[img]https://i.pinimg.com/originals/8c/61/de/8c61de44192ebcaca053478b2d2fca23.jpg[/img] [i]"Earth has been lost and with it all the great cities to the most humble of rural outback is now swallowed by something unimaginable. It all started with the sky becoming red, crimson like wine and then something sweeping over the skies and before we knew it for many of us there was no escape. This...layer had engulfed the planet. I don't know if it was alive in and of itself, but death started to drizzle from it until it was a veritable downpour. This red water caused rapid mutagenic growth and changes with little coherency. Any creature with a lifespan beyond months quickly went extinct and those capable of finding shelter and producing fast enough before their mutations killed them spawned a strange variety of creatures, creatures who were living in a unstable, unpredictable ecology... well. Except for us. I like to say that we fought hard, the average person did, but technological overconfidence and elite incompetence ensured that by the time any sensible action was taken that we were on the backfoot. Enter us... Found Hope. A dingy ship with the latest in cryo-sleep tech and all the fancy facilities to make a new home, and with it the birth of the Star Gazer laser, a giant beast which needs absurd amounts of energy to fire even once. We used the prototype of such a thing to crack a hole for Found Hopes escape. But it's following us, a red mass, incomprehensible in size and it been doing so for literally hundreds of years now, slowly, but surely, gaining inch by tiny inch. It almost upon us. It time to wake up and fight. This time...we're ready for it"[/i] Premise Earth has been lost to a planet engulfing anomaly called Red Sky but through the use of a prototype laser that needs massive amount of energy a hole if punctured and single ship escapes. This ship is Found Hope; a top of the line cryo-sleep model with enough people, and resources to settle on a new planet. They are pursued by Earth's apocalypse which is steadily getting closer. The ship decides that their only recourse is to find a suitable planet, land and try to finish this fight now they have a weapon that can hurt it. Ultimately this is a last stand colony with the characters acting as the main players. Suits and Mortality [hider] Players can die in this but have multiple chances. All player die instantly if they are hit without any form of suit to protect them. There will be a small list of suit types and each of these suits will have a bar like this: [color=yellow][b] / / / Hazard Protection [/b][/color] [color=red][b] / / / Impact Negation [/b] [/color] Each suit will slowly regain their points for a set amount of time you are UNSUITED. If any of your suit bars hit 0 and you get hit you die. Hazard protects against chemical and atmospheric dangers and so also represent your oxygen reserves. Impact Negation deals strictly with damage and combat, this ranges from slashing to smacking to gun shots. Some attacks deal both, such as acid spit for instance. [/hider] The Colony [hider] Found Hope is equipped defacto with all the basic materials you will need to do most jobs. It has a large workshop with rovers, light vehicles, bikers and small boats as well as modification tables and parts for the alteration of these light vehicles into drillers and construction applications vehicles. Armoured Vehicles are also here but nothing with any serious tank-like abilities. A heavy Research and Development area fitted with basic genetic analysing lab equipment along with a fully equip and near luxurious hospital segment, there are also multiple bullet proof, chemically resistant glass containment areas with scanners inside for examining captured subjects or just to hold normal prisoners. At the centre is a large warehouse with a lower, underground bunker where all the fabricators and 3D printers are kept, along with large stores of seeds of every variation. Several large cubic blocks act as apartment flats for residents with all the basic amenities you would expect. The very centre is for logistical control, mess hull gatherings/ meal times and for political chambers. Put it simply. The colony has everything you need for most simple construction, research and logistical or lifestyle changes you would require. Meat is grown on plants in a special hydrobay as well. The one thing is has in limitation is time...and people. People: Represented as this [center][hider][h1]300/300[/h1][/hider][/center] ontop of every post made by me is your total population. In order to do things it is unavoidable that normal people will die, you will need these as resources for squadrons, support, construction and to fill up a lot spots for any major plan you have or task you need to fufill. People act mostly as support npc's, out of sight and with no identity but without them humanity will come to an end. As the players you are all in unique position to perform and coordinate certain tasks and it's up to you to act as the driving force to stay off the Red Sky's assault and find the time and ENERGY to survive. [/hider] ENERGY [hider] ENERGY is what you need to win. Energy is represented as this: [color=gold] * 1/10 [/color] You always need at least one energy to keep your colony up and functioning but you need 9 energy in order to fire the Star Gazer cannon ONCE. You will need to build up energy quickly before the Red Sky can recover and hit it multiple times before it dies for good. Your tasks should be all aimed ultimately at getting you energy or keeping you alive and prepared long enough to get energy. You defacto get one energy 1 point a week in real time. [/hider] OOC In essence this is a normal RP with the characters acting as the driving force. You all have one goal and that goal is to survive and defeat the Red Sky which is done via one way only. Of course, there is nothing stopping you battling for political dominance in this new settlement for petty power in your quest to start anew. There are three segments to each part of the game: The petition is where you are in the base and propose a task or idea you wish to utilize. You will need people and the only person who can give people as a resource is the captain...but as the RP goes on everyone will get supporters as a covert - pm'd- resource of people...but only if you keep proposing tasks and ideas. With these supporters you slowly can do more without the captains input. Second segment is the task itself. There may be multiple task going on at the same time but they may not end at the same time and at the end of each post I will inform you how much in world time it took. These task can range from something simple as "Taking a team to map the area" to something more complex as "Constructing a small assortment of tanks" Tasks that can be acted out, will, but not all task will warrant a small adventure and I will give players a day or two to RP the middle process before I announce it has been done and how long in world it took. Third segment is the conclusion with me announcing how long it took, resource it cost and ultimately what you gained from it as well as the populaces reaction to the task at hand. If you go out to fight a bunch of alien, this will be the part where the coffins and KIA list shows up and the mood of the base has changed. Rules I will be expecting at least a paragraph. Please attempt to keep most posts from passing six paragraphs. I notice that in RPs there's a bit of pressure to match other players and so I'm imposing the limit for the sake of speed. This is NOT a hard rule, more of a guide line. You got to be ok with your characters dying and sometimes due to unfair circumstances. You are in a hostile world and sometimes you will get caught in an acid rain storm or something while miles away from the base. Combat will also produce several instances where it's impossible to not get hit despite your best efforts. The usual rules: Don't god mod, don't start shit, don't detail graphic sex with your fursona in front of the mess hall and so on. This is going to be the deal breaker for many: Post once every two days. For many people this will annoy them because they are writing first and playing second and if they don't have time to produce a high quality post in terms of writing they get disheartened but this is intended to be a RP game first and writing second. I also notice that, frankly, longer times do not produce better written material for most people. What tend to happen is that people feel pressured to procrastinate and utilize their time limit to the max because they don't want to be the one person producing "under" the quality they perceive others to be putting out as. Disagree with me on that last rule, I know for some they can make that work but they are better forum DMs than me and this anomaly of forum behaviour I noticed has ended a lot of campaigns, both my own and one I've watched or participated in as a player.