[hider=Submitted for approval][hider=Mariette Pedersen][center][url=http://i.imgur.com/Y8OSnvr.png][img]http://i.imgur.com/TnA9sHf.png[/img][/url][/center] [b]Name[/b]: Mariette Pedersen [b]Name (Before Magical Girl)[/b]: Lina Herring [b]Age (Magical Girl)[/b]: 15 [b]Age (Before Magical Girl)[/b]: 4 (Horror doesn’t care.) [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Female [b]Appearance[/b]: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose. [hider=Untransformed][url=http://i.imgur.com/0sc44TT.jpg][img]http://i.imgur.com/s0TUf4c.jpg[/img][/url][/hider] [b]Specialization[/b]: Oddball: Portals. Mariette is a master of using portals. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. She can create her portals anywhere within her sight, including sight through other portals, but she has much greater fine-control of their movement the closer to herself they’re created. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals. With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative dimensions. If others flee through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals. [b]Second Specialization[/b]: Light. Mariette uses Light-magic to supplement her otherwise lacking offensive ability with something a bit more direct. She likes the speed and range of light-blasts, and the fact it flies straight without error allows her to open portals to redirect her one blast, making that one shot of light feel like a hailstorm. It felt like a suitable offensive power for a high-magic girl like Mariette to bring down her enemies. Besides… the ability to cast spells to see through deception, detecting and dispelling illusions plus becoming aware if someone lies to her is more than welcome. [b]Weapon[/b]: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps with creating portals around the area, and Mariette channels her magic through it. [b]Power[/b]: Tentacles. These are sentient tentacles sprouting from the darkness anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat, a range in which Mariette otherwise has very limited ability. [b]Perks[/b]: [i]Gifted[/i] - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this. [s][i]Interdimensional Home[/i] - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.[/s] - The dimension has collapsed. [i]Blood Magic[/i] - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly. [i]Overcity Shift[/i] - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so. [i]Interdimensional Tourist[/i] - It’s Joe. Joe’s an average man with a normal job, a stressful life and a license as an interdimensional tourist. [hider=Joe][img]http://i.imgur.com/JBdWxrU.jpg[/img][/hider](now Emergency, +2 Combat Perks) [i]Hammerspace Handbag[/i] - Mariette can open a portal to her handbag. She just reaches into the portal, and she has everything she needs there. Good to have. [i]Ally[/i] - For her personal safety, Asengav has assigned someone capable of defending Mariette to serve at her side. Together, they’re a fierce combo… (Now Gold coin for extra +2 Perks) [i]Awareness[/i] - There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. [i]Absolute Direction[/i] - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. A very useful skill for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things. [b]Patron[/b]: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it. [b]Patron Benefits[/b]: [i]Creeping Doom[/i] - Asengav would rather not attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. His plots are less likely to be lethal and uncompletable for Mariette and his other minions. [i]Reasonable[/i] - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He does not intend on destroying the world, thank god, because he probably could. [i]Minions[/i] - They’re humanoid shadows that look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal. [i]Retrieval[/i] - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for. [i]Mystic Might[/i] - Asengav has provided Mariette with a bit of extra magical might, and... [i]Mana Font[/i] - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit. [b]Patron Drawbacks[/b]: [i]Quick-Tempered[/i] - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan, and he will have [i]feel[/i] his displeasure. [s][i]Mind-Bent[/i] - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and pain. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.[/s] - No longer. Thanks to her friends, her mind has been freed from the clutches of Asengav. However, for multiple reasons, she feels she cannot leave Asengav’s service just yet. [i]Insomnia[/i] - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it. [i]Bane[/i] - Mariette has two banes. One is a bane that is shared between all Asengav’s champions. The second is unique to her. Asengav is a being of darkness, and his bane is that of a lit wax candle. A lit candle symbolizes hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively burn her skin up close. But, they must be kind of small. People holding wax candles will be unaffected by her portals. Her second bane is that of broken mirrors. A broken mirror repels Mariette’s portal-sense that keeps track of the positions of her existing portals. When she feels through her portal-sense, it’s like she has to feel her way through, and encountering a broken mirror shard is like suddenly feeling into a very sharp knife. She cannot keep active portals going around them, as they pierce her with pain from proximity. [i]Health Sapping[/i] - So much power is poured into Mariette, with the tentacles, minions, and such, that her movements and physical efforts are somewhat blocked. [b]Fighting Style[/b]: When Mariette expects a battle she fills the area with numerous tiny portals that allow her to watch every detail of the battle. Behind her eye-patch her eye is constantly watching an array of different portals to get a complete view of the area. