[hider=Jaraxi Trade Empire] [center] [img]https://cdnb.artstation.com/p/assets/images/images/001/330/945/large/jonathan-lam-floating-island-72dpi.jpg?1444496607[/img] [h2][b][color=goldenrod]Jaraxi Trade Empire[/color][/b][/h2] [color=goldenrod]Government Form[/color]: [sub]Merchant Empire[/sub] [color=goldenrod]Demographics[/color]: [hider=Humans] The human immigrants to Shatrax have developed over the last 500 years to adjust to their new environment. These humans have become naturally light on their feet and with a abnormally well sense of balance as they now live on islands in the sky. A striking feat of these humans would be their tanned skin from years under the Shatrax sun.[/hider] [hider=Dwarves] The dwarves that have come to call Shatrax their home are not the same type of dwarves that left Gaia so many years ago. They are still similar with their long lives that can stretch to just over two hundred years, but these dwarves stay away from living underground and choose to live under the light of the sun with the other races. They can grow to just over four feet tall and a majority of the race chooses to wear short beards instead of long beards that reach to their knees.[/hider] [hider=Zotar] [img]https://i.imgur.com/hqdKAnR.png[/img] The Zotar are the original residents of Shatrax before the gate opened up from Gaia and brought the other races. They are a humanoid race with contrasting skin tones that go from a bone white to a dark charcoal grey. A noticeable trait of the race are their two horns that can grow up to twelve inches in length and have no difference in length between the males or females. It is common for the members of the race to gauge their ears with solid metal disks as well as tattoo their their skin with bright colored inks to contrast their paler skin. Their life span can be compared to that of normal humans going up to roughly eighty years. [/hider] [color=goldenrod]Population[/color]: [sub] 9 Million[/sub] --- [/center] [color=goldenrod]Plane Description[/color]: [sub]Shatrax is a stubborn land that does not give anything to its inhabitants for free. The plane does not even make it easy for its inhabitants to use the magic that can be felt throughout the world. The plane at face value reveals that it houses a large amount of magic throughout it displayed with countless floating islands that dot the sky over the cloud sea. The land above the clouds is a fair land with good wind for sailing and many large flying beasts that are hunted down for food. Many different islands can be found in the sky ranging from rolling plains to towering mountains or even a lush forest. The land below the clouds is said to be the land of the gods and any that travel into the clouds never returns to tell of what they discovered. Many tales are told of the massive monsters that appear climbing through the clouds that seem to be guarding the realm of their masters from all the would dare to breach the clouds.[/sub] [color=goldenrod]History[/color]: [sub] -Gate Opens -House of Jaraxi rises to power -Integration of immigrants -Center of Trade grows -Merchant Civil War -Reunified Trade Cities -Gates reopen[/sub] [color=goldenrod]Culture and Society[/color]: [sub](How do they live? Anything from ritual cannibals, to matriarchal atheists, to a German-Chinese fusion culture. Religion also goes here! This is my favorite section ^-^) There are no documentation on how the world was created or how it became broken. Legends passed down by word tell of there being many gods lived among the Zator people teaching them how to harness the magic of the world through binding.[/sub] [center] --- [/center] [color=goldenrod]Governance and Politics[/color]: [sub] The Empress of the House of Jaraxi rules over the Trade Empire as a visible head while a council of eight merchant guilds run the daily operations. The Jaraxi household claims all rights to the throne of the Empire as it rose through the confusion of the gateway opening up to unite the other local Zator clans under their banner. The Empire allows the other Zotar kingdoms to trade through their cities as middle men for a significant fee allowing for exotic items to show up in Jaraxi ports as the location of the Empire is along many major trade lanes. The position of the Empire makes it troublesome for any of the other Zotar kingdoms to make a move against them as no kingdom trusts the others to control the trade routes. This allows the Jaraxi Trade Empire to prosper from their neutral position and open ports allowing for the ruling body of the Empire to focus on the happiness of their own citizens. [/sub] [color=goldenrod]Technology and Magic[/color]: [sub]Technology and magic on the plane of Shatrax are deeply entwined as magic would not work without the advances in technology that developed the artificers. Magic on Shatrax must be channeled through runes that are engraved onto weapons and objects to give them a range of properties and spells that can be used. The strength of the spells used depends on the amount and quality of the runes engraved on the imbued objects such as giving a ship the ability to be lighter than air by craving hundreds of powerful runes onto strategic locations on the ship. The range of spells that can be used is only limited by the runic alphabet given by the gods which is extensive language. Artificers are skilled craftsmen and rune crafters that use their trade as smiths and vast knowledge of runes to create magical items or to engrave already created objects with runes. The most advanced technology that Shatrax boasts are the skyships that are the only safe way to travel between the islands that make up all habitable lands. There is no standard among the technology of the plane as each merchant guild and kingdom influences in what direction their money pushes their people. [/sub] [color=goldenrod]Military Overview[/color]: [sub](This is the space to talk about any offensive/defensive capabilities you have. Now, keep in mind that our people have all been essentially isolated for 500 years. If you have a huge army, I want to know who it is that you've been fighting all this time to justify having a military that tough. If the answer is "Nobody" then, [i]mis amigo[/i], you shouldn't have the huge army.)[/sub] [center] --- [/center] [/hider]