RAVEN SQUAD MAIN THREAD: https://www.roleplayerguild.com/topics/187468-raven-squad-an-eccentric-military-spy-fi-rp/ooc Raven Squad is a variant on an RP idea I've had for years, focussing on a military / spy-fi RP that takes influence from a range of sources. It's bombastic, over the top, ridiculous...and definitely an RP that lends itself to not being too serious while having a teeny bit of grounding. Trying to save the world isn't ever going to look totally realistic, right? Taking influence from everything from an awful lot of video games and films- Titanfall to MGS, Rainbow Six to Arma and Bad Company among many others- with a sprinkle of a little insanity on top and a teeny bit of grounding to set up a near-future foe, this RP isn't exactly focussed on absolute tactical precision nor complete fantastical elements. It's hard to describe but if you're somewhere between The Expendables, MGS, Overwatch and Rainbow Six, it's roughly that with around the right amount of silly and serious and a dynamic team of elite misfits. Interested? Read on and the setup and all the details are below. ------------------------------------------------------------------------------------------ The Setup: Raven Squad (RS) is a mysterious task force, working against the forces of global terrorist groups in the near future (roughly 20 or 30 years from now) who often who are armed with quite advanced technology- or nefarious political aims. Al-Qaeda it isn't, so in come our operatives. In a world where mechs are prototypes, exoskeletons, jump-packs, optical cloaking and various other technologies are around the corner, the tide of warfare is changing...and Raven is there to stop the worst happening. Raven Squad have access to that technology, and six of the most elite operatives that made it through a gruelling process to counter the threat. With different specialists allowing the team to have everything from a scalpel-like precision to brute force with heavy firepower, they act as a counterbalance. Where an SF team cannot penetrate, Raven Squad come in. When a politician needs to go, they come in. When you have ten foot mechs trying to breach a high-security Gulag and you need those fuckers removed, they come in. Raven Squad are the people that stop the world ending as we know it. Problem is, they're a little dysfunctional- and well, they're not all the most....professional of soldiers, or spies, or agents, or well, anyone who is capable of getting the job done. ---- Background: Not much is known about Raven Squad as an organisation- only that it has shadowy links to the previous [url=https://www.roleplayerguild.com/topics/29503-team-scimitar-an-over-the-top-military-rp/ic]"Team Scimitar"[/url], a prior semi-independent mercenary group that similarly fought against a range of terrorist threats and organisations. Though since those days, plenty has evolved in terms of technology and equipment used- and the organisation appears to silently select those who it wants through a contact named "Oracle", who recruits operators on a selective basis. RS after all, is the boogeyman that spies, special forces and various government agencies can't even confirm exists. The operatives have a comfy life on base, but holidays don't come often when the world needs saving. Based out of a formerly abandoned mining facility in Corsica, RS has access to a short runway, as well as a bunker complex built into the side of a cliffside base- housing a firing range, armoury, R&R facilities (including a pool, of all things!), training rooms and brefing facilities that allow it to be a home away from home- out of sight and visuals from prying eyes. -------------------------------------------------------------- [hider=More Setup - Character Classes] So Now What? Interested then? Well, here's how it works. The RP functions around approximately six characters (can be more or less!)- and focusses upon the team having different skills and specialities, as well as entirely different approaches to combat. While there's three main classes, within those their playstyle may be completely different- and may bring a very unique ability that is class-defying. Each character can also have a path to upgrades- after each operation, they are able to use new technologies, experimentally given out to help them get a further edge. While I'm not someone to put into place strict rules, I'd prefer two of each in each class and a male and female in each class to really help the flavour of the RP gel (we can't have all infiltrators!), as well as a bit more variety in origins- but will happily accept anyone who has an interesting idea and can make it work, irrespective. This isn't all prescriptive- they're put in as ideas and to start of the process of what the team might look like. ------------------------------------------------------------------------------------------------------------------------------ "Light" or "Infiltrator" Characters Stealthy types, sharpshooter types, all-round silent assassins, here ye be. These characters are all relatively unarmored, unable to stand up to much in a firefight- often only coming to that as a necessity. But they have ludicrous amounts of mobility and are able to provide support and some assault help in different ways from different perspectives- they're snipers or infiltrators, hackers and parkour specialists- with these characters often being the masters of stealth thanks to their talent and