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye-view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. Someone with the Third Eye likely would, though. Mariette does not fight in close combat. She keeps enemies at range by relocating herself with portals or placing minions/allies in the way. From there, she can support allies and hamper enemies in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions, like when she fires her Light-attacks. For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense. For pure offense, she has her Light-magic. It’s decently straight-forward, she holds a weapon forward and blasts a destructive beam of light, which passes through multiple portals Mariette has strewn across the battlefield before properly hitting the target. When all else fails, she likes to stand on a portal to fall through in case an attack heads for her. She likes to team up with allies to make them shoot through her portals or send them into combat supported by portals. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics. [b]Stats (Untransformed)[/b]: [i]STR[/i]: 3 [i]AGI[/i]: 4 [i]VIT[/i]: 3 [i]MAG[/i]: 4 [i]LCK[/i]: 3 [b]Stats (Transformed)[/b]: [i]STR[/i]: 4 [i]AGI[/i]: 4 [i]VIT[/i]: 4 [i]MAG[/i]: 22 [i]LCK[/i]: 10 [b]Personality[/b]: [b]History[/b]: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her. An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes. [hider=Prequels][b]Lunacy of Love[/b]: Mariette got into a deal with Justine von Visceral to kidnap girls for her in exchange for assistance with her own goals. Mariette knew that Justine would eventually be an enemy, so she warned Lily Hanson and Alexander Shields in hope they’d prepare. In the deal with Justine, Mariette obtained firepower, but in the heat of the exchange, Justine’s sister Caroline attacked and killed her servant Deni when the slime-girl tried to protect her mistress. After that, Justine declared Mariette to have outlived her usefulness by blowing up her interdimensional apartment, and their battle started. Mariette flew to Alicia of Beacon and proposed a deal. Mariette ferried the good guys into the Overcity to challenge Justine. She and Eli got into a battle with Caroline, managing to defeat her by the edge of their teeth, though in the midst of sacrificing her she was kidnapped by another being. Mariette then went into the dungeon and “rescued” the magical girls she had kidnapped for Justine, the mentally drained girls believing her. She then walked in on Justine’s treasury, emptying it into a portal before moving on. She spied Justine’s defeat, but was then taken back to the Interdimensional Apartment to see it had been renovated with a whole gothic mansion. Asengav was pleased with Mariette, and she was now informed the time was approaching for the next step… [b]Beyond the Looking Glass[/b]: Mariette got teamed up with her companions to prepare Penrose for the master plan. She made friends with Amaryllis, I think. Made a deal with Shion that was only seen behind the scenes. Came to the beach dimension with everyone else, was lost on what to do. Absolutely did not use the Platinum Coin on-screen, she did something that looked a lot like using the Platinum Coin on-screen, I’m still the Co-GM of last season, you can’t take this from me. … But, in the end, her group did a whole lot of nothing and probably won’t be relevant this season. Still unsure what I’ll have her do now. Oh, well. [b]Darkest Before the Dawn[/b]: [/hider] [b]Incantation[/b]: [i]In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.[/i] [b]Additional Info[/b]: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance. Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do. For her services last season, Mariette has received a Platinum Coin. She has yet to decide what to do with it. [b]Magical Coins[/b]: A lot. She looted Justine von Visceral’s magical treasury. Ask the GMs. 1 Ruby Coin and a Sapphire Coin. 1 gold for hunting rabbit? 1 gold for mansion battle? Received from lich fight, supposedly: 1 gold, 4 silver, 6 bronze. Received after rave event: 1 gold, 2 silver. Purchased Super Map for Eli: -2 gold, -2 silver Total: 4 Silver, 6 Bronze, 1 Ruby, 1 Sapphire. [/hider] [hider=Horror Patron, Asengav] [b]Type[/b]: Horror [b]Name[/b]: Unpronounceable, but we call him Asengav. [b]Personality[/b]: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you. [b]History[/b]: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens. Asengav’s empire grows eternally… [b]Resources[/b]: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies were his only agents, across the multiverse he has many, many more monsters and minions doing his work. Asengav does have coins, but he does not reward them to his agents. You’re expected to work for him because you’ll die if you don’t. He’s gifted with the skill, Absolute Direction, and can track someone using it across multiverses. You do not escape Asengav if he has decided to hunt you. And he can do so much worse than killing you. One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all. [b]Additional Info[/b]: On the banes. These two are composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever. Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Other champions that don’t have portals are completely unaffected by cracked mirrors, something Mariette is way worse affected by. However, each other champion has a different bane that is unique to them.[/hider] [hider=The Rolls and Decisions that brought me here]Recruited through Emergency. Rolls 19. 15 years old. Rolls 12. Average body. +1 AGI. Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK. Rolls 15. Mystic. +1 MAG. Rolls 14. Elaborate. +1 MAG. Rolls 20. Tentacles. Wooh. Combat Perks. Rolls 5. Gifted. +1 to an Oddball stat. MAG! Rolls 9. Blood Magic. +1 VIT Support Perks. Rolls 5. Interdimensional Home. +1 LCK. Rolls 5. Hah. 14, Overcity Shift. +1 MAG Other Perk. Support Table. Rolls 5. Whelp. 