[quote=@Dog] Well, well - this is an RP that I can get behind. I do love some heavy-mechanic roleplays. Count me in. I assume that mechanics will only get more complex as things go on? Ex. I go build mine. We have a mineral counter now. I go build a factory, we now have a mineral-to-produced item exchange rate of 3 mineral to 1 produced item, etc, etc. [/quote] The mechanics for the colony itself are going to be very straight forward and probably not expand beyond what it is now as I don't want the ultimate goal to drift too far away from staying alive and trying to amass power to beat back the Red Sky. The mechanics act as the lose and win function more or less. It's more about the group themselves and their ways of trying to go about it and the colony aspect serves as a limited means to an end. There may be other mechanics as the red sky threat evolves and get worse but ultimately the core game play is about the players making choices, doing missions that either by me via circumstance have to be done or chosen of their own accord to do. I might include some more mechanics based on these ideas but those are not set in stone. EG: I might say...you can set a sizable number of pop to RnD the red sky in it current state and after that is done a update on a specific part of the anomaly is revealed in a sort of database for everyone. Sort of like an SCP file. The actual resources the colony has though will more or less function on a set of fast, loose more story oriented rules. If you need a massive amount of minerals for example and it's not realistic you'd have those already on the ship, you may have to figure out a place to get said minerals and set up a mine but then you are set up with the minerals you need. Maybe at worst you may need to create a bigger mining operation via a bore drill or something. Keep in mind that the red sky is rapidly getting bigger, stronger and tougher and with that bringing worse and worse stuff to cope with. So, more in depth demands of the base building aspect are scrubbed for the purpose of the survival and fight itself.