's ability of magically ensuring you'll get there in time regardless of distance. (Token's cost 2S. Total amount of Coin spent on Tokens: 2S) PC's with a token: Penny Asimov. Connections: [u]EVERYONE[/u]. Major allies; Beacon, and Dan. Minor allies, near everyone else. Enemies: Ascendancy, Mint, and Penrose Independent are major ones. Anyone who would threaten the safety of the Sanctuary or the city of Penrose at large are the rest. Resources: Just enough to break even. Sanctuary Hierarchy: Queen: Penny Regent: Dina Vizir: Guard Commander: Ashlyn (NPC) Treasurer: Goblina (NPC) Ambassador: [/hider] [hider=Ashlyn] [center] [img]https://fontmeme.com/permalink/200425/b0ccfb30035d0f879fa2698145d698c9.png[/img] [img]https://i.pinimg.com/originals/54/e9/20/54e92084ec2d162c61d22daa840f526c.jpg[/img] [b]Age: Unknown/13 | Gender: Female/Female | Spirit & Reinforcment Enchanted Gauntlets | Focused Assault | Lesser force (Ancestral Oni) Sorcery, Dual Weapon, Overcity Shift, Big Damn Hero, Awareness, Size and Scale, Reverence.[/b] STR: 03 | AGI: 03 | VIT: 04 | MAG: 03 | LCK: 03 STR: 08 | AGI: 04 | VIT: 13 | MAG: 15 | LCK: 05 [b]Patron+ Focused, Mental link, Mana font, Magical overload: Second Spec, Thick Skin. Patron- Limited, Formless, Monstrous Form:Nonstandard, Sentinel.[/b] [/center] [/hider] [hider=Monica] [center] [img]https://fontmeme.com/permalink/200425/b41e329a387cae138b2f744f0de73a0b.png[/img] [img]https://safebooru.org/images/2527/399231b16ed278e8a3025129ad1c33942b6870fb.png?2634746[/img] [b]Age: Unknown/15 | Gender: Female/Female | Fire & Psychic Great Axe | Third Eye + Prime | Deity (Hestia) Enhanced Outfit, Enhanced Weapon, Inter-dimensional Home, Absolute Direction, Purification Artifact.[/b] STR: 04 | AGI: 04 | VIT: 04 | MAG: 03 | LCK: 03 STR: 10 | AGI: 10 | VIT: 08 | MAG: 10 | LCK: 06 [b]Patron+ Paragon, Blessings, Supplier, Magical overload: Second Spec, Powerful Aura. Patron- Rites, Empty Pockets, Monstrous Form:Nonstandard, Hoarder.[/b] [/center] [/hider] [hr] [hider=Kyle Tanner] [center] [img]https://fontmeme.com/permalink/180715/d80bb0fbb433935c1613207a0d09ae3f.png[/img] [img]https://static.zerochan.net/Kaitou.Kid.full.1390564.jpg[/img] [b]Age: 21/14 | Gender: Male/Male | Empathy & Illusion Magic Cane | Duplication | Beacon Masculinity, Enhanced weapon, Dual weapon, Eternal style, Awareness, Enhanced transformation.[/b] STR: 03 | AGI: 04 | VIT: 03 | MAG: 03 | LCK: 03 STR: 05 | AGI: 06 | VIT: 05 | MAG: 13 | LCK: 13 [b]Patron+ Perfect life, Shine Spark, Transportation[Teleportation network]. Patron- Excommunication, Vow: Kindness.[/b] Coin Totals: 1G, 03S, 00B. [/center] [/hider] [hr] [hider=Viva] [center] [img]https://fontmeme.com/permalink/191205/1259dabf7c97e732c0ddd286dc20d72f.png[/img] [img]https://i.pinimg.com/564x/e8/27/cc/e827cc923eb5dd39b006a9dd7da92ef7.jpg[/img] [b]Age: Unknown/16 | Gender: Female/Female | Corrupted Reinforcement & Oddball(Vicissitude) Revolver | Hammer-Space | Deity Healing artifact, Enhanced weapon, Training, Get out of Jail, Coercion, Flexible.[/b] STR: 04 | AGI: 04 | VIT: 05 | MAG: 03 | LCK: 03 STR: 05 | AGI: 09 | VIT: 05 | MAG: 10 | LCK: 08 [b]Patron+ Paragon, Blessings, Mana font, Transport, Magical overload: Second Spec, Amorphous. Patron- Vendetta, Arrogance, Monstrous Form: Devourer, Weakness[Fire][/b] [b]Magical Coins:[/b] 1G, 02S, 00B [/center] [/hider]