1, Interdimensional Tourist. +1 LCK 10. Hammerspace Handbag - Picked with Emergency. +1 LCK. 14. Allies - Picked with Emergency. +1 MAG 19. Awareness - Picked with Gold. +1 LCK. 10. Absolute Direction - Picked with Gold. +1 LCK. Rolls 18. Horror. Oh, dear. Benefits: Minions - Free Reasonable - [i]Switched to from Marked, Free[/i] Retrieval - Extra Creeping Doom - Bought with Bane Mana Font - Bought with Mind-Bend Mystic Might (+1 MAG) - Bought with Health Sapping Drawbacks: Quick-Tempered - Mandatory Insomnia - Mandatory Bane - Bought with Creeping Doom Mind-Bent - Bought with Mana Font Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might Calculating stats… STR: 4. AGI: 4 + Average - Health Sapping = 4. VIT: 4 + Blood Magic - Health Sapping = 4. MAG: 4 + 2(oddball) + Ally + Mystic + Elaborate + Gifted + Overcity Shift + Mystic Might = 12 LCK: 4 + Oddball + I. Home + I. Tourist + Handbag + Awareness + Direction = 10 10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG. -1 Agi, -2 Vit and -1 Mag to pay for getting Light, which gives 1 Agi, 2 Vit and 1 Mag back for +- 0 with the use of the PlatinumCoin. Final Result: STR: 4. AGI: 4. VIT: 4. MAG: 22. LCK: 10[/hider] And then, as decided by popular vote: So, is it okay to have her as an Ally? She's kinda stronger than intended for an ally. EH! HERE WE GO! [hider=Mariette’s new ally][center][url=https://i.imgur.com/D8A8SOp.png][img]https://i.imgur.com/w1TQUme.png[/img][/url][/center] [b]Name:[/b] Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” [b]Age (Magical Girl):[/b] 15 [b]Age (Before Magical Girl):[/b] 15 (or what compares to 15 in dragon-age) [b]Gender:[/b] Female [b]Gender (Before Magical Girl):[/b] Female [b]Appearance:[/b] Mayra’s a humanoid dragon-creature, which is her natural state. Her skin’s scaly black with hot glowing lines of power going across her back and down her tail. On her back spikes stick out, and her hands and feet end in claws. Her hair appears red like fire, her tongue’s unnaturally long though her blue eyes appear unmistakably human. On her shoulders she has metal armor, and when moving she has constant fire flowing down her body (which somehow qualifies as flowing). She’s pretty draconic, yeah. Her body’s somewhat tall and lithe, average in development. [hider=Untransformed][center][url=https://i.imgur.com/xjKG66G.png][img]https://i.imgur.com/Wre4nAS.png[/img][/url][/center][/hider] With her powers repressed, she has the exact same body-shape but human. Her spiky hair has become black, and her shape is, well, human. A lithe, athletic and energetic young 15 year old human with short black somewhat spiky hair who wears a smile very often. She’s often pretty chill, and dresses likewise. [b]Specialization:[/b] Fire & Darkness [b]Weapon:[/b] Mayra’s whole body is already a powerful, flaming hot weapon that she sends to bear at enemies. Her skin is naturally magical and boosts the effect of any magic she sends at her enemies. While she’s decently pleasantly cool on the outside, it’s also worth noting she’s tremendously hot on the inside, and if you cut her she’ll be bleeding a magma-like substance. Do be careful. (Fists/Mystic) [b]Power:[/b] [i]Duplication[/i] - What’s scarier than a dragon demon? … A ton of them. While it takes quite a bit of mana when doing it, Mayra can use Darkness magic to split herself into numerous duplicates of herself. She doesn’t do this frequently, because she likes to pretend she can’t do this until she absolutely has to. [b]Perks:[/b] [i]Purification Artifact[/i] - Mayra’s a natural dragon-humanoid, she doesn’t naturally have a human form. This purification artifact, while uncomfortable to her, is the one thing that allows her to repress her natural self enough to have a disguise. [i]Enhanced Outfit[/i] - As dragon-kind, her skin’s her outfit. And it’s amazingly powerful. [i]Big Backpack[/i] - Whenever she goes somewhere, Mayra brings a (fire-proof) backpack that continuously fills with things she needs to survive in the next area she reaches. Hm, this hasn’t actually shown up in-game at any point, hah. [i]Enhanced Sustenance[/i] - Her part-dragon body doesn’t exactly require much other than magic to keep her alive, and Asengav provides plenty of that. [i]Dual Weapon[/i] - Mayra’s body naturally enhances her magic output. [i]Awareness[/i] - Dragon-senses are very acute, for some reason. It’s very difficult to ambush Mayra. [i]Monstrous Metamorphosis[/i] - In the right circumstances, Mayra can evolve herself into a true dragon-form. However, doing so would revert her to base instincts… and a dragon’s base instincts are [i]violent[/i]. [b]Monster Girl[/b]: [i]Nonstandard Limbs[/i] - From head to toe to prehensile tail, Mayra’s obviously inhuman. Spikes on back, claws for hands, hair looking like it’s on fire, etc. [i]Chaos Engine[/i] - Mayra is exceedingly playful, and has very few inhibitions. She’s also more than willing on breaking rules to get what she wants; which is usually a battle. [i]Second Specialization[/i] - When spicing her up, Asengav saw fit to bless Mayra with a dose of his own Darkness magic. This new specialization should come to ample use. [i]Redirect Magic[/i] - Mayra’s dragon-shape naturally eats a lot of magic to keep itself fighting strong. Good thing Mayra has a LOT of magic. [b]Patron:[/b] Asengav, Interdimensional Horror [b]Patron Benefits:[/b] [i]Minions[/i] - Mayra’s minions become demons of shadow and fire, surging around like spirits with slight flight trying to cut and blast enemies to pieces with fire. Mayra’s quite capable of bolstering their flame. [i]Magical Overload[/i] - Dragon-humans have a LOT of magic in them. [b]Patron Drawbacks:[/b] [i]Monstrous Form[/i] - Of course, she’s a dragon-human. [i]Bane[/i] - Being engulfed in water. Staining her with water is fine, she’ll just evaporate it, but should she enter a body of water large enough to encompass her body, Mayra will end up dead in the water. She actually needs oxygen for her flames to function, so if she lands in water she’ll be completely helpless, strength leaving her. She won’t actually feel pain (until her lungs start complaining), but she’ll be weak and helpless. And, as a dark specialist, the wax candles damage her more than normal Asengav minions. [b]Fighting Style:[/b] Mayra’s aggressive. She likes to blast herself forward at enemies, striking aside any and all of their attempts to knock her aside to then blast them with a fist-full of fire. She has a thing that if they’re physically stronger than her, she’s likely magically stronger, and if they’re magically stronger than her then you can bet Mayra’s going to be physically stronger, and then she uses that to her advantage. Fighting’s a game to her, and Mayra truly