[@ClocktowerEchos] Well, that'd technically be [i]better[/i] than musket balls can - medieval guns were ineffective against knights. Though, an arbalestier would likely take much less training than a mage to be similarly lethal against armor. I think it's interesting to consider how many resources a society would want to invest in training a mage, when compared to the value derived and the opportunity cost. But I understand you. I personally haven't experienced the dick measuring contests, but then, I haven't played any fantasy RPs that had significant presence of firearms. You have much more faith than I would in the general knowledge of firearms - given that history, especially military history, is a major interest of mine, I've found it pretty shocking how many people believe that firearms were the harbingers of the end of the medieval period, when they were around for centuries before the armored knights iconic of the period. I'm sorry if I came off as argumentative. That wasn't my intention. I'd still be potentially interested in participating. I just didn't know if the ban on firearms was a power consideration, or a stylistic choice. (I've always thought it'd be interesting to explore some of the other ramifications of firearms when magic is a factor - like how summoning rain or drenching the opposition would render them useless, or a single fireball could blow up an entire formation - but I'll have other opportunities.)