optical cloaking. They're agile, often more than not to almost cat-like levels of speed, freedom of movement using various tech such as grappling hooks to wall-adhesive gloves- and capable in CQC thanks to Krav Maga or other fighting styles. They're potent at working on their own, but as a part of a wider team, add an enhanced intelligence and support function. They often work as good hackers and sabotage experts given this, working in the shadows of the main team's work- and have the widest range of infiltration and exfiltration equipment, ranging from wingsuits to SCUBA gear. Five Common Talents: -Excellent at sneaking and stealth- with or without cloaking, they're ghosts, and incredibly efficient sneaky people -High levels of agility (Parkour) -Sabotage (Explosives, Mines) -Hacking -Sniping -------------------------------------------------------------------------------------------------------------------------------- "Medium" or "Assault" Characters The Swiss Army Knives of the team look here. For those who want a slice of everything. Characters who are well armored, able to take a few rounds, but not like the "Heavy" characters- they are a comfortable in between. They form the assault element of fire- and they offer a lot of versatility through carrying a lightweight exoskeleton- using jump-packs to double jump, wall run and basically throw themselves up into positions that often none of the team could, allowing them to hammer fire from pretty much any angle using slightly heavier weapons than a typical SOF operator would use- be that LMGs, automatic shotguns, MGLs and high-capacity SMGs. They're real jack of trades, and often bring a bit more to the fight, with significant room to specialise and deliver a unique talent that no class can really pin down. Put short, an Assault character isn't a bland choice- they literally will do everything, from the quieter work to the all-guns blazing firefights, but they're not the best at either spectrum. But add speed and firepower together and you get a package that can usually make any situation work. The closest comparison one can think of are the "Pilots" from the Titanfall universe- a perfect blend of fast and hard-hitting in a hot firefight. They're nowhere near as agile as the lights, but offer a lot more momentum- allowing them to flank and provide fire from any angle. They also have special abilities of their own that neither class has- be that the deployment of a personal protective bubble, a personal drone, or anything else that pertains to the fact that they carry a bit more into the fight than a typical operator would. Five Common Talents: -Balanced Operative (Jack of all Trades) -Jump-Pack based mobility -Versatility -Unique Abilities -Fast in Firefights ---------------------------------------------------------------------------------------------------------------------------- "Heavy" or "Juggernaut" Characters Lots of firepower, brute force, big explosions. No less sophisticated than the rest of the team but just a lot louder, Heavies are for those who just want to blow shit up and get blown up. These characters are giants. Literally, they're over seven foot and immensely tall, strong, and able to basically punch through anything they want. People, walls, armour, anything. And that's without their heavy armour! In their super-heavy armor clad in head to toe with Trophy Systems to boot, are nigh on impossible to take out with most munitions- which means that more often than not, they're the centre of attention, the guy or girl turning up fire to the next level, and Raven Squad has TWO OF THEM. They're a Boss Battle for real, and you bet they enjoy that ego trip. Even up close, they're often absolute beasts in CQC without weaponry- often carrying melee weapons like an axe or a mace to club people they can't get with any of the plethora of weapons they carry. While a light might make that work through silently picking people off, a heavy will make those people shit themselves- one-on-ten, you probably can't win that fight unless you're very specially skilled. After all, a heavy isn't often stupid if they've made it into Raven Squad- they're often far smarter than you think. The Mountain from Game of Thrones? Nah, this giant can do much, much more. They use heavy weaponry and carry even more support weaponry that puts them almost on the level with a mini-mech- from miniguns to automatic grenade launchers, flamethrowers to prototype electric or laser-based weaponry, or SMGs, heavy pistols, and all sorts of exotic secondary weapons that allows them to take on a wide variety of foes- specialising in AT on top of their usual anti-personel usage. For them, might is right- and bar much, they are incredibly difficult to counter. They're killable all right, but it takes a lot. They do suffer from the least versatility in infiltrations and their sheer size and operations weight means that they often need special methods of insertion. But do you think that they don't make a big deal about it? Not when they're the boss battles of the warzone. Five Talents: -An actual bullet sponge -Close Quarter Beasts -Versatility in Combat -Heavy Weaponry -Terrifying, centre of attention, frontline operatives [/hider] ------------ Post your interest below if you're up for this- I'm looking for around six but can be flexible up or down! Character Slots Availible: Light (M)- Light (F)- Medium (M) - Medium (F)- Heavy (M) - Heavy (F) -