tries to think of the most clever way to use her power in the situation at hand, blasting fire her primary means of getting things done. But forgetting her secondary specialization is done at your own risk. Mayra can use it to hide herself from detection or cloak an area in darkness, a darkness she can see through pretty well. She might use it to launch an ambush, or to just make it impossible for an enemy to see her as she gets into close combat. She can briefly make herself intangible, flying straight through attacks in order to deliver a massive blow that the enemy thought they had countered. She has numerous Darkness-curses she can apply as well should the need arise. She recently learned how to fly, so that’s cool. And, of course, if pressured Mayra can go full dragon. … Then all kinds of strategy goes out the window and she simply becomes a very strong monster. Yupp. [b]Stats (Untransformed):[/b] STR: 3 AGI: 4 VIT: 4 MAG: 3 LCK: 3 [b]Stats (Transformed):[/b] STR: 16 AGI: 14 VIT: 16 MAG: 11 LCK: 6 [b]Personality:[/b] Mayra’s a positive, energetic blob of energy that wants to see all the world has to offer and compete with people on the way. Fighting is a sport to her, and she wants to become the very best at it. She’s thankful to Asengav for giving her the chance to explore all these dimensions, and she wants to have a jolly good time doing it. She commonly joins in on whatever battles the local population has against whatever evils might be present, because it’s fun. She’s quick to make friends, but said friends should be a bit wary of what she might do next, because she’s supposed to be more destructive than PlatinumSkink is probably playing her as. Chaos Engine and all that. [b]History:[/b] Mayra was born a dragon. She comes from an alternate dimension where being huge and destructive was paramount for survival. Monsters battle day in and day out, and Mayra herself was born to a huge pack of fire dragons commanding considerable respect in this human-less monster world. Wanting a piece of this power, Asengav visited upon a young female member of the pack that had pulled away from the pack because she just couldn’t help but engage in an epic battle with a whole crowd of battle mermaids that were peltering her with water bullets. Asengav “saved” her, promised her exactly what she wanted, and she joined him in a heartbeat for the promise of more battle. Asengav then did the reverse of how a monster-girl is usually formed; he injected some “girl” into the magical monster. As a Monster that became a Magical Girl, Mayra holds an amazing amount of power. Asengav wasted no time bending her mind to make her a soldier for his own use, sending her into a different dimension to practice. There, she was forced to take a human form as well as learned that in other dimensions people have two names. “McCullough” was picked from a nearby gentleman because Mayra thought it sounded funny. Since then, Mayra has continued in Asengav’s service, making his will be done in the worlds where he needed it. [b]Darkest Before the Dawn[/b]; Mayra actually managed to make some friends. During the attack on the mansion she befriended Magical Dream Princess (whose robots she’d once trashed for fun) and then through her also became friends with Connie and Mia. It was very curious. Then she competed against Sann in that Keijo tournament and transformed into a dragon before everyone. She also learned how to fly. That was cool. [b]Incantation:[/b] Mayra’s too chaotic to stick to a single incantation. Expect a different one every time she transforms. Variations include [color=fc6828][i]“Raaar, I’m a dragon!”[/i][/color] and [color=fc6828][i]“Let’s play, let’s play, let’s play! Wooooo!”[/i][/color] [b]Additional Info:[/b] Mayra in her spare-time likes to walk into sport-centers and try things out with “borrowed” money. Her disguised form is reasonably athletic, and she has enough instincts to pick up on any tactics and specific movements before the end of the day. She enjoys making friends and indulging in the worlds of others. Yupp. Also, would you believe the meals humans eat!? They’re miracles! … Yeah, dragon-kind weren’t exactly master chefs, so Mayra is astounded by all kinds of good food and wants to eat all kinds of things. She can eat a lot. She’s also trying to learn it herself. Warning, however. She has absolutely no sense of cooking. PlatinumSkink reads this right now and realizes that he’s never actually had Mayra try cooking. Alright, then. May or may not have a Sapphire Coin? She existed before, but she became an ally just now. If she gets one she might just purchase a dragoncycle for it. [url]https://starvstheforcesofevil.fandom.com/wiki/Dragon-cycle[/url] [hider=Rolls and Decisions]9 - 15 years old. 9 - Average body (+1 Agi) 1 - Fire (+3 Mag) 19 - Fists (+2 Str) 6 - Flowing (+1 Str) 14 - Duplication 18 - Purification Artifact (+1 Mag) 12 - Enhanced Outfit (+1 Str) 11 - Big Backpack (+1 Lck) 11 - Enhanced Sustenance (+1 Vit) 1 - Dual Weapon - Mystic (+1 Mag) 19 - Awareness (+1 Lck) 15 - Monstrous Metamorphosis Extra Benefit +Magical Overload/Monstrous Form Monster Nonstandard Limbs Chaos Engine Redirect Magic - +2 Str, +2 Agi, +2 Vit, -3 Mag Second Specialization - Darkness (+2 Str, +1 Vit) Str: 4+2(fists)+1(flowing)+1(enh outfit)+2(redirect)+2(darkness) = 12 Agi: 4+1(average)+2(redirect) = 7 Vit: 4+1(sustenance)+2(redirect)+1(darkness) = 8 Mag: 4+3(fire)+1(artifact)+1(mystic)-3(redirect) = 6 Lck: 4+1(backpack)+1(awareness) = 6 4 bronze, 3 silver, 1 gold = 14 points to spread. 2 to Str, 5 to Agi, 2 to Vit, 5 to Mag. Str: 14 Agi: 12 Vit: 10 Mag: 11 Lck: 6 Then a fortune of Gold from Justine’s Treasure Trove was used on her! 10 Gold were used on her to give +2 Str, +2 Agi and +6 Vit. Str: 16 Agi: 14 Vit: 16 Mag: 11 Lck: 6 [i]Note: At the time, she was supposed to be exclusively a villain. I couldn’t have a villain with low stats, especially when Mayra was supposed to be, like, top tier, the strongest they had. I for one pretend she always had these higher stats from earlier travels etc. But that’s how she got there, entirely legally from a game-mechanic perspective. None of those golds were spent on Mariette or any player characters because that’d be cheating. Now she’s an ally, though. Not sure how to consider that. … OH, WELL![/i][/hider][/hider] [hr] [hider=The Ronin and the Miko, Deni and Eli][center][url=https://i.imgur.com/PuUIfoy.png][img]https://i.imgur.com/PuUIfoy.png[/img][/url][/center] [u]Name:[/u] Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. [u]Age (Magical Girl):[/u] 11 [u]Age (Before Magical Girl):[/u] 15 [u]Gender:[/u] Girls [u]Gender (Before Magical Girl):[/u] Girls [u]Appearance:[/u] Deni and Eli are a pair of underdeveloped 11 year old little girls. Currently when transformed Deni gets a flowing blue and white outfit reminiscent of that which is archetypical of the samurai to wear, albeit it ends short and shows her thighs over her high, black, uh, long-shoes? Eli meanwhile gets a long red skirt topped by pink fabric of typical Japanese inspiration. Tell them otherwise apart by their eye-colours, Deni is orange, while Eli's are green. Both wield katanas in their respective theme-colour sheet, Deni's is blue, Eli's is red. When untransformed, Deni still likes to wear little dresses and make herself look pretty. Eli, on the other hand, wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. Neither has horns or anything monster-like which it looks like in the below image. They look considerably normal for their age. [hider=Untransformed][url=http://i.imgur.com/Kvdp3da.jpg][img]http://i.imgur.com/Pm0YLGa.jpg[/img][/url] Eli to the left, Deni to the right.[/hider] [u]Specialization:[/u] Air and Reinforcement. With their new form came an affiliation for the element of Air. They're not very powerful, but can shoot average blasts of wind, adjust their own movements and still modestly glide as they once could when they had wings. They might figure out more uses as we go along. They're experienced Reinforcement specialists, capable of boosting the performance of themselves and others. They can also form small barriers to block what they cannot dodge, heal small wounds and slowly cleanse an area of curses or negative energies. [u]Weapon:[/u] Melee/Mystic. The [i]swords[/i], formed from who knows what, are a pair of katanas that are sisters much like their wielders. Not only are they powered by the reinforcement specialization and will match enemies with considerable sharpness, but double as a pair of wands, strengthening their magical abilities when the two are together. Thanks to Martial Training, Deni and Eli wields them with magnificent skill, too. [u]Power:[/u] Twin Soul and Third Eye. Deni's power is what lets them exist like this instead of as the split personality they once were. Once a day, Deni can clue Eli in on her exact location. Eli, meanwhile, is gifted with a Third Eye, allowing her to see magic, determine specializations and unearth magical secrets, given time. [u]Perks:[/u] [i]Dual Weapon[/i]: Their swords double as wands. [i]Flexibility[/i]: One way or another, bending out of the way as if they were still made out of jelly still comes naturally to the two~ [i]Martial Training[/i]: Their minds are filled with the proper usage of the swords they carry, along with advanced techniques to stay alive on a battlefield. [i]Get out of Jail[/i]: Deni and Eli's days of having their hands tied are DONE. They've found a shortcut in Reinforcement magic that actually allows them to teleport, but only if they're backed into a corner. [i]Big Damn Heroes[/i]: They have two tokens which they can leave with one person and one place. If the person/place is in danger, they'll be notified in time to get there. [i]Super Map[/i]: A perk Mariette bought for Eli because the portal girl herself didn’t have room for more perks. It allows Eli to see the layout and where allies and enemies are, including names. It's fooled by the simplest of enchantments, however. [u]Patron:[/u] Solo [u]Patron Benefits:[/u] [i]Free Agent[/i]: They're free! [i]Genki Girl[/i]: Deni’s always been an inexhaustible girl, she basically cannot get tired. [u]Patron Drawbacks:[/u] [i]Alone[/i]: Having lost their backer, it's kind of hard for them to get support. [u]Fighting Style:[/u] Together, always. With tiny stats Deni and Eli team up against the world, counting on each other to overcome a foe. With Reinforcement they can heal wounds, boost themselves, block small attacks and run in mid-air. With Air they can redirect themselves or enemy attacks, startle foes with wind-blasts and can sense disturbances in the air. This, while trusting their Martial Training to keep them one step ahead of their foes, as far as it can carry them. Skill is one of their best attributes. [u]Stats (Untransformed):[/u] STR: 4 AGI: 4 VIT: 4 MAG: 4 LCK: 3 [u]Stats (Transformed):[/u] STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4 [u]Personality:[/u] Deni’s an excited person who wants to head out and do things. She’s mischievous, playful and all-around happy. She likes to tease and look good, and there’s a certain style to her current appearance that she really likes. Eli is a calmer, shy and naturally analytic person, although she can be a lot more confident alongside her sister. She can be a touch playful, but she’s determined to achieve her goals, if a bit more likely to get scared than her sister. [u]History:[/u] Denise Walton was born with two personalities within her, the other being named Elizabeth for simplicity. They enjoyed one another but struggled to live in the same body. They prayed that something would separate them… and Asengav answered, splitting them up while also making them monster-girls fighting under his command. They had no idea their minds were being bent to follow his orders as they headed off with Mariette as her underlings. So it continued… until Deni was consumed by Caroline von Visceral, drained from reality and abandoned by Asengav. Not wanting his essence consumed by the blood-soaked Father, Asengav disconnected himself from the doomed Magical Girl. Except, after he pulled away, an unknown Platinum Coin was spent, one Asengav had not given. The coin was one (accidentally) given by the caring Puchuu Kousai, the refreshing power enough to restore the young girl back to her original, intended shape. While very surprised at first, Deni was quick to adapt to her new form and embarked on a quest, one of collecting allies and gathering supplies, until the battle at Mariette's mansion where she finally managed to save Eli from Asengav's clutches. Now they fight together, seeking to reclaim Mariette and perhaps serve another, greater purpose for the good of the world, as well. The future will tell! [u]Incantation:[/u] Deni: [i]Harmony and courage, take a stand, support me as I head to where my life gains meaning! Deni! Here I go![/i] Eli: [i]Kindness and discipline, light my way, hold me as I fight to where our love will blossom! Eli! Here I go![/i] Both: [i]Harmony and Courage, Kindness and Discipline, Take a Stand, Light my Way, Support me as I Head, Hold Me as I Fight, To Where My Life Gains Meaning, To Where Our Love Will Blossom! Deni and Eli! Here we go![/i] The “Deni”/”Eli” can be ignored or replaced with “Ronin”/”Miko”. [u]Coins and Items:[/u] Infiltrator - A device that detects and lets you infiltrate Interdimensional Homes when close to the entrance. Deni currently owes Veronica 9 silvers. 2 silvers obtained from hunting goblins. 1 gold each for the rabbit hunt? 1 gold each for the mansion battle? 1 Sapphire Coin each. [u]Additional Info:[/u] Deni still possesses the ability to change her body-shape at will from that time when she made a wish to the Djinn sisters. She’s not able to fight when in a different shape, this change is purely for the sake of style and appearance, though she can make herself look like an adult or a stranger to avoid people looking for her. She has to be transformed for it to work. In order to fight, she has to revert to her base appearance, though she could possibly use it for ambushing or so. She likes being an adult occasionally, so it’s mostly for that. [/hider] [hider=this 100% makes sense]I rolled again for Red Coin, and get to pick if I switch or not. Age 7 or 11. Chose 11. Underdeveloped or Average body. Stick with under. Air or Reinforcement. Sure. Air. Melee or Ranged. Melee gives more stats. Skimpy or Flowing or Elaborate. Flowing, for both. Twin Soul or Tentacles, Duplication or Third Eye. Twin Soul and Third eye. I could pick if I wanted Deni’s perk, Eli’s perk or newly rolled perk. Perk 1: Martial Training, Dual Weapon or Gifted. Picked Dual Weapon. Perk 2: Flexibility, Wings or Hammerspace Handbag. Picked Flexibility. Perk 3: Fated, Martial Training or Big Backpack. Picked Martial Training. Perk 4: Get Out of Jail, Flexibility, Fated. Picked Get Out of Jail. Perk 5: Big Damn Hero, Sorcery or Familiar. Picked Big Damn Hero. Perk 6: Super Map. Eli has it since before. Okay. 3 in all stats, because twins (4-1). Str: 3+1(melee)+1(martial)=5 Agi: 3+4(air)+1(flexibility)=8 Vit: 3+1(melee)=4 Mag: 3+1(under)+1(dual)+1(hero)=6 Lck: 3+1(jail)+1(map)=5 2 silvers, 3 bronze total coins, because smug. 1 silver each to raise Vit to 6. 1 bronze each to lift Str to 6. Last bronze to Deni’s luck stat to match Eli’s +1 luck for Super Map, because identical stats give me life. Then, Platinum and Ruby Coin used to give both Reinforcement. -2 Lck, -2 Agi to both. Reinforcement: +1 Str, +1 Agi, +1 Mag, +1 Lck Final stats: Str: 7 Agi: 7 Vit: 6 Mag: 7 Lck: 4[/hider] [hr] Other agents of Asengav. Remains existing because they were created while I was Co-GM and was trying to run a villain business. [hider=Mariette's Allies, the Agents of Asengav]Called from across Asengav's interdimensional empire to support Mariette on her quest. Their failure would not be taken lightly. [hider=Windfall Sprite, Lea Keuffer][center]Lea Keuffer [url=https://i.imgur.com/N53ToUw.png][img]https://i.imgur.com/R0u1Nm1.png[/img][/url][/center] [b]Age:[/b] 13 [b]Specialization:[/b] Wind [b]Weapon:[/b] ??? [b]Power:[/b] Wind [b]Patron:[/b] Asengav The spokeswoman of Asengav. A monster-girl with an elfin appearance, who is fiercely loyal to Asengav and jealous of the power he’s granted Mariette. A denizen of the Overcity, she has amassed a vast array of contacts over her immortal life. [b]Stats:[/b] STR: Not her thing AGI: Exceptional VIT: Decent MAG: Excellent LCK: Average[/hider] [hider=Union Beast, Freya Cameron][center]Freya Cameron [url=https://i.imgur.com/5o9ObXJ.png][img]https://i.imgur.com/ipudxZc.png[/img][/url][/center] [hider=Disguised][center][url=https://i.imgur.com/vtjrpf2.jpg][img]https://i.imgur.com/ePRiS6I.png[/img][/url][/center][/hider] [b]Age:[/b] 16 [b]Specialization:[/b] Beast & Stone [b]Weapon:[/b] Claws of the Were-Lamia ([i]Fists[/i]) [b]Power:[/b] Barrage [b]Patron:[/b] Asengav A monster girl from a world torn by a war for survival. While a level-headed and competent commander of Asengav, she is unfortunately plagued by an overpowering desire for the flesh of mortals. A chief physical enforcer for when the time of battle comes. [b]Stats:[/b] STR: Overwhelming AGI: Exceptional VIT: ? MAG: Nonexistent LCK: ?[/hider] [hider=Wilted Wanderer, Esther Lassen][center]Esther Lassen [url=https://i.imgur.com/PYJSxqe.png][img]https://i.imgur.com/knEm2lu.png[/img][/url][/center] [hider=Disguised][center][url=https://i.imgur.com/Xd0l3Gc.png][img]https://i.imgur.com/kx4shpa.png[/img][/url][/center][/hider] [b]Age:[/b] 11. It should however be noted that her transformed form looks adult. She’s a tree with tree-manipulation powers, she’s not bound to one single appearance. [b]Specialization:[/b] Wood [b]Weapon:[/b] Her own body. (Fists) [b]Power:[/b] Regeneration [b]Patron:[/b] Asengav A tree-monster bereft of what once made her human. Wordlessly and apathetically she lives, seeking to take control of whatever vegetation is around. In battle she roots herself in place, manipulating the terrain to her advantage. Her wood-body makes her very hard to hurt. Strangely, animals seem to like her and settle down near or on her, and she cares for them in turn. [b]Stats:[/b] STR: Excellent AGI: Adequate VIT: Exceptional MAG: Excellent LCK: Passable[/hider] [hider=Perky Pilferer, Josefin Hermansson][center]Josefin Hermansson [url=https://i.imgur.com/OoibQu3.png][img]https://i.imgur.com/EPzBVPj.png[/img][/url][/center] [hider=Untransformed][center][url=https://i.imgur.com/vd5d5pr.jpg][img]https://i.imgur.com/rc3xCAa.jpg[/img][/url][/center][/hider] [b]Age:[/b] 12 [b]Specialization:[/b] ??? [b]Weapon:[/b] ??? [b]Power:[/b] ??? [b]Patron:[/b] Asengav An energetic and bright girl that feels out-of-place among the minions of the Horror. She does her best to support those she feels needs it, which at the moment is Taihei, the Artificer. However, she has a specific duty that Asengav has prepared for her. [b]Stats:[/b] STR: ? AGI: ? VIT: ? MAG: ? LCK: Highest of Asengav’s troops[/hider] [hider=Artificer, Taihei Kumi][center]Taihei Kumi [url=https://i.imgur.com/sqHfYs3.png][img]https://i.imgur.com/K6D4Yji.png[/img][/url][/center] [hider=Disguised][center][url=https://i.imgur.com/kGr3MQX.jpg][img]https://i.imgur.com/bIOr8n2.jpg[/img][/url][/center][/hider] [b]Age:[/b] 8 [b]Specialization:[/b] ??? [b]Weapon:[/b] ??? [b]Power:[/b] ??? [b]Patron:[/b] Asengav A pessimistic monster-girl within the ranks of Asengav’s troops. Above all, she is a creator of magical items and crafts, which can be very useful. However, her soul is constantly plagued by an infectious horrendous bad luck, causing misery to those around her. [b]Stats:[/b] STR: ? AGI: ? VIT: ? MAG: ? LCK:?[/hider] [hider=Cold Sculptor, Tullia Barese][center]Tullia Barese [url=https://i.imgur.com/ad92PvD.png][img]https://i.imgur.com/HiF5dj8.png[/img][/url][/center] [b]Age:[/b] 16 [b]Specialization:[/b] Ice [b]Weapon:[/b] Bifrost Staff ([i]Mystic[/i]) [b]Power:[/b] ??? [b]Patron:[/b] Asengav One of Asengav’s primary monster-hunters. A cool-headed girl who is confident in her abilities. With her ice she constantly forms great icy beasts to do battle with her, leaving the battlefield and her enemies frozen in her wake. [b]Stats:[/b] STR: ? AGI: ? VIT: ? MAG: Exceptional LCK: ?[/hider] [hider=Frostbite, Victoria Tretyakova][center]Victoria Tretyakova [url=https://i.imgur.com/3tj5n3Y.jpg][img]https://i.imgur.com/XxDsGYv.png[/img][/url][/center] [b]Age:[/b] 9 [b]Specialization:[/b] Ice [b]Weapon:[/b] Frozen Manifestations ([i]Fists/Melee[/i]) [b]Power:[/b] Duplication [b]Patron:[/b] Asengav One of Asengav’s primary monster-hunters. A hot-headed girl who hides her pessimism under a love for combat. Has had little contact with other humans throughout the years, and is rather excited at this chance to meet other Magical Girls. [b]Stats:[/b] STR: Exceptional AGI: Considerable VIT: Impressive MAG: No Slouch, Either LCK: Basic[/hider] [hider=Emptiness Empath, Suzette Laderoute][center]Suzette Laderoute [url=https://i.imgur.com/4rEtFz1.png][img]https://i.imgur.com/ajlGdGZ.png[/img][/url][/center] [b]Age:[/b] 16 [b]Specialization:[/b] Empathic [b]Weapon:[/b] ??? [b]Power:[/b] ??? [b]Patron:[/b] Asengav An empath under the command of a horror able to traverse worlds. A sneaky woman who wants to enjoy life by acting how she never could. She can head back to a world filled with whatever emotions she needs, making her exceptionally dangerous and versatile. [b]Stats:[/b] STR: ? AGI: Decent VIT: Lacking MAG: Magnificent LCK: ?[/hider] [hider=Psychoarachnid, Ronja Koskela][center]Ronja Koskela [url=https://i.imgur.com/m4rTXOi.jpg][img]https://i.imgur.com/3IfZ0Bm.jpg[/img][/url][/center] [hider=Disguised][center][url=https://i.imgur.com/2MzYYm1.jpg][img]https://i.imgur.com/HPHvU8l.jpg[/img][/url][/center] [sub][sub]Wouldn’t really go back to her disguised self when injured. Her spider-self IS her real self, if anything she’d go back to being a spider if hurt in her disguised self.[/sub][/sub][/hider] [b]Age:[/b] 16 [b]Specialization:[/b] Reinforcement & Psychic [b]Weapon:[/b] Dark Silk ([i]Fists/Mystic[/i]) [b]Power:[/b] Killing Blow - [i]Overwrite[/i]. A blow directly to the mind. [b]Patron:[/b] Asengav A monster-girl employed by Asengav. With Reinforced web and Psychic abilities, she’s the one deployed when Asengav wants someone captured and information extracted. A playful spider, she’s an exceptionally competent kidnapper and mental manipulator. An important pawn for Asengav. Not to be lost in pointless skirmishes. [b]Stats:[/b] STR: Impressive. AGI: No Slouch VIT: Not here either MAG: Magnificent LCK: Not Bad, Actually[/hider] [hider=Black Rabbit, Jelena Dias][center]Jelena Dias [url=https://i.imgur.com/MkfZ90q.jpg][img]https://i.imgur.com/LwbuRKs.jpg[/img][/url][/center] [hider=Untransformed][center][url=https://i.imgur.com/7KqnUmT.jpg][img]https://i.imgur.com/BcVJjfL.jpg[/img][/url][/center][/hider] [b]Age:[/b] 7 [b]Specialization:[/b] Metal [b]Weapon:[/b] Metal Gauntlets ([i]Fists[/i]) [b]Power:[/b] Third Eye [b]Patron:[/b] Asengav A limbless girl who compensates with metal limbs. Preferring to be transformed over all else, she seeks combat and peace of mind. With the ability to manipulate even her own limbs, she becomes a versatile combatant spreading her traps across the battlefield. [b]Stats:[/b] STR: Strong AGI: Decent VIT: Tough MAG: Competent LCK: Basic[/hider] [hider=???][center]???[/center] [b]Age:[/b] ??? [b]Specialization:[/b] ??? [b]Weapon:[/b] ??? [b]Power:[/b] ??? [b]Patron:[/b] Asengav "Mission Control". A girl so hidden you forget what she looks like when you look away. She keeps out of sight, helped immensely by her many perks working to keep her hidden, you might have seen her without knowing it. She gathers info for the team, keeps them updated, and is always just a phone-call away... [b]Stats:[/b] STR: ??? AGI: ??? VIT: ??? MAG: ??? LCK: ???[/hider] [hider=Coin Crafter, Olivia Giles][center][url=https://i.imgur.com/PJVoVrZ.png][img]https://i.imgur.com/PJVoVrZl.png[/img][/url][/center] [b]Name:[/b] [url=https://www.youtube.com/watch?v=la_b5AUmJMs]Olivia Giles[/url] [b]Age (Magical Girl):[/b] 12 [b]Age (Before Magical Girl):[/b] 14 [b]Gender:[/b] Female [b]Gender (Before Magical Girl):[/b] Female [b]Appearance:[/b] A young 12 year old girl, with shoulder-length blonde hair, red eyes, white stockings. She wears a little blue/white dress that counts as elaborate, showing off her sides and shoulders a bit. On her body she wears small skull accessories, in her hair and a bigger one at her hip. A halo floats over her head, manifested along with her spirit powers, and behind her a couple wings have manifested. She’s an angel-monster girl, somehow, and her mind is suitably warped. [b]Specialization:[/b] [i]Oddball: Magical Coins[/i] - Olivia is an expert at researching, breaking down and developing magical coins. She can apply her magic to generate new effects, understand existing ones and reconstruct it according to her will. Her work takes time to do and won’t work as smoothly unless she has the inherent power of magical coins to work with, but nevertheless she’s able to create entirely new coins with new effects the more she works. Out of costume, she’s never going to run out of spare change. & [i]Spirit[/i] - Specifically, the power over five specific really powerful spirits. Fighting Styles describe it in detail. [b]Weapon:[/b] [i]Mystic Menus[/i] - When Olivia works, menus manifest in front of her. Using them she can see what sort of effect anything she does has, it gives her status-updates and also allows her to select what to do next. Reading her Fighting Style should clarify a bit, but she also gets a crafting menu that remembers all she’s tried to do in the past when working on coins. [b]Power:[/b] [i]Third Eye[/i] - It helps Olivia identify the magic she’s working with, having the sight. [b]Perks:[/b] [i]Gifted[/i] - It wouldn’t make sense unless Olivia was good at what she does. [i]Enhanced Sustenance[/i] - So Olivia can work all night if so needed. [i]Training[/i] - Olivia knows everything about the development of magical coins. [i]Get Out Of Jail[/i] - If she’s ever kidnapped, Olivia will slip out of the kidnapper’s grasp. [i]Hammerspace Handbag[/i] - So she can store her things/coins somewhere. [i]Wings[/i] - Earned from Wings Monster Girl thing. [b]Monster Girl[/b]: [i]Devourer[/i] - Olivia will occasionally need to devour some flesh. Mariette provides it to her. [i]Weakness:[/i] - Light. To ensure that Mariette can always subdue her. [i]Second Specialization[/i] - Spirit. She can command souls to help her work. [i]Wings[/i] - Just a couple wings. For appearances sake. [b]Patron:[/b] Asengav, Interdimensional Horror [b]Patron Benefits:[/b] [i]Magical Overload[/i] - She became a monster girl. [i]Supplier[/i] - In order to facilitate her work, Asengav provides her with money. Like all other Asengav girls, she has Creeping Doom, Reasonable, Retrieval and Mana Font. [b]Patron Drawbacks:[/b] [i]Monstrous Form[/i] - She became a Monster Girl. [i]Bane[/i] - Foreclosure notes. Notes of overdue bills. As a girl focused on wealth, her power doesn’t work well with proof of poverty. Like all other Asengav Girls, she has Quick-Tempered, Mind-Bent and Insomnia. [b]Fighting Style:[/b] A spectral unit of five characters appears before her. These are the archtypical five members of any team, the swords-wielding DPS, the magic-wielding DPS, the strong tank, the booster/healer and the quick thief/assassin-like character. Olivia controls them like she was playing an RPG, commanding the frontline fighters where to attack and the magic-wielders who to boost and heal, and all-in-all the five of them are much harder to destroy than regular spirits. Olivia herself is exceedingly vulnerable, but count on these five protecting her at all costs, as far as Mag 20 will let them. [b]Stats (Untransformed):[/b] STR: 3 AGI: 3 VIT: 4 MAG: 4 LCK: 3 [b]Stats (Transformed):[/b] STR: 4 AGI: 7 VIT: 7 MAG: 20 LCK: 5 [b]Personality:[/b] A girl made subservient, quiet and submissive, made to do nothing but focus on her work as a drone of Asengav’s production, not meant to rest or sleep for Enhanced Sustenance keeps her going. She’s a quiet girl that follows her orders, and that’s all Mariette needs her to be. She still has the material to become excited in there, it’s with honest curiosity that she continues her work on the coins, but otherwise she desires little else than to focus on her work. She’s an utter scaredy cat when it comes to actual danger. [b]History:[/b] Annie Marchand was a common Magical Girl, new and inexperienced, recruited by a distracted Puchuu in a small town. She’d grown up an orphan but gotten fake parents when she made her contract, and was defending her home with a Light-specialization. All-in-all, she was hopeful for her future as a Magical Girl. … Then Mariette kidnapped her out of nowhere, handed her over to Justine who brainwashed her, then Mariette took her back with some charismatic speech or something. She was then embraced by Asengav, who properly mind-bent her. After that, Mariette required someone to make coins for her. As such, she ordered Annie to take a Red Coin, and to follow exceedingly strict orders for how to create herself afterwards. A new name was required in order to remove all attachment to her former identity as Annie Marchand… and as such, Olivia Giles was born. [b]Incantation:[/b] [color=D6AD7F][i]…[/i][/color] She’s never untransformed, why would she need an incantation? [b]Additional Info:[/b] She is not ever meant to be in battle. Annie was a bit of an RPG nerd. She took a few artistic liberties with how her powers manifested, hence the RPG-like setup. [hider=Rolls and Decisions]Smug. 14 years old Underdeveloped (+1 Mag) Oddball - Magical Coins (+2 Mag, +1 Vit) Mystic (+1 Mag) Elaborate (+1 Mag) Third Eye Enhances Sustenance +1 Vit (so they can work all night) Gifted +1 Mag (good at coin development) Training +1 Vit (expert coin maker) Get Out Of Jail +1 Agi (so she can’t be kidnapped) Hammerspace Handbag +1 Lck (so she can carry what they made + supplies) Extra Benefit +Magical Overload +Supplier Removed Benefit -Minions (she doesn’t need them) Monster Wings - Because the image has them. +1 Agi, then +1 Agi for the perk. Devourer - Need to eat stuff. Second Specialization - Spirit (+3 Mag). Also because of the image. Weakness. To keep her in check. Str: 4 Agi: 4+1(get out of jail)+1(wings mutation)+1(wings perk) = 7 Vit: 4+1(oddball)+1(enhanced sustenance)+1(training) = 7 Mag: 4+1(underdev)+2(oddball)+1(mystic)+1(elaborate)+1(gifted)+3(spirit) = 13 Lck: 4+1(hammerspace handbag) = 5 2 silver, 3 bronze = 7 points. All into Mag. Str: 4 Agi: 6 Vit: 7 Mag: 20 Lck: 6[/hider][/hider][/hider][/hider] Edit: [hider=Vote result][img]https://i.imgur.com/sRjpjXN.png[/img][